작성 시간 29/01/2026
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Notice

[Notice] WishPot — INDIE BOOST LAB Recap & Giveaway Winners [3]
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Hello! This is Fool Quest, currently developing WishPot. First of all, I want to sincerely thank everyone who played and enjoyed my humble game. And I’d also like to extend my gratitude to the STOVE Indie team for giving me such a precious opportunity. After many ups and downs during development, WishPot has now completed its final beta test through INDIE BOOST LAB. Hearing your feedback and support all the way to the end has given me even more motivation to push through and finish development strong! [Feedback Implemented] First, here are the changes that were made based on the feedback you shared during the last WishPot test: Fixed reported bugs and improved optimization Added new talismans Expanded tutorial explanations with more detailed guidance Added tutorial and dialogue skip features Adjusted shop reroll costs Fixed typos and text errors Added ESC key functions (Back navigation / Settings menu) Added difficulty adjustment options [Winner Announcement] I know you’ve all been wai

29/01/2026
29/01/2026 01:06 PM
작성 시간 25/01/2026

[MakeaTalisman!] My own amulet! [2]

Tech AbandonmentIncreases the total number of amulets you can hold to 10 instead of abandoning all technologies.Hate You, But One More TimeIncreases Insight by 10 upon failing to InsightMaster of ReversalsLimited to once per game, turns a defeat into a draw when in danger of losing all land Transformation is InnocentUpon losing with two patterns that have no pattern, grants a strengthened random pattern to both patternsRunning Away is the Best PolicyYou will not lose land when running away.There is No Paradise in the Place You Fled To.Destroys 15% of the opponent's land when the opponent runs away.

25/01/2026
25/01/2026 04:26 PM
작성 시간 25/01/2026

[MakeaTalisman!] My own amulet~ [1]

Secret Royal Inspector is here!- You are guaranteed to start with the highest number card when the game starts.Lucky Card-You will win by decision in the event of a draw.Sim Cheong's Filial PietyThe number of Yeopjeon acquired after the game ends is doubled.Hong Gil-dong's Doppelganger Technique-Take twice the land you stole when you win (1 time)Bongi Kim Seondal's Guts- When land is 10% or less, all numbers increase by +3.-

25/01/2026
25/01/2026 02:20 PM
작성 시간 25/01/2026

[MakeaTalisman!] Talisman Creation [2]

Digging through the trash: Exchange the cards in your hand with the discarded cards once. Usable once per game.Hand Trick: Redraw the cards in your hand. Usable once per game.On the Brink: Attack power +1 in the next round after using the last escape.One Step Back for Two Steps Forward: If attack power is 0, attack power +1 next turn. Last Desperate Effort: If the land is 10% or less of the total land, attack power +1 for one turn (once per game)Master of Dual Swords: If attack power is added due to a talisman effect, attack power +1 additionally.Master of Peeking: If you succeed in peeking when the peeking chance is 50% or less, peeking +10%Last Breath: Upon defeat, revive once with land +1 acquired, used as a one-time item and then removed (or increase the difficulty of obtaining it to once per game)Never Run Away: If you win without using escape even once, gold +50Relentless Charge: If you win with an attack power of 10 or more, gain an additional 10% of the land acquired.Money Attracts Money: If you have 1000 nyang or more, gain an additional 100 money upon winning the game. Slow Breathing: Throwing speed is reduced by 10%Surprise: Throwing strongly increases the peeking chance by 10%Suspicious, Isn't It?: Throwing weakly reduces the opponent's maximum throwing value by 50%Master of Negotiation: Free reroll once in the shopExpert of Negotiation: 50% discount on reroll costs in the shopMaster of Bargaining: Purchase costs in the shop are 20% cheaper.Expert of Bargaining: Purchase costs in the shop are 10% cheaper.Regular Customer: One more talisman is added to the shop.Landlord: Upon winning the game, an additional 10 won is acquired per 100 starting land (up to 100)Land Tycoon: Starting land +500You Must Buy Land When You Have Money: The initial starting land becomes +100 per 1000 won (up to 500)Talisman Pouch: Talisman slots +1Master of Technique: Attack power +1 when using a techniqueMaster of Ability: Ability Lv +1Growing Fast: Experience +20%Loan Shark: Immediately acquire 1000 gold, but pay 10% of the money acquired thereafter as interest. (Cannot be arbitrarily removed and disappears upon repaying 2000 gold)One-Eyed: Peeking chance is increased by an additional 20%, but only one card is visible.Lottery Win: If you have 0 money, there is a 1% chance to gain 500 won at the end of the game.Rise and Fall: Gain an additional 1% of the amount you have upon winning. However, there is a 1% chance to lose 99% of the money you have.Going to the End: Neither I nor the opponent can escape.Running Away to the End: Escape count +1Continuous Effort: Experience +10 each time you rest (up to 30 per game)Compensation for Assault: If you lose with a difference of 10 or more in attack power, acquire +10 won (up to 100 per game)Help from (Character): Gain the ability of that character or be able to exchange the abilities of that character and my character.Master of (Pattern): Attack power +1 when matching pairs with each patternMaster of (Number): Attack power +1 when matching pairs with each numberHarmony of (Pattern) and (Pattern): Attack power +1 when combining specific patternsSum of (Number) and (Number): Attack power +1 when combining specific numbers

25/01/2026
25/01/2026 12:01 PM
작성 시간 25/01/2026

[MakeaTalisman!] Making [My Own Amulet]! [1]

I thought about amulets using Chinese characters because they are in the Oriental (Korean) style.- The More, the Better: (Passive) Attack power +1 per 100 gold coins you have- Riding the Tiger's Back: (Passive) If you are on a winning streak, attack power +1 depending on the number, reset to 0 upon losing- Rebel: (Active) When using this amulet and competing, the person with the lower score wins (destroyed after 3 uses)- Supreme Goodness is Like Water: (Passive) Gold +10 per escape- Draw a Line in the Sand: (Passive) Gold increases or decreases depending on the difference in attack power between the two sides during a battle or depending on the changed area of land (x1/10)- Return After Defeat: (Active) If you use this amulet when you lose the previous battle, the land lost in the previous battle will be additionally changed depending on the result (high risk high return)- All or Nothing: (Passive) If your land is 20% or less, if you win the next battle, you will secure a fixed 50% of the land- Revival: (Passive) If you lose all your land, this amulet automatically disappears and secures 1 land

25/01/2026
25/01/2026 11:17 AM
작성 시간 25/01/2026
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[BugReport] The mission is not completing. [1]
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Complete 2 matches without desertingI used desertion once in the opening match, and after that I kept clearing without using it, but the count itself is not working.

25/01/2026
25/01/2026 09:05 AM
작성 시간 25/01/2026

[MakeaTalisman!] Making amulets [1]

Black TortoiseWhen each other's land is similar (40%~50%), attack power is doubled, but the throwing distance is halved (1/2)주작일정 확률로 보유한 패중 하나를 선택해서 버리고 새로운 패를 뽑습니다또는 일정 확률로 이번에 낸 패를 버리지 않습니다청룡간파를 획득 할 때 최대 간파 수치를 초과하는 수치만큼 상대방의 땅을 추가로 획득합니다백호도망가기를 할때 내 땅이 상대방의 땅보다 작다면 투력만큼 상대방의 땅을 빼았습니다

25/01/2026
25/01/2026 06:02 AM
작성 시간 25/01/2026

[MakeaTalisman!] Participating in the event. [1]

1. The Ultimate SecretA one-time charm that disappears upon use.Like the name 'Ultimate Secret' suggests, using this charm guarantees victory regardless of the opponent's hand.It can be used to turn around unfavorable situations or to solidify victory when it is important, so use it carefully.2. Winning StreakA charm that activates when you win n consecutive games, allowing you to solidify your victory by riding the momentum of the winning streak.Basic attack power is additionally increased, and the basic abilities of the character in use are also slightly increased.The stats continue to increase as you continue your winning streak, but if the momentum is broken (upon defeat), the increased stats are reset, and you must build up your wins again.3. Strong HeartWhen cards are revealed to each other, if you win a certain number of times in an unfavorable situation, the number of cards in the current game increases by n overall.

25/01/2026
25/01/2026 05:06 AM
작성 시간 25/01/2026
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[MakeaTalisman!] Participating in the event! [2]
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I had fun playing!This is the amulet I thought of!I made it for each symbol of fire, water, moon, wood, gold, and earth Heart of Flame - Using the fire symbol, destroy an additional 10% of the enemy's land upon victorySpring of Return - Using the water symbol, push back 50% of the enemy's flag upon defeatMoonlight - Using the moon symbol, gain 40% insight upon victory, and -20% upon defeat Seed of Growth - Using the wood symbol, create 15% of the land you own upon victoryAccumulation Vault - Gain gold equal to the number of moves in the game X 5 (the amount of gold that can be earned per game is limited to 200)Catapult - Destroy 2% of the enemy's land each time you throw the flag strongly, and 1% if you throw it weakly

25/01/2026
25/01/2026 03:33 AM
작성 시간 24/01/2026

[MakeaTalisman!] Participating in the amulet event [1]

[Total Solar Eclipse]If the numbers of my hand and the opponent's hand are the same in the match, the presented hands each acquire sun and moon patterns for this game.[Line Up]If your hand and your opponent's hand are arranged in consecutive numbers, the Insight Gauge is 100% charged.

24/01/2026
24/01/2026 08:11 AM
작성 시간 22/01/2026

[MakeaTalisman!] The charm I needed. [1]

A charm that should have been there but wasn't.A roguelite national relic One-time endurance type charm  About 30 came out, and I was like, 'Come on, Druon, are you confident?'  All the land is being eaten up, and my heart is pounding,I got hit by Samsin Halmae for 45 and got permadeathed 'Okay, good job, see you next time, hahahahahahaha'It's just a reality check, so  Leave only as much land as the number of cards you lost.If the balance seems to be a problem, you can just adjust the probability. If you look at something like Ascension, it activates once per game I don't think there's any problem at all. Even if I don't know anything else, the charm shape is definitely a heart shape. 

22/01/2026
22/01/2026 09:44 AM
작성 시간 20/01/2026

[MakeaTalisman!] Event participation [1]

1. Ungnyeo's Patience: The amount of land lost when 'Fleeing' during this game is reduced by 10% (5 times)Ungnyeo was born after eating mugwort and garlic for 100 days, but a 100% reduction would destroy the balance, so I adjusted the number of times to 5 instead of 10%.2. Tiger's Abandonment: You will not lose even if the opponent's attack power is high in a match. (Draw, 1 time)The tiger gave up the 100-day challenge, but I thought I should give him a chance in the game, so I created it.3. Mugwort and Garlic: Immediately strengthen one random card in the pot by +1.Mugwort and garlic are tonics.4. Cheonbuin (Mirror): Combines the pattern used by the opponent in the previous round with my number.If it's a mirror concept, the numbers should be the same, but I think there would be too many restrictions on use, so I suggest copying only the pattern.5. Cheonbuin (Sword): If you win the match, you will additionally recapture 30% of the opponent's land.Among the existing amulets, there is a 30% recovery if my land is destroyed, so I suggest a 30% level of recapture to match that.6. Cheonbuin (Bell):  The opponent cannot use flee when usedThe concept is to freeze the opponent with the sound of the bell.7. Hongik Ingan: The yeopjeon acquired upon winning is doubled.In order to benefit mankind widely, we reflected the somewhat bitter times. 8. Hwanin's Choice: You can choose one of two cards when drawing a card from the pot. (1 time)Being able to choose a card in a card game is a very big advantage, so Dangun Mythology's highest deity, Hwanin, appeared.9~15. Blessing of the Seven Luminaries (Sun): Grants the sun effect to one of the numbers to be used in this match.In fact, the sun is unconditionally victorious, so there are concerns about destroying the balance, but the other 6 areI think it will be possible without destroying the balanceIn that situation, it feels awkward to exclude only the sun First of all, I put them all in. The decision is up to the developers....I think the 7 blessings of the seven luminaries were made a bit too easily.Still, I hope it helps even a little.

20/01/2026
20/01/2026 03:55 PM
작성 시간 19/01/2026

[MakeaTalisman!] I'm participating in the Make a Talisman event. [1]

You gain 100 copper coins if you win or lose by an attack power difference of 10.When you select 'Rest,' your attack power increases by 5 and your insight increases by 10% during your next turn.If you fail to see through while your insight is 50% or higher, you recover 10% of your insight.When my land is 30% or less than the opponent's land, attack power is additionally increased by +5.When using 'Escape,' you receive 50% of the land you lose in exchange for copper coins. (1 coin per unit)If you have 500 or more copper coins, you receive an attack power +5 bonus in all matches.If you do not use insight when your insight is 100%, the side with the 'lower' attack power wins. (Consumes 50% insight)Instead of making the number of 'Escape' uses 0, you gain +7 attack power in all matches.If there is a difference of 80% or more in insight, only the 'pattern' of the opponent's card is always exposed even if you do not use insight.The moment you lose because your land becomes 0, you consume 200 copper coins and continue the game with 200 units of land. (Once per game)I was thinking of a talisman with this kind of feel.

19/01/2026
19/01/2026 03:47 PM
작성 시간 18/01/2026

[MakeaTalisman!] I'm writing down some talisman ideas! [1]

- Restart of ChaosThe patterns and enhancement status of my hand change randomly.(This is a dopamine option that allows you to try entertainment plays where the design has failed or you want a fun situation.)- Land of BeginningMy starting land increases by 1.5 times, but the base attack power decreases by 5.(This is a talisman that supports long-term play and aims for a combination victory.)- Blessing of VictoryBase attack power increases by 1 each time you win a battle. Resets upon defeat. (Maximum 5)(We encourage active play so you can gamble without running away.)- Talisman of TrialsIf my land is cumulatively destroyed by more than 5000 square feet, I immediately acquire 500 silver coins.(A quest-type talisman that further enhances the purpose of the game and supports late-game play.)- Victory of NothingnessIf you win without using abilities or dice number pattern combinations, all rewards are doubled.(Smoothly supports early farming and encourages challenge play.)- Triple CombinationIf all 3 cards you draw have the same pattern, consume all 3 to increase the pattern bonus for this turn by up to 300%.(Strengthens the strategy of creating a deck with a single card pattern strategy.)- Careful ConsumerEach time you refresh the talisman at the marketplace 3 or more times, the cost of one talisman changes to 0.(Encourages play that supports strategic talisman combination construction.)- Star's PrayerStar shapes will now appear on the card patterns. You win a rematch if a star shape is included. (Draw if the sun appears)(Keeps the sun's cards in check and increases the tension of the rematch.)- I love money!The more silver coins you have, the more your attack power increases. (Maximum 500)(Prevents cases where there are fewer silver coin consumption points in the later stages and strengthens the meaning of silver coins in the final battle)- Wider ViewThe number of talismans you can hold increases. ( +4 )(The fact that you can only have up to 5 talismans is compensated for by the lack of a sense of growth.)- Double NegotiationDoubles the effect of one of my other talismans.(Contributes to maximizing the effects of all strategies and strengthening the concept of the deck.)- Jeon Woo-chi's BowIf Jeon Woo-chi uses it, the attack power of all cards increases by 3.(Supports various character plays by adding hidden weapons that induce synergy with specific characters.)- Rapid GrowthYour level-up experience acquisition speed increases by 1.5 times.(You can start advantageously by leveling up quickly to determine the concept and strategy of your deck.)- Pattern ReadjustmentYou can readjust the position of your pattern numbers.(Facilitates the creation of specific combinations to alleviate user stress.)- Optimized CombinationYou can add the desired pattern to the desired number.(Relieves the fatigue that comes from randomness and alleviates user stress.)- Elemental CombinationIf there are more than 5 different pattern combinations, the effect increases.(Supports combinations that mix various patterns. Usually, only similar patterns are preferred.)- Silver Coin LoanImmediately acquire 300 silver coins, but the next 300 silver coins you acquire disappear.(Strengthens early deck setup with quick deck setup.)- MomentumIf you ran away in the previous turn, you will take 1.5 times the land if you win this battle.(Prepares for loose play due to continuous running away.)

18/01/2026
18/01/2026 06:07 PM
작성 시간 18/01/2026

[MakeaTalisman!] Amulet Ideas [1]

I came up with 5 ideas while playing the game.1. Broken Bronze MirrorAbility- Doubles the chance of insight, but shows the wrong suit.Use- You can use insight more often, creating synergy with things that benefit from just using insight.- Because it always shows the wrong suit, if you are good, you can deduce by eliminating those two wrong suits.2. Paper TigerAbility- The suit of the fleeing player is revealed.Use- You can know the opponent's suit when they flee from a bluff bet.- However, if I flee, my suit is revealed, increasing the AI's chance of deduction.3. PlagueAbility- Every time I take land, I add two number 1 suits to the opponent's pot.Use- You can ruin the opponent's deck with the number 1. - However, if you drag the game out for too long, you will end up having to deal with 1+1 continuously.4. Fake ShamanAbility- Each other reveals one suit. The chance of insight is halved.Use- In the case of decks or characters with low insight dependence, you can gain some of the benefits of insight by forcibly revealing the suit.- My suit is also revealed, improving the AI's deduction ability.5. Cornered RatAbility- The side with more land cannot flee.Use- You can aim for a comeback with a high suit in an unfavorable situation.- A fight is always established, and suit prediction becomes easier.

18/01/2026
18/01/2026 11:18 AM
작성 시간 17/01/2026

[MakeaTalisman!] Talisman Ideas [1]

Talisman of Foresight: Only one card is visible. However, it only shows one card, and there is no further effect, and the effect ends when it is shown in the 3rd round.Talisman of Defeat: Limited to one duel, if the opponent occupies more than 50% of the land, it reduces it to 25%. Talisman of Reversal?: Limited to one duel, it gives you a chance to exchange your cards with your opponent. It can be used when the total sum of the cards differs by more than 50% compared to the opponent, and when using it, a question will pop up asking if you want to use it. Of course, this also appears when your cards are strong, so it's practically a psychological warfare item.Talisman of Direct Hit: Forces all land battles to be changed to Strong. Increases the attack power of the deck by 5. Personally, luck was too severe, so I tried to make it even more luck-based.

17/01/2026
17/01/2026 02:44 PM
작성 시간 16/01/2026

[MakeaTalisman!] Participating in the event! [1]

1. Amulet of Greed: Double the power- I think it would be nice to raise the stakes from the beginning of the game to take more profit and risk, and then dopamine will kick in.2. Amulet of Prohibition: One random skill is disabled for the player and the enemy at the start of the game.- I added it because I thought it would be good to ban one skill from each other and compete with pure skill.3. Heungbu's Amulet & Nolbu's Amulet: Increased attack power when holding coins below and above a certain amount- I came up with this idea because I thought it would be good to have a gimmick related to wealth.However, it seems easy to spend or accumulate coins, so I think the amount should be set extremely.For example, Heungbu's amulet would be good if it had +5 attack power when holding 10 or less coins, and Nolbu's amulet would be good if it had +5 attack power when holding 500 or more coins.I enjoyed playing the game!

16/01/2026
16/01/2026 06:20 AM
작성 시간 13/01/2026
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[MakeaTalisman!] I'm participating in the Make an Amulet event. [1]
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I'm participating in the event by filming a private video.The amulet that I think would be fun based on my standards isAmulet of Chaos→ Randomly change 1 rule at the start of each matchAnd Amulet of Imitation→ Use the previous opponent's card effect in the next matchAmulet of the Coward→ Supporter +1 upon successful escape, victory reward -50%

13/01/2026
13/01/2026 01:37 PM
작성 시간 13/01/2026
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[MakeaTalisman!] Make an amulet participation [1]
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--- Pattern Synergy Related ---· If you use the water pattern and the moon pattern together, you get double the insight and get 3 attack power.I tried to express the image of the moon reflected in the water as a pattern synergy.When the moon is reflected in the water, it raises the insight of the moon and raises the attack power a little, so it would be fun to combine. · If you use the water pattern and the tree pattern together, you get 3 attack power and the effect of the tree pattern is doubled.I tried to shape the appearance of a tree growing when watered. I made it because I wanted to give strength to the pack combination.· If you use the fire pattern and the tree pattern together, you get 3 attack power and the effect of the fire pattern is activated twice.I wanted to give strength to the aggressive pack combination by using the principle that firepower becomes stronger when a tree catches fire.· · If you use the earth pattern and the gold pattern together, you get 2 attack power and both effects are activated I tried to add synergy to the pack combination by shaping the form of gold buried in the ground. --- Deck Building, Selection Related --- · Permanently remove unnecessary packs I don't think there is a way to permanently remove packs in the store, but I made it because I thought it would be convenient to permanently remove about one with an amulet.· Select and grant 3 patterns of the pack. · Change 2 of your packs to the desired number (1~6) and the desired pattern. No matter how good the amulet is, it is useless if the pack does not follow, but I made it because I wanted to be able to design a 'strategic core pack' myself without leaving it to luck. ·  Change one of your skills to one of three choices.  I made it to give you the opportunity to flexibly change the pack and combat style of the play.· Reward stage (when selecting a pack you want to replace when winning, when selecting an amulet)  The refresh function is added once. I feel frustrated when I don't get what I want because I'm unlucky in the reward stage, but I made it because I thought it would be more pleasant to give the option to filter out that failure one more time!· The cost of refreshing the amulet in the marketplace is 10 won If the amulet reroll cost is burdensome, it is difficult to try various combinations, but I wanted to help players complete their desired 'dream combination' faster by lowering the cost significantly.· The maximum number of amulets I can have increases from 5 to 10. 5 amulets were too few, so I felt sorry when I wanted to create more synergy. I made it because I wanted to maximize the fun of growth and combination by increasing the amount of amulet possession.· The maximum number of times you can strengthen a pack increases from 3 to 6. I thought it would be nice to have an amulet that increases the number of enhancements because the maximum number of enhancements is fixed now. · Mix 2 packs with the number 0 into yourself. If you win with this amulet, you will earn 100 gold and replace this amulet with another amulet.I thought it would be fun to have an amulet that imposes a penalty on yourself and rewards you when you win and replaces it with another amulet. --- Related to combat in the game ---· Discard all the packs you have and draw that many again. (Once per battle)There are times when I get screwed because the pack I draw is so bad, but I made it because I thought it would be more pleasant to give the option to draw a new one at that time. ·  Attack power increases by 1 in the corresponding game every 5 turns. I wanted to give users who fight defensively while enduring even if their attack power is low a definite victory plan.· If I rest, I get +1 attack power that turn. Instead of throwing the flag, I designed it so that resting becomes a meaningful choice to strengthen your combat power.· Your first turn insight is fixed at 100%.I thought it would be possible to gain a great advantage in the early stages if you could completely see through and suppress your opponent's pack from the first turn.· If you succeed with 100% insight, the number of escapes will not decrease when you run away.  I was wondering if it would be possible to compensate for the fact that I can't escape even if I have insight and lose. · If my land is 20% or less, I get +5 attack power. I thought it would be nice to have an exhilarating amulet that allows you to turn the tables right before defeat when your land is shrinking. · Change one of your packs to the number '8'. If you use 3 and 8 together, you will unconditionally win the game. As I was playing the game, I thought of Sutta's 38 Gwangttaeng. I thought it would be fun to change one pack to 8 and use 38 to make it unconditionally win like Sutta's 38 Gwangttaeng. · Attack power increases by 1 every time you earn 100 won during battle. I was wondering if it would be possible to increase attack power in addition to simply earning money when using a lot of gold bullion patterns.· If you have a rematch, you win regardless of attack power. I was wondering if it would be possible to have an amulet that unconditionally wins in the event of a rematch.· If the opponent runs away, my attack power increases by 2 on the next turn after running away. I was wondering if it would be possible to have a means to check the opponent's escape.· The opponent cannot escape on the first turn. There is an amulet that increases attack power on the first turn, and I thought it would be good to use it in conjunction with that.· Doubles the land lost when the opponent runs away. I was wondering if it would be possible to have a means to check the opponent's escape as well.· Even if the opponent runs away, the effects of my patterns are activated with a 30% probability. I thought it was a shame that the pattern effect was not activated at all because the opponent ran away, so I made it because I thought it would make the game more fun if the pattern effect was activated with a low probability. ·If the opponent throws the flag, my attack power is +5, and if they don't throw the flag, my attack power is -2. Usually, the opponent throws the flag when they have a strong pack, and I thought it would be fun to have a way to struggle with each other without running away at this time. It was so fun that I didn't realize how time was passing! I'm looking forward to the future. I support you! 

13/01/2026
13/01/2026 07:36 AM
작성 시간 13/01/2026

[MakeaTalisman!] Create a talisman [1]

- You can use 4 cards in the first match, but only 2 cards in the 2nd and 3rd matches- Additional effect if you have 3 cards of the same suit in a match- The moving speed of the power bar slows down- +20 power instead of slowing down the moving speed of the power bar- Runaway count +1- You can discard 3 cards and redraw them once per game- Random suits are overwritten on 3 random cards at the start of the game- Change 1 random skill at the start of the game- Gain an additional 10% insight upon successful insight (starting from 10 instead of 0)- Insight success rate increases 1.5 times, cannot escape- If you win within 5 matches, the number of sponsors increases by + 

13/01/2026
13/01/2026 05:45 AM
작성 시간 12/01/2026
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[BugReport] The Wishing Jar's CPU consumption rate is scary. [1]
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Why is it doing this; it sometimes goes up to 50%;5600X 3080.

12/01/2026
12/01/2026 08:46 PM
작성 시간 09/01/2026
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[Notice] Important Notes for Writing Surveys & Store Reviews for <Wish Pot>

Hello, this is STOVE INDIE. In order to foster a healthy indie game ecosystem and provide practical, meaningful support to developers, we have supplemented and added the following criteria to our existing operation policy. For more detailed information, please refer to the notice below: ▶ Notice of Changes to the INDIE BOOST LAB Operation Policy (Effective January 12, 2026) Thank you. STOVE INDIE For the final question, [Detailed Feedback or Suggestions for Improvement], please provide a response of at least 10 characters. If no response is submitted, rewards will not be granted. This is to ensure that the feedback provided can offer practical and meaningful insights that genuinely contribute to the development of the game. ※ Feedback will not be eligible for rewards if it includes content unrelated to the game, unverifiable claims, emotional remarks, criticism or insulting language, or insincere/low-effort responses. Please play the game for at least the recomm

09/01/2026
09/01/2026 06:45 AM
작성 시간 07/01/2026
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[Notice] “Wish Pot” INDIE BOOST LAB Feedback & Event (01/12 ~ 01/25) [97]
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Hello! This is BaboQuest, and we’re excited to join INDIE BOOST LAB. The game we’re bringing this time is “Wish Pot (소망항아리)”. Wish Pot is a strategy deck-building battle game that blends a simple board-game style ruleset with mind games—reading your opponent’s hand—and a high-tension territory capture showdown. By combining various cards and talismans (charms) with unique abilities, you can build a stronger deck and enjoy the game with a strategic advantage. [Event Period] Jan 12, 2026 (Mon) 10:00 AM ~ Jan 26, 2026 (Mon) 10:00 AM (KST) We will run the INDIE BOOST LAB program for two weeks. Event participation is available only during this period, so we would really appreciate your feedback! 🎊 Event for Everyone Who Plays the Game 🎊How to Participate Please complete the following three steps: Leave a comment on this post saying you’d like to participate (anything is fine). Play the WishPot demo and leave a short one-line review on the store page. Store link: https://store.onstove.com/ko

07/01/2026
07/01/2026 01:00 AM
작성 시간 02/01/2026
Notice

[Notice] [Game Introduction] WishPot [2]

[Story] A chance for everyone—young and old—to make their wishes come true! The WishPot Festival has begun! Players choose one of the characters from traditional Korean folktales and participate in the WishPot Tournament, hosted by Dangun! Each character possesses a unique ability. Utilize these powers strategically to claim victory! Unlock hidden achievements to free locked characters, and compete with a variety of heroes to help fulfill their deepest wishes! [Game Info] WishPot is a strategic board game where players battle using card combinations. Draw two cards from the Pot, each marked with numbers and unique symbols, and combine them to determine your attack power during duels. Depending on the symbol drawn, different special effects are triggered when you win a round. As you level up, you’ll unlock new skills— allowing you to create stronger combinations and outmatch your opponents with powerful attacks. When the territory-claiming phase begins, you can either analyze your oppon

02/01/2026
02/01/2026 03:35 PM