작성 시간 26/11/2025
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[Notice] 블러드 하이! 인디 부스트 랩 참여 소감 & 이벤트 당첨자 발표 공지 [4]
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안녕하세요. 블러드 하이!를 개발하고 있는 올라프게임즈입니다. 이번 인디 부스트 랩을 통해 정말 많은 분들이 블러드 하이!를 플레이하고 피드백 남겨주셨습니다. 정말 감사드립니다. 여러분들의 피드백 덕분에 블러드 하이!가 더 재밌어졌고, 앞으로도 더 좋아질 것이라 확신합니다. 아래는 피드백을 통해 개선된 점들과 앞으로 추가될 사안들입니다. 주요 개선사항 기본 난이도 개선 기본 난이도가 여러 플레이어 분들이 느끼시기에 어렵다는 의견이 많아 난이도를 조절했습니다. 난이도 옵션 추가 좀 더 숙련된 FPS 유저 분들을 위해 난이도를 세분화했습니다.(이지, 노말, 하드) 스테이지 추가 2개의 스테이지를 추가했습니다. 마우스 감도 옵션 추가 버그 수정 제보 주신 많은 버그들을 수정했습니다.(튜토리얼, 텍스트, 옵션 세팅 등등) 향후 추가 계획 현재 빌드는 정식 빌드 콘텐츠의 일부분이기 때문에 아직 추가돼야 할 것들이 많습니다. 기존에 계획됐던 부분 뿐만 아니라 피드백 주신 부분들을 정식 버전에 추가하여 더욱 풍성한 재미를 전달 드릴 수 있게 하겠습니다. 무기 & 무기 업그레이드 추가 2개의 맵, 보스 추가 엘리트 몬스터 추가 리더 보드 추가 스테이지 내 인터랙션 요소 추가(폭발상자 등) 스토리 전달을 위한 컷신 추가 UI 편의성 추가(esc키로 UI 창 닫기 등) 이벤트 당첨자 이번 인디 부스트 랩을 통해 정말 많은 피드백을 받았습니다. 모든 의견들이 피가 되고 살이 되었지만, 보상을 드릴 수 있는 수량이 한정되어 전부 드리지 못하는 점 대단히 죄송합니다. 당첨이 되지 않으셨더라도 저희에게는 대단히 큰 도움이 되었다는 점을 알아주셨으면 감사하겠습니다. 보상 지급은 스토브 인디에서 일괄 지급할 예정이고, 보상 지급 현황은 INDIE BOOST LAB 커뮤니티 내 '[3] 보상 지급 안내 게시판'에 안내됩니다. 피드백 당첨자 연번 당첨자 구분 스토브 닉네임 보상 - 기본 피드백 참여자 참여자 전체 네이버 페이 포인트 5000원 1 베스트 피드백 선정자 Kario9 네이버페이

26/11/2025
26/11/2025 08:37 AM
작성 시간 16/11/2025
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[Notice] 블러드하이! 인디부스트랩 참가 & 피드백 이벤트 진행 [86]
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Hello! We are Blood High!, and we’re excited to participate in INDIE BOOST LAB. Blood High! is currently in an early stage of development, and we are joining this program to gather feedback on the game’s look & feel, combat system, and difficulty balance. We look forward to your interest and participation! Event Period 2025.11.17. ~ 2025.11.23. 23:59 1. Player Feedback Participation Guide Please share your thoughts to help Blood High! become an even better game! We recommend playing for at least 30 minutes before leaving feedback to help us understand both the strengths and weaknesses of the game. [How to Participate] ① Leave a participation comment on this post. (Example: “I’m joining!”) ② Play the demo version of Blood High! and leave a short review on the store page. ※ Please focus on constructive feedback—something you liked or something you felt could be improved. → Store Link: https://store.onstove.com/ko/games/103061 ③ Fill out the survey below! → Survey Link: https://forms.offi

16/11/2025
16/11/2025 06:35 AM
작성 시간 10/11/2025
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[Notice] Introduce BloodHigh! [4]
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Blood High! is a fast-paced shooter with the spirit of classic FPS action. Absorb blood from fallen enemies to stay alive and keep yourself in a High state to enjoy extreme speed. Throw your head to wipe out enemies all at once and savor the thrill. Synopsis One day, you wake up to find your head and body separated. Perhaps someone who bore a grudge against you has cursed you. Fortunately, as a vampire, you are spared from immediate death, but your blood keeps draining away. You must replenish it to survive, hunt down the culprit who dared to curse you, and break free from this fate. Now, it’s time for a bloody revenge. Features 🩸Your HP gradually decreases over time. 🩸 HP=Ammo System: Lose life as you reload, survive as you hit your enemies. 🔪 Execution: Throw your head to finish off enemies and instantly regain HP. 🔥 Blood High Mode: When your HP exceeds the maximum, go berserk and revel in insane speed. 💥 Hardcore Shooting Action: Nonstop speed, blood-soaked battles, and stylish abs

10/11/2025
10/11/2025 04:08 AM
작성 시간 23/11/2025
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[EventEntry] The difficulty is well structured so that the sense of speed is not interrupted. [1]
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Ugh, I had fun...I want to do more, but the demo ends here.I had fun running all the way.I enjoyed the game with a sense of speed and a smooth progression to the boss battle.I was able to fight while running continuously because the concept of blowing heads to give multi-hits to defeat multiple enemies and recovering health during battle.I was able to defeat the boss battle without much difficulty if I used dash at the right timing.I think it would be good to set the difficulty to this level. Unless you're going to create separate growth elements...If you make it more difficult here, the sense of speed will die and the original taste of this game will disappear.I think it would be better to create a separate hard mode for people who want a difficult difficulty.When I opened the second page of the guide in the tutorial, this page appeared and I couldn't understand it.I was unfamiliar with the concept of throwing my head, so I didn't know what to press to throw my head.It was displayed so large, but I couldn't find it and spent more than a minute looking at the key settings in the settings or wandering around the map and looking for the guide above.I tried the tutorial and it was neatly organized, but I became suspicious that it was made without much effort, and wondered if the main story was the same.The map configuration at the beginning of the stage was good. I think it would be nice to recover health by taking water bottles or canned goods from inside the refrigerator instead of the vending machine.I think it would be nice if these gas cylinders exploded when hit with a gun.I remember this being somewhere in stage 1-2 or 1-3, but even after killing all the enemies, the door didn't open for more than a minute, so I wandered around.I had a lot of fun.I think it would be more fun to use a drop kick when using a kick after a dash instead of just a kick.Blow the enemy up and cause multi-hits or drop them...I had a lot of fun. I'll cheer for the official release!

23/11/2025
23/11/2025 02:10 PM
작성 시간 23/11/2025
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[BugReport] Guide page 2 display bug [1]
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The photo data on page 2 of the guide is not displayed properly.

23/11/2025
23/11/2025 01:56 PM
작성 시간 23/11/2025

[EventEntry] Clear! [1]
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 At first, I was afraid and proceeded step by step, dying several times, butI didn't care anymore and used Blood High Mode to quickly proceed roughly,and it became surprisingly easy.In summary, I understood Blood High Mode and lost my fear, so I cleared it.Speedy progress is important.

23/11/2025
23/11/2025 12:46 PM
작성 시간 23/11/2025
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[EventEntry] Cleared 1-4! [1]
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이번 업뎃 전에 클리어 한 것인데 지금 업로드 하네요.보스전 반피까지는 S랭크였는데  보스의 주먹에 강냉이를 한번 털리고 나니 정신 못차리고 연속으로 맞아서 랭크도 B까지 떨어지고 클리어 못 할 뻔 했네요. 한방한방이 상당히 강력해서 블러디 하이 유지를 못하더라도 신중하게 피하면서 플레이 하는 게 중요한 듯 합니다. 어짜피 한대 맞으면 블러디 하이는 바로 종료지만요.그래도 무사히 클리어 했습니다!

23/11/2025
23/11/2025 12:40 PM
작성 시간 23/11/2025
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[EventEntry] Cleared it. [1]
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It's fast-paced, but if you stay calm during the boss fight...? But it was fun to manage the pressure on your health and catch it.

23/11/2025
23/11/2025 11:54 AM
작성 시간 23/11/2025
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[EventEntry] Cleared 1-4! [1]
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After the update, cutscenes were added to the boss battles and the difficulty increased, which made it more tense and enjoyable! I cleared it by using lifesteal every time a normal monster was summoned, haha. But I was disappointed because even if I finished the boss battle with an S rank, it kept changing to an A rank while going to the elevator... I cleared it 3 times, and the rank changed on the way to the elevator all 3 times ㅠㅠ

23/11/2025
23/11/2025 08:58 AM
작성 시간 23/11/2025
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[EventEntry] I'm participating in the event. [1]
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I cleared up to the boss on my first play.The game doesn't seem to require tough controls, so there were no difficulties overall.If I had to pick one, there is one section.It was the section in stage 1-4.The jump timing was a bit tougher here than in other sections.

23/11/2025
23/11/2025 07:23 AM
작성 시간 23/11/2025
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[EventEntry] Impressions. [1]
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Maybe it's because I pushed through Doom Eternal "that DLC" while swearing, but the difficulty was just easy and smooth. I think you have a lot of concerns about the game in many ways,but if it's this good in the early stages of development, I think you can keep going with your convictions, Even the kick or the basic firearm, the pistol, if you give the enemy a flinch that makes them step back when hit, I think the impact will be slightly improved.  For melee attacks, it would be more fun to push the enemy away like a "deep" to create distance in real Muay Thai.(Example of a "deep" hitting successfully)I was wondering what it would be like to do a drop kick when doing a melee attack while dashing.If you step on a platform, get a boost, and do a melee attack in the air, proportional to the air time and height, it would be fun to have something that just stomps on the enemy.It might be reborn as a melee attack that is loved and used more than it is now.  What seemed most needed was a headshot multiplier. (Headshot signature sound for hit distinction Sound like putting a coin in an arcade game Or it would be nice if it made a surprisingly clear and pure sound.)+Sudden bug reportThe first door in section 1-3 in front of the store activates late.

23/11/2025
23/11/2025 07:07 AM
작성 시간 23/11/2025

[EventEntry] 1-4 Clear [1]
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I cleared it by difficulty, and action + time score is important, and there doesn't seem to be a score difference depending on the difficulty.Hard is very threatening because the stamina consumption is high when reloading and the monster damage is high, so if you move forward quickly, you get hit by a bunch of Beholders.....!Unless you add extra difficulty + additional patterns for ultra-high difficulty. The difficulty seems appropriate now. All sections where execution actions are filled with Beholders to induce the elimination of fat pigsI felt the consideration in the Beholders and vending machines that are placed in each section so that you don't die unless you do it too carelessly.The game is fast and fun. I'm looking forward to the main story.

23/11/2025
23/11/2025 02:36 AM
작성 시간 23/11/2025
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[EventEntry] Difficulty Feedback [3]
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I beat it in two tries, but at first, Stage 1-4 felt difficultAnd the reason for that is, more than anything, the boss monsterThe combination of the boss monster's powerful damage and its ability to quickly approach and fire radial projectiles seems to have drastically increased the difficultyIn the case of radial attacks, you have to dodge between projectiles from a distance or jump over them, but the former is difficult because the boss approaches with a dash, and even if you try to jump, it's difficult due to the game's characteristicsSince the game's characters and skills are expressed in 2D, the sense of perspective is weak, making it difficult to judge the distance of enemies or projectiles. In addition, the character's hit range (distance) is ambiguous, and there are cases where you get hit even if you think it's a further distance than expected, so you get a judgment of "Why did I get hit?" or "I got hit even though it wasn't the distance to get hit." As a result, it seems that you get hit in unexpected situations even in normal games, not just boss battles, and this makes boss battles, where you die after being hit only a few times, even more difficultTherefore, I hope that fundamental improvements will be made to adjust the character's hit range and express the perspective of projectiles or enemies more clearly, and separately, in the case of the 1-4 boss, I think it would be good to lower the damage itself and add pillar-shaped terrain, etc., that would make it easier to avoid the boss's skills. 

23/11/2025
23/11/2025 01:42 AM
작성 시간 22/11/2025
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[EventEntry] Hard difficulty? Cleared. [1]
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I think there's a bug in the difficulty selection, so I couldn't confirm if the hard difficulty was properly applied, but I selected hard and cleared it.I didn't feel it was particularly difficult. Rather, I felt like I made it difficult because I didn't know how to control it properly? (I found out that you can fire continuously by pressing and holding right before the boss fight.)

22/11/2025
22/11/2025 05:17 PM
작성 시간 22/11/2025
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[BugReport] Several bugs <bab org_id="0">1. Bug where the game's difficulty display is not working properly</bab><bab org_id="1">-Entering option > control and changing the difficulty to hard, then checking again in control, it remains as easy.</bab><bab org_id="2">2. Door activation is not working properly.</bab><bab org_id="3">-There are cases where it does not open even though all enemies are dead, and conversely, there are cases where the door to the next area is activated even though no enemies have been killed.</bab><bab org_id="4">3. There are cases where HP is not consumed when filling the magazine.</bab><bab org_id="5">-As the name suggests, when reloading the magazine, you originally have to consume HP by the amount consumed to refill it, but there are cases where the HP remains the same.</bab><bab org_id="6">4. There are cases where the head does not return properly.</bab><bab org_id="7">-There is a bug where the head does not return and continues to stay in the air.</bab><bab org_id="8">-This bug was found in the game's clear part, so I haven't checked whether the head is used properly after that or whether it is in a state where it cannot be used.</bab><bab org_id="9">-Additionally, in the GIF, it stopped there, but after that, it continued to spin alone in the air.</bab> [1]
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1. 게임의 난이도표시가 제대로 되지 않는 버그-option &gt; control 에 진입하여 difficulty를 hard로 변경하고 다시 control에서 확인하면 easy로 유지됩니다.2. 문(Door)의 활성화가 제대로 되지 않습니다.-적이 모두다 죽었음에 불구하고 열리지 않는 경우가 존재하고 반대로 적을 하나도 죽이지 않았음에도 불구하고 다음지역으로 넘어가는 문이 활성화되어있는 경우가 존재합니다.3. 탄창을 채울시 피를 소모하지 않는 경우가 존재합니다.-말 그대로 탄창을 재장전시 원래는 소모한 수만큼 hp를 소모하여 다시 채워야하는데 hp가 그대로인 경우가존재합니다.4. 머리가 제대로 돌아오지 않는 경우가 존재합니다.-머리가 돌아오지 않고 허공에서 계속 머무르는 버그가 존재합니다.-게임의 클리어 부분에서 확인된 버그라 그 이후 머리가 제대로 사용되는것인지 아니면 사용을 할 수 없는 상태인지는 확인해보지 못했습니다.-추가로 움짤로는 저기서 멈췄지만 처 후로도 계속 공중에서 혼자 돌고있었습니다.

22/11/2025
22/11/2025 03:45 PM
작성 시간 22/11/2025
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[Notice] [업데이트] 난이도 조절 기능 추가 및 보스 연출 추가 [2]
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안녕하세요. 블러드하이!를 개발 중인 올라프게임즈입니다. 아래의 내용을 수정하여 업데이트 진행합니다. 콘텐츠 수정 난이도 조절 기능 추가 - Easy, Normal, Hard 3단계 - 기본 난이도 Easy, FPS에 익숙한 유저는 Normal 이상을 추천드립니다. - 타이틀 화면에서 적용하고 게임을 실행해주시길 바랍니다. - 설정 방법 보스 등장 연출 프로토타입 추가(추후 더 보강할 예정)

22/11/2025
22/11/2025 02:57 PM
작성 시간 22/11/2025
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[EventEntry] The reason why the boss difficulty seems so difficult..! [1]
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I think there's also an effect where the boss's difficulty seems harder because the overall difficulty is easy...? I felt like the difficulty suddenly increased a lot!

22/11/2025
22/11/2025 01:50 PM
작성 시간 22/11/2025
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[EventEntry] Cleared stage 1-4. [1]
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The repeated battles from stage 1-1 to 1-4 were a bit tedious, but the boss fight required some control.I enjoyed it.

22/11/2025
22/11/2025 01:35 PM
작성 시간 22/11/2025

[EventEntry] Cleared 1-4~ [1]
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The sense of speed was well-captured, and the impact was good, but I felt it was too easy because there was no limit to throwing the head and absorbing blood. It was a shame+ I don't know if it's a bug, but you can just go to the next map without fighting the enemies and just go through the door. 

22/11/2025
22/11/2025 09:18 AM
작성 시간 22/11/2025
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[EventEntry] 1-4 Clear Review [1]
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I played through 1-3 with a feeling of speed and dominating everything,but in 1-4, the boss's charge was quite painful, and it was fun because it made me move my hands quickly to dodge.It's a shame I couldn't try out various weapons because it's a demo, but I'm looking forward to it.

22/11/2025
22/11/2025 06:55 AM
작성 시간 22/11/2025
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[EventEntry] Clear participation [1]
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I met the boss several times, but I almost died quickly, and at best, I shaved off about half of my health and diedI especially kept getting hit and dying in the bullet-spraying patternI tried to avoid that pattern by moving simply after widening the distance, but I couldn't figure it out well, so I almost gave up. Then suddenlyI was definitely fighting while jumping in other stages, but I thought I was only sticking to the floor in the boss battle?Then I thought, can't I avoid the bullet-spraying pattern by jumping?I restarted the game and cleared it in one go by playing while avoiding the boss pattern by jumping.I was happy that I was finally able to beat it after not being able to beat it for a long time, but on the other hand, I felt empty because I beat it right away.As soon as I entered the boss room, the boss kept rushing and attacking in various ways in a row.I think the failure was that I was flustered and focused on avoiding the immediate attacks with dashes or movements.I was also dumbfounded at myself for not thinking of dodging by jumping. lolI enjoyed playing and I'm leaving.

22/11/2025
22/11/2025 06:45 AM
작성 시간 22/11/2025
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[EventEntry] Cleared up to 1-4 and my thoughts [1]
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Overall, it feels like you receive HP too easily and won't die as long as you keep moving and avoid getting hit. Personally, I think the current difficulty is too easy.I think it would be good to have options such as HP reduction per hour or reduced HP recovery based on the difficulty selected.Besides that, there are no challenging terrains other than fall damage spots, so I think that too much freedom of movement restriction is also one of the factors in the difficulty drop.I think actively placing elements such as thorns that appeared in the tutorial is important in configuring the difficulty. 

22/11/2025
22/11/2025 12:13 AM
작성 시간 21/11/2025
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[EventEntry] Participate in the event [1]
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Looks like a boss, but a Red Oak? Red Ogre? Died to some characterI didn't know there was a boss fight and just increased my HP, which seems to be the reason for the lossIt was quite a speedy and unique game

21/11/2025
21/11/2025 03:08 PM
작성 시간 21/11/2025
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[EventEntry] Clear [3]
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Looking at previous posts, it seems like there was a boss nerf once.From the point I played, I thought it was an appropriate level of difficulty.It was difficult to aim accurately because of the lag, but I managed to clear it by enduring with life steal..It would be nice to have an option to remove or weaken screen shake in the options, and I hope other basic option values are added as well.There were no difficulties in the play itself. I look forward to various enemies and stages.

21/11/2025
21/11/2025 12:31 PM