์ž‘์„ฑ ์‹œ๊ฐ„ 26/11/2025
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[Notice] ๋ธ”๋Ÿฌ๋“œ ํ•˜์ด! ์ธ๋”” ๋ถ€์ŠคํŠธ ๋žฉ ์ฐธ์—ฌ ์†Œ๊ฐ & ์ด๋ฒคํŠธ ๋‹น์ฒจ์ž ๋ฐœํ‘œ ๊ณต์ง€ [5]
์ด๋ฏธ์ง€

์•ˆ๋…•ํ•˜์„ธ์š”. ๋ธ”๋Ÿฌ๋“œ ํ•˜์ด!๋ฅผ ๊ฐœ๋ฐœํ•˜๊ณ  ์žˆ๋Š” ์˜ฌ๋ผํ”„๊ฒŒ์ž„์ฆˆ์ž…๋‹ˆ๋‹ค. ์ด๋ฒˆ ์ธ๋”” ๋ถ€์ŠคํŠธ ๋žฉ์„ ํ†ตํ•ด ์ •๋ง ๋งŽ์€ ๋ถ„๋“ค์ด ๋ธ”๋Ÿฌ๋“œ ํ•˜์ด!๋ฅผ ํ”Œ๋ ˆ์ดํ•˜๊ณ  ํ”ผ๋“œ๋ฐฑ ๋‚จ๊ฒจ์ฃผ์…จ์Šต๋‹ˆ๋‹ค. ์ •๋ง ๊ฐ์‚ฌ๋“œ๋ฆฝ๋‹ˆ๋‹ค. ์—ฌ๋Ÿฌ๋ถ„๋“ค์˜ ํ”ผ๋“œ๋ฐฑ ๋•๋ถ„์— ๋ธ”๋Ÿฌ๋“œ ํ•˜์ด!๊ฐ€ ๋” ์žฌ๋ฐŒ์–ด์กŒ๊ณ , ์•ž์œผ๋กœ๋„ ๋” ์ข‹์•„์งˆ ๊ฒƒ์ด๋ผ ํ™•์‹ ํ•ฉ๋‹ˆ๋‹ค. ์•„๋ž˜๋Š” ํ”ผ๋“œ๋ฐฑ์„ ํ†ตํ•ด ๊ฐœ์„ ๋œ ์ ๋“ค๊ณผ ์•ž์œผ๋กœ ์ถ”๊ฐ€๋  ์‚ฌ์•ˆ๋“ค์ž…๋‹ˆ๋‹ค. ์ฃผ์š” ๊ฐœ์„ ์‚ฌํ•ญ ๊ธฐ๋ณธ ๋‚œ์ด๋„ ๊ฐœ์„  ๊ธฐ๋ณธ ๋‚œ์ด๋„๊ฐ€ ์—ฌ๋Ÿฌ ํ”Œ๋ ˆ์ด์–ด ๋ถ„๋“ค์ด ๋А๋ผ์‹œ๊ธฐ์— ์–ด๋ ต๋‹ค๋Š” ์˜๊ฒฌ์ด ๋งŽ์•„ ๋‚œ์ด๋„๋ฅผ ์กฐ์ ˆํ–ˆ์Šต๋‹ˆ๋‹ค. ๋‚œ์ด๋„ ์˜ต์…˜ ์ถ”๊ฐ€ ์ข€ ๋” ์ˆ™๋ จ๋œ FPS ์œ ์ € ๋ถ„๋“ค์„ ์œ„ํ•ด ๋‚œ์ด๋„๋ฅผ ์„ธ๋ถ„ํ™”ํ–ˆ์Šต๋‹ˆ๋‹ค.(์ด์ง€, ๋…ธ๋ง, ํ•˜๋“œ) ์Šคํ…Œ์ด์ง€ ์ถ”๊ฐ€ 2๊ฐœ์˜ ์Šคํ…Œ์ด์ง€๋ฅผ ์ถ”๊ฐ€ํ–ˆ์Šต๋‹ˆ๋‹ค. ๋งˆ์šฐ์Šค ๊ฐ๋„ ์˜ต์…˜ ์ถ”๊ฐ€ ๋ฒ„๊ทธ ์ˆ˜์ • ์ œ๋ณด ์ฃผ์‹  ๋งŽ์€ ๋ฒ„๊ทธ๋“ค์„ ์ˆ˜์ •ํ–ˆ์Šต๋‹ˆ๋‹ค.(ํŠœํ† ๋ฆฌ์–ผ, ํ…์ŠคํŠธ, ์˜ต์…˜ ์„ธํŒ… ๋“ฑ๋“ฑ) ํ–ฅํ›„ ์ถ”๊ฐ€ ๊ณ„ํš ํ˜„์žฌ ๋นŒ๋“œ๋Š” ์ •์‹ ๋นŒ๋“œ ์ฝ˜ํ…์ธ ์˜ ์ผ๋ถ€๋ถ„์ด๊ธฐ ๋•Œ๋ฌธ์— ์•„์ง ์ถ”๊ฐ€๋ผ์•ผ ํ•  ๊ฒƒ๋“ค์ด ๋งŽ์Šต๋‹ˆ๋‹ค. ๊ธฐ์กด์— ๊ณ„ํš๋๋˜ ๋ถ€๋ถ„ ๋ฟ๋งŒ ์•„๋‹ˆ๋ผ ํ”ผ๋“œ๋ฐฑ ์ฃผ์‹  ๋ถ€๋ถ„๋“ค์„ ์ •์‹ ๋ฒ„์ „์— ์ถ”๊ฐ€ํ•˜์—ฌ ๋”์šฑ ํ’์„ฑํ•œ ์žฌ๋ฏธ๋ฅผ ์ „๋‹ฌ ๋“œ๋ฆด ์ˆ˜ ์žˆ๊ฒŒ ํ•˜๊ฒ ์Šต๋‹ˆ๋‹ค. ๋ฌด๊ธฐ & ๋ฌด๊ธฐ ์—…๊ทธ๋ ˆ์ด๋“œ ์ถ”๊ฐ€ 2๊ฐœ์˜ ๋งต, ๋ณด์Šค ์ถ”๊ฐ€ ์—˜๋ฆฌํŠธ ๋ชฌ์Šคํ„ฐ ์ถ”๊ฐ€ ๋ฆฌ๋” ๋ณด๋“œ ์ถ”๊ฐ€ ์Šคํ…Œ์ด์ง€ ๋‚ด ์ธํ„ฐ๋ž™์…˜ ์š”์†Œ ์ถ”๊ฐ€(ํญ๋ฐœ์ƒ์ž ๋“ฑ) ์Šคํ† ๋ฆฌ ์ „๋‹ฌ์„ ์œ„ํ•œ ์ปท์‹  ์ถ”๊ฐ€ UI ํŽธ์˜์„ฑ ์ถ”๊ฐ€(escํ‚ค๋กœ UI ์ฐฝ ๋‹ซ๊ธฐ ๋“ฑ) ์ด๋ฒคํŠธ ๋‹น์ฒจ์ž ์ด๋ฒˆ ์ธ๋”” ๋ถ€์ŠคํŠธ ๋žฉ์„ ํ†ตํ•ด ์ •๋ง ๋งŽ์€ ํ”ผ๋“œ๋ฐฑ์„ ๋ฐ›์•˜์Šต๋‹ˆ๋‹ค. ๋ชจ๋“  ์˜๊ฒฌ๋“ค์ด ํ”ผ๊ฐ€ ๋˜๊ณ  ์‚ด์ด ๋˜์—ˆ์ง€๋งŒ, ๋ณด์ƒ์„ ๋“œ๋ฆด ์ˆ˜ ์žˆ๋Š” ์ˆ˜๋Ÿ‰์ด ํ•œ์ •๋˜์–ด ์ „๋ถ€ ๋“œ๋ฆฌ์ง€ ๋ชปํ•˜๋Š” ์  ๋Œ€๋‹จํžˆ ์ฃ„์†กํ•ฉ๋‹ˆ๋‹ค. ๋‹น์ฒจ์ด ๋˜์ง€ ์•Š์œผ์…จ๋”๋ผ๋„ ์ €ํฌ์—๊ฒŒ๋Š” ๋Œ€๋‹จํžˆ ํฐ ๋„์›€์ด ๋˜์—ˆ๋‹ค๋Š” ์ ์„ ์•Œ์•„์ฃผ์…จ์œผ๋ฉด ๊ฐ์‚ฌํ•˜๊ฒ ์Šต๋‹ˆ๋‹ค. ๋ณด์ƒ ์ง€๊ธ‰์€ ์Šคํ† ๋ธŒ ์ธ๋””์—์„œ ์ผ๊ด„ ์ง€๊ธ‰ํ•  ์˜ˆ์ •์ด๊ณ , ๋ณด์ƒ ์ง€๊ธ‰ ํ˜„ํ™ฉ์€ INDIE BOOST LAB ์ปค๋ฎค๋‹ˆํ‹ฐ ๋‚ด '[3] ๋ณด์ƒ ์ง€๊ธ‰ ์•ˆ๋‚ด ๊ฒŒ์‹œํŒ'์— ์•ˆ๋‚ด๋ฉ๋‹ˆ๋‹ค. ํ”ผ๋“œ๋ฐฑ ๋‹น์ฒจ์ž ์—ฐ๋ฒˆ ๋‹น์ฒจ์ž ๊ตฌ๋ถ„ ์Šคํ† ๋ธŒ ๋‹‰๋„ค์ž„ ๋ณด์ƒ - ๊ธฐ๋ณธ ํ”ผ๋“œ๋ฐฑ ์ฐธ์—ฌ์ž ์ฐธ์—ฌ์ž ์ „์ฒด ๋„ค์ด๋ฒ„ ํŽ˜์ด ํฌ์ธํŠธ 5000์› 1 ๋ฒ ์ŠคํŠธ ํ”ผ๋“œ๋ฐฑ ์„ ์ •์ž Kario9 ๋„ค์ด๋ฒ„ํŽ˜์ด

26/11/2025
26/11/2025 08:37 AM
์ž‘์„ฑ ์‹œ๊ฐ„ 16/11/2025
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+1

[Notice] ๋ธ”๋Ÿฌ๋“œํ•˜์ด! ์ธ๋””๋ถ€์ŠคํŠธ๋žฉ ์ฐธ๊ฐ€ & ํ”ผ๋“œ๋ฐฑ ์ด๋ฒคํŠธ ์ง„ํ–‰ [86]
๋™์˜์ƒ ์ด๋ฏธ์ง€

Hello! We are Blood High!, and weโ€™re excited to participate in INDIE BOOST LAB. Blood High! is currently in an early stage of development, and we are joining this program to gather feedback on the gameโ€™s look & feel, combat system, and difficulty balance. We look forward to your interest and participation! Event Period 2025.11.17. ~ 2025.11.23. 23:59 1. Player Feedback Participation Guide Please share your thoughts to help Blood High! become an even better game! We recommend playing for at least 30 minutes before leaving feedback to help us understand both the strengths and weaknesses of the game. [How to Participate] โ‘  Leave a participation comment on this post. (Example: โ€œIโ€™m joining!โ€) โ‘ก Play the demo version of Blood High! and leave a short review on the store page. โ€ป Please focus on constructive feedbackโ€”something you liked or something you felt could be improved. โ†’ Store Link: https://store.onstove.com/ko/games/103061 โ‘ข Fill out the survey below! โ†’ Survey Link: https://forms.offi

16/11/2025
16/11/2025 06:35 AM
์ž‘์„ฑ ์‹œ๊ฐ„ 10/11/2025
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[Notice] Introduce BloodHigh! [4]
๋™์˜์ƒ ์ด๋ฏธ์ง€

Blood High! is a fast-paced shooter with the spirit of classic FPS action. Absorb blood from fallen enemies to stay alive and keep yourself in a High state to enjoy extreme speed. Throw your head to wipe out enemies all at once and savor the thrill. Synopsis One day, you wake up to find your head and body separated. Perhaps someone who bore a grudge against you has cursed you. Fortunately, as a vampire, you are spared from immediate death, but your blood keeps draining away. You must replenish it to survive, hunt down the culprit who dared to curse you, and break free from this fate. Now, itโ€™s time for a bloody revenge. Features ๐ŸฉธYour HP gradually decreases over time. ๐Ÿฉธ HP=Ammo System: Lose life as you reload, survive as you hit your enemies. ๐Ÿ”ช Execution: Throw your head to finish off enemies and instantly regain HP. ๐Ÿ”ฅ Blood High Mode: When your HP exceeds the maximum, go berserk and revel in insane speed. ๐Ÿ’ฅ Hardcore Shooting Action: Nonstop speed, blood-soaked battles, and stylish abs

10/11/2025
10/11/2025 04:08 AM
์ž‘์„ฑ ์‹œ๊ฐ„ 23/11/2025
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[EventEntry] The difficulty is well structured so that the sense of speed is not interrupted. [1]
์ด๋ฏธ์ง€

Ugh, I had fun...I want to do more, but the demo ends here.I had fun running all the way.I enjoyed the game with a sense of speed and a smooth progression to the boss battle.I was able to fight while running continuously because the concept of blowing heads to give multi-hits to defeat multiple enemies and recovering health during battle.I was able to defeat the boss battle without much difficulty if I used dash at the right timing.I think it would be good to set the difficulty to this level. Unless you're going to create separate growth elements...If you make it more difficult here, the sense of speed will die and the original taste of this game will disappear.I think it would be better to create a separate hard mode for people who want a difficult difficulty.When I opened the second page of the guide in the tutorial, this page appeared and I couldn't understand it.I was unfamiliar with the concept of throwing my head, so I didn't know what to press to throw my head.It was displayed so large, but I couldn't find it and spent more than a minute looking at the key settings in the settings or wandering around the map and looking for the guide above.I tried the tutorial and it was neatly organized, but I became suspicious that it was made without much effort, and wondered if the main story was the same.The map configuration at the beginning of the stage was good. I think it would be nice to recover health by taking water bottles or canned goods from inside the refrigerator instead of the vending machine.I think it would be nice if these gas cylinders exploded when hit with a gun.I remember this being somewhere in stage 1-2 or 1-3, but even after killing all the enemies, the door didn't open for more than a minute, so I wandered around.I had a lot of fun.I think it would be more fun to use a drop kick when using a kick after a dash instead of just a kick.Blow the enemy up and cause multi-hits or drop them...I had a lot of fun. I'll cheer for the official release!

23/11/2025
23/11/2025 02:10 PM
์ž‘์„ฑ ์‹œ๊ฐ„ 23/11/2025
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[BugReport] Guide page 2 display bug [1]
์ด๋ฏธ์ง€

The photo data on page 2 of the guide is not displayed properly.

23/11/2025
23/11/2025 01:56 PM
์ž‘์„ฑ ์‹œ๊ฐ„ 23/11/2025

[EventEntry] Clear! [1]
์ด๋ฏธ์ง€

 At first, I was afraid and proceeded step by step, dying several times, butI didn't care anymore and used Blood High Mode to quickly proceed roughly,and it became surprisingly easy.In summary, I understood Blood High Mode and lost my fear, so I cleared it.Speedy progress is important.

23/11/2025
23/11/2025 12:46 PM
์ž‘์„ฑ ์‹œ๊ฐ„ 23/11/2025
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[EventEntry] Cleared 1-4! [1]
์ด๋ฏธ์ง€

์ด๋ฒˆ ์—…๋Žƒ ์ „์— ํด๋ฆฌ์–ด ํ•œ ๊ฒƒ์ธ๋ฐ ์ง€๊ธˆ ์—…๋กœ๋“œ ํ•˜๋„ค์š”.๋ณด์Šค์ „ ๋ฐ˜ํ”ผ๊นŒ์ง€๋Š” S๋žญํฌ์˜€๋Š”๋ฐ  ๋ณด์Šค์˜ ์ฃผ๋จน์— ๊ฐ•๋ƒ‰์ด๋ฅผ ํ•œ๋ฒˆ ํ„ธ๋ฆฌ๊ณ  ๋‚˜๋‹ˆ ์ •์‹  ๋ชป์ฐจ๋ฆฌ๊ณ  ์—ฐ์†์œผ๋กœ ๋งž์•„์„œ ๋žญํฌ๋„ B๊นŒ์ง€ ๋–จ์–ด์ง€๊ณ  ํด๋ฆฌ์–ด ๋ชป ํ•  ๋ป” ํ–ˆ๋„ค์š”. ํ•œ๋ฐฉํ•œ๋ฐฉ์ด ์ƒ๋‹นํžˆ ๊ฐ•๋ ฅํ•ด์„œ ๋ธ”๋Ÿฌ๋”” ํ•˜์ด ์œ ์ง€๋ฅผ ๋ชปํ•˜๋”๋ผ๋„ ์‹ ์ค‘ํ•˜๊ฒŒ ํ”ผํ•˜๋ฉด์„œ ํ”Œ๋ ˆ์ด ํ•˜๋Š” ๊ฒŒ ์ค‘์š”ํ•œ ๋“ฏ ํ•ฉ๋‹ˆ๋‹ค. ์–ด์งœํ”ผ ํ•œ๋Œ€ ๋งž์œผ๋ฉด ๋ธ”๋Ÿฌ๋”” ํ•˜์ด๋Š” ๋ฐ”๋กœ ์ข…๋ฃŒ์ง€๋งŒ์š”.๊ทธ๋ž˜๋„ ๋ฌด์‚ฌํžˆ ํด๋ฆฌ์–ด ํ–ˆ์Šต๋‹ˆ๋‹ค!

23/11/2025
23/11/2025 12:40 PM
์ž‘์„ฑ ์‹œ๊ฐ„ 23/11/2025
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[EventEntry] Cleared it. [1]
์ด๋ฏธ์ง€

It's fast-paced, but if you stay calm during the boss fight...? But it was fun to manage the pressure on your health and catch it.

23/11/2025
23/11/2025 11:54 AM
์ž‘์„ฑ ์‹œ๊ฐ„ 23/11/2025
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[EventEntry] Cleared 1-4! [1]
์ด๋ฏธ์ง€

After the update, cutscenes were added to the boss battles and the difficulty increased, which made it more tense and enjoyable! I cleared it by using lifesteal every time a normal monster was summoned, haha. But I was disappointed because even if I finished the boss battle with an S rank, it kept changing to an A rank while going to the elevator... I cleared it 3 times, and the rank changed on the way to the elevator all 3 times ใ… ใ… 

23/11/2025
23/11/2025 08:58 AM
์ž‘์„ฑ ์‹œ๊ฐ„ 23/11/2025
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[EventEntry] I'm participating in the event. [1]
๋™์˜์ƒ ์ด๋ฏธ์ง€

I cleared up to the boss on my first play.The game doesn't seem to require tough controls, so there were no difficulties overall.If I had to pick one, there is one section.It was the section in stage 1-4.The jump timing was a bit tougher here than in other sections.

23/11/2025
23/11/2025 07:23 AM
์ž‘์„ฑ ์‹œ๊ฐ„ 23/11/2025
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[EventEntry] Impressions. [1]
์ด๋ฏธ์ง€

Maybe it's because I pushed through Doom Eternal "that DLC" while swearing, but the difficulty was just easy and smooth. I think you have a lot of concerns about the game in many ways,but if it's this good in the early stages of development, I think you can keep going with your convictions, Even the kick or the basic firearm, the pistol, if you give the enemy a flinch that makes them step back when hit, I think the impact will be slightly improved.  For melee attacks, it would be more fun to push the enemy away like a "deep" to create distance in real Muay Thai.(Example of a "deep" hitting successfully)I was wondering what it would be like to do a drop kick when doing a melee attack while dashing.If you step on a platform, get a boost, and do a melee attack in the air, proportional to the air time and height, it would be fun to have something that just stomps on the enemy.It might be reborn as a melee attack that is loved and used more than it is now.  What seemed most needed was a headshot multiplier. (Headshot signature sound for hit distinction Sound like putting a coin in an arcade game Or it would be nice if it made a surprisingly clear and pure sound.)+Sudden bug reportThe first door in section 1-3 in front of the store activates late.

23/11/2025
23/11/2025 07:07 AM
์ž‘์„ฑ ์‹œ๊ฐ„ 23/11/2025

[EventEntry] 1-4 Clear [1]
์ด๋ฏธ์ง€

I cleared it by difficulty, and action + time score is important, and there doesn't seem to be a score difference depending on the difficulty.Hard is very threatening because the stamina consumption is high when reloading and the monster damage is high, so if you move forward quickly, you get hit by a bunch of Beholders.....!Unless you add extra difficulty + additional patterns for ultra-high difficulty. The difficulty seems appropriate now. All sections where execution actions are filled with Beholders to induce the elimination of fat pigsI felt the consideration in the Beholders and vending machines that are placed in each section so that you don't die unless you do it too carelessly.The game is fast and fun. I'm looking forward to the main story.

23/11/2025
23/11/2025 02:36 AM
์ž‘์„ฑ ์‹œ๊ฐ„ 23/11/2025
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[EventEntry] Difficulty Feedback [3]
์ด๋ฏธ์ง€

I beat it in two tries, but at first, Stage 1-4 felt difficultAnd the reason for that is, more than anything, the boss monsterThe combination of the boss monster's powerful damage and its ability to quickly approach and fire radial projectiles seems to have drastically increased the difficultyIn the case of radial attacks, you have to dodge between projectiles from a distance or jump over them, but the former is difficult because the boss approaches with a dash, and even if you try to jump, it's difficult due to the game's characteristicsSince the game's characters and skills are expressed in 2D, the sense of perspective is weak, making it difficult to judge the distance of enemies or projectiles. In addition, the character's hit range (distance) is ambiguous, and there are cases where you get hit even if you think it's a further distance than expected, so you get a judgment of "Why did I get hit?" or "I got hit even though it wasn't the distance to get hit." As a result, it seems that you get hit in unexpected situations even in normal games, not just boss battles, and this makes boss battles, where you die after being hit only a few times, even more difficultTherefore, I hope that fundamental improvements will be made to adjust the character's hit range and express the perspective of projectiles or enemies more clearly, and separately, in the case of the 1-4 boss, I think it would be good to lower the damage itself and add pillar-shaped terrain, etc., that would make it easier to avoid the boss's skills. 

23/11/2025
23/11/2025 01:42 AM
์ž‘์„ฑ ์‹œ๊ฐ„ 22/11/2025
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[EventEntry] Hard difficulty? Cleared. [1]
๋™์˜์ƒ

I think there's a bug in the difficulty selection, so I couldn't confirm if the hard difficulty was properly applied, but I selected hard and cleared it.I didn't feel it was particularly difficult. Rather, I felt like I made it difficult because I didn't know how to control it properly? (I found out that you can fire continuously by pressing and holding right before the boss fight.)

22/11/2025
22/11/2025 05:17 PM
์ž‘์„ฑ ์‹œ๊ฐ„ 22/11/2025
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+1

[BugReport] Several bugs <bab org_id="0">1. Bug where the game's difficulty display is not working properly</bab><bab org_id="1">-Entering option > control and changing the difficulty to hard, then checking again in control, it remains as easy.</bab><bab org_id="2">2. Door activation is not working properly.</bab><bab org_id="3">-There are cases where it does not open even though all enemies are dead, and conversely, there are cases where the door to the next area is activated even though no enemies have been killed.</bab><bab org_id="4">3. There are cases where HP is not consumed when filling the magazine.</bab><bab org_id="5">-As the name suggests, when reloading the magazine, you originally have to consume HP by the amount consumed to refill it, but there are cases where the HP remains the same.</bab><bab org_id="6">4. There are cases where the head does not return properly.</bab><bab org_id="7">-There is a bug where the head does not return and continues to stay in the air.</bab><bab org_id="8">-This bug was found in the game's clear part, so I haven't checked whether the head is used properly after that or whether it is in a state where it cannot be used.</bab><bab org_id="9">-Additionally, in the GIF, it stopped there, but after that, it continued to spin alone in the air.</bab> [1]
์ด๋ฏธ์ง€

1. ๊ฒŒ์ž„์˜ ๋‚œ์ด๋„ํ‘œ์‹œ๊ฐ€ ์ œ๋Œ€๋กœ ๋˜์ง€ ์•Š๋Š” ๋ฒ„๊ทธ-option &gt; control ์— ์ง„์ž…ํ•˜์—ฌ difficulty๋ฅผ hard๋กœ ๋ณ€๊ฒฝํ•˜๊ณ  ๋‹ค์‹œ control์—์„œ ํ™•์ธํ•˜๋ฉด easy๋กœ ์œ ์ง€๋ฉ๋‹ˆ๋‹ค.2. ๋ฌธ(Door)์˜ ํ™œ์„ฑํ™”๊ฐ€ ์ œ๋Œ€๋กœ ๋˜์ง€ ์•Š์Šต๋‹ˆ๋‹ค.-์ ์ด ๋ชจ๋‘๋‹ค ์ฃฝ์—ˆ์Œ์— ๋ถˆ๊ตฌํ•˜๊ณ  ์—ด๋ฆฌ์ง€ ์•Š๋Š” ๊ฒฝ์šฐ๊ฐ€ ์กด์žฌํ•˜๊ณ  ๋ฐ˜๋Œ€๋กœ ์ ์„ ํ•˜๋‚˜๋„ ์ฃฝ์ด์ง€ ์•Š์•˜์Œ์—๋„ ๋ถˆ๊ตฌํ•˜๊ณ  ๋‹ค์Œ์ง€์—ญ์œผ๋กœ ๋„˜์–ด๊ฐ€๋Š” ๋ฌธ์ด ํ™œ์„ฑํ™”๋˜์–ด์žˆ๋Š” ๊ฒฝ์šฐ๊ฐ€ ์กด์žฌํ•ฉ๋‹ˆ๋‹ค.3. ํƒ„์ฐฝ์„ ์ฑ„์šธ์‹œ ํ”ผ๋ฅผ ์†Œ๋ชจํ•˜์ง€ ์•Š๋Š” ๊ฒฝ์šฐ๊ฐ€ ์กด์žฌํ•ฉ๋‹ˆ๋‹ค.-๋ง ๊ทธ๋Œ€๋กœ ํƒ„์ฐฝ์„ ์žฌ์žฅ์ „์‹œ ์›๋ž˜๋Š” ์†Œ๋ชจํ•œ ์ˆ˜๋งŒํผ hp๋ฅผ ์†Œ๋ชจํ•˜์—ฌ ๋‹ค์‹œ ์ฑ„์›Œ์•ผํ•˜๋Š”๋ฐ hp๊ฐ€ ๊ทธ๋Œ€๋กœ์ธ ๊ฒฝ์šฐ๊ฐ€์กด์žฌํ•ฉ๋‹ˆ๋‹ค.4. ๋จธ๋ฆฌ๊ฐ€ ์ œ๋Œ€๋กœ ๋Œ์•„์˜ค์ง€ ์•Š๋Š” ๊ฒฝ์šฐ๊ฐ€ ์กด์žฌํ•ฉ๋‹ˆ๋‹ค.-๋จธ๋ฆฌ๊ฐ€ ๋Œ์•„์˜ค์ง€ ์•Š๊ณ  ํ—ˆ๊ณต์—์„œ ๊ณ„์† ๋จธ๋ฌด๋ฅด๋Š” ๋ฒ„๊ทธ๊ฐ€ ์กด์žฌํ•ฉ๋‹ˆ๋‹ค.-๊ฒŒ์ž„์˜ ํด๋ฆฌ์–ด ๋ถ€๋ถ„์—์„œ ํ™•์ธ๋œ ๋ฒ„๊ทธ๋ผ ๊ทธ ์ดํ›„ ๋จธ๋ฆฌ๊ฐ€ ์ œ๋Œ€๋กœ ์‚ฌ์šฉ๋˜๋Š”๊ฒƒ์ธ์ง€ ์•„๋‹ˆ๋ฉด ์‚ฌ์šฉ์„ ํ•  ์ˆ˜ ์—†๋Š” ์ƒํƒœ์ธ์ง€๋Š” ํ™•์ธํ•ด๋ณด์ง€ ๋ชปํ–ˆ์Šต๋‹ˆ๋‹ค.-์ถ”๊ฐ€๋กœ ์›€์งค๋กœ๋Š” ์ €๊ธฐ์„œ ๋ฉˆ์ท„์ง€๋งŒ ์ฒ˜ ํ›„๋กœ๋„ ๊ณ„์† ๊ณต์ค‘์—์„œ ํ˜ผ์ž ๋Œ๊ณ ์žˆ์—ˆ์Šต๋‹ˆ๋‹ค.

22/11/2025
22/11/2025 03:45 PM
์ž‘์„ฑ ์‹œ๊ฐ„ 22/11/2025
+2

[Notice] [์—…๋ฐ์ดํŠธ] ๋‚œ์ด๋„ ์กฐ์ ˆ ๊ธฐ๋Šฅ ์ถ”๊ฐ€ ๋ฐ ๋ณด์Šค ์—ฐ์ถœ ์ถ”๊ฐ€ [2]
์ด๋ฏธ์ง€

์•ˆ๋…•ํ•˜์„ธ์š”. ๋ธ”๋Ÿฌ๋“œํ•˜์ด!๋ฅผ ๊ฐœ๋ฐœ ์ค‘์ธ ์˜ฌ๋ผํ”„๊ฒŒ์ž„์ฆˆ์ž…๋‹ˆ๋‹ค. ์•„๋ž˜์˜ ๋‚ด์šฉ์„ ์ˆ˜์ •ํ•˜์—ฌ ์—…๋ฐ์ดํŠธ ์ง„ํ–‰ํ•ฉ๋‹ˆ๋‹ค. ์ฝ˜ํ…์ธ  ์ˆ˜์ • ๋‚œ์ด๋„ ์กฐ์ ˆ ๊ธฐ๋Šฅ ์ถ”๊ฐ€ - Easy, Normal, Hard 3๋‹จ๊ณ„ - ๊ธฐ๋ณธ ๋‚œ์ด๋„ Easy, FPS์— ์ต์ˆ™ํ•œ ์œ ์ €๋Š” Normal ์ด์ƒ์„ ์ถ”์ฒœ๋“œ๋ฆฝ๋‹ˆ๋‹ค. - ํƒ€์ดํ‹€ ํ™”๋ฉด์—์„œ ์ ์šฉํ•˜๊ณ  ๊ฒŒ์ž„์„ ์‹คํ–‰ํ•ด์ฃผ์‹œ๊ธธ ๋ฐ”๋ž๋‹ˆ๋‹ค. - ์„ค์ • ๋ฐฉ๋ฒ• ๋ณด์Šค ๋“ฑ์žฅ ์—ฐ์ถœ ํ”„๋กœํ† ํƒ€์ž… ์ถ”๊ฐ€(์ถ”ํ›„ ๋” ๋ณด๊ฐ•ํ•  ์˜ˆ์ •)

22/11/2025
22/11/2025 02:57 PM
์ž‘์„ฑ ์‹œ๊ฐ„ 22/11/2025
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[EventEntry] The reason why the boss difficulty seems so difficult..! [1]
์ด๋ฏธ์ง€

I think there's also an effect where the boss's difficulty seems harder because the overall difficulty is easy...? I felt like the difficulty suddenly increased a lot!

22/11/2025
22/11/2025 01:50 PM
์ž‘์„ฑ ์‹œ๊ฐ„ 22/11/2025
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[EventEntry] Cleared stage 1-4. [1]
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The repeated battles from stage 1-1 to 1-4 were a bit tedious, but the boss fight required some control.I enjoyed it.

22/11/2025
22/11/2025 01:35 PM
์ž‘์„ฑ ์‹œ๊ฐ„ 22/11/2025

[EventEntry] Cleared 1-4~ [1]
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The sense of speed was well-captured, and the impact was good, but I felt it was too easy because there was no limit to throwing the head and absorbing blood. It was a shame+ I don't know if it's a bug, but you can just go to the next map without fighting the enemies and just go through the door. 

22/11/2025
22/11/2025 09:18 AM
์ž‘์„ฑ ์‹œ๊ฐ„ 22/11/2025
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[EventEntry] 1-4 Clear Review [1]
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I played through 1-3 with a feeling of speed and dominating everything,but in 1-4, the boss's charge was quite painful, and it was fun because it made me move my hands quickly to dodge.It's a shame I couldn't try out various weapons because it's a demo, but I'm looking forward to it.

22/11/2025
22/11/2025 06:55 AM
์ž‘์„ฑ ์‹œ๊ฐ„ 22/11/2025
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[EventEntry] Clear participation [1]
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I met the boss several times, but I almost died quickly, and at best, I shaved off about half of my health and diedI especially kept getting hit and dying in the bullet-spraying patternI tried to avoid that pattern by moving simply after widening the distance, but I couldn't figure it out well, so I almost gave up. Then suddenlyI was definitely fighting while jumping in other stages, but I thought I was only sticking to the floor in the boss battle?Then I thought, can't I avoid the bullet-spraying pattern by jumping?I restarted the game and cleared it in one go by playing while avoiding the boss pattern by jumping.I was happy that I was finally able to beat it after not being able to beat it for a long time, but on the other hand, I felt empty because I beat it right away.As soon as I entered the boss room, the boss kept rushing and attacking in various ways in a row.I think the failure was that I was flustered and focused on avoiding the immediate attacks with dashes or movements.I was also dumbfounded at myself for not thinking of dodging by jumping. lolI enjoyed playing and I'm leaving.

22/11/2025
22/11/2025 06:45 AM
์ž‘์„ฑ ์‹œ๊ฐ„ 22/11/2025
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[EventEntry] Cleared up to 1-4 and my thoughts [1]
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Overall, it feels like you receive HP too easily and won't die as long as you keep moving and avoid getting hit. Personally, I think the current difficulty is too easy.I think it would be good to have options such as HP reduction per hour or reduced HP recovery based on the difficulty selected.Besides that, there are no challenging terrains other than fall damage spots, so I think that too much freedom of movement restriction is also one of the factors in the difficulty drop.I think actively placing elements such as thorns that appeared in the tutorial is important in configuring the difficulty. 

22/11/2025
22/11/2025 12:13 AM
์ž‘์„ฑ ์‹œ๊ฐ„ 21/11/2025
+3

[EventEntry] Participate in the event [1]
์ด๋ฏธ์ง€

Looks like a boss, but a Red Oak? Red Ogre? Died to some characterI didn't know there was a boss fight and just increased my HP, which seems to be the reason for the lossIt was quite a speedy and unique game

21/11/2025
21/11/2025 03:08 PM
์ž‘์„ฑ ์‹œ๊ฐ„ 21/11/2025
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[EventEntry] Clear [3]
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Looking at previous posts, it seems like there was a boss nerf once.From the point I played, I thought it was an appropriate level of difficulty.It was difficult to aim accurately because of the lag, but I managed to clear it by enduring with life steal..It would be nice to have an option to remove or weaken screen shake in the options, and I hope other basic option values are added as well.There were no difficulties in the play itself. I look forward to various enemies and stages.

21/11/2025
21/11/2025 12:31 PM