🐉 Mistworld
[Notice] [Announcement] Indie Boost Lab Recap & Event Winners [2]
Hello, this is Project Mist. The Indie Boost Lab program, which ran from February 11 to February 24, 2026, has now concluded. Through this Indie Boost Lab program, I had the opportunity to present the Mistworld demo to many players and receive a wide range of feedback and opinions from users who played the game directly. I would like to sincerely thank everyone who played the demo and shared valuable feedback and suggestions. Thoughts on Participating in Indie Boost Lab Through this program, I was able to review the feedback left by many different players, which provided a valuable opportunity to view the game more objectively as a developer. Many players showed great interest in the game’s narrative structure, worldbuilding, character dialogue, and overall atmosphere. At the same time, I also received a significant amount of feedback regarding UI/UX and improvements related to gameplay convenience. All of the feedback received is currently being reviewed and organized, and some of the
[Notice] [Mistworld] Feedback & Event Participation Guide (02/11 ~ 02/24) [87]
Hello, This is Mistworld, participating in the Indie Boost Lab. Mistworld is a turn-based JRPG currently being developed by a solo developer. It is a story-focused, full-length RPG that combines classic JRPG-style turn-based combat with CRPG (WRPG)-style narrative design. The full game is planned to be structured according to the story as: Prologue – Chapter 1 – Chapter 2 – Chapter 3 – Epilogue The demo included in this program corresponds to the Prologue, with an estimated playtime of approximately 1 hour to 2 hours 30 minutes. Indie Boost Lab Event Period February 11, 2026 – February 24, 2026 1. User Feedback Participation Guide After playing the demo for at least 30 minutes, please leave honest feedback focusing on the game’s strengths and areas for improvement. 1-1) Leave a participation comment on this post (e.g., “I’m participating.”) 1-2) Write a store review after playing the demo - Please freely write what you liked or disliked about the overall game. - Topics may include stor
[Notice] 미스트월드(Mistworld) 소개 [2]
Mistworld is a fantasy role-playing game developed by a solo developer, combining a classic RPG sensibility with a deep and expansive world. Set in an age of upheaval where nations, peoples, and factions collide, the player follows the stories of multiple characters and experiences a narrative shaped by an extensive lore, a carefully structured plot, and rich storytelling. With an isometric perspective and map design familiar to fans of classic RPGs, along with diverse viewpoints and meaningful choices within its vast world, the game aims to provide the immersive feeling of playing through a fantasy novel. Through flexible combinations of classes and equipment, as well as customized skills and party compositions, the game enhances both strategic play and freedom in combat. Step into the grand narrative of Mistworld, where the stories of countless characters intertwine. Features Where Classic WRPGs Meet JRPGs 《Mistworld》 aims to combine the serious storytelling of classic WRPGs with the
[BugReport] Defense tooltip in English, NW.js profile error
Of the tooltips displayed in the upper right corner during combat, only [Defense] is output in English.A pop-up window appears with the message 'NW.js profile error related to the latest version' as soon as the game starts.You can play while leaving the window as it is, but if you close the window, the game will be forcibly terminated when switching screens.
[FreeTalk] Suggestion regarding the connection between the story in the royal castle and the escape mercenary
Hello.I enjoyed playing the game.However, the story progresses from the story in the royal castle to the escape mercenary story, and it shows the story for a long time.In my case, I felt a bit tired at that time because it was quite a heavy story.What if you could save after the royal castle story ends, and then proceed with the escape mercenary story?It is smooth to proceed with the story at once, but there are many people who can't watch such a long story these days.What if you give people who want to stop in the middle, rest, and then do it again a chance to save in between?
[GameReview] [Screenshot] Resistance
At first, I was going to pick the cavalry scene, which purely impressed me with its depiction of the battlefield atmosphere and tension, but the mercenaries preparing for a desperate fight next to King Robert resonated with me more.The way they held out to the end to protect the king was very solemn and quite impressive. However, when you look at the situation in a dry way, the futility that comes from the fact that it was ultimately just a family feud rather than some grand cause, and the development in which even the 'insurance' prepared by the king did not work properly due to the resentment from his karma and led to a disaster, was particularly impressive.It wasn't a simple good-versus-evil structure, but rather a scene that condensed the realism and ensemble drama atmosphere unique to dark fantasy, where the cycle of betrayal and revenge is intertwined.
[GameReview] [Screenshot] Fun moments
First of all, I really liked choosing a job at the beginning.It's like the old 90s and 2000s RPG feeling.I think it would be good to make an online game with this graphic style.And when you check various junk items, you can get items, and you can feel nostalgia for classic RPGs.At first, when I was fighting, I felt that the battle was not as fun as I thought.I thought it was a hitting sound and effect often used in RMTool.But as I kept doing it, I fell into it.You have to use skills depending on the situation, and that itself gives you fun.Blessing of the Moon? I think giving blessings during the main battle, which may be difficult, is also a gamer-friendly system.And once they showed the undead army, I think it's a fun system to go there and check again to get experience.The third screenshot from the bottom, I thought I couldn't get out after going in like that. I was worried about what to do.Fortunately, I was able to get out by facing the character downwards and pressing Enter.I also liked that the number of floors was displayed on the minimap inside the inn building. I'm not good at finding my way.The second screenshot from the bottom is a screenshot where you can feel the game's atmosphere.The very last screenshot is the screen that appears at the beginning. The horse looks like it's staring with its eyes wide open and dying, so it's a bit scary... Can't you close the horse's eyes...?Anyway, from the beginning to the graphics, it was a game I really liked.It feels like the passion that burned a long time ago is coming back to life.Thank you.
[GameReview] Participating in the event
The most impressive thing was seeing the horde of the dead passing by in the distance for the first time.At first, I wondered why the main character changed, but from the perspective of an ordinary person caught up in a large-scale incident, A close colleague turns into a dead man, and the scene where the city is swept away by the fog in an instant, and I think the directing of that space turning into a giant hell was very effective.
[GameReview] [Screenshot] Impressive scenes
The battle was fun because there were various elements such as the weakness system and modifiers.It was also nice to learn about the background story through interactions with items such as memos and books, and the map.I liked that it automatically releases and uses equipment when the viewpoint changes, that there is automatic equipment, and that it allows you to automatically save before important battles, etc. I liked that you paid attention to various things to make the game easier to enjoy.
[GameReview] [Screenshot] Participating in the event
I'm participating with the game review tag because there's no screenshot tagThe graphics of that era's sensibility, the breathtaking political struggle, and the directing that turns it into a foggy city were all impressive, butIn fact, I think many people will pick those parts, so I'm going to pick this scene as my favorite scene. Even though the script behind the screenshot is bitter.... It was memorable because it was like one of the few gag scenes in this game.I personally prefer this kind of directing because conveying these small, life-like episodes makes me feel like the world and the stage are alive.
[GameReview] [Screenshot] Participating in the event
Teto Girl KaylaKayla's reaction to the doll's words..Kayla noona, who preemptively strikes because she feels bad!Teto Girl Kayla, who suits a strong impressionGetting hit by the doll magician Lazena, lolI was so impressed by the details that reveal the personality of this character.
[GameReview] [Screenshot] This is an impressive scene.
Its appearance is in line with the game's atmosphere, making it very bizarre and grotesque, and it's even very strong.It was a monster that made me feel like this creature shouldn't exist.If it's a monster made to give this feeling on purpose... you succeeded.
[BugReport] Impossible to escape when encountering a Drowner
When escaping from the castle through the underground waterway, two Drowners appear on the wayIn normal combat situations, you can usually avoid enemies by running away after entering combatWhen encountering a Drowner like in the situation above, even if you try to run away My character appears in a position facing the Drowner again, as in the screenshot aboveBecause you have to go to the left to escape, it is impossible to run awayYou are forced to fight the Drowner
[GameReview] Impressive scene
Until I saw this conversation, I didn't really question the situation that had occurred.I was surprised at the part where Magrit noticed something was wrong.I thought, 'That's right, something is a bit strange?'I was so focused on fighting while running away that I didn't know at all.I found it very interesting that the story was progressing in a new direction like this.
[GameReview] [Screenshot] Memorable scene
Personally, I was impressed with using lockpicks to open locked boxes. In other games, you only see the text 'Opened a locked box,' but in this game, I liked that the player directly controls the lockpick with the arrow keys, giving the feeling of actually opening the box!! I like these small details!
[GameReview] Participate in the impressive scene screenshot event!
The exploration is fun and there are so many dialogue options, it was so much funAmong them, the scene I especially liked was "Adding a line to the list of the dead"It goes well with the complete darkness and edgy feeling ^^ I like this so much
[GameReview] [Screenshot] Impressive scene
Warren, the clueless soldier, is an option to harass. Especially the line, 'Does apologizing end your military service?'was there, but I accidentally pressed it and it went by. It would have been nice to have a rewind function. This game is fun because there are many choices. If you're a veteran, there was a time when you harassed your junior.
[GameReview] [Screenshot] Participating in the event
When Herace first called Theo 'brother,' I thought, no matter how I looked at it, he looked like he was in his 40s, so did the creator put in the wrong illustration?But then Lilia appeared and said, 'Theo, you're older? I thought you were a skilled warrior in your 40s,' which was a fact bomb that made me burst out laughing.ㅋㅋㅋHerace's response, 'It's not that bad. I'll be hurt if you say that,' was also sad and funny.I even felt a strange affection for this character who looks old even though he's 8 years younger than Theo, even though I felt solemn.So, when Theo had to send Herace away himself after he went downstairs alone to get clothes and became a zombie, it really broke my heart.Even though he may be a fleeting character, this episode with Herace is the most memorable for me.
[GameReview] Screenshot
I was just standing there when suddenly I drank an intermediate potion.I had completely forgotten about the existence of potions, so it was great.Harrison had already started the battle while exhausted, and it seems he got angry because I was the only one drinking a potion."You should drink one too."I laughed a lot when I saw this line.I liked this kind of humor in the middle of a serious story.I expected it to be a bit weak because it was a drowned person, but I was surprised because it had more HP and was stronger than I thought.Besides this, I also remember hiding in the waterway in the early part of the game, but I got caught because the dice roll was low.


