✨ Nostalgia
[Notice] 노스탤지아 참여 소감 및 당첨자 발표 [3]
안녕하세요. 노스탤지아입니다. 이번 프로그램을 통해, 제작자의 입장에서 지나칠 수 있었던 부분을 배울 수 있는 좋은 계기가 되었습니다. 보내주신 소중한 피드백을 반영하여, 더 나은 게임이 완성될 수 있도록 마지막까지 정진하겠습니다. 감사합니다. [ 주요 개선사항 ] 1. 전투 조작 개선 - 마우스를 활용한 화면 이동 기능 - 키보드를 통한 타일 정보 조회 기능 - 단축키 기능 2. 마우스 조작 기능 - 척사자와 추격전 마우스 조작 기능 - 일부 UI 마우스 조작 기능 3. 버그 수정 및 편의성 개선 - 마우스를 사용한 행동 시전이 간헐적으로 되지 않던 오류 수정 - 대사 전체 확인 버튼을 'X, 우클릭'에서 'Z, 좌클릭'으로 변경 - 카메라 전환 속도, 타일맵 설명 표기 속도 단축 - 일부 Enter 키 조작을 Z키로 통일 [ 향후 개발 계획 ] - 전투 플레이 개선, 튜토리얼 개선, UI 개선 [ 이벤트 당첨자 발표 ] 피드백 당첨자 피드백 당첨자 스토브 닉네임 보상 참여자 전체 네이버페이 포인트 5000원 민트참새 네이버페이 포인트 5000원 (기본 보상에 추가 지급) baronbust damasos INDERE 드래곤의분노 이벤트 당첨자 스토브 닉네임 보상 와파린나트륨 네이버페이 포인트 5000원 혼돈악 물금 Sojeob 한라미 드래곤의분노 오렌지맛마즈피플 덤비면문다고 2run12 단풍접고로아하러왔어요
[Notice] Nostalgia Game Introduction [1]
To reclaim the long-lost group "Notia", you must explore the many regions of Lodia, reunite with familiar faces, and stand against the threats drawing near. Where will the path to those cherished memories lead? [ PV Trailer ] [ Game Description ] Nostalgia is a tile-based strategy card game set in Lodia, a modern-fantasy world where forgotten stories of 2024 unfold. The Eternal Boy establishes New Notia to restore the group that disbanded ten years ago, venturing across the land to confront his past. Tile-Based Exploration Positioning is key to gaining the upper hand among countless enemies. Move into attack range and strike from behind to deal critical damage. Synergy Effects Use actions with similar traits in succession to trigger special effects. Plan the order of your moves carefully to maximize their power. An Engaging Story From O-Yong-Wi, the remnants of past glory, to the FOE faction, a group that preaches the extinction of unhumans—meet diverse and compelling characters caught
[BugReport] Bug report.
When clearing or failing a stage, only a black screen appears and progress is impossible.There is also a bug in the waterfall area. Also, even though I failed to clear the stage, a black screen appears, and when I reconnect, it seems to skip directly to the story and proceed.
[BugReport] I am reporting a bug.
1. The phenomenon of being frozen after using Shining Arrow (no button can be pressed. It appeared intermittently when using Shining Arrow. When exiting to the home screen and resuming the game, the error continues to appear. It is resolved after exiting the game and re-executing it.) 2. The phenomenon that cannot be moved to the grass (clicking does not work.)I thought I couldn't enter the grass in the first place, but I was able to enter it during the game as shown in the picture below.3. The phenomenon that when summoned with a large interval in different turns, the others also return when one returns.4. The phenomenon that the back mountain cannot be moved at the beginning. (Z button is not pressed, mouse is not pressed. Space bar and enter button are not pressed. The close button is also not pressed. The same phenomenon occurred even after re-executing the game, but I moved to the back mountain after hitting any key on the keyboard repeatedly. It has been working normally since then.) 5. The phenomenon of being frozen after the battle below. The black screen persisted after selecting the reward. (I thought it was loading and waited for more than 1 minute, but there was no change.)I re-executed the game and re-battled, but the same phenomenon was repeated.6. <color-\yellow\> The color has not changed.The game's battle method and story were interesting and fun.So I was disappointed that it was difficult to play the game normally due to more bugs.
[BugReport] Bug report.
I don't know if it's intentional or not, but I'll report it anyway.1. Unable to click on certain monstersYou can check the status by clicking, but the monster in the video doesn't eat even if you click it.I had to go through the status window arrow to check it.2. When checking the status of a monster, the phenomenon that you cannot check other monsters by clickingBecause I can't check the status of other monsters by clicking, I had to go through the arrow in the status window to check this part as well.
[BugReport] Bug report after playing beyond the demo part
1. When you start the game for the first time, the continue button is activated, but if you start with continue, the battle starts right away, but the action card does not come in (I stacked up to 220 stacks..)2. I don't know why you cover the golem with leaves, but if you cover it all, the leaves that were right next to the golem disappear.3. Text color not applied4. If I say I'm going to quit the left meeting and don't leave and talk to them again, they suddenly talk to themselves as if they chose the right answer sheet, and then start a pointless battle.5. Judging from the fact that I'm getting experience, I think number 4 was intentional, but even though I won, I didn't have a conversation, so it's considered a failure to persuade. Looking at the story later, it seems like failure is predetermined?6. If I only use Collapse, the white balance is ruined and the screen turns white.7. After proceeding to the cave, I can't talk to the Archmage and Er until I see all the story logs. If I talk to Hant, the research icons are not displayed because the address is wrong.8. Gaze... It seems like it's outside the demo version or still in the storyboard stage. If you interact with the hole, it changes from the crack to that and there's no reaction.9. A waterfall monster appeared, and 3 Jeoksaja appeared. After catching them, the golem log of the mountain behind Snail Town appears.10. If you enter the waterfall, you will encounter another encounter, and this time the mountain field monster that combination appears, and the golem also appears, but as soon as the golem appears, it acts as if it is its turn and immediately attacks the main character, so you have to start by getting hit. After catching this, the log appears in the same way.11. When you enter the waterfall, the white balance is ruined.12. If you talk to the long-haired fairy resident, the same conversation is forcibly repeated, so you can't get past this point and can't proceed any further.Since deck compression is not an option but mandatory, it seems like a game where you have to stack rewards, which are relic effects, and play.I'm so curious about the story.I'm looking forward to the main story too! Fighting!!
[BugReport] Bug report~
Bug where the health bar appears small in the boss battle?Bug where the character becomes transparent when reaching the end of the parking lot in the boss battleBug where only keyboard control is possible, not the mouseI was disappointed that the game lacked explanation overall ㅜㅜ The difficulty was also tough from the beginning, so I felt like I needed cushioning in betweenI felt that the story progression was also lacking. When the storyline came out in the beginning, the letters passed too quickly and the user couldn't control it, so I couldn't read any of the text ㅠㅠ I was also a little embarrassed that the battle suddenly started after the storyline ended, and I was embarrassed that there was no explanation for the battle, and I felt frustrated with the game progress because I could talk to every single NPC I also felt like the boss battle started suddenly, and after the boss battle, following the hooded person, I suddenly became the boss of some organization? It felt very strange Overall, the puzzle and turn-based game parts were frustrating because they were carried out without tutorials or explanationsThe game development is frustrating, but I felt that the story was moving ahead on its own, making it difficult to immerse myself in the game and understand the contentStill, I think it would be quite fun if you fix it little by little and the game becomes more familiar and the storyline foreshadowing starts to unravel as you go to the later stages! It seems important to catch the fun in the beginning~!
[BugReport] A collection of various bugs and issues I've experienced
1. First, after clearing the initial tutorial battle, I was unable to proceed from there. Enter and Z, mouse clicks, and ESC all did not work. Because the highlight of the [ENTER] close UI button turned on and off, it appears to be a problem within the game, not a freeze at the application level.I had no choice but to force quit and continue to proceed with the game.2. The reward and description where the cursor was located did not match.3. The code is exposed as is in the description.4. On the deck building screen, scrolling is only possible with the mouse, and even if you move the cursor down with the keyboard, the card sprite breaks as in the screenshot, and you cannot scroll down.5. On the deck building screen, the description of the Prism card is displayed as Collapse card. I tried moving the cursor and adding it to the deck and removing it, but it still didn't display the correct information.
[BugReport] I'm participating in the event!
First, I used the 'Collapse' card in the situation above.However, even if I clicked on the enemy or any land, it didn't proceed to the next step.(It seems that the part where I clicked on the enemy is cut off in the GIF above)So, when I tried to cancel the activation, it didn't work even when I pressed the cancel button.But then, like in the screen above, the UI disappeared, but the cards and movement still worked.In the end, I didn't know my cost, and I ended up dying, but the screen was set to that state, which was inconvenient.In the new game, the Collapse card worked fine again, so I don't know what the problem was.Next, after catching the boss-like Excited Golem and getting the reward, I tried to proceed to the next step,After clicking the reward, only a black screen appeared as above, and I couldn't proceed, so I eventually turned off the game...I don't know if clearing the Excited Golem is the end, or if there's something more behind it.I'm reporting these two things for now!
[BugReport] Some bugs
I tried to use Shining Arrow, but the enemy right in front of me wasn't targeted, so I tried to cancel it, but the cancellation was quite slow and the cancel button remained.The only possible interaction is checking the enemy's status, and there is no other way but to end the game, so I restarted after ending it.And I didn't understand what the situation was at the time, but If a summon (monster) remains, there is a bug that the battle does not end until the summon duration ends, even if all enemies have been defeated.
[BugReport] Golem, Monster Awakening Bug
- Golem Boss BugWhen the Golem boss is attached to a rock, if you move my character to the opposite side and move far away, the Golem gets stuck on the rock and does not move or attack.Even if my character is attached to the rock on the opposite side, it is within the Golem's attack range, so it attacks in various ways as usual.But from the moment you move away slightly, the Golem becomes stupid.If you are at the distance of the two screenshots above, the Golem only uses its own attack enhancement buff and then continues to pass the turn to me without moving or attacking.Then, when casting long-range, full-map attacks such as lightning or collapse, you can stand still and catch the Golem.(I confirmed that goblins in the same map chase after me even if I hide behind a rock)- Monster Awakening BugFirst of all, originally, it seems that there should be a 10% chance of being summoned to the location I want, and a 90% chance of being summoned anywhere on the map.90% chanceOnly in the bottom left cell It gets summonedBecause of that, I end up using almost 3 turns to approach the enemy on foot.(If you increase the probability with precision, it will be properly summoned to the desired location with a 40% probability)And another problem that occurred isThe monster is supposed to stay and help for 3 turns, but it returns immediately after being summoned.I'm not sure what the cause is, butIf you use Monster Awakening in the early stages of the battle, the monster seems to stay for 3 turns.All the Monster Awakenings I used later showed the notification in the screenshot above as soon as they were summoned, and they immediately returned, so they were of no help in the battle.
[BugReport] Boss battle bug
When using the summoning skill called Mirage, all skills go to the bottom left tile.With the same mechanism, if you use the player's skill, Creature Summon, it is summoned only on the bottom left tile.Separately, even if the Mirage works normally, the boss doesn't move at all and only uses Mirage,So, the player can just stand still and pour out attacks,So, there seems to be a problem with the difficulty of this boss battle itself.
[BugReport] Bug report..2
1. Bug where the game starts with Continue when starting the game for the first timeThe game starts with Continue, and there is a bug where you can't attack because there are no cards.2. Dialogue? Bug?After the dialogue, the screen changes and the guardian of the waterfall appears.In this situation, I can't use the movement keys or do anything, and I can only talk with the Z key.While spamming Z here, it stopped at '...Et' and then forced termination..3. Sudden clear during battle?!A realization reward suddenly appears during battle, and when I select the reward, the battle is cleared.4. Research bugColor yellow in the descriptionColor yellow in the descriptionColor yellow in the descriptionColor yellow in the description and no icon5. NightmareNightmare scroll? Card? is dark, bugIt's dark so I can't see the letters well.6. Is the goal originally '-'..?!7. Overlapping lettersBug where the Z confirm, X cancel buttons and the text of the description on the floor overlap8. Looks the same..!?9. Object lifting bug?When lifted normallyWhen not lifted normally10. Join offer..?It seems that joining is not yet implemented.They don't follow.11. Two? Two people? come up from the waterIf you look at the arrow The one that is cut off at the bottom right and only the head is visible comes up together.It's okay if you go down because you can't see the one above, but it looks like that when you go up.
[BugReport] Bug report..1
1. Waterfall Guardian moves strangely..?Unnatural movement(I guess this is a map under development)2. Talking without the Waterfall Guardian..?I'm talking even though I can't see the Waterfall Guardian3. Bug that the battle does not end after the battle is overA. Only the sound of water comes out in the backgroundB. The enemy is all dead, but it doesn't endC. A yellow mark appears when the mouse hovers over the lower left block for 45 seconds and the bug does not disappear4. Card mismatchThe selected card and the description on the right are different5. Card copy bugAh, I'm telling you it's being copied?Ps. There is a limit of 5 direct video uploads, so I will continue uploading in the next report post
[BugReport] Bug report 2 items
When summoned with a skill that summons in the first battle, it disappears normally after 3 turns.From the second summon, it appears and disappears like that in 1 turn.I progressed a bit through the story, force quit to check the save point in the second battle,When I pressed continue, an event suddenly occurred where the female protagonist joined as a companion.
[BugReport] It's a bug. [2]
It's a bug when continuing after the demo ends.The image inside the rectangle is not visible in the research.The images of farewell gifts and familiarityAppear the same as strong mental strength.The name is Does not appear.The description is copied and pasted,And next to it The number Appears as 1.
[BugReport] Deck formation UI related [1]
When you open the deck formation screen, the boundary between the deck and the cards you own is not displayed properly (the cards you own go over the boundary line and go up)The selected card display penetrates the UI and is displayed on the top layer (it is easy to see when you select one of the top cards and drag it up and down)Also, if you repeat adding and removing cards There is a problem that the description of a random card, not the selected card, is displayed on the right.(In the case of the screenshot, I selected Magic Rapid Circulation, but the description of the Encyclopedia Orb is displayed)
