🐹 Hamstory
[Notice] Hamstory의 INDIE BOOST LAB 피드백 & 이벤트 참여 안내 (11/06 ~ 11/16) [96]
안녕하세요! INDIE BOOST LAB에 참여하게 된 4인 인디 팀, 도토리도굴단입니다. 이번 게임 Hamstory는 개발한 지 약 2달 정도인 개발 마무리단계의 게임으로, 26년 초 정식 출시를 앞두고 최종 점검과 레벨 밸런스에 대한 의견을 듣기 위해 참여하게 되었습니다. 유저분들의 많은 관심과 참여 부탁드립니다! 🐹 진행 기간 11/06 (목) ~ 11/16 (일) (11일간) 1. 유저 피드백 참여 안내 📃 Hamstory가 더욱 재밌는 게임이 될 수 있도록 여러분의 의견을 남겨주세요! 게임의 장·단점을 파악할 수 있도록 충분히 플레이 한 후 피드백을 남겨 주시기를 바랍니다. 15분 이상 플레이 하는 것을 권장합니다. [참여 방법] ① 이 게시글에 참여 댓글을 남긴다! (예시 : 참여합니다!) ② Hamstory의 데모 버전을 플레이하고, 상점에 한 줄 평을 작성한다. ※ 게임에 대한 피드백을 중심으로 대표적으로 좋았던 점, 혹은 아쉬웠던 점을 작성해 주세요. → 상점 링크 : ③ 아래 설문조사에 참여한다! → 설문조사 링크 : [참여 보상] ① 참여자 전원 : 네이버페이 포인트 5,000원 ② 베스트 의견 (5명) : 참여 보상 하나 더! 피드백 수렴과 함께 커뮤니티를 통한 이벤트도 함께 진행합니다. 2. 게임 플레이 이벤트 참여 안내 🎮 [참여 방법] ① 가장 많이 추락한 구간을 스크린샷으로 캡쳐! ② 해당 구간을 통과하지 못하는 이유와 시도 횟수를 작성 ③ [떨어져도 괜찮아] 말머리와 함께 게시판에 업로드! [참여 보상] 당첨자 선정기준 : 작성글의 구체성 당첨 보상 및 인원 : 네이버페이 포인트 5,000원 / 6명 커뮤니티 말머리 : [떨어져도 괜찮아] 3. 스피드런 이벤트 참여 안내 🏃 [참여 방법] ① 를 최대한 빠르게 클리어하세요. ② 엔딩 크레딧의 '최종
[Notice] Hamstory Demo Release Date: November 6th (GMT+9) [2]
Hello everyone, this is Dotori Doguldan! We're thrilled to finally introduce ourselves to you. The demo for our first game, Hamstory, is coming to you in just one week! 🐹 What to Expect in the Demo Experience the world and gameplay of Hamstory before its full release! Play through the first stage, "The Beginning of Spring" Meet Hamcho and three unique animal friends with distinct personalities 🌐 Supported Languages Hamstory is playable in 22 languages, including Korean, English, Japanese, Traditional Chinese, and Simplified Chinese. 🎮 Gamepad Support Hamstory supports gamepad controls. Feel the thrill of jumping and landing with haptic feedback! 📅 Official Launch Get ready for Hamcho's grand adventure on planet Hassi Star! Add Hamstory to your WISHLIST and prepare yourself for what's to come! Full Game Release: Early 2026 The full game will feature: 6 unique stages 10 charming animal friends to meet Numerous achievements! Complete challenges to unlock special artwork drawn by Dochi 💙 H
[Notice] INDIE BOOST LAB: Feedback and Event Winners Announcement [3]
Hello, this is the Hamstory team. We were truly delighted to meet so many of you at INDIE BOOST LAB this time. Each and every review you left after playing Hamstory gave us tremendous encouragement. We would like to share the improvements we made by reflecting your precious feedback. Key Improvements Level Design Improvements The most mentioned part of "떨어져도 괜찮아" was the section just before the demo's ending, which required a shift in perspective. Level Before Revision (Screenshot from 한라미's Feedback) Based on your feedback, we revised the level to make it easier to recall ideas that were used in previous stages, as follows: Level After Revision The next most mentioned part was the 1-stage jump section. The section in the image below required players to overcome a high-risk area before becoming sufficiently familiar with the 1-stage jump mechanics. Section Where 1-Stage Jump Was First Required 1-Stage Jump Practice Section Added in Early Game User Convenience & UI Improvements Quick Re
[Noworries] Is it okay to fall?
I think I experienced the most trial and error in this section.It was really difficult because even if I jumped with three jump gauges or four jump gauges, I couldn't reach the top. Of course, even if I fall to the bottom, there is no risk of falling all the way down to the logs, etc.Repeating trial and error right in front of the hill was really tough.A change of perspective was the answer, but I don't know why I couldn't think of the jump skill I used just before.. ㅠㅠ
[Notice] 0.7.1-demo ~ 0.7.3-demo Patch Notes
Hello, this is Dotori Doguldan. 🧀 indicates changes that reflect user feedback. Changes UI 🧀 Improved visibility of the reset button in the pause menu Bug Fixes Fixed issue where some language translations were not displaying correctly Fixed issue where gamepad navigation in the Diary's Character tab was working abnormally in some cases Fixed issue where animation would continue playing even after exiting to the title screen when the area name UI was active Fixed issue where the pause UI image scale was displaying incorrectly Fixed issue where the pause instruction text in the pause UI was displaying below the back button 🧀 Fixed issue where the game would not pause when pressing ESC and spacebar simultaneously 🧀 Fixed issue where occasionally jumps lower than a single stage jump would occur Reporting bugs on the Hamstory DISCORD would be a great help in resolving them quickly. https://discord.gg/UBvctzfsVA Thank you, — Dotori Doguldan
[Noworries] It's okay to fall. <bab org_id="0">I fell more than twenty times when I first climbed up this part.</bab><bab org_id="1">It was almost the last part, so the psychological damage was greater when I fell.</bab><bab org_id="2">Because now, if I try to climb up again, I can climb up quickly,</bab><bab org_id="3">but in the beginning, it took a long time to climb back up to this part.</bab><bab org_id="4"> If you jump too close in that part, you'll almost jump in place and hit the left corner of the right stairs and bounce to the left.</bab><bab org_id="5">So I was scared and jumped with a little bit of leeway, but if I did that, I would go far beyond the right fence and fall straight down.</bab><bab org_id="6">But if you do well when you fall, you can barely catch on to the surroundings.</bab><bab org_id="7">I tried to control it to barely catch on, but I failed and fell even further, so it was very difficult.</bab><bab org_id="8">You can't stick too close with confidence, and you can't keep your distance with too much tension.</bab><bab org_id="9">You have to get the distance just right to pass.</bab><bab org_id="10"> It was the ultimate difficulty section of the Hamstory demo version.</bab>
이 부분에서 처음 올라갈때 한 스무번 이상은 떨어졌습니다거의 마지막 부분이라 떨어지면 심리적 데미지가 더 컸습니다왜냐하면 지금은 다시 올라오려하면 금방 올라오는데초반엔 이 부분까지 다시 올라오는데도 한참 걸렸으니 말이죠 저 부분에서 점프를 너무 붙어서 하면 거의 제자리점프처럼 하다가 오른쪽 계단 왼쪽 모서리에 찍혀서 왼쪽으로 튕겨납니다그래서 무서워서 조금 넉넉하게 떨어져서 점프를 했었는데 그렇게하면 오른쪽 담장을 한참 넘어가서 밑으로 쭉쭉 떨어지게 됩니다그래도 떨어질 때 어떻게 잘 하면 주변에 겨우겨우 살짝 걸치는데그 살짝 걸치려고 컨트롤하다가 실패해서 오히려 더 떨어지기도 해서 참 난해했었습니다너무 자신있게 바짝 붙여도, 너무 잔뜩 긴장해서 넉넉하게 거리를 둬도 안됩니다딱 적당하게 거리를 맞춰야 통과할 수 있는 햄스토리 데모버전의 궁극의 난이도 구간이었습니다
[Noworries] I fell at the end, so I'm not okay.. T^T
I've fallen more than 30 times in this place where the last sign is visibleThe jump distance is short, or..The jump distance is long, or..After suffering like this... I found a solution!Go down one level and clear it safely with a 5-cell full jump!But I started to think if this was the best way, so I challenged myself again and..Shortened 1 second with an improved solution!But.. what if you make a mistake..?!Welcome~ This is the primordial village~!I was in a hurry... at the end..This is the legend of suffering in the last section like this...Even if I play like this, I realized that it's impossible for me to go below 58 seconds..
[Hamchorun] Hamcho Run 56 seconds
I spent almost 4 hours playing to cut the routeI don't think I would have even attempted it if it wasn't a 1-minute speedrun... I'm gladI wasn't interested in speedruns, but I worked harder than I thoughtIt was fun every time the record decreased, so I kept doing itTips for those who are challenging)- Start and run with a single jumpIt's about 2 seconds faster to run while spamming single jumps than just walking.- If it's a platform that can be reached with a 3 or 4-step jump, try to match it as much as possibleYou have to reduce the gathering time + air time to cut the record.
[Noworries] Participating in the event!
I think I fell more than 30 times in the section above during about 50 minutes of play time.The reason why it felt difficult to pass here is that, first of all, the angle to go up to the upper left is not possible on the long horizontal platform,so you have to jump from the platform where the character is standing now,if you fill 3 gauges and jump from above, you will hit the side of the platform and fall,if you fill 4 gauges and jump, the situation of going over the platform was repeated.So, the method I found after many attempts isIf you gather 4 gauges and jump after sticking to the right end of the platform as much as possible as above,you will barely land on the left end of the platform.I think there might have been an easier way, but this is the only way I could think of to攻略 with my head.I enjoyed playing the game!
[Noworries] It's really okay to fall. <bab org_id="0">First hurdle. </bab><bab org_id="1">Number of attempts around 10, number of falls 3~4?</bab><bab org_id="2">I still don't know the orthodox method and went up by rubbing with a four-square jump.</bab><bab org_id="3">As an aside, I thought this route was the end, and when I couldn't clear it, </bab><bab org_id="4">I went down to the beginning village and went up again to talk to him again, wasting unnecessary time ㅋㅋ</bab><bab org_id="5">Second hurdle</bab><bab org_id="6">A section where you have to go up to the platform with one square in the center of the screen.</bab><bab org_id="7">It was the first trial I encountered because it was a place where a try = a confirmed fall.</bab><bab org_id="8">I failed and fell about six times with 3 squares, 4 squares, and full charge... In the end, a jump I tried randomly went up, so I blamed my intelligence a lot 😱</bab><bab org_id="9">First playthrough time ㅋㅋㅋ</bab><bab org_id="10">I tried a few more times to participate in the speedrun event, but</bab><bab org_id="11">I gave up because I couldn't reach the rank entry level due to mistakes 😣</bab>
1차 고비. 시도횟수 10회 정도, 추락횟수 3~4회?아직도 정공법을 모르겠고 네칸 점프로 비벼서 올라갔습니다.여담으로 이 루트가 끝인줄알고 클리어가 안되길래 태초마을로 내려온뒤 또 다시 올라가서 또 말걸어보느라 쓸데없는 시간낭비를 했네요 ㅋㅋ2차 고비화면중앙 한칸으로 된 발판으로 올라가야하는 구간.트라이=추락 확정인 곳이라 처음 마주하는 시련이었습니다.3칸도 4칸도 풀차지도 모두 실패하고 떨어지길 대여섯번... 결국 아무렇게나 해본 점프가 올라가져서 제 능지탓을 많이 했습니다😱초회차 플레이 타임 ㅋㅋㅋ스피드런 이벤트 참가 해보려 이후에도 몇번 트라이 했지만실수 때문에 도저히 랭크 진입 수준이 안되어서 포기😣
[Noworries] Not an easy section
I tried jumping closely with 3rd gear, mid 3rd gear, end 3rd gear, and 4th gear, butWhen falling from above, I thought it was a fall prevention bump made to bounce off the upper platform and prevent me from going back to the beginning, but it turns out I just had to go down there and jump.Cleared immediately after passing on the 8th try after 7 failed attemptsHamcho is so cute
[Notice] 0.7.0-demo Patch Notes
0.7.0-demo Patch Notes Hello, this is Dotori Doguldan. We hope all the Bepbirds didn't get fired. 🧀 indicates changes that reflect user feedback. Changes UI Redesigned the Diary's Character tab with a sticker layout We've converted the Character tab in the Diary to a sticker book format. Meet the three NPCs you can encounter in the demo and collect their stickers. You'll be able to meet stickers of NPCs that haven't been revealed yet in the full game. System 🧀 Added soft reset feature For speedrunning players, we've added a soft reset feature to recover faster after falling. Click the red paint in the bottom left to reset your player position and playtime. We support your growth through countless failures. NPC Changed some of NPC 'Dochi's dialogue options (Let's talk! → Climb with me!) We've clarified the dialogue choices with Dochi. Give Dochi courage and go up together. Level Design Changed the last platform of each stage to match the platform of the next stage General Changed the pl
[Notice] 0.6.2-demo Patch Notes
Hello, this is Dotori Doguldan. We hope many of you have reached the end of the clouds. 🧀 indicates changes that reflect user feedback. 0.6.2-demo Patch Notes Changes UI 🧀 Added back functionality by clicking the black background in Settings, Pause menu, Ranking window, and Diary Bug Fixes 🧀 Fixed issue where Hamcho would occasionally remain immobilized when starting the game from the title screen 🧀 Fixed issue where buttons outside the Settings window could be interacted with while the Settings window was open on the title screen 🧀 Fixed issue where the screenshot feature was not working in-game If the issue persists, please change the screen mode to "Borderless Windowed Mode". Fixed issue where the first item page would appear when opening the Diary 🧀 Fixed issue where in-game settings would revert to previously saved values upon reopening the Settings window after making changes Fixed issue where the right page could not be navigated to in the Area tab within the Diary Bugs Currentl
