⚔️ SHADOW ZERO
[Notice] 26.01.26 Updated
Hello, this is Asteroid-J. Thank you for the enthusiastic feedback we received from the very first day. Based on your reports, we have applied several updates and fixes as outlined below. 1. Free Direction Dash The dash direction can now be adjusted freely based on the mouse cursor direction. When the character is on the ground, downward diagonal movement (e.g., dashing diagonally downward) is restricted. 2. Window Mode Bug Fix Fixed an issue that occurred when switching to or using Windowed Mode. 3. Improved Jump Feel Added a brief hang time at the peak of the jump to improve overall jump responsiveness, based on player feedback. 4. Miscellaneous Fixes Corrected typos and inaccuracies in text content, excluding video-related materials.
[Notice] SHADOW ZERO – INDIE BOOST LAB Feedback & Event Participation Guide (1.26~2.8) [103]
SHADOW ZERO – INDIE BOOST LAB Feedback & Event Participation Guide Period: January 26, 2026 – February 8, 2026 (2 weeks) Hello! This is Asteroid J, participating in INDIE BOOST LAB. Shadow Zero is a platformer action roguelite game that tells a prequel story set in the same universe as Ninja Issen, which has been released on STOVE. Sharing the same worldbuilding as Ninja Issen, Shadow Zero portrays a dystopian cyberpunk world. However, unlike Ninja Issen, Shadow Zero features a completely different game system, offering players a new and distinct gameplay experience. After being showcased at Burning Beaver 2025, we have incorporated nearly all of the feedback received at that time and prepared a more polished and complete version of the game. To actively gather player feedback, we are participating in INDIE BOOST LAB. Even the smallest opinions are valuable to us, and we carefully review and reflect them in development. With your interest and participation, we aim to make Shadow Zero a
[Notice] 섀도우 제로(SHADOW ZERO) Indie Boost LAB 참여 소감 및 이벤트 당첨자 공지 [3]
안녕하세요, 아스테로이드제이입니다. INDIE BOOST LAB를 통해 섀도우 제로를 플레이해 주시고, 소중한 의견을 남겨주신 모든 유저분들께 진심으로 감사드립니다. 짧은 기간이었지만, 많은 분들과 함께할 수 있었던 뜻깊은 시간이었습니다. 데모 버전인 만큼 유저 편의성이나 완성도 측면에서부족한 부분이 많았다는 점을 저희 역시 무겁게 받아들이고 있습니다. 남겨주신 피드백 하나하나를 꼼꼼히 검토하며, 다음 버전에서는 보다 완성도 높은 모습으로 보답드릴 수 있도록 개선해 나가겠습니다. 현재 섀도우 제로는 1인 개발 체제로 개발이 이어지고 있어콘텐츠 업데이트 속도가 다소 느릴 수 있지만, 그만큼 더 책임감을 가지고 차근차근 완성도를 높여가고자 합니다. 보내주신 관심과 응원이 개발에 큰 힘이 되었습니다. 앞으로도 섀도우 제로의 여정을 지켜봐 주신다면 감사하겠습니다. 피드백 반영과 예정 피드백을 많이 해주셔서 더 많이 좋게 게임을 변화시키고 업그레이드할 수 있었습니다. 중간중간 중요한 부분들은 최대한 빠르게 반영하고자 했고 더 좋은 방향으로 나갈 수 있도록 개선할 예정입니다. -반영 완료- 점프 조작감 개선 마우스로 방향을 정할 수 있는 대쉬 시스템 추가 창모드, 사운드 조절 등 옵션 추가 및 개선 보스 벨런스 조정 튜토리얼 강화 맵 추가 및 구조 개선 -반영 예정- 프리업그레이드 시스템 아이템 획득 방식 변경 챕터 추가 리사와 커뮤니케이션 시스템 추가 당첨자 발표 가장 기대하셨을 결과 발표입니다! 피드백 당첨자 연번 당첨자 구분 스토브 닉네임 보상 - 기본 피드백 참여자 참여자 전체 네이버페이 포인트 5000원 1 베스트 피드백 선정자 광란의휴전선 네이버페이 포인트 5000원 (기본 보상에 추가 지급) 2 in성 3 물금2 4 드래곤의분노 5 ANYGUARD 이벤트 당첨자 연번 이벤트명 스토브 닉네임 보상 1 버그 제보 및 게임 이상 현상 찾기 이벤트 포푼 네이버페이 포인트 100
[IGotOne!!!!] Bug? Bug!
I'm annoyed by the different sizes of the select and back buttons in the enhancement window. When selecting the 4th active core, the layers are overlapped and printed in the replacement window. !! If you select the level-up reward right away, your character will freeze for about 2 seconds!! It seems to be locked, but the blue reinforcement cores eaten during the process do not appear to accumulate. I haven't noticed any other issues other than the fact that it seems like there have been multiple patches. I'm looking forward to the main story, which seems to be up to Chapter 6!! This is just a clear record, but the fact that the main character's codename ends with 808 makes me feel like a shocking ending awaits at the end of the story.
[IGotOne!!!!] Minor bug report
1. During the tutorial battle, there is a part where it feels like you are breaking through the wall in this sectionThere was a phenomenon where you could just go down without doing a jump at the bottom.2. Ambiguous judgment in the boss battleIt's a slightly ambiguous part, but I'm posting it because the hit judgment is ambiguous.3. Other phenomena that occurred in the boss battleAfter the boss appears, but before the battle, the projectile attacks by recognizing the enemy as is.A phenomenon in which it appears that you have been hit even though there is no attack to be hit.I've reported a minor bug that I experienced while playing.
[IGotOne!!!!] I'm reporting one thing, is it because it hasn't been implemented yet? Or is it a bug?
The sound cannot be adjusted at all.The mouse doesn't appear, and when I try to control it with the keyboard, the sound isn't controlled, but the settings menu in the background is controlled.Is it a bug? Or not implemented? Anyway, I'm reporting it.
[IGotOne!!!!] Some things that are presumed to be bugs
I chose 100% recovery when choosing the core, but it appears as 25% in the report. If a recovery core like that comes out in the first place, I think everyone would choose 100, so I wonder if it's a bug.The recovery room device can be used multiple times, but if it's not a bug, I think it lowers the difficulty too much. How about making it only available once?Even if I clear Chapter 1, the record is not saved, and the dash record is not saved either.Even though the resources required for the upgrade are not displayed, if you upgrade, the sky blue resource becomes -.
[BugReport] When starting the game
When starting, if you press [Z] to open the menu, even if you close the menu, the conversation will no longer proceed, so there is a bug that you have to return to the main menu and start again.Even if the screen doesn't change, I kept pressing other keys while waiting, and in the message that tells you to adjust the direction using WASD that appears on the tutorial screen later, only the image part of WASD appears on that screen, so it seems that something is not progressing, but the set images appear in order;;
[IGotOne!!!!] Is this a bug?
While other materials continue as they are, the emerald-colored upgrade material disappears when playing the next game, making it impossible to upgrade.If you fill it up by pressing the space bar at H or G and upgrade another place, the emerald material becomes negative.Fortunately, when you connect next time, it becomes 0 and the upgrade returns to normal.
[IGotOne!!!!] Play statistics recording bug
1. Even if I clear Chapter 1 multiple times, the number of clears is not counted in the overall record.2. Even if I use Dash, the number of Dash uses is not counted in the recent record and overall record. 3. Even if I use a core, the number of uses is not counted in the recent record. 4. There was a phenomenon in which the RECOVER 100% core was missing and not displayed in the list of cores used.In addition, I am curious as to whether the [Recovery Zone] can be repeatedly used without restrictions, and whether this is an intentional design. If this is intentional, the 'RECOVER n%' option that appears as a level-up bonus seemed meaningless and there seemed to be little reason to choose it.
[IGotOne!!!!] Level-up rewards are fixed to HP recovery
1. Level-up rewards are fixed to HP recoveryI played a total of eight games, and in two of them, the reward was fixed to HP recovery.Both times, it seemed to appear in the mid-to-late part of the demo version. I took a screenshot of one of those instances.If you look closely at the level in the screenshot, it's at levels 8, 9, and 10, respectively.The rewards were all fixed to HP recovery items. So I couldn't do other upgrades.2. Enhancement gems are not coming in.You may have intentionally blocked it, but I'm not sure, so I'm posting it.This is a screenshot from when I couldn't beat the boss in the beginning.And when I beat the boss twice.I didn't receive any enhancement gems, with the count being 0.
[IGotOne!!!!] Bug report..2
1. Upgrade effect only appears the first time and not after thatThere is an effect only the first time and not after that2. When you upgrade, you come out..All keys stop working for about 10 seconds3. Problem that the language does not changeDoesn't change...?!4. I pressed the retro effect..?Problem that only part of the language changes??Add.The language at the bottom and the language in the center are different, and the sound pop-up language does not change, something strange...?!5. I'm using windowed mode..?Problem that it is displayed as full screen
[IGotOne!!!!] Bug report..1
1. If you kill a specific enemy and go to another map...?The dead enemy is moving...?2. When recovering health...?Problem with health recovery in a running motion or being able to sit down?The character is still, but the effect direction moves left and right?3. While strengthening...?If you come out and move, running in place..End of termination4. Energy ball is created in a strange place...?One energy ball created far above...???Ps. There is a limit of 5 videos to upload, so I will report it in the next report post
[IGotOne!!!!] Bug report
When jumping, if you hold down + space, there is a bug that fixes the jump motion on the ground.I cleared the room and went down, but suddenly it stopped at the loading screen.When I pressed the space bar, it went to the next map and then back to the previous map.I went down again, and then it moved normally.I didn't press anything special or touch anything in the options. I also tried going down in another room, but it worked fine then.I cleared the game and pressed the space bar to go to the title, but the game froze on a black screen.
[Notice] 2026.01.29 Updated(ver:0.6794_260129)
Hello, this is Asteroid-J. It has only been three days since we started Indie Boost Lab, but thanks to the many valuable suggestions and feedback we’ve received, we’ve been working hard to respond as quickly as possible. Please note that in order to deliver updates promptly, development has focused primarily on implementing features, so some aspects may still feel incomplete. If there are any parts you find unsatisfactory, we would greatly appreciate your continued feedback. In this update, the following changes have been made: Update Details 1. Boss Damage Reduction Reduced boss attack damage to better balance the difficulty. 2. Enhanced Tutorial Added in-game events to provide clearer and more thorough explanations. 3. Sound Volume Options Added Added an option to adjust sound volume in the settings menu. 4. New Maps and Structural Improvements Added three new map variations to reduce repetitive gameplay. Adjusted platform placement and enemy positioning to improve overall combat flo


