🌸 Flower Survivors
[Notice] 'Flower Survivors' IndieBoost Lab Feedback & Event Winner Announcement [10]
Hello, I'm Mozo Games We actively participated in events, feedback survey.Thank you so much! First, I'll tell you about the event winner. the winner of the Feedback event Classification of winners Stove Nickname Reward Default Feedback Participant All Participants NaverPay Point 5000Won Best Feedback a person of choice 사맛 꾸옥이 사차지 aqpd123 INDERE NaverPay Point 5000Won (Additional payment to basic compensation) the winner of the event Event Name Stove Nickname Reward The captain of the Steel Brigade, Get Aeon! baronbust 덤비면문다고 이나다 hashiruka48 2run12 NaverPay Point 5000Won in 'Flower Survivors' There's something you want! 포푼 Sojeob 결말포함 물금2 배두나 compensation for compensation - Reward will be paid sequentially paid sequentially in order to announce the winner announcement. - Please check the bulletin board of compensation for more than, please check the compensation. Congratulations to everyone who won the event! I want to tell everyone who participated in the event regardless of the winner
[YourWishes] What I hope for! <bab org_id="0">First, I'd like to report a bug.</bab><bab org_id="1"> </bab><bab org_id="2">I played as Lesha and found it more difficult than I thought, so I retried a few times. </bab><bab org_id="3">On the first try, time flowed normally, but on the second try, it flowed at 2 seconds per second, on the third try, it flowed at 3 seconds per second, and on the fourth try, it flowed at 4 seconds per second.</bab><bab org_id="4">I didn't notice it at first because I was focused on the game, but on the third try, my level wasn't even 30 yet, but the in-game timer showed 10 minutes had passed, so I realized something was wrong.</bab><bab org_id="5">If you watch the video, my level is now 5, but 4 minutes have passed.</bab><bab org_id="6">Each hero has three talents, but the icons for all three talents are the same as the portrait, so it seems like differentiation is needed.</bab><bab org_id="7">The shape of Sniper's service tattoo is different in the standing illustration and the clear cutscene, which is a limitation of AI art, but I think it's necessary to resolve the differences in illustrations, including Sniper, through some retouching.</bab><bab org_id="8">Also, I think it's necessary to decide how to handle this surplus stat when the critical hit rate exceeds 100%. In the current build, Lesha's critical hit rate is unlikely to exceed 100%, but in Sniper's case, there are two talents that have critical hit rate stats, and you can also increase the critical hit rate with companions or other additional traits, so it quickly exceeds 100%. </bab><bab org_id="9">Thank you!</bab> [1]
먼저 버그부터 하나 제보하겠습니다. 레샤로 플레이 해보니 생각보다 어려워서 리트라이를 조금 했었는데요. 1트째에는 시간이 정상적으로 흘렀지만 2트째에는 1초에 2초씩, 3트째에서는 1초에 3초씩 흐르는가 싶더니 4트째에는 1초에 4초씩 흐르는 것이 아니겠습니까게임에 집중하다 보니 처음에는 못 알아챘는데 3트째에 레벨이 아직 30도 채 못 찍었는데 게임 내 타이머는 10분이 흐른 것을 보고 이상해서 보니 그렇더라구요.영상을 보면 이제 레벨이 5인데 시간은 4분이 흘러버렸습니다.각 영웅은 세가지 재능을 가지고 있는데 세가지 재능의 아이콘이 초상화로 모두 동일해서 차별화가 필요해보입니다.시니퍼의 복무 문신이 스탠딩일러와 클리어 컷신 연출에서의 모양이 차이가 나는데 이러한 부분들은 AI아트의 한계인 부분이지만 시니퍼를 비롯해 차이가 나는 일러스트들은 어느정도 리터칭을 통해 해소할 필요가 있지 않나 싶습니다.그리고 치명확률이 100%를 초과했을 때 이 잉여 스탯을 어떻게 처리할 것인지 정리가 필요할 것 같습니다. 현재 빌드에서 레샤의 경우는 치명확률이 100% 초과할 일은 웬만해선 없지만 시니퍼의 경우에는 재능 중에 치명확률 스탯이 붙는 것이 두가지나 있고 동료나 다른 추가 특성으로도 치명확률을 올릴 수 있기 때문에 때문에 금방 초과해버리기 때문입니다. 감사합니다!
[YourWishes] Bug report. [1]
I'm replacing the video with YouTube because Stove's own video attachment doesn't allow me to attach the video.The scene in the YouTube video is a partial scene of the point in time when the bug occurred in the entire recording scene.An intermittent bug of unknown cause occurred.This is a bug where the playable character does not attack.
[YourWishes] Parts that would be nice to improve. [1]
1. Diversity of BuildsI haven't played many Vampire Survivors-like games, but the games I've played usually have a large number of weapons to choose from, allowing for various combat styles with these weapons. Some focus on melee combat, others on area-of-effect attacks, or a balanced mix.What I felt was lacking when playing this game was the limited number of builds you could create.The character's weapon is basically fixed, and skills are initially locked, then unlocked and upgraded later.And if you can create a variety of builds by raising stats, you can only configure it to be extremely offensive, balanced, or stable.It was difficult to see that there were many builds that changed the direct combat experience.So, if each character's weapon is fixed, I thought it would be good to create a variety of builds with a combination of various skills.2. Stat Change UIIn the current version, stat changes increase by the exact number, so for example, the first option increases critical hit chance evenly by (5x5)%. However, I thought that after the update, the initial level stats and the stats that change when leveling up may be adjusted so that they may not always increase evenly.So, I thought it would be nice to show the currently increased stats as well so that you can make a wiser choice.3. Ambiguous RiskThis is the part I was wondering about when choosing equipment.I usually think that options with risk are good, but critical hit chance and normal attack speed are stats that can be raised sufficiently in the basic options that don't require risk. The second option increases overall attack power while ensuring stability by reducing defense and enemy health.Perhaps it's due to the difficulty adjustment considering the demo version, but I didn't feel that the riskier options were very advantageous.Therefore, I thought that this part also needs some adjustment.
[CatchtheProphecy] Participate in the clear event. [1]
Like a Vampire Survivors-like game, the cool and refreshing combat was great to see.However, considering it's a demo version, I'm not sure if the difficulty was adjusted to be a bit easier, but even if I only chose options that directly affect attack power, there was no problem clearing it. Rather, in the later part, I even thought that if I chose a slightly safer build, I wouldn't be able to wipe out the monsters.
[YourWishes] What I hope for <bab org_id="0">It would be nice if various performance differences such as normal, rare, and unique were added to strengthen the fun of randomness and the fun of picking good traits. To do that, the number of traits needs to be increased more than now, and features such as color differences according to grade and limited number of refreshes need to be added, but since many characters are expected to appear or be added due to the nature of the Flower series, it is simply the same trait. Even if it is, I think it would be okay to differentiate it by grade and subdivide it by giving only numerical differences, as the amount of work may be too much to add unique skills in this way every time.</bab><bab org_id="1">In addition, many systems from the existing series have been transferred, but the mercenary system was the most noticeable, but I was a little disappointed that it did not have a significant impact in the game. So, I thought it would be nice to have a change in the way that synergies occur, such as skills being fused or changed depending on the combination of mercenaries, or simply strengthening the numerical values of skills.</bab><bab org_id="2">Various enhancement systems such as talent, faith, and traits appear in the game, but there are only numerical differences in the enhancement effects, and the types of enhancements are duplicated or almost the same, so it seems more difficult to feel the difference. I think it would be good to have a process of further subdividing or differentiating this part.</bab><bab org_id="3">Oh, and there is a problem that the thickness of the boundary line of the tile changes continuously, such as becoming thinner or thicker when moving left and right.</bab><bab org_id="4">I wrote it in the feedback, but it's a bit ambiguous to explain it only in words, so I'm giving feedback separately. </bab> [1]
일반, 희귀, 고유 등 다양한 성능 차이가 있는 특성이 추가돼서 랜덤의 재미와 좋은 특성을 뽑았을때의 재미들이 강화되면 좋을 것 같습니다 그러기 위해선 지금보다 특성의 갯수를 늘리고 등급에 따른 색상 차이, 제한된 새로고침 횟수 등의 기능이 추가되어야 겠지만 플라워 시리즈의 특성상 많은 캐릭터가 등장하거나 추가될거라고 예상되기 때문에 매번 이런방식으로 고유한 스킬을 추가하려면 작업량이 너무 많아질 수 있으니 단순히 같은 특성이더라도 등급의 차이를 두고 수치상의 차이만 둬서 세분화 하는 방식도 괜찮지 않을까 싶습니다더해서 기존 시리즈의 많은 시스템들이 옮겨 왔지만 그중에 용병 시스템이 제일 눈에 띄었는데 게임 내에서는 크게 영향을 미치지 못한 것 같아 조금 아쉬웠습니다 해서 용병들끼리 조합에 따라 스킬이 융합, 변화 된다거나 단순히 스킬의 수치가 강화되는 형태로라도 시너지가 발생하는 방식같은 변화가 있다면 좋지 않을까 싶었습니다게임 내에 재능, 신앙, 특성 등 다양한 강화 시스템들이 등장하지만 강화 효과의 수치 차이만 있을 뿐 강화의 종류는 중복되거나 거의 같은 부분들이 많아서 더 차이점을 느끼기 어려운 것 같아 이부분에 대해 조금 더 세분화 하거나 차별화 하는 과정이 있다면 좋을 것 같습니다아 그리고 좌우로 이동할때 타일의 경계선 부분의 두께가 얇거나 두꺼워지는 등 계속 바뀌듯이 보이는 문제가 있습니다피드백에 적긴했는데 글로만 설명하니 뭔가 애매해서 따로 피드백합니다
[CatchtheProphecy] What I hope for! [1]
1. I hope there will be an item like a magnet that can eat up the experience points from the game at once!2. It would be better if the boss character also had motions.3. It would be more fun if unlock elements were added to the official version depending on the conditions!4. I was disappointed that it was uncomfortable to cover the screen from the beginning like the image. I think it would be more suspenseful if it came out in the second half.
[YourWishes] Clearance review and bug report [2]
Usually, you end up surrounded and killed by enemies that relentlessly swarm you from all directions.You can take a short break by pressing the H key or leveling up.In this case, I was able to gain advantages such as skipping some patterns in the boss fight or repositioning monsters.I also checked when entering the boss fight, and it seems there's a bug where it starts arbitrarily behind the H window in the boss fight.Cleared it eventually by chipping away like this...! HeheImpressions:Growth is possible by processing mobs and gaining a lot of experience, so DPS was very important.Also, due to the mob repositioning bug and not being able to use skills at the desired timing, skills like 'Push' didn't feel very appealing.I think the character balance is overwhelmingly in favor of the Dark Elf.How about making some skills have active effects or conditional activation (buffing 'Push' to continuously push for n seconds, etc.)?And I hope more diverse effects are dropped for dungeon buffs.How about not only recovery/defense/attack, but also things like magnet (eat all the experience on the map), lightning (instant kill of monsters summoned on the map) / book (increase experience gain rate)?Lastly, I couldn't record a video of this, but... I started with the Dark Elf and chose companion enhancement in the first reinforcement augmentation... and then there was a bug where it didn't do normal attacks once.I remember playing previous works at the previous PlayX.I remember playing turn-based RPGs or dungeon crawl action games... you're challenging a completely different genre this time!I've felt it from the beginning, but the illustrations are amazing...! So I'm always cheering you on!Developer. Thank you for always making good games. Have a good day today~
[YourWishes] Some inconveniences.. ! [1]
Hello, this is a review and suggestions for improvement from a player who is really bad at Vampire Survivors-like roguelites like Flower Survivors.1. When the game starts from the main screen, the battle starts immediately without a story or tutorial, which is confusing and makes it difficult to immerse myself in the game. It would be better if there was a simple story and then the battle started!2. There are two problems with checking stats.The first is that when you check your stats through the backpack, the attack starts immediately. I think it would be good to give a delay time of even 1 second (check backpack > exit backpack > 1 second countdown > resume battle)Secondly, it would be nice to see the total amount when selecting skills, weapons, and companions. When I choose to strengthen, I can see the increased stats immediately after selecting, but until I select, I don't know which skill is weak or which stat is low, which is disappointing. It would be nice to know the stats before selecting. It would be nice to see the overall stats on one side or even just the stats you are trying to raise (lv=0 > lv1 -Strength Enhancement- Normal Attack Damage +10% [Normal Attack Damage 0% > Normal Attack Damage 10%]) 3. It's too hard to pick up coins on the floor ㅜㅜ I don't know if I didn't get the automatic coin absorption item, but I desperately need an automatic absorption system.And later on, there are so many mobs that the number of hits and the characters are mixed up, which hurts my eyes and I can't see anything ㅜㅜIt would be nice to give the main character a special aura or color and increase the transparency of the hit numbers a bit.4. Problems with the boss battle It's natural that the boss battle is harder than the normal battle, but I'm disappointed that the boss battle starts immediately after the countdown ends ㅜㅜ I wish they would give me a health recovery item before starting.I don't know if health recovery items are also randomly generated, but I have a strong feeling that they came out well in the beginning but not so much in the later stages ㅜㅜ Especially before the boss battle, it would be nice to have preparation time so I can prepare my mind and body.The boss battle is easy, but it's too long because there's too much health. I think there are 3-5 patterns that I felt, but the health pool is so big that it's not fun as you go further. It would be more fun if the boss got stronger as the 2nd phase or the boss's health decreased, so it feels like the boss is struggling.5. Overall problems with the game15 minutes of farming and killing normal mobs... It's a time that can be long or short, but I personally felt it was too long and boring. I also have a problem with not being good at deck building, but for 15 minutes, I keep dodging, eating coins, and building a deck... repeat, repeat, repeat. Honestly, it was too tiring.I strongly thought that it would have been better to divide the 15 minutes into rounds and have time to prepare the story or your own stats in between. The game is so fun and the characters are so beautiful and attractive.But I wonder if it's the creator's personal preference, but there are only strong, cool, and generous characters^^?I think it would be nice to have small and cute characters even if they have narrow minds ㅎㅎ Fighting until the official release~~!
[YourWishes] Request to improve the phenomenon of overlapping selection screen and boss appearance screen [1]
1. Situation descriptionIt was when I barely reached the boss stage.I leveled up just in time right before the boss appeared.So, as a level-up reward, I was able to strengthen one of the three skills.After the boss appearance screen disappeared first, I was choosing a skill as a level-up reward and looking at the application screen when the boss suddenly attacked.I was in the middle of choosing a skill, and I didn't think the boss would attack because the skill application screen hadn't disappeared yet.So I couldn't avoid it and got hit by all the attacks and it was game over.2. RequestIf the level-up reward selection screen and the boss appearance screen overlapI hope the boss starts moving and attacking after the level-up reward selection and application screen have disappeared.
[CatchtheProphecy] Demo version boss clear! [1]
I wasn't confident in dodging attacks, so I focused on enhancing movement speed/defense/HP regeneration.Since the movement speed is fast, it was definitely easier to avoid the boss's attacks. I'm curious to know what clear rewards will be given in the full version.I was immersed during the play time and played with tension and fun!
[CatchtheProphecy] Eon clear complete~ [1]
Barely cleared it on the first try~!I don't have a talent for vampire survivor-like games, but I succeeded because of the auto-attack, haha.The boss was also very attractive, so I hope they get captured later and come out as a playable character, haha.
[YourWishes] Desired improvements [1]
Bug reportIf you quickly press the stat window key immediately after selecting a level-up option, the stat window appears andthe game progresses with the pause released in the backgroundProbably, almost simultaneously inputted while the pause is being releasedThe following pause function does not seem to be applied
[YourWishes] Clear review and what I want [1]
First, I played as Lessa, the blonde girl in green clothes, whom I had seen a lot in previous works.Since the skill was related to attack power, I focused on attack power and normal attacks, so the early to mid-game was easy.In the middle, bat-like monsters rushed in from all directions and surrounded me, so the difficulty skyrocketed, and since movement was restricted, I was eaten up and defeated.Next, I played as Sinifer, a silver-haired girl with a tattoo on her abdomen (...).I did similarly this time, but I paid a little more attention to survival?But I only lasted a little longer than the first time, and I still couldn't clear it.After trying both characters once, the strategy I chose was skill attacks instead of normal attacks,especially reducing the cooldown time to minimize the damage loss.The above is the stats right before the 3rd clear, and I didn't take normal attack_damage/speed as much as possible,and prioritized the rest, especially skill_acceleration, and also took some movement speed and Allure (reducing enemy stats) for survival.The final damage of over 10,000 is damage, but since the original cooldown time of 10 seconds is reduced to 2 seconds (+other skills),even if a large number of enemy units surround me, they melt away in an instant.However, even if I do this, there are times when it is a little dangerous when surrounded in the middle, so I guess I need to definitely take some survival skills.As for the boss battle, this was the first time I met it, but it wasn't that difficult.However, the HP was so huge that I thought it wouldn't die.What I want isSometimes an enemy appears right in front of me as soon as I start, and I get hit a few times and startwhich was embarrassing (in my case, the first two times)Other than that,words or phrases are confusingThere was someI wish there was additional explanationI did(For example, if you hover the mouse over the word, an additional explanation window will appear, etc.)For example, 'Maximum HP -> Attack Power Increase +2%',Whether the 'range' is the attack range or the range to attract experience, etc.I don't know what it is at the time of choosing the option, so I take it, but I'm confused whether it's right to take this.Anyway, as befits the Flower series, there are pretty girl characters, and there are simple movements, so my eyes were happy while playing.The end!
[CatchtheProphecy] Capture Aean, the leader of the Steel Ladies! [1]
At first, I skimmed the bulletin board and thought it said to capture the prophecy, and I was wondering what it meantTurns out the boss's name was Aean, lolCompleted it on the first try based on the boss fight, for a total of 3 playthroughs!
[YourWishes] What I want <bab org_id="0">1. I hope the player character's expressions will be more diverse depending on the situation. </bab><bab org_id="1">2. It's also a shame that the boss doesn't have any motion... Even if it's just a moving motion..</bab><bab org_id="2">3. The number of skills is small, but the upgrade element simply increases the numerical value, so it is less fun to build a build.</bab><bab org_id="3"> I hope there will be more diverse skills and upgrades.</bab> [1]
1.상황에 따라 플레이 캐릭터의 표정이 좀 더 많아졌으면 좋겠음 2..보스의 모션이 없는 것도 아쉽습니다.. 이동 모션이라도..3.스킬 수도 적지만 업그레이드 요소가 단순히 수치만 올리는 방식이라 빌드를 쌓는 재미가 덜하다 보니 좀 더 다양한 스킬과 업그레이드가 더 다양해 졌으면 좋겠습니다.
[YourWishes] What I hope for.. <bab org_id="0">1. I also wrote this in a post about clearing the previous Aen boss battle. </bab><bab org_id="1">At the end of the video, after pressing 'End Game', the Stove launcher was forcibly terminated along with the game termination.</bab><bab org_id="2">I hope this bug is fixed.</bab><bab org_id="3">2. Boss's movement and attack motions?</bab><bab org_id="4">This is part of the boss battle play with Lesa.</bab><bab org_id="5">As you can see in the video, there are no motions when the boss moves or attacks, which is a bit disappointing. </bab><bab org_id="6">I hope you add the boss's movement and attack motions.</bab><bab org_id="7"> 3. Bug in the character selection screen</bab><bab org_id="8">I cleared each character in the game and tried dying on purpose... There was this bug.</bab><bab org_id="9">After dying, I return to the character selection screen, and if I press the esc key on this screen to bring up the menu and then remove it, the death animation appears again.</bab><bab org_id="10">There are also strange sounds in the middle, so please watch the video and ask for improvements.</bab><bab org_id="11">4. Clear animation?</bab><bab org_id="12">The clear animation only moves in the front part, which was a bit disappointing.</bab><bab org_id="13">I hope that it will be longer overall and have continuous movement...</bab> [2]
1. 이전의 에언 보스전을 클리어 한 글에도 적었는데.. 영상 마지막에서 '게임 종료' 누른 후 게임 종료와 같이 스토브 런처도 같이 강제종료가 되었어요이런 버그는 개선이 되길 바라요2. 보스의 이동모션과 공격모션?레사로 보스전 플레이 일부분 이에요영상에 보시듯 보스의 이동이나 공격시 모션이 아무것도 없어 뭔가 아쉬워요 보스의 이동 모션과 공격모션을 추가해 주시길 바라요 3. 캐릭터 선택창에서 버그게임 각 캐릭별 다 클리어하고 일부로 죽어봤는데.. 이런 버그가 있었어요죽은 후 캐릭터 선택으로 돌아가게 되는데 이 화면에서 esc키를 눌러서 메뉴를 띄웠다가 없애면 다시 죽은 연출이 나오게 되네요중간에 소리도 이상한 점 도 있으니 한번 영상을 쭉 봐주시고 개선을 부탁드려요4. 클리어 애니메이션?클리어 애니메이션이 앞 부분만 움직여서 뭔가 좀 아쉬웠어요전체적으로 더 길고 계속적인 움직임이 있다면 좋겠다고 바라는...
[CatchtheProphecy] Catch the prophecy! [2]
Cleared with LesaCleared with SiniferCleared with both charactersThere was a bug where if you cleared the game and pressed 'Exit Game', the game would end and the Stove launcher would also close together. This is a boss battle video with SiniferAt the end, after pressing 'Exit Game', the game and the Stove launcher closed together.I liked the way the character's stance changed as health decreased.Personally, I preferred Sinifer, who attacks coolly with fast attacks and ranged attacks, over Lesa, who increases health and attack power to attack.I enjoyed playing it.
