🔨 Forged in EPIC
[Notice] Forged in EPIC: INDIE BOOST LAB Feedback & Event Guide (12/15~12/28) [93]
Forged in EPIC | INDIE BOOST LAB Hello! This is BoneMade, and I’m thrilled to be part of the INDIE BOOST LAB. Forged in EPIC is a game currently in its mid-development phase, having been in the works for about two years. I joined this program specifically to hear your feedback. I’d love for you to show plenty of interest and jump in! Event Period 🗓 2025.12.15 ~ 2025.12.28 1. User Feedback Campaign Please share your thoughts to help make Forged in EPIC an even more fun game! [How to Participate] ① Leave a comment on this post saying you're joining! (e.g., "I'm in!") ② Play the Forged in EPIC demo and leave a one-line review on the store page. Store Link : https://store.onstove.com/ko/games/103250 ③ Complete the survey below! Survey Link: https://forms.office.com/r/bzvTDm82eT ① All Participants: 5,000 KRW Naver Pay Points ② Best Feedback (5 Winners): An additional participation reward! 2. Community Events Event 1 | I'm Gonna Be Rich! 1. How to enter: Play the Forged in EPIC demo u
[Notice] Forged in EPIC: Indie Boost Lab Recap & Winner Announcement
Greetings, this is BoneMade. I sincerely thank everyone who played Forged in EPIC and participated in our event. As I am developing this game alone, immediate updates were difficult at times, and I truly appreciate your patience and understanding. Many of you participated enthusiastically in the INDIE BOOST LAB survey. Thanks to your feedback, I was able to clearly identify the game's strengths and areas for improvement. I have carefully reviewed every suggestion and will do my best to reflect them in the game to make it even more enjoyable. Once again, thank you to everyone who joined us for INDIE BOOST LAB! Key Development Update [Completed] Bug fixes based on reports Anvil and Assembly Table upgrade features Blacksmith skill features Control scheme improvements Translation error fixes Difficulty balancing [Planned Improvements] Tutorial improvements Interaction feedback enhancements Story improvements Sales mechanics improvements (These updates are scheduled to be applied on January
[Notice] Thank you for all participants! [1]
Hello, this is BoneMade, the developer of Forged in EPIC. The INDIE BOOST LAB event has officially concluded. As a solo developer, I sincerely apologize for the delay in addressing reported bugs due to limited resources. I would like to express my deepest gratitude to everyone who participated in the event and provided such detailed feedback. The winners will be announced as soon as the results are finalized. Thank you once again.
[BugReport] Similar bugs occur frequently. [1]
This isn't a bug, but I reached level 2 while selling and was able to make a short sword. I was curious, so I tried to make one, but there was no suitable handle in the process of inserting the handle, so I couldn't move on from that stage at all. There was no option to give up or keep it, so I started over from the beginning of the 3rd week. ㅜㅜ The customer... doesn't talk... It's a bug where they just stare blankly and don't talk... This was also resolved when I returned to the saved slot.This was a bug where I had to put on the handle, but the weapon couldn't be clicked? There was nothing I could do even if I went back, so I just turned off the game...There was a bug where the whole game wouldn't run. I think it's frustrating to go back to where I saved because the game isn't progressing, and I don't feel like playing the game anymore. I think it's a serious bug!! I hope you can fix it quickly. ㅎㅎ
[BugReport] There's a bug. [1]
It seems like other people have also reported the bug where progress is not being made.It would have been nice if you had fixed it with a patch in the middle, but it's a bit disappointing.When I drag and drop the weapon downwards, it disappears. It's a pretty critical bug.Thanks to that, I tried it twice.
[BugReport] Bug report.. [2]
1. Success? Failure?Slightly lower and successful?It came within the range below, but failedFailed because it fell slightly belowOutside the range above, but successful?Same as above, but failedSame top failure..There is a bug where the range of success and the range of failure are not consistent, so it was very uncomfortable to play.2. A bug where the forging result window appears late3. Frozen..? Unable to proceed with the gameSituation where it froze during progressEven if I go to the main menu, it's still frozen and I can't proceed with the gameImpossible even if I reconnectAfter reconnecting to the game I loaded the save before it froze and proceeded, but..The game cannot proceed due to the same freeze
[BugReport] I'm reporting a bug. [1]
I found two major bugs when I played up to week 5, which is the condition for participating in the event.1. A bug that skips to the next week in the blacksmith.When the next week button is activated, it appears above the counter space, but this button also has a slight judgment on the blacksmith floor, so if you press this part, it will skip immediately.I don't know if it's a convenience feature to allow you to skip immediately after producing enough weapons for sale next week, but I'm reporting it because there are cases where it skips due to a misclick.2. Sometimes the conversation with the merchant doesn't appear.This is a bug I experienced at the start of week 4.You have to trade through a conversation with the merchant to proceed, but there was a bug where the conversation didn't appear and you couldn't proceed.If this bug occurs, you have to go to the title screen and come back in to proceed.
[GonnaBeRich] I'm participating in the event. [1]
The tutorial was neatly done, making it easy to adapt to the game.However, I was concerned that the weapon crafting activity, which is the main content, might make people feel bored with repetitive actions.It's good to play without difficulty, but I also thought that this game might lack its own uniqueness.
[BugReport] Here is a summary of 3 types of bugs I experienced while playing for about 2 hours [1]
Hello. I have compiled a list of 3 types of game-breaking bugs that I experienced while playing for about 2 hours. I hope this will be of some help to the developers. First of all, there is a bug that prevents progress due to the dialogue box not being displayed. It first appeared in week 4 and has appeared intermittently since then. I felt like it happened more frequently as I got closer to the end. The second bug is that the mouse becomes unresponsive during crafting. To be precise, I should say that interaction is not possible. It was a bug where I suddenly couldn't pick up the sword or couldn't hammer. I experienced it twice in 2 hours. Lastly, this is a bug I experienced in a slightly special situation, unlike the previous two. The first two occurred intermittently. The last keyboard recognition failure bug occurred because I forgot whether I had to add a durability increase option during crafting. So, when I accidentally pressed the keyboard and went to the mine to check again, the keyboard stopped working afterwards.
[BugReport] Participating in the bug report event. [1]
- The alchemist's script is escaping the dialogue UI.- The game freezes during the forging stage and becomes inoperable. Only location movement was possible.- Customers keep not talking and the game becomes unplayable. Only location movement is possible.-And at some point, when I loaded it, only location movement was possible and no events occurred, so I couldn't control the game. It was impossible to skip the week, so I had no choice but to give up on the game. (Same no matter how many times I load it, I can only describe it as the save file being destroyed)
[BugReport] Regarding the customer's starting mood [1]
Due to a bug where no dialogue box appears intermittently as soon as a customer enters, I had to reload the save file from the main menu,but the customer's starting mood changes randomly each time I load the same save file!I'm not sure if this is intentional or a bug, but I'm reporting it along with the bug where the dialogue box doesn't appear.


