๐ต๏ธโโ๏ธ Inquisitor Shepherd
[Notice] [Inquisitor Shepherd]'s INDIE BOOST LAB Feedback & Event Participation Guide (10/30 ~ 11/09) [95]
Hello.This is Inquisitor Shepherd, who is participating in INDIE BOOST LAB.Inquisitor Shepherd is a game that has been in development for about 2 years Mid-term stage,and is being developed by a two-person development company, Narrowdeep.I decided to participate in order to listen to feedback from as many users as possible, check for bugs, and fix them.Narrowdeep X : https://x.com/narrowdeepgamesNarrowdeep Discord : https://discord.com/invite/2r9cpBBZjgWe are also running a funding campaign on Tumblbug until November 17th.https://tumblbug.com/inquisitor_shepherdWe ask for a lot of interest and participation from users!- Duration10/30 ~ 11/091. User Feedback Participation GuidePlease leave your comments so that Inquisitor Shepherd can become a more fun game.Please play the game sufficiently and leave feedback so that we can identify the game's strengths and weaknesses.Although it is a demo version, the total play time is at least 2 hours (some users have confirmed playing for more than 5 hours)We recommend playing for at least 90 minutes.- How to participate- Leave a comment on this post to participate! (Example: I'm participating!)- Play the demo version of Inquisitor Shepherd and write a one-line review in the store. โป Please focus on feedback on the game and write down what you liked or what you found disappointing. โ Store link : https://store.onstove.com/ko/games/102844- Participate in the survey below.โSurvey link : https://forms.office.com/r/<wbr id="isPasted">2pNjZARcHr- Participation Rewardโ All participants: 5,000 won in Naver Pay pointsโก Best opinion (5 people): One more participation reward!2. ๐Double๐ Event Participation GuideWe are also holding events through the community along with feedback collection.We are running a total of 2 events.[How to participate]- ๐Game Charm Showcase Event- How to participate: Capture and upload your favorite scene, character, etc. to the bulletin board- Winner selection criteria: Selected by the developer- Winner reward and number of winners: 5,000 won in Naver Pay points / 5 people- Community header: Game Charm- ๐Bug Report Event- How to participate: Capture and upload bugs or elements that interfere with gameplay to the bulletin board- Winner selection criteria: Selected by the developer- Winner reward and number of winners: 5,000 won in Naver Pay points / 5 people- Community header: Bug ReportPlease check before participatingMission participation rewards will be paid by Stove Indie within one month after the end of the period.Rewards may not be given if the answer is excessively insincere.INDIE BOOST LAB is supported by Stove Indie.
[Notice] Beaver Rocks 2025 Offline Exhibition Participation and Event Information
Hello.This is Narrowdeep, the developer of Heretic Inquisitor Shepherd.We have been given a great opportunity through the Stove Indie Boostrap program,and we are pleased to announce that Heretic Inquisitor Shepherd will be participating in the Beaver Rocks Indie Game & Culture Festival.Date: December 5th (Fri) ~ December 7th (Sun), 2025Location: DDP Art Hall 1 and Conference HallStove Indie S-4 Heretic Inquisitor Shepherd Booth๐บ๏ธEvent Information๐ฎ On-site Experience: Demo version availableIf you visit the booth, you can play and experience the demo version of Heretic Inquisitor Shepherd.๐ Booth Visit and Wishlist Event1. Booth Visit EventAll booth visitors will receive an official leaflet.2. Wishlist EventIf you wishlist (follow) Heretic Inquisitor Shepherd on either Steam or Stove on-site and verify it,you will receive a sticker set and a mini poster.3. Official Merchandise Exhibition & Pre-orderWe will exhibit some of the completed merchandise from the crowdfunding rewards,and conduct pre-orders on-site.๐ข Note: All products may be sold out early if stock runs out.You can find more detailed event information on the Beaver Rocks official website (https://beaverrocks.com).
[FreeTalk] Afterword
"Justice Served" To commemorate, one of my favorite movie endings I felt the most regret during the test period, and at the same time,I would like to dedicate it to the duo I thought was superhuman.No matter how much a dog barks, the train silently heads to the next station. Beyond the basic premise that 'we came out with a demo that can be verified as a game at least',I'm not sure if it's right to say this to a team that is already making something close to a masterpiece, to all my favorite program participants Because it may be a common story, If I may say one thing, each and every one of your efforts during production Ultimately, it is connected to each purchase, Please don't forget that. Looking back on Naroo Deep's participation experience in the future, It will remain an experience that you can laugh at. (I can guarantee this too.) Then with a smiling face at the event I will say hello.Thank you for your hard work.
[Notice] ๐ข 'Inquisitor Shepherd', BeaverRox 2025 Exhibition Participation Announcement [2]
Hello. This is Narrowdeep, the developer of 'Inquisitor Shepherd'.We are pleased to announce that 'Inquisitor Shepherd' will be participating in the BeaverRox 2025 online and offline exhibition.We have been given a great opportunity through the Stove Indieboostrap program,and we will be meeting users at the Stove Indie booth.Play the Inquisitor Shepherd demo on-siteand there will be an event to provide goods and catalogs through on-site events.๐ Detailed exhibition schedule๐Online: 2025. 12. 1 - 12. 14 (STOVE)๐Offline: 2025. 12. 5 - 12. 7 (DDP Seoul)DDP Art Hall 1 and Conference HallTicket reservation: https://www.ticketlink.co.kr/product/59108๐ Offline event progressA goods giveaway event will be held during the offline exhibition period.We will upload detailed participation methods and goods information later.Thank you.
[Notice] Inquisitor Shepherd INDIE BOOST LAB Participation Review and Event Winner Announcement [4]
Hello.This is Narrowdeep, the developer of 'Inquisitor Shepherd'.We have successfully completed the Indie Boost Lab, which ran from October 30th to November 9th.We would like to express our sincere gratitude to all the users who participated in the program.Thanks to your active participation, we were able to monitor the community frequently every day, and as a small developer, we were able to receive a lot of opinions and feedback from various perspectives that we lacked.Below are the planned based on user surveys, writings, and reviews Major improvements plannedandEvent winner announcement and Future plans.๐ ๏ธMajor improvements planned based on surveys and reviewsWe would like to inform you of the improvements that have been confirmed so far based on user surveys and reviews.- Completed reflectionFixed typos and scriptsFixed automatic saving malfunctionFixed issue where progress was not possible in certain sectionsAdded auto key, history/smartphone exit shortcut- Scheduled to be reflectedAdd CodexImprove sound and sound effects in certain sectionsCorrect and improve production of photosensitivity-related informationImprove scripts for some summary processesAdded text speed setting functionEasing difficulty by improving tutorials in certain sections, etc.We are happy to be able to develop a more advanced game thanks to various opinions.We welcome additional feedback at any time in addition to the items listed above, and we will actively review it.๐ Event Winner Announcement โป Notes regarding reward payment- Rewards will be paid in bulk by Stove Indie within 30 days from the end date.- Reward payment status will be announced on the '|3| Reward Payment Information' bulletin board in the INDIE BOOST LAB community.๐ Future development and communication plansInquisitor Shepherd is scheduled to be released simultaneously on Stove and Steam in October 2026.2026๋ 10์, ์คํ ๋ธ์ ์คํ ๋์ ์ถ์ ์์ .Starting with Stove Indie Boost Lab We plan to carry out various activities both domestically and internationally. We will participate in various domestic game events and strive for more communication with users.We are deeply grateful to Stove Indie for being the starting point for all of these activities.Even after the Tumblbug crowdfunding ends on November 17th, every monthDevelopment logs on Stove, Steam will be posted regularly on major communities such as. In addition, SNS such as Discord and X (formerly Twitter)used in the development processPeriodically upload some of the resourcesand,YouTube official channelthrough Game play videos and additional trailer videoswill also be consistently presented.Currently for global release English version demo developmentis also in progress.Narrowdeep strives to create uncompromising games.We ask for your continued interest and support, and we will repay you with good games.Thank you.Discord: discord.gg/2r9cpBBZjgX: https://x.com/narrowdeepgames
[GameReview] Impressions of the out-of-spec mystery thriller 'Inquisitor Shepherd' [1]
While playing the game with admiration, I naturally captured some impressive scenes.I already had a feeling in the introduction. Sensually composed driving scene.Using composition, screen effects, close-ups, etc., it's really์ฐฐ์ง๊ฒ...It felt like watching a movie.The development was quite fast, but in the beginning, I lost my concentration a bit because I followed the flow loosely while watching the somewhat out-of-it Rinari.This kind of directing.It's not expressed in the screenshot, but they used blur and shaking effects to portray the character's situation and psychology well.Throughout the game, this kind of depiction was expressed very well with screen effects and sound effects.They used audiovisual effects at a very high level to grab attention, wouldn't you say?Because of these strengths, the absence of dubbing didn't cause any problems in immersing myself in the game and enjoying it.The basics of highlighting objects and things in conversations or explorations with cutscenes are well equipped. This is an essential part of the visual novel genre. The difference between having it and not having it is quite significant.When the exploration of one place is finished, there is a part where the contents explored so far are summarized again by topic.It helps to remind you of the parts you might forget while exploring several places and progressing the story, and naturally leads the story to the next part.In addition to color, the background also expresses black and white when reminiscing or falling into memories, etc.They made good use of cinematic directing techniques.When the protagonist's emotions or a certain point on the terrain are recalled and mentioned, that place is zoomed in on, maintaining the feeling of watching an animation.In this way, the background is also given a complex edit according to the protagonist's emotions and thoughts.These event scenes were also well prepared to match the atmosphere.First exploration part experience.It follows the basics of investigation, but the convenience is good.Once a place has been explored, the same content does not appear, or it indirectly indicates that the exploration is complete.I think this is a subtly important point in investigation games.Until then, the atmosphere was quite relaxed.The atmosphere was so strong that I felt a little relaxed and wondered if this game was a bit of a healing game.A mini-game that I enjoyed pleasantly, using my head simply and getting rid of the pressure.I am also surprised by the detail of the object cutscenes.It was made with attention to detail, like a fairy tale book.I thought that even these small parts were made with great care.Peacefulness is only temporary, a urgent phone call from the brand manager!But why does the main character's expression look so indifferent in this situation? Is he a traitor?As expected, a surprised expression appears.But mixing a gloomy expression with a surprised expression looks a bit awkward.Anyway, the expression of this crisis situation and the tense atmosphere were really well done.You have to listen to the screen and the sound. I can't express it in words.Effective and appealing directing...I wondered if the developers were film majors.Directing that looks like watching an animation.It seems like almost all the techniques that could be included in a modern visual novel are used.In the meantime, the detail of the cutscenes is good.I definitely focus on investigation and exploration.The protagonist's supernatural power.This made me really understand the world of this game, and it was refreshing to visually express the sense of smell-centered exploration.I thought there was nothing more to enjoy in one space, but I ended up exploring again in a completely different way.A different world from visual-centered information.It was a new world I had never seen in other games.When the exploration is over, you are given the opportunity to review and organize the content you have walked through again.As I said before, my thoughts are organized and naturally lead to the next action.This flow is literally natural, and curiosity about the story, exploration, investigation, and mystery arises in a chain reaction...I was so engrossed that I was desperate to know the next content. With the clues obtained through supernatural powers,I rummage through the medical records to find out the password for the room.If this process is guided incorrectly, it can be annoying and cumbersome, but I felt a sense of pleasure and accomplishment in obtaining clues through supernatural powers...I hurriedly searched for the medical records, and then I opened the data with the Tab key.I acted like this without any aversion, just like opening the refrigerator and looking for bottled water when I'm thirsty.A strange feeling like wandering around a Cthulhu city.I was tormented by the fear of being eaten soon, but a strange curiosity arose and I opened the treasure chest!I felt myself approaching the story more deeply with that feeling.I also wrote it in the store page review and survey,I was too busy admiring the game as I followed it.I still have that feeling left, so I have nothing to write but a list of experiences.I don't have the ability or energy to leave feedback or improvements that would be helpful to this game.I think I've discovered a great game.The key is whether you can go to the ending with this level of completion.If that happens, I think it will be a successful work.I've left Heretic Village now, but I definitely want to go back in and see the end.I had a really exciting time.I had no way to relieve this feeling, so I ended up writing a review.It's hard to call it a review, so I titled it "Impressions." I wish Inquisitor Shepherd success.
[GameAppeal] An attractive Hoshi!? [1]
First of all...There weren't really any characters that seemed attractive up to the introduction...As a man, I liked this Hoshi the most because she was relatively feminine and had a somewhat sexy appearance.I thought she would be prickly, but I liked her feminine behavior and tone. But I wonder if she's hiding her true nature...If I were a woman, I would have been drawn to the store owner because he was dignified and exuded middle-aged charm.
[GameAppeal] As expected, the highlight was good. [1]
It's also a scene that really shows the protagonist's abilities, and it's a scene where you can really feel the bizarreness that comes to mind when you think of content related to Ethan.To go a little further, I liked when the guide spoke.It felt like he was saying it was starting now.
[GameAppeal] I'm participating in the event. [1]
I was a little embarrassed when ppongjjak trot music came out in a serious and heavy atmosphere.I felt that it didn't quite match the atmosphere of the game, but I also thought it would be okay if it was placed in a way to refresh the heavy atmosphere even a little.As a side note, I was impressed by the scene where I investigated the town, made the duck full and insensitive, and then stuck it in a hole, so I'm posting it.
[GameAppeal] Impressive scene [2]
I was impressed by the scene where Lina and Cake were whispering to each other when I requested a farm tour.You might wonder why this scene is so impressive,This scene is also used on the Stove store page,And it's edited to give a more suspicious feeling on the funding page.When you don't know the context before and after this scene, it's very suspicious and even eerie, as if they are plotting something.After learning the truth about this scene... ahem..So, it couldn't help but be the most impressive.
[GameAppeal] Participate in the game's charm [1]
The scene I liked was when the protagonist is attacked by someone presumed to be Cruise and wakes up in a mysterious confinement room.Until then, I only felt a slight sense of suspicion and lightly investigated the residents, so I didn't feel much of a sense of crisis, but from the scene where I was locked in the confinement room, I was properly able to feel the tension and crisis as I was swept into the center of the incident in earnest. I thought I was attacked Cruise is also collapsed, and as I discover clues related to Cruise's identity and the death of the protagonist's parents, I become more and more confused, I started to worry and guess what was the truth.The game starts in earnest with the confinement room as a starting point, and as the unresolved questions grow, I naturally become immersed in the game, I chose it as my favorite scene.
[BugReport] Participate in the event! [1]
I haven't experienced any bugs that are critical to gameplay, so I'll write down some of the minor things I found disappointing.1. TyposI saw a few typos while playing, but it's not easy to report them one by one while replaying the recorded video, so if I were to report just one, in the conversation scene with the brand manager in the early game, in the second-to-last Shepherd line, it would be good to change '๊ฑฑ์ ์ฐฎ์ผ์ ๋ ๋ฉ๋๋ค' -> '๊ฑฑ์ ์์ผ์ ๋ ๋ฉ๋๋ค'.2. Top-left tab iconHonestly, the tab icon in the top-left corner felt like it was obscuring the screen. It might be good to remove the background of the icon and leave only the pattern, or to remove the icon altogether since the fact that information can be found through the tab is communicated early on.3. Interrogation part visibilityThe background is already dark, and the speech bubbles that can be selected are also semi-transparent, so it felt like they weren't very visible. It would be good to increase the visibility a little.4. Add a guide to the optionsThis part isn't in the game, but I'm writing it down because I personally think it would be good to add. Unique world settings and terms appear in the game, but they come out along with the story, so they don't sink in well. It would be good to have a guide in the options where you can review the explanations of the world and terms.I enjoyed playing the game!
[GameAppeal] Participating in the event! [1]
The scene I liked the most was not a specific CG or character, but the first scene where Shepard opens his eyes in an unknown space.The most exciting time for me when playing a mystery game is when I first discover the crime scene.<Danganronpa> or <Ace Attorney>, when playing mystery games likeI get excited at the thought of quickly investigating suspicious or strange things.While playing this game, I saw the scene above and wondered who the person who collapsed was, why the door was locked, and what the picture hanging on the wall was.I chose it as my favorite scene because I had so many questions!
[GameAppeal] A moment at the crossroads of choice [1]
This is a scene I captured from my gameplay.I cut off the latter part due to capacity issues, but I actually spent a very long time moving the cursor back and forth, contemplating.It was the moment when Shepard became me, and I became Shepard.Because the immersion was so high, it was both the most memorable and the most fascinating scene.I understood Shepard's feelings of being stuck in a situation where, if I judged the owner while suspecting the brand manager, I would lose the clue to chase the brand manager.Since there are only two options, I have to choose one unconditionally, but I think I spent a long time thinking about it because neither of the two options is a perfect choice.I couldn't easily choose an option because all the evidence wasn't perfect to judge, and all the evidence wasn't perfect not to judge.The play time wasn't short, but I was constantly immersed in the story while playing.The character's psychology was well felt not only through the text but also through the picture direction and sound.The demo version is cut off at the point where I'm most curious about the next story, so I'm really looking forward to the official version.
[GameAppeal] I'm participating in the game appeal event [1]
- This is my favorite scene. There are many impressive parts in this game, so I was worried, but if I had to pick one, I would pick this part.I was like ?? when the answer was suddenly presented after continuously inducing a specific person.Actually, it's not about letting the player choose,I realized that it was a depiction of the protagonist's psychological state of forcibly avoiding the answer, and I was impressed by the development team's intention.๐ฑ- Favorite character: RinaliPersonally, I like these cheerful characters because they are cute, so it was fun to watch their behavior patterns.Even after the Hoshijima part is over, I think it would be fun if she continued to appear in other incidents and continued to guide and force sales, or if she became an assistant and investigated the case together and chattered next to me.
[GameAppeal] Favorite scene [1]
I captured the moment when I submitted the interrogation data properlyThe reason why I chose it as my favorite scene isIt's a picture that is so strange, bizarre, and a bit dizzying, yet expresses the situation wellAt the same time, it is also the moment when the player is happy to get the answer rightI chose it because I thought it was a scene that suited this complex situation wellWhen I collapsed in the cafe and woke up, when I used Shin Powder,When I entered a room with a strange tree The moment when countless ghost-like people gathered in front of me when interrogating Cruise and pressured me to judgeNumerous hands clapping when the interrogation data is selected wellI continue to encounter backgrounds with strange and subtle colorsBackgrounds with these colors created a shocking and overwhelming atmosphereI think that based on this, the mysterious story was well led
[GameAppeal] The most impressive scene [1]
There were many impressive things, but among them, the background and directing in the interrogation part,Especially when I got the answer right, the directing of countless hands clapping like above was the most impressive.I thought the character was a helper with his cheerful appearance, but he told me to wait a moment, so I thought he was going to report me.Cruise, who directly smacked the back of my head, was the most impressive.PS. There was an option to choose a punishment at the very beginning. Is there any difference with this?I chose something related to cognitive ability.
[BugReport] Inconveniences while playing [1]
I need to present evidence, but even though I have 6 items and 12 clues,Since the UI is structured like this, the evidence doesn't come into view at a glance, and I have to look at each one up and down, so it was inconvenient to find.The tab icon in the upper left corner is always at the top,It was a bit annoying to see it alone like that.It was unclear whether there was a separate way to distinguish noise, and this is a good case,Before this, there were cases where the text and background colors were similar, so it was difficult to see.(I thought I took a picture, but I didn't)
[BugReport] When pressing the ESC key while using the phone, a message related to phone use is displayed. [1]
In a normal conversation screen, the TAB key > phone settings screen, there is no response from ESC.If you are on a call, (tab key + ESC key) both are on a call, so a message appears saying to check the phone later.
