๐ฉธ Blood High!
[Notice] ๋ธ๋ฌ๋ ํ์ด! ์ธ๋ ๋ถ์คํธ ๋ฉ ์ฐธ์ฌ ์๊ฐ & ์ด๋ฒคํธ ๋น์ฒจ์ ๋ฐํ ๊ณต์ง [5]
์๋ ํ์ธ์. ๋ธ๋ฌ๋ ํ์ด!๋ฅผ ๊ฐ๋ฐํ๊ณ ์๋ ์ฌ๋ผํ๊ฒ์์ฆ์ ๋๋ค. ์ด๋ฒ ์ธ๋ ๋ถ์คํธ ๋ฉ์ ํตํด ์ ๋ง ๋ง์ ๋ถ๋ค์ด ๋ธ๋ฌ๋ ํ์ด!๋ฅผ ํ๋ ์ดํ๊ณ ํผ๋๋ฐฑ ๋จ๊ฒจ์ฃผ์ จ์ต๋๋ค. ์ ๋ง ๊ฐ์ฌ๋๋ฆฝ๋๋ค. ์ฌ๋ฌ๋ถ๋ค์ ํผ๋๋ฐฑ ๋๋ถ์ ๋ธ๋ฌ๋ ํ์ด!๊ฐ ๋ ์ฌ๋ฐ์ด์ก๊ณ , ์์ผ๋ก๋ ๋ ์ข์์ง ๊ฒ์ด๋ผ ํ์ ํฉ๋๋ค. ์๋๋ ํผ๋๋ฐฑ์ ํตํด ๊ฐ์ ๋ ์ ๋ค๊ณผ ์์ผ๋ก ์ถ๊ฐ๋ ์ฌ์๋ค์ ๋๋ค. ์ฃผ์ ๊ฐ์ ์ฌํญ ๊ธฐ๋ณธ ๋์ด๋ ๊ฐ์ ๊ธฐ๋ณธ ๋์ด๋๊ฐ ์ฌ๋ฌ ํ๋ ์ด์ด ๋ถ๋ค์ด ๋๋ผ์๊ธฐ์ ์ด๋ ต๋ค๋ ์๊ฒฌ์ด ๋ง์ ๋์ด๋๋ฅผ ์กฐ์ ํ์ต๋๋ค. ๋์ด๋ ์ต์ ์ถ๊ฐ ์ข ๋ ์๋ จ๋ FPS ์ ์ ๋ถ๋ค์ ์ํด ๋์ด๋๋ฅผ ์ธ๋ถํํ์ต๋๋ค.(์ด์ง, ๋ ธ๋ง, ํ๋) ์คํ ์ด์ง ์ถ๊ฐ 2๊ฐ์ ์คํ ์ด์ง๋ฅผ ์ถ๊ฐํ์ต๋๋ค. ๋ง์ฐ์ค ๊ฐ๋ ์ต์ ์ถ๊ฐ ๋ฒ๊ทธ ์์ ์ ๋ณด ์ฃผ์ ๋ง์ ๋ฒ๊ทธ๋ค์ ์์ ํ์ต๋๋ค.(ํํ ๋ฆฌ์ผ, ํ ์คํธ, ์ต์ ์ธํ ๋ฑ๋ฑ) ํฅํ ์ถ๊ฐ ๊ณํ ํ์ฌ ๋น๋๋ ์ ์ ๋น๋ ์ฝํ ์ธ ์ ์ผ๋ถ๋ถ์ด๊ธฐ ๋๋ฌธ์ ์์ง ์ถ๊ฐ๋ผ์ผ ํ ๊ฒ๋ค์ด ๋ง์ต๋๋ค. ๊ธฐ์กด์ ๊ณํ๋๋ ๋ถ๋ถ ๋ฟ๋ง ์๋๋ผ ํผ๋๋ฐฑ ์ฃผ์ ๋ถ๋ถ๋ค์ ์ ์ ๋ฒ์ ์ ์ถ๊ฐํ์ฌ ๋์ฑ ํ์ฑํ ์ฌ๋ฏธ๋ฅผ ์ ๋ฌ ๋๋ฆด ์ ์๊ฒ ํ๊ฒ ์ต๋๋ค. ๋ฌด๊ธฐ & ๋ฌด๊ธฐ ์ ๊ทธ๋ ์ด๋ ์ถ๊ฐ 2๊ฐ์ ๋งต, ๋ณด์ค ์ถ๊ฐ ์๋ฆฌํธ ๋ชฌ์คํฐ ์ถ๊ฐ ๋ฆฌ๋ ๋ณด๋ ์ถ๊ฐ ์คํ ์ด์ง ๋ด ์ธํฐ๋์ ์์ ์ถ๊ฐ(ํญ๋ฐ์์ ๋ฑ) ์คํ ๋ฆฌ ์ ๋ฌ์ ์ํ ์ปท์ ์ถ๊ฐ UI ํธ์์ฑ ์ถ๊ฐ(escํค๋ก UI ์ฐฝ ๋ซ๊ธฐ ๋ฑ) ์ด๋ฒคํธ ๋น์ฒจ์ ์ด๋ฒ ์ธ๋ ๋ถ์คํธ ๋ฉ์ ํตํด ์ ๋ง ๋ง์ ํผ๋๋ฐฑ์ ๋ฐ์์ต๋๋ค. ๋ชจ๋ ์๊ฒฌ๋ค์ด ํผ๊ฐ ๋๊ณ ์ด์ด ๋์์ง๋ง, ๋ณด์์ ๋๋ฆด ์ ์๋ ์๋์ด ํ์ ๋์ด ์ ๋ถ ๋๋ฆฌ์ง ๋ชปํ๋ ์ ๋๋จํ ์ฃ์กํฉ๋๋ค. ๋น์ฒจ์ด ๋์ง ์์ผ์ จ๋๋ผ๋ ์ ํฌ์๊ฒ๋ ๋๋จํ ํฐ ๋์์ด ๋์๋ค๋ ์ ์ ์์์ฃผ์ จ์ผ๋ฉด ๊ฐ์ฌํ๊ฒ ์ต๋๋ค. ๋ณด์ ์ง๊ธ์ ์คํ ๋ธ ์ธ๋์์ ์ผ๊ด ์ง๊ธํ ์์ ์ด๊ณ , ๋ณด์ ์ง๊ธ ํํฉ์ INDIE BOOST LAB ์ปค๋ฎค๋ํฐ ๋ด '[3] ๋ณด์ ์ง๊ธ ์๋ด ๊ฒ์ํ'์ ์๋ด๋ฉ๋๋ค. ํผ๋๋ฐฑ ๋น์ฒจ์ ์ฐ๋ฒ ๋น์ฒจ์ ๊ตฌ๋ถ ์คํ ๋ธ ๋๋ค์ ๋ณด์ - ๊ธฐ๋ณธ ํผ๋๋ฐฑ ์ฐธ์ฌ์ ์ฐธ์ฌ์ ์ ์ฒด ๋ค์ด๋ฒ ํ์ด ํฌ์ธํธ 5000์ 1 ๋ฒ ์คํธ ํผ๋๋ฐฑ ์ ์ ์ Kario9 ๋ค์ด๋ฒํ์ด
[Notice] ๋ธ๋ฌ๋ํ์ด! ์ธ๋๋ถ์คํธ๋ฉ ์ฐธ๊ฐ & ํผ๋๋ฐฑ ์ด๋ฒคํธ ์งํ [86]
Hello! We are Blood High!, and weโre excited to participate in INDIE BOOST LAB. Blood High! is currently in an early stage of development, and we are joining this program to gather feedback on the gameโs look & feel, combat system, and difficulty balance. We look forward to your interest and participation! Event Period 2025.11.17. ~ 2025.11.23. 23:59 1. Player Feedback Participation Guide Please share your thoughts to help Blood High! become an even better game! We recommend playing for at least 30 minutes before leaving feedback to help us understand both the strengths and weaknesses of the game. [How to Participate] โ Leave a participation comment on this post. (Example: โIโm joining!โ) โก Play the demo version of Blood High! and leave a short review on the store page. โป Please focus on constructive feedbackโsomething you liked or something you felt could be improved. โ Store Link: https://store.onstove.com/ko/games/103061 โข Fill out the survey below! โ Survey Link: https://forms.offi
[Notice] Introduce BloodHigh! [4]
Blood High! is a fast-paced shooter with the spirit of classic FPS action. Absorb blood from fallen enemies to stay alive and keep yourself in a High state to enjoy extreme speed. Throw your head to wipe out enemies all at once and savor the thrill. Synopsis One day, you wake up to find your head and body separated. Perhaps someone who bore a grudge against you has cursed you. Fortunately, as a vampire, you are spared from immediate death, but your blood keeps draining away. You must replenish it to survive, hunt down the culprit who dared to curse you, and break free from this fate. Now, itโs time for a bloody revenge. Features ๐ฉธYour HP gradually decreases over time. ๐ฉธ HP=Ammo System: Lose life as you reload, survive as you hit your enemies. ๐ช Execution: Throw your head to finish off enemies and instantly regain HP. ๐ฅ Blood High Mode: When your HP exceeds the maximum, go berserk and revel in insane speed. ๐ฅ Hardcore Shooting Action: Nonstop speed, blood-soaked battles, and stylish abs
[EventEntry] The difficulty is well structured so that the sense of speed is not interrupted. [1]
Ugh, I had fun...I want to do more, but the demo ends here.I had fun running all the way.I enjoyed the game with a sense of speed and a smooth progression to the boss battle.I was able to fight while running continuously because the concept of blowing heads to give multi-hits to defeat multiple enemies and recovering health during battle.I was able to defeat the boss battle without much difficulty if I used dash at the right timing.I think it would be good to set the difficulty to this level. Unless you're going to create separate growth elements...If you make it more difficult here, the sense of speed will die and the original taste of this game will disappear.I think it would be better to create a separate hard mode for people who want a difficult difficulty.When I opened the second page of the guide in the tutorial, this page appeared and I couldn't understand it.I was unfamiliar with the concept of throwing my head, so I didn't know what to press to throw my head.It was displayed so large, but I couldn't find it and spent more than a minute looking at the key settings in the settings or wandering around the map and looking for the guide above.I tried the tutorial and it was neatly organized, but I became suspicious that it was made without much effort, and wondered if the main story was the same.The map configuration at the beginning of the stage was good. I think it would be nice to recover health by taking water bottles or canned goods from inside the refrigerator instead of the vending machine.I think it would be nice if these gas cylinders exploded when hit with a gun.I remember this being somewhere in stage 1-2 or 1-3, but even after killing all the enemies, the door didn't open for more than a minute, so I wandered around.I had a lot of fun.I think it would be more fun to use a drop kick when using a kick after a dash instead of just a kick.Blow the enemy up and cause multi-hits or drop them...I had a lot of fun. I'll cheer for the official release!
[EventEntry] Clear! [1]
At first, I was afraid and proceeded step by step, dying several times, butI didn't care anymore and used Blood High Mode to quickly proceed roughly,and it became surprisingly easy.In summary, I understood Blood High Mode and lost my fear, so I cleared it.Speedy progress is important.
[EventEntry] Cleared 1-4! [1]
์ด๋ฒ ์ ๋ ์ ์ ํด๋ฆฌ์ด ํ ๊ฒ์ธ๋ฐ ์ง๊ธ ์ ๋ก๋ ํ๋ค์.๋ณด์ค์ ๋ฐํผ๊น์ง๋ S๋ญํฌ์๋๋ฐ ๋ณด์ค์ ์ฃผ๋จน์ ๊ฐ๋์ด๋ฅผ ํ๋ฒ ํธ๋ฆฌ๊ณ ๋๋ ์ ์ ๋ชป์ฐจ๋ฆฌ๊ณ ์ฐ์์ผ๋ก ๋ง์์ ๋ญํฌ๋ B๊น์ง ๋จ์ด์ง๊ณ ํด๋ฆฌ์ด ๋ชป ํ ๋ป ํ๋ค์. ํ๋ฐฉํ๋ฐฉ์ด ์๋นํ ๊ฐ๋ ฅํด์ ๋ธ๋ฌ๋ ํ์ด ์ ์ง๋ฅผ ๋ชปํ๋๋ผ๋ ์ ์คํ๊ฒ ํผํ๋ฉด์ ํ๋ ์ด ํ๋ ๊ฒ ์ค์ํ ๋ฏ ํฉ๋๋ค. ์ด์งํผ ํ๋ ๋ง์ผ๋ฉด ๋ธ๋ฌ๋ ํ์ด๋ ๋ฐ๋ก ์ข ๋ฃ์ง๋ง์.๊ทธ๋๋ ๋ฌด์ฌํ ํด๋ฆฌ์ด ํ์ต๋๋ค!
[EventEntry] Cleared 1-4! [1]
After the update, cutscenes were added to the boss battles and the difficulty increased, which made it more tense and enjoyable! I cleared it by using lifesteal every time a normal monster was summoned, haha. But I was disappointed because even if I finished the boss battle with an S rank, it kept changing to an A rank while going to the elevator... I cleared it 3 times, and the rank changed on the way to the elevator all 3 times ใ ใ
[EventEntry] I'm participating in the event. [1]
I cleared up to the boss on my first play.The game doesn't seem to require tough controls, so there were no difficulties overall.If I had to pick one, there is one section.It was the section in stage 1-4.The jump timing was a bit tougher here than in other sections.
[EventEntry] Impressions. [1]
Maybe it's because I pushed through Doom Eternal "that DLC" while swearing, but the difficulty was just easy and smooth. I think you have a lot of concerns about the game in many ways,but if it's this good in the early stages of development, I think you can keep going with your convictions, Even the kick or the basic firearm, the pistol, if you give the enemy a flinch that makes them step back when hit, I think the impact will be slightly improved. For melee attacks, it would be more fun to push the enemy away like a "deep" to create distance in real Muay Thai.(Example of a "deep" hitting successfully)I was wondering what it would be like to do a drop kick when doing a melee attack while dashing.If you step on a platform, get a boost, and do a melee attack in the air, proportional to the air time and height, it would be fun to have something that just stomps on the enemy.It might be reborn as a melee attack that is loved and used more than it is now. What seemed most needed was a headshot multiplier. (Headshot signature sound for hit distinction Sound like putting a coin in an arcade game Or it would be nice if it made a surprisingly clear and pure sound.)+Sudden bug reportThe first door in section 1-3 in front of the store activates late.
[EventEntry] 1-4 Clear [1]
I cleared it by difficulty, and action + time score is important, and there doesn't seem to be a score difference depending on the difficulty.Hard is very threatening because the stamina consumption is high when reloading and the monster damage is high, so if you move forward quickly, you get hit by a bunch of Beholders.....!Unless you add extra difficulty + additional patterns for ultra-high difficulty. The difficulty seems appropriate now. All sections where execution actions are filled with Beholders to induce the elimination of fat pigsI felt the consideration in the Beholders and vending machines that are placed in each section so that you don't die unless you do it too carelessly.The game is fast and fun. I'm looking forward to the main story.
[EventEntry] Difficulty Feedback [3]
I beat it in two tries, but at first, Stage 1-4 felt difficultAnd the reason for that is, more than anything, the boss monsterThe combination of the boss monster's powerful damage and its ability to quickly approach and fire radial projectiles seems to have drastically increased the difficultyIn the case of radial attacks, you have to dodge between projectiles from a distance or jump over them, but the former is difficult because the boss approaches with a dash, and even if you try to jump, it's difficult due to the game's characteristicsSince the game's characters and skills are expressed in 2D, the sense of perspective is weak, making it difficult to judge the distance of enemies or projectiles. In addition, the character's hit range (distance) is ambiguous, and there are cases where you get hit even if you think it's a further distance than expected, so you get a judgment of "Why did I get hit?" or "I got hit even though it wasn't the distance to get hit." As a result, it seems that you get hit in unexpected situations even in normal games, not just boss battles, and this makes boss battles, where you die after being hit only a few times, even more difficultTherefore, I hope that fundamental improvements will be made to adjust the character's hit range and express the perspective of projectiles or enemies more clearly, and separately, in the case of the 1-4 boss, I think it would be good to lower the damage itself and add pillar-shaped terrain, etc., that would make it easier to avoid the boss's skills.
[EventEntry] Hard difficulty? Cleared. [1]
I think there's a bug in the difficulty selection, so I couldn't confirm if the hard difficulty was properly applied, but I selected hard and cleared it.I didn't feel it was particularly difficult. Rather, I felt like I made it difficult because I didn't know how to control it properly? (I found out that you can fire continuously by pressing and holding right before the boss fight.)
[BugReport] Several bugs <bab org_id="0">1. Bug where the game's difficulty display is not working properly</bab><bab org_id="1">-Entering option > control and changing the difficulty to hard, then checking again in control, it remains as easy.</bab><bab org_id="2">2. Door activation is not working properly.</bab><bab org_id="3">-There are cases where it does not open even though all enemies are dead, and conversely, there are cases where the door to the next area is activated even though no enemies have been killed.</bab><bab org_id="4">3. There are cases where HP is not consumed when filling the magazine.</bab><bab org_id="5">-As the name suggests, when reloading the magazine, you originally have to consume HP by the amount consumed to refill it, but there are cases where the HP remains the same.</bab><bab org_id="6">4. There are cases where the head does not return properly.</bab><bab org_id="7">-There is a bug where the head does not return and continues to stay in the air.</bab><bab org_id="8">-This bug was found in the game's clear part, so I haven't checked whether the head is used properly after that or whether it is in a state where it cannot be used.</bab><bab org_id="9">-Additionally, in the GIF, it stopped there, but after that, it continued to spin alone in the air.</bab> [1]
1. ๊ฒ์์ ๋์ด๋ํ์๊ฐ ์ ๋๋ก ๋์ง ์๋ ๋ฒ๊ทธ-option > control ์ ์ง์ ํ์ฌ difficulty๋ฅผ hard๋ก ๋ณ๊ฒฝํ๊ณ ๋ค์ control์์ ํ์ธํ๋ฉด easy๋ก ์ ์ง๋ฉ๋๋ค.2. ๋ฌธ(Door)์ ํ์ฑํ๊ฐ ์ ๋๋ก ๋์ง ์์ต๋๋ค.-์ ์ด ๋ชจ๋๋ค ์ฃฝ์์์ ๋ถ๊ตฌํ๊ณ ์ด๋ฆฌ์ง ์๋ ๊ฒฝ์ฐ๊ฐ ์กด์ฌํ๊ณ ๋ฐ๋๋ก ์ ์ ํ๋๋ ์ฃฝ์ด์ง ์์์์๋ ๋ถ๊ตฌํ๊ณ ๋ค์์ง์ญ์ผ๋ก ๋์ด๊ฐ๋ ๋ฌธ์ด ํ์ฑํ๋์ด์๋ ๊ฒฝ์ฐ๊ฐ ์กด์ฌํฉ๋๋ค.3. ํ์ฐฝ์ ์ฑ์ธ์ ํผ๋ฅผ ์๋ชจํ์ง ์๋ ๊ฒฝ์ฐ๊ฐ ์กด์ฌํฉ๋๋ค.-๋ง ๊ทธ๋๋ก ํ์ฐฝ์ ์ฌ์ฅ์ ์ ์๋๋ ์๋ชจํ ์๋งํผ hp๋ฅผ ์๋ชจํ์ฌ ๋ค์ ์ฑ์์ผํ๋๋ฐ hp๊ฐ ๊ทธ๋๋ก์ธ ๊ฒฝ์ฐ๊ฐ์กด์ฌํฉ๋๋ค.4. ๋จธ๋ฆฌ๊ฐ ์ ๋๋ก ๋์์ค์ง ์๋ ๊ฒฝ์ฐ๊ฐ ์กด์ฌํฉ๋๋ค.-๋จธ๋ฆฌ๊ฐ ๋์์ค์ง ์๊ณ ํ๊ณต์์ ๊ณ์ ๋จธ๋ฌด๋ฅด๋ ๋ฒ๊ทธ๊ฐ ์กด์ฌํฉ๋๋ค.-๊ฒ์์ ํด๋ฆฌ์ด ๋ถ๋ถ์์ ํ์ธ๋ ๋ฒ๊ทธ๋ผ ๊ทธ ์ดํ ๋จธ๋ฆฌ๊ฐ ์ ๋๋ก ์ฌ์ฉ๋๋๊ฒ์ธ์ง ์๋๋ฉด ์ฌ์ฉ์ ํ ์ ์๋ ์ํ์ธ์ง๋ ํ์ธํด๋ณด์ง ๋ชปํ์ต๋๋ค.-์ถ๊ฐ๋ก ์์งค๋ก๋ ์ ๊ธฐ์ ๋ฉ์ท์ง๋ง ์ฒ ํ๋ก๋ ๊ณ์ ๊ณต์ค์์ ํผ์ ๋๊ณ ์์์ต๋๋ค.
[Notice] [์ ๋ฐ์ดํธ] ๋์ด๋ ์กฐ์ ๊ธฐ๋ฅ ์ถ๊ฐ ๋ฐ ๋ณด์ค ์ฐ์ถ ์ถ๊ฐ [2]
์๋ ํ์ธ์. ๋ธ๋ฌ๋ํ์ด!๋ฅผ ๊ฐ๋ฐ ์ค์ธ ์ฌ๋ผํ๊ฒ์์ฆ์ ๋๋ค. ์๋์ ๋ด์ฉ์ ์์ ํ์ฌ ์ ๋ฐ์ดํธ ์งํํฉ๋๋ค. ์ฝํ ์ธ ์์ ๋์ด๋ ์กฐ์ ๊ธฐ๋ฅ ์ถ๊ฐ - Easy, Normal, Hard 3๋จ๊ณ - ๊ธฐ๋ณธ ๋์ด๋ Easy, FPS์ ์ต์ํ ์ ์ ๋ Normal ์ด์์ ์ถ์ฒ๋๋ฆฝ๋๋ค. - ํ์ดํ ํ๋ฉด์์ ์ ์ฉํ๊ณ ๊ฒ์์ ์คํํด์ฃผ์๊ธธ ๋ฐ๋๋๋ค. - ์ค์ ๋ฐฉ๋ฒ ๋ณด์ค ๋ฑ์ฅ ์ฐ์ถ ํ๋กํ ํ์ ์ถ๊ฐ(์ถํ ๋ ๋ณด๊ฐํ ์์ )
[EventEntry] Cleared 1-4~ [1]
The sense of speed was well-captured, and the impact was good, but I felt it was too easy because there was no limit to throwing the head and absorbing blood. It was a shame+ I don't know if it's a bug, but you can just go to the next map without fighting the enemies and just go through the door.
[EventEntry] 1-4 Clear Review [1]
I played through 1-3 with a feeling of speed and dominating everything,but in 1-4, the boss's charge was quite painful, and it was fun because it made me move my hands quickly to dodge.It's a shame I couldn't try out various weapons because it's a demo, but I'm looking forward to it.
[EventEntry] Clear participation [1]
I met the boss several times, but I almost died quickly, and at best, I shaved off about half of my health and diedI especially kept getting hit and dying in the bullet-spraying patternI tried to avoid that pattern by moving simply after widening the distance, but I couldn't figure it out well, so I almost gave up. Then suddenlyI was definitely fighting while jumping in other stages, but I thought I was only sticking to the floor in the boss battle?Then I thought, can't I avoid the bullet-spraying pattern by jumping?I restarted the game and cleared it in one go by playing while avoiding the boss pattern by jumping.I was happy that I was finally able to beat it after not being able to beat it for a long time, but on the other hand, I felt empty because I beat it right away.As soon as I entered the boss room, the boss kept rushing and attacking in various ways in a row.I think the failure was that I was flustered and focused on avoiding the immediate attacks with dashes or movements.I was also dumbfounded at myself for not thinking of dodging by jumping. lolI enjoyed playing and I'm leaving.
[EventEntry] Cleared up to 1-4 and my thoughts [1]
Overall, it feels like you receive HP too easily and won't die as long as you keep moving and avoid getting hit. Personally, I think the current difficulty is too easy.I think it would be good to have options such as HP reduction per hour or reduced HP recovery based on the difficulty selected.Besides that, there are no challenging terrains other than fall damage spots, so I think that too much freedom of movement restriction is also one of the factors in the difficulty drop.I think actively placing elements such as thorns that appeared in the tutorial is important in configuring the difficulty.
[EventEntry] Clear [3]
Looking at previous posts, it seems like there was a boss nerf once.From the point I played, I thought it was an appropriate level of difficulty.It was difficult to aim accurately because of the lag, but I managed to clear it by enduring with life steal..It would be nice to have an option to remove or weaken screen shake in the options, and I hope other basic option values are added as well.There were no difficulties in the play itself. I look forward to various enemies and stages.
