🪐 Endless Invader
[Notice] Event Winner Notification & game improvement plan [1]
Feedback winner 연번 당첨자 구분 스토브 닉네임 보상 - 기본 피드백 참여자 참여자 전체 네이버페이 포인트 5000원 1 베스트 피드백 선정자 물금2 네이버페이 포인트 5000원 (기본 보상에 추가 지급) 2 LEEEMON 3 INDERE 4 와파린나트륨 5 사맛 Event winner 연번 이벤트명 스토브 닉네임 보상 1 최선의 수호자 (스테이지 1) Sojeob 네이버페이 포인트 10000원 2 키스_3 네이버페이 포인트 5000원 3 최선의 수호자 (스테이지 2) 와파린나트륨 네이버페이 포인트 10000원 4 Sojeob 네이버페이 포인트 5000원 5 수호자의 올바른 길 이나다 네이버페이 포인트 5000원 6 와피린나트륨 7 덤비면문다고 8 키스_3 As of December 17, 12:16 PM, we have received the final list of event winners and are now making this announcement. First of all, I sincerely apologize to everyone who has been waiting. Due to an issue with missing playtime data, this notice was posted much later than intended. A large number of participants took the time to provide thoughtful and detailed feedback. I am truly grateful to every single one of you. I compiled all feedback into a Word document, and more than half of the participants wrote over an entire page of free-form responses alone. Feeling the weight of that effort, I genuinely wanted to reward
[Notice] INDIE BOOST LAB Event Participation Rewards Payment Delay Notice [1]
Hello, this is Emvircontent. There was a user playtime unidentified error within the store page from the STOVE management, I was informed that the in-system verification work was required. Therefore, event winner notices and compensation payments are expected to be delayed until at least mid-December. The reason why the playtime is not visible is a Windows 32/64 bit compatible issue, which was confirmed by the STOVE technical management team after the end of the event period. Even if it's a problem I can't solve in the middle, I'm deeply sorry to those who have been affected and those who have been waiting for the results of the event. If I get a chance to participate in this program again next time, I promise to proceed more smoothly with this experience, I'll take more care to play without any internal/external issues with the game. The next post will be announced with reviews and event results.
[BestGuardian] Stage 1 final score is..
Stage 1 final score - 13808Unlike Stage 2, Stage 1 is played for a short time, so it's best to focus your investment in one place because you don't have enough level-up points. In the beginning, I installed 5 turrets in equal positions on the planet first and also increased shield regeneration. After that, I created firepower that could quickly deal with enemies by strengthening the turrets, and I also upgraded my companion characters from time to time! Even though the main body is not upgraded, I believe that the turrets and companions will carry me through! About 30 seconds before the final boss appears! I collected all the turrets and reinstalled them in one place to welcome the boss. The boss of Stage 1 has the characteristic of following the character's location, so it's good to attack with the collected turrets. Therefore, if you play like this, you can easily catch the boss!The most important key tip! If you are hit by an enemy and become exhausted, you can immediately revive with 1 second of exhaustion by immediately increasing the level-up points you left behind to shorten the revival time, so I recommend upgrading the revival time reduction in this way (always leave the revival time reduction upgrade cost!) Ps. There is a situation where the boss's health gauge in Stage 1 covers the character, so I thought it would be good if that could be improved a little.
[BestGuardian] Stage 1
Challenge Stage: Stage 1 Final Reached SectionScore: 2192Details: Game OverHow I Played- I wasn't familiar with the UI, so I couldn't tell what was my health or the planetary shield, so I just tried hard, but it wasn't enough. Damn it ㅠㅠI was thinking it would be nice to see the upgrade screen in a tree format at once.
[Guardian’sPath] A spoonful of feedback
Points to improveTutorial & Explanation Window - After the last page, it should close when you go to the next page or close with the ESC key. It only closes with Next (S), so the wording is strange.Add mouse wheel to the key configurationI wish it wasaddedSince not many keys are used in the game, there are many buttons that can be assigned, so it would be easy to recognize and convenient to be able to modify the weapon swap button to the mouse wheel.> Level designIn the middle to late stages of stages 1 and 2, the HP of the assault-type aircraft or the entities that appear in the later stages is high, so unless you have some defensive ability, mainly health, HP absorption + attack power, etc., it is difficult to withstand patterns such as strong attacks + toughness from 2 or more attacks + 4 or more projectile attacks, or the damage upon being hit is very high. Stage 2 is especially unreasonable.According to the survey, the main game has 7 stages, but the gap between stages 1 and 2, which can be seen as tutorial stages, feels very large.In particular, the final boss of stage 2 is designed in such a way that you will never be able to clear it on your first try without prior information.The boss's HP is unusual, so it will be difficult to beat even on the second try, and it seems like you will have to modify the build several times. Full plasma upgrade 5 + minimum movement speed + defensive gear investment + many spare points, etc. There are many upgrades that are discarded depending on the play style or stage. In particular, the Castillan ability is virtually unnecessary in stage 1, and only a few utility abilities are effective in stage 2.I don't know if it's intentional, but if you shorten the resurrection time, you will be resurrected immediately after 1 second, so you can use it as an emergency coin, which is very helpful in the mid-boss & boss battle in stage 2.The remaining elements are easy to read and the system is intuitive, so the progress is smooth without any special issues + the stage time is acceptable!I look forward to the developed main story! Fighting!!발전된 본편도 기대하겠습니다 파이팅!!
[BestGuardian] Participate in Stage 1
> Challenge Stage: Stage 1 > Final Reached Section-> Score: 13526-> Details: Clear Complete> How I Played- Taking the failure to clear the final boss of Stage 2 as a stepping stone, I completely gave up on my companions and proceeded by setting up defense towers + directly eliminating only the mobs that couldn't be covered.> Learned Upgrade Tips- Unlike Stage 2, it seems possible to clear Stage 1 even without investing in the character's direct abilities at all. If I retry, I think I can get a high score.- It's definitely easier to set up Stage 1 than Stage 2, so it seems like it would have been possible to quickly level up and go for an extreme item meta?This was Stage 2... The boss is so tough
[BestGuardian] Stage 1
Wow, this is funI haven't been able to rest for 15 minutesStage 2 is 30 minutes long I really respect those who have cleared itI don't know if I'm lucky or unlucky, but I don't know the frequencyThe giant laser item appeared twice, so I overcame the crisis.Here's a tip for clearingI don't know about Stage 2 because there's a height limitThe most important ability in Stage 1 is the double jump. Make sure to get this first.
[Guardian’sPath] Things you would like to see improved
The characters that appear on the right side of the chat window are right-aligned, but this is rather uncomfortable to look atEspecially the ones that are slightly overlapping like in the second screenshot don't look good aestheticallyEven though the map requires you to walk around on the surface of a sphere There are a lot of explanations and the UI is scattered here and there, so it's hard to see and it doesn't feel intuitive
[Guardian’sPath] Summary of areas that need improvement
The upgrade tree is made too deep.These are elements that can be removed to the empty space on the screen that you see now.For example, to increase the attack power of a companion character, you have to press the button 4 times.Besides, it is very inconvenient because you have to upgrade it often.I think it would be possible to simplify it by remembering the upgrade tree you entered and showing it from that point when you come back next time.The weapon gauge is in the upper left corner, which makes it very uncomfortable to see.A pop-up appears in the center to tell you to replace the weapon, but if you want to check how much is left The fact that you have to move your eyes alternately between the upper left and the center remains the same.It is necessary to display the remaining gauge amount in color on the weapon itself or create a gauge bar around the character.In the upgrade description, the current ability and the enhanced ability are separated, which reduces readability.It is necessary to put similar types of text together so that they can be distinguished immediately.
[Guardian’sPath] Participating in the event!
I'm not good at Photoshop or anything like that, so I'll try to explain it as much as possible in writing.1. The font color is too bright, making it difficult to see- The background is also bright, and the letters are bright, so it's hard to see. I wish the text opacity was 100% to make it stand out with bright letters on a black background, or the font color was unified to be dark to make it easier to see.2. It's hard to catch airborne mobs- Personally, most of the enemies that appear while playing are floating in the air, and there are many that are ambiguously floating, making it difficult to catch them. I had to jump and hit with the lance to barely reach them, and I couldn't even think of doing a jump shot with the shield, so I mainly used the blaster. I think it would be easier to play if there was a platform, as you mentioned in the event example.3. The enhancement UI is inconvenient + I don't know what to enhance- First of all, I think it's good that the enhancement elements are detailed. It's positive that you can upgrade to suit your individual play style or situation. However, it's a bit complicated to do one enhancement. It was inconvenient because I had to click several times to get in to enhance something. Personally, I would like it to be changed so that I can see it all at once, like in the survey. At least, it would be easier than it is now if you changed it to a mind map structure.On the other hand, there are so many elements that can be enhanced that I don't know which one to choose to help me in the current situation. At first, I raised them all evenly, but the character didn't seem strong, so in the next game, I focused on the character's attack power and weapon, but in this case, the planet often collapsed too easily when the character died, so if there was a system that tells you which enhancement items to recommend, even beginners would be able to play comfortably.4. The weapon change notification obscures the view- Personally, I often felt that the notification was blocking the screen. I thought it would be better to simplify this by showing the weapon gauge bar above the character and reducing the size of the button next to the character to show which button changes to which weapon. And if I could be a little more greedy, I fought with the weapon that automatically changed when the gauge ran out, rather than changing the weapon when the notification appeared, so I don't think it's necessary to look at the top left corner to see which button changes to which weapon, and I don't think it's necessary to display a lot of information around the character or in the center.I enjoyed playing the game!
[DevLog] Patch Note_v.1.0.0.4
Hello, this is Emvircontents. The game has been updated as of 11:30 AM on the 21st. We have compiled the issues you reported and fixed those that significantly impacted gameplay and could be quickly resolved.Please refer to the details below. 1. Issue with Control Key Changes We fixed the problem where key changes made in the Options window were not applied to the UI and reverted to the default settings when a new stage was started. Forced Tutorial Transition on Game Launch We fixed the issue where the game would forcibly start the tutorial upon subsequent launches, even if the tutorial had been completed during the first installation and run.Now, once you have experienced the tutorial, the game proceeds directly to the title screen after the storyboard cutscene. Abnormal Position of Description Arrow in Upgrader Window In the Upgrader window, the arrow that points to the item in the description box (which appears when the cursor is placed over an item) now correctly points to the cent
[Guardian’sPath] Improvements + minor bugs [1]
*Improvements1. It seems that UI information needs to be improved in terms of density and readability. The game atmosphere and UI style itself are a good match, but the core information is scattered throughout the screen, requiring a lot of eye movement and making it feel like it reduces focus on combat.For example, Kletinera's HP is at the bottom of the screen, and the resurrection cooldown is at the top right, making it difficult to move your eyes while dodging bullets, so you often have to play by feel.→ Right below the Kletinera character HP baror, upon death, resurrection cooldownIf the information location is unified near the center of combat, such as displaying it near the character, visibility will be greatly improved. In addition, I think it would be good to put several UI elements on one side.2. Weapon change shortcut key Currently, the structure is such that it is forcibly switched when energy is exhausted, and manual switching is also dial-type, making it a bit cumbersome to take out the appropriate weapon and respond in the midst of a melee.→ For each weapon 1, 2, 3 shortcut keysor mouse wheel switchingProviding an immediate input method like this would make the battle flow much smoother.3. Upgrade efficiency balance issue For example, upgrading three types of weapons is applied only to that weapon, and since you have to forcibly use other weapons when the gauge runs out, it feels like efficiency is being dispersed. As a result, the priority is naturally lower than character attack power upgrades, which increase all attack power at the same time.→ A specific weapon upgrade some compensation to other weaponsor some kind of incentive seems necessary.4. Improve upgrade notation method The current notation structure in the upgrade window is as follows.Current abilityEnhancement descriptionAbility upon enhancement The layout looks balanced, but in reality, it feels uncomfortable because the eye movement is somewhat long when comparing 'current ability' → 'ability upon enhancement'.Enhancement descriptionCurrent abilityAbility upon enhancementBy placing the current ability and the ability upon enhancement in a top-down alignment, orDamage 3 → 5, like Immediately display current/enhanced values on one lineA simple comparison UI like this would be more intuitive.5. Hope to add damage display option The damage that allies deal to enemies and the damage that enemies deal to planets or allies Option to display as numbers above each targetIf this is available, combat feedback will be much clearer. In particular, it will help to check the efficiency of each weapon and the feeling of upgrades, which will improve understanding of the game.* Bug1. Can interact with the loading bar It's really nothing, but it's a little annoying lol2. Forced tutorial even though it's not the first run3. Stage 2 is open even though Stage 1 has not been cleared (later in the video) I don't know if this is intentional, but I'm reporting it anyway. So, I skipped Stage 1 and cleared Stage 2 first.
[BestGuardian] Stage 2 [2]
I think I tried about 3 times. (1) Stage number: 2(2) Final reached section-> Score: 33,568-> Details: Final boss clear(3) How I played + upgrade tips I learned-> The pattern of enemies firing blue barrages is generally too unreasonably difficult to dodge or block, making it difficult to keep Cletinera alive stably. In the end, I switched to a firepower-focused operation.-> Upgrade Cletinera's attack power only enough to take down purple UFOs in one hit and orbital cruise bombing rockets (?) in two hits, and invest the rest mainly in reducing resurrection time to deal damage like a 'resurrection bomb' in bed play.-> The actual carries are handled by the automatic turret and Castillan. Investing all-in on strengthening their attack power and attack interval had the highest perceived efficiency.-> The key tip for clearing is the turret placement interval. If you place at least two turrets so that they can cover the same space at the same time, you can stably stop large bosses or charging enemies.
[Guardian’sPath] Guardian's Righteous Path - UI and Text Improvements [1]
Situation 1: Notification right before defeatEven if it's not the first time and you've seen it before, it keeps popping up the window as if it's only this time.I think it pops up once per stage attempt, not just the first time,I think it would be enough for the first time only.And it should be "띄워드릴게요" instead of "띄워드릴께요".Situation 2: Dialogue coming from the right on the first stageWhen the character on the right speaks on the first stage, the dialogue comes out while being pushed from right to left, which is very uncomfortable.Situation 3-1: The overall dialogue is awkward and there are occasional spelling errorsThe introduction of stage 1 was especially awkward.It would be good to improve it by using a spell checker or AI chatbot.My corrections are not necessarily the correct answers, but I have tried to correct them to be more natural and grammatically correct.너가 -> 네가 (You -> You - Corrected form)아니, 그런 생각은 중요하지 않아. 적이 보이면 부술 뿐. -> 아니, 그런 생각은 중요하지 않아. 적이 보이면 부술 뿐. (No, that kind of thought is not important. Just destroy it when you see an enemy. (Added punctuation))늘 했던대로~ 있겠어? -> 늘 했던대로 있겠어? (As always~ will there be? -> As always, will there be? (All, temporarily deleted))있을꺼야 -> 있을 거야 (There will be -> There will be)거의 완료되었어 -> 거의 다 됐어 (Almost completed -> Almost done)타격하기 시작할께 -> 타격하기 시작할게 (or 공격할게) (I'll start hitting -> I'll start hitting (or I'll attack))절대 이전의 것들이 아니야 -> 이건 예전에 본 균열들과 달라 (Never the things of the past -> This is different from the cracks I've seen before)Situation 3-2: UI with too much explanationThe UI explanation is so detailed that it's like reading a legal code, and there are some spelling errors.Please remove unnecessary ellipses.There is no problem even if there are only white letters without black letters in the explanation. There are quite a few unnecessary sentences like this.If these UI and text details are improved, players will be able to immerse themselves in the game more.
[Guardian’sPath] Bug..? Improvement suggestion..? [2]
1. Weapon change key related..In the screenshot, I am using Q and E as weapon change keys, but there is a problem that the lance and shield keys that appear in the upper left and center as weapon change requirements appear as the existing keys.If you have modified the control keys, I think the modified control keys should be displayed there as well.I reconnected to the game to check again..It forces me to watch the tutorial again;; Why am I doing the tutorial and force quitting and restarting, the main screen appears normally..?And when I play again, it is set to the key I set...? The setting is maintained even when I start the next game????So, after checking it, this time it's the opposite...Key when reconnectingYou can see that weapon switching is set to Q and E, right? It also shows that way on the bottom keys.Screen when pressing the initial control key in the control key modificationThe key at the bottom has been changed normally, but the key at the top left has not been changed. If you select and proceed to another map in this situation...It looks like the key has been changed like this..It is actually played with the Q, E setting.It feels like the control key modification bug I uploaded before has been reversed;; Just in case, even if I press Change All to the initial control keys and restart the game, it is fixed to the Q, E setting..?!It's fixed with the key settings in this state;;Why is this happening? When I reconnected to the game, the tutorial was forced to proceed and it became like that, but now even if I run it again, the tutorial is not forced to run and the main screen appears normally.Please fix it!2. Improve upgrade description?As you can see in the screenshot above, what is displayed protrudes outside the upgrade ability, and even the letters are covered.Everything with explanations other than the screenshot is like that, so it's ambiguous. I think this part needs to be improved.3. Add mouse over tooltip functionThis is the UI in the upper right corner. I think a tooltip should appear that explains what it is when you mouse over it like in the screenshot.In the current situation, I don't know what it is and I play the game, so there are some disappointing parts.I think it would be good to add a mouse over tooltip function to this part.4. Tutorial gauge filling direction?In the screenshot, the white part of the gauge is filled from right to left... It felt strange.If you think about the UI of general other games, it seems that it is common and familiar to fill from left to right.Is there a reason why the gauge is filled from right to left? If there is no particular reason, I think it would be better to fill it in a familiar direction.5. Weapon change relatedI use two weapon change keys, but it's confusing because it feels like the weapon is spinning... Instead of doing this, wouldn't it be better to fix each weapon to numbers like 123 and more intuitively switch to the desired weapon?For example, I think it would be better to use the key corresponding to the weapon by pressing the number key 1 for lance, 2 for shield, and 3 for blaster.It would be better to keep the weapon change key and add a weapon selection key.Maybe it's because I'm not used to changing the current weapon key... When I urgently change it while playing, I often end up changing it to something else and get embarrassed. ㅠ
[BestGuardian] Stage 2 final score is! [3]
Stage 2 Score 31386I died from an attack that dealt about 500 damage from the mid-boss?While playing, when the planetary shield dropped below 300, I maintained the shield by repairing it..I was taken aback when 500 damage came in at once and it was over, lol.If I had repaired the shield in advance, I could have played longer without dying.. ㅠI played by upgrading mainly for survival.In the beginning, I made it easier to attack high enemies with a double jump, and I raised the automatic shield regeneration to withstand some attacks, so it was good to last longer and play.Then, to compensate for the lack of mobility, I didn't upgrade the movement speed and immediately installed turrets to compensate for the lack of mobility and attack power.It's even better because the turret is installed and attacks even in places I can't get to quickly.When my health dropped below 300, a notification popped up telling me to repair the shield, so.. when it dropped below 300 while playing, I repaired the shield.But then I died;;; I made up my mind to repair it right away when the beep~beep~ warning sound goes off next time I play...Definitely, automatic shield regeneration is the best upgrade in the beginning!In the mid-game, resurrection speed for characters who die often!And I recommend leaving 1-2 level-up points for shield repair in case of emergency. Ps. When I play, I feel a bit dizzy, so I don't know how time flies...I felt tired because there was a lot of information on the screen and it seemed scattered when I was playing.I will add new records as a modification to this post!Additional. The highest score among the few games I cleared..33101I played in the same way as above, and only took resurrection speed for my main character's skills Ally character attack enhancement master, reactivity masterAutomatic turret plasma cannon masterI cleared it using only support element upgrades
[Guardian’sPath] I'm participating in the event. [1]
1. Situation:2. Description(1) Summary: I don't understand the upgrader text that appears when the player is exhausted and about to lose.I have to press the tab key to play the game, butI wish it was a little easier to understand.조금더 쉽게 이해할수 있으면 좋겠어요.(2) Details-> When the player is exhaustedThe upper right resurrection waiting time andThe text right before defeatI wish it could be modified to be a little easier to understand.
[BestGuardian] I'm participating in the event. [1]
2. Information(1) Stage number: 1(2) Final reached section-> Score: 2286-> Details:(3) How I played-> The first method I tried was to make use of my shooting skills, which was a bit unfamiliar, but I tried to fight the boss somehow.->Other than that, I felt what kind of work this was.(4) Upgrade tips I learned-> I learned about the upgrade system after the character fell. Check the tab key often.->Besides The upper right corner of the resurrection waiting period when the character is lying down was a confusing system at first, butNow, if you lie down, upgrade the things that you haven't upgraded on the tab key below first!
[Guardian’sPath] The simplification of the game is seriously needed to a great extent. [3]
First of all... after reading the information you've provided and the information in the game.So far, in action, it's unclear what this means now.is unclear.This is the current game window.Of course, I know what you want to show.But what you're showing to the players is too big.Let's continue with the story first. Players usually care about their character and the situation, but where are those UIs now?This is a problem even if it's a 16:9 screen, and it's a problem even if it's 8:6.It doesn't come into view at a glance. Usually, this kind of screen is understandable if it's a racing game.But this is a defense game.Okay. So, I understand showing the screen big. I understand showing the UI big to some extent.ButI can understand even if you make it more roughly.Wouldn't you need key buttons on the UI?Think about it carefully?The creator has already created a tutorial and explained it.Even that is complicated.But you're pasting it as if the player didn't understand...You don't have to do that.Players are not stupid.Players' understanding is sometimes faster than developers', to the point where it doesn't matter if you make it roughly.Level up can be done with notifications or notification marks.Then the player will press the tab. You have to level up because you leveled up, right?If... if you didn't understand in this situation, it's because the player didn't do it.From there, you can blame the player, but...If you make the UI complicated and then blame the player, that's a problem in itself.And the map, there is a need to narrow it down a bit, and there is a need to make the player visible.Not all players are familiar with small characters. It would be nice if they were familiar, because that means they have good eyes, but that's not the case. Let's increase the size of the player and the enemy. And let's notify where the enemy is with an arrow.Let's go comfortably. Players are not stupid.There's a reason to make it comfortably. I understand that you're busy with the game, which you've been making for 3 years.But that doesn't excuse everything... creator...
[Guardian’sPath] Bugs and improvements..? [3]
1. Situation: Bug foundKey manipulation modification bug2. Description(1) Summary: A bug where the key manipulation is initialized in the next game after modifying the key manipulation and playing during the game, but it looks like it has been changed in the key manipulation modification.(2) Details-> After modifying it in the first screenshot and proceeding with the play, when proceeding to the next game, the key manipulation is initialized and the problem is that the previous original key is played. If you go into the key manipulation modification..It looks like it's been modified like this..In reality, it is initialized and operates with the default key.If you press the jump key in this situation and set it to the space key again,You can see that the other modified keys have returned to their original state.So, it looks like it's changed on the screen, but in reality, the key manipulation is initialized?////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////1. Situation: Areas that need improvement2. Description(1) Summary: A method of reporting according to the form...? A little relaxation...(2) Details-> Above When I try to write a bug report according to a certain form, I feel like it's getting harder to explain.. ㅠㅠIt's not a difficult form.. I guess it's because I'm not good at writing.. I feel uncomfortable trying to report according to this form.. 'You do not have to follow this form exactly, but if you do not provide information such as the examples, it will be difficult to be selected.' The phrase that you don't have to follow the form, but if you don't follow the form, you won't be selected... It feels uncomfortable because it seems like there may be disadvantages if you do not report according to the form.In the end, to be selected, you have to mandatoryly follow the form.. So, even if you don't follow the form, I think it would be nice if you could acknowledge it if the content such as bug discovery / areas that need improvement / suggestions for development elements can be clearly conveyed.The stage score event as well...
[Notice] Play References, Comment Questions [4]
This post contains information that may be helpful for your smooth gameplay experience. Since this is still a demo version, there are many unstable and inconvenient aspects.I wrote this to ensure that those of you who take the time to play can enjoy the game more smoothly. This content will be updated whenever bugs or areas for improvement are fixed. Additionally, if you have any questions about the game, please leave a comment on this post.I will do my best to answer them. ---------------- Content List Controls How to Change Language Adjusting Background Brightness Exploring the Upgrader Elements Stage Progress Bar Character Exhaustion and Countermeasures Preventing Defeat by Recovering Planet HP Weapon Swap How to Quit the Game Q&A List 1. Controls ◈ Move Left, Right: A, D ◈ Jump: W ◈ Normal Attack: Left Mouse Click ◈ Special Attack: Hold Right Mouse Button ◈ Weapon Swap: Left Shift and Spacebar (Swaps to a different weapon) ◈ Partner Shield Skill: Left Ctrl ◈ Other Action Contr
[Guardian’sPath] Event Participation Example (Draft Post)
This post is an example to help you more easily participate in the "Guiding the Guardian's Right Path" event. You do not necessarily have to follow this exact format, but it may be difficult to be selected if you do not provide information similar to the example. Please note that using the content provided in this example verbatim will exclude you from selection. The example below includes all three categories, but you only need to choose and write about one of the following: { Bug Found / Part Needing Improvement / Suggestion for Development Element }. Of course, you can write multiple instances of one situation, or one instance from multiple situations. A blank form is provided at the bottom for you to copy and paste. 1. Situation: Bug Found 2. Description (1) Summary: Level Up Effect Direction is Abnormal (2) Details: -> When a Level Up occurs while using the Lance's Special Attack, the text orientation appears unnatural. It seems to follow the character's body angle rather than the
[BestGuardian] Event Participation Example (Draft Post)
This post is an example to help you more easily participate in the "I Am the Best Planet Guardian" event. You do not necessarily have to follow this exact format, but it may be difficult to be selected if the information shown in the example is not included. A blank form is provided at the bottom for you to copy and paste. 1. The screen of stage ending 2. Information (1) Stage Number: 2 (2) Final Progression Point -> Score: 30479 -> Details: Defeated during the Final Boss's Phase 2 (3) My Play Strategy -> I upgraded the Experience Gain as much as possible in the early stage to allow for more Level Ups later on. -> I prioritized eliminating the purple enemy units attacking the planet, and then dealt with the rest. -> For the Mid-Boss, I utilized studied combos to deal quick damage, then cleared the regular enemy units before attacking the Mid-Boss again. (4) Upgrade Tips I Learned -> When you're in danger, pressing Tab to bring up the Upgrader pauses the game time, which is good for cat
[Notice] 『Endless Invader』 & INDIE BOOST LAB Feedback Event Guide (11/18 ~ 11/23) [92]
Hello, Gamers! This is Emvircontents, a one-person development studio participating in the INDIE BOOST LAB with a dream to take our game to the next level. 『Endless Invader』 is a game where I personally created every element.After about three years of development, the demo version is complete, and we are revealing it for the very first time through this opportunity. We need your sincere feedback to further develop this game into a better experience. We appreciate your interest and participation! Event Period 11.18.(Tue).00:00 ~ 11.23.(Sun).23:59 Types of Events Ⅰ. Survey Participation & Demo Store One-Line Review ◈ After playing the game, please complete the survey and write a review on the demo store page. ① Leave a participation comment on this post ( Ex: "I participate." ) ② Play the demo version of 『Endless Invader』 for more than 30 minutes and write a one-line review on the store page. ⊙ Store Page Link (Click to go) https://store.onstove.com/ko/games/4685 ③ Participate in the Gam


