๐ฐ Spin of Dosul
[Notice] ๐ฐ Spin of Dosul INDIE BOOST LAB Event Participation Guide (Nov 6 โ Nov 16) [94]
Hello from TrueGame! Weโre TrueGame, and weโre excited to share that is now available as a demo version after nearly a year of development! We've joined INDIE BOOST LAB to gather your valuable feedback and make the game even more enjoyable. To celebrate this journey with you, weโre also hosting a few small eventsโcheck them out below! ๐ถ [Event Period] November 6 โ November 16 ๐ 1) Survey + Demo Store Review After playing the demo, please fill out the short survey and leave a one-line review on the store page. โ How to Participate: Comment on this post to indicate participation. (e.g., โIโm in!โ) Play the demo for at least 10 minutes and leave a one-line review on the store page. โ Store link: https://store.onstove.com/ko/games/102013 Fill out the survey: https://forms.office.com/r/2q498iL1wc ๐ Rewards: All participants: โฉ5,000 Naver Pay Points Top 5 comments (Best Feedback): Additional โฉ5,000 Naver Pay Points ๐ง 2) Dosul Strategy Lab Clear the demo Take a
[Notice] ๐ฐSpin of Dosul: Event Results & Dev Reflections [2]
Hello, this is TRUEGAME! Thank you to everyone who participated in the INDIE BOOST LAB for Spin of Dosul. Although the event period was short, we were truly grateful and surprised by how many of you played Spin of Dosul and left thoughtful, detailed feedback. Thanks to your voices, we were able to clearly understand the direction Spin of Dosul should take and what improvements are necessary going forward. Many of you also left warm words of encouragement and support along with your feedback, which gave our team great strength. Once again, we sincerely thank you all. Completed Improvements UX improvement for acquiring tools, Better display of action damage, Symbol enhancement effects implemented Planned Improvements Story content improvement, New symbols to be added, More diverse monster patterns, Additional tools/artifacts, Difficulty rebalancing, Currency balance adjustment, Tutorial (guide) improvement ํผ๋๋ฐฑ ๋น์ฒจ์ ์ฐ๋ฒ ๋น์ฒจ์ ๊ตฌ๋ถ ์คํ ๋ธ ๋๋ค์ ๋ณด์ - ๊ธฐ๋ณธ ํผ๋๋ฐฑ ์ฐธ์ฌ์ ์ฐธ์ฌ์ ์ ์ฒด ๋ค์ด๋ฒํ์ด ํฌ์ธํธ 5000์ 1 ๋ฒ ์ค
[DosulStrategyLab] Review of fighting the boss of the 2nd realm [1]
For attack, I mainly used fire symbols, and for defense, I mainly used basic shields and cloud symbols.I strengthened the fire symbol to MAX and gave all monsters the characteristic of inflicting burns.I gave the cloud symbol the characteristic of '30% chance to acquire a 60% evasion buff'.I think giving this characteristic was the key to being able to win the battle with the boss of the 2nd realm.I started with a small flame as a relic and increased the appearance rate of fire symbols in rewards and stores.I thought the fire symbol was a good symbol because the burn effect remained even if I didn't attack directly in that turn.The first strengthening effect of the scroll was reapplying the result with a 30% probability.It was good to be able to use the fire symbol special skill twice.I unlocked all the goblins, but in the end, the one that suited me best was the invention goblin that I unlocked by giving 10 souls.It was good to collect the combat tools given in each battle and use them when fighting the boss of the realm.The boss of the 2nd realm attacks very strongly when he opens his eyes, but I was able to survive thanks to the evasion due to the characteristic given to the cloud symbol.Actually, I died once, but I was resurrected by the effect of the relic phoenix feather.After resurrecting, I attacked a lot with fire symbols while he was closing his eyes, and eventually won.I played for about 4 hours, and after constantly game-overing in the early to mid-stages of the 2nd realm, I finally cleared the demo version.It was fun to collect the desired symbols, strengthen the symbols, and strategize.I think the most exciting thing was when I used the scroll strengthening effect + tool (apply the scroll effect one more time) at the same time to use the fire symbol special skill 3 times in one turn.
[DosulStrategyLab] Water decks are invincible, and attacks against water decks are considered attacks against me. [1]
After a quick clear for a taste, unlock the Invention Goblin and climb the second time. Lightly all-kill the landlords from stage 1 to unlock all the slots.Water extreme damage and lightning, cloud, and ice support combinationIt seems to be a crazy firepower setting in 1:1 or boss battles?If the reroll hadn't dried up, I would have caught Shin Kiwonyo with full health before getting hit.. Too badI think the starting relics are Invention Goblin + Myeonggyeongjisoo.The relics also stick together neatly.+I remembered something I forgot to write after writing all the feedback. The relic slots in the inventory are too narrow, so you can't even see two lines properly, so it would be good to either display an additional window like the symbol window or enlarge the window a bit.The gamer goblin also looks very fun, but I decided to experience the other goblins in the main story.
[DosulStrategyLab] Participating in the event [1]
Fire and Flower Both symbols have good attack power and additional effects such as burn effect and health recovery, so I configured the scroll line focusing on these two attributes.By strengthening the scroll, I gained 'Fire symbol increases power by 1 per cloud symbol in the same line', so I placed one cloud in each line to increase the power of fire, Additionally, I have strengthened the burn attribute and power of the fire symbol. I wanted to do flowers too, but the reinforcement effect was low, so I only invested in the fire symbol.In the case of '30% chance to reapply the scroll result', this effect was actually the most important role in clearing because it repeats the turn twice.Weakening with blue fans and red gourds, and giving 5 additional damage with tiger skin and blood flame pot was also helpful.The synergy effect varies greatly depending on how you put in the same pieces, so it was fun to configure the line every game.
[DosulStrategyLab] Spirit Guidance-based Fire Symbol Deck [2]
I started with the intention of creating a Fire Symbol deck by choosing 'Small Flame' as my first starting relic..Line 1 Fire Chance - 70%Line 2 Fire Chance - 60% (Power enhanced by cloud 1)Line 3 Fire Chance - 80% (Power enhanced by cloud 2)With 'Spirit Guidance', I can easily do a full placement regardless of offense or defense, and since the attribute's main option is activated when three of the same symbols appear, I play the deck aiming for three of the same symbols. I gained an advantage when attacking the enemy with the 'Red Fan's' Exhaustion, and I aimed to increase the damage of the Fire Symbol by obtaining cloud symbols with 'Cloud Fragment' and using the scroll's slot effect 'Fire Symbol's power increases by 1 per cloud symbol in the same line'.I wanted to see the effect of the blue potion, '5 damage to all monsters each time you gain 15 or more defense at once' in the scroll option... If defense is achieved with the fire symbol, the left symbol is 14, the center is 15, and the right is 16, so if defensive flames come out from the center and right, it's defense, but it can also attack 5.(In the screenshot, the central defense fire appeared, activating the effect with defense 15, dealing 5 damage)Here's a video of the boss fight!The original plan was to use abilities and consumables on the first turn to hit 3 fire symbols twice in a row, and then aggressively use rerolls to spin 10 times and get 3 fire symbols again... but the boss died before that..I had the most fun with this run after playing for over 7 hours lolIt was fun that I could adjust the probability based on the symbols I placed.
[BugReport] Bug report.. [3]
1. Bug where mouse over tooltip does not appear and scroll enhancement activation bugA. In the video above at 3 seconds, the fire symbol hits 3 times in a row, and the 'Basic attack on a random monster when attacking a ball symbol once per turn' in the second slot of the scroll enhancement is lit, but it does not perform a basic attack.B. After the burn goblin effect is activated, if you look at 10 seconds in the video, when you mouse over, no tooltip appears.2. In the fire 3-hit combo, this time the 'Basic attack on a random monster when attacking a ball symbol once per turn' in the second slot of the scroll enhancement is not lit, but it performs a basic attack?In the first video, the scroll slot lights up and does not perform a basic attack, but in the second video, the slot does not light up and performs a basic attack;;3. Damage overlapping issue?
[DosulStrategyLab] Cleared with a flower deck [1]
This deck attacks by covering the attack slots with flowers and enduring with the recovered health.The 'Strength+1 when flower symbols accumulate 4 times' scroll allowed me to deal strong damage in sustained combat.My initial plan was to maintain full health with flowers and utilize Hwassi Jibyeok, but it wasn't as easy as I thought.Afterwards, I obtained a Blood Flame Jar, which has good synergy with flowers, and it was great because it made up for the lack of damage.I didn't enhance the flowers much because I was trying to enhance various things, and I don't know if Combat Regeneration 2 is being applied properly or what the activation conditions are.I almost died from taking 25*3 damage from the final stingray boss and not being able to withstand it with health recovery, but I endured with the symbol gauge? and lucky lightning stun and flower jackpot, and overwhelmed it with damage.When obtaining scroll parts, one always comes out randomly, making it difficult to get what you want. (Green 4, Red 1 appeared)It's a shame that parts related to rerolling (yellow) didn't appear in the parts, reducing the chance to see the jackpot, and I couldn't utilize the flower 4 times Strength+1 synergy much. The part (green) that increases power when symbols are close seems to require a lot of resources because the desired symbols don't appear often.I think I would have cleared it more easily if I had stopped spinning the scroll part roulette and enhanced the flowers. Thinking about it, once you start enhancing scroll parts, you can't cancel, re-modify, or discard them later, so I think I spent money impulsively.
[DosulStrategyLab] Participate in the event! [1]
First, clear certification! I broke it in one try!Of course, I barely broke it with 4 health left ใ ใ ;If I show you my clear deck first, the core symbols of my deck were 'lightning' and 'flower'.Lightning is good for stunning enemies with a certain probability, and the good thing is that when stunned, the next action is not a new one, but the previous action is repeated.For example, if you get stunned by lightning during the opponent's rest timing, you can rest next time and attack twice for free.Next, the flower is also known as blood sucking, and the compatibility with certain sacred objects that will appear later was also good.Basically, it kept replenishing my health, so I wasn't tired even if the battle got longer.Next, I ate 12 sacred objects, but if I had to choose only 2 of the best onesFirst is 'Hwassi Jibyeok'.It was good because it increased the power of the symbol by 4 when full of health, so I could maintain my health with the flower symbol and deal a lot of damage.Luckily, I got the sacred object when I first started, so I thought I should go with the flower as my main symbol.Next is 'Phoenix Feather'.In any game, the rule is that you have to eat resurrection items when they appear.And one more confession: I died in the chapter 2 boss battle, but I was able to revive thanks to the Phoenix Feather.In fact, it was the core and hard carry sacred object in my deck, so I had no choice but to pick it.I enjoyed playing the game!
[Notice] ๐ข [Notice] <Spin of Dosul> Version 0.0.2b Pre-Update Announcement [1]
๐ข [Notice] Version 0.0.2b Pre-Update Announcement Hello, this is True Game! First of all, thank you to everyone whoโs been enjoying the game and leaving valuable feedback and comments. We are always listening to your voices and doing our best to create a better experience. To make even more exciting, we're bringing you the 0.0.2b version update! ๐ ๏ธ Update Notes Adjusted UI position for tool usage Fixed a bug related to attack-type Parts Fixed notification bug for full-screen attack Part triggered by specific Symbol counts Fixed visual effect bug related to scroll after combat ends Fixed ability bug for the Coward Goblin Fixed various typos and missing texts We will continue to strive to improve . Thank you always for your support!
[BugReport] Bug reports or improvements for the November 9th version [1]
When you press delete saveAt least Like exiting the gameIt would be better to at least ask, "Are you sure you want to delete the save?"BecauseThe reason I posted it in the bug report isThe UI is Korean and EnglishRight below the selectionYou might accidentally press delete saveI think it could cause inconvenience because there is no separate cancel button.
[DosulStrategyLab] It's a fire deck. [2]
It seems that the gamer goblin is good in any combination.If you go with a fire deck, the burn goblin is also good.With small flames and hidden malice,Utilize burn and invincibility.Burn damage with jackpot and belongingsIt's a deck that deals a lot.Use invincibility or evasion as a means of defense.Go for more burn damage.If you get a lot of 1~2 piece chunks,Deck building becomes easier.Even if there are only 4~5 per line,Jackpots come out better than you think.In the case of Honjindan, it looks good, butEven if you place it well, Attack and defense keep going awry, It's hard to hit the jackpot.Considering the fire concept, I choose the Phoenix Feather.The effect of re-rolling with a 30% chance is really good.If it's a deck aiming for a jackpot, getting a lot of yellowIt becomes easier.If you utilize the doubling charm and the fire charm,Fire jackpot utilization becomes better.If you use the doubling charm, burn damage of 80 or moreIt is possible to maintain it, which is good.Fire charm maintains about 40It's a boss fight.
[DosulStrategyLab] Water Build [1]
This is a build that maximizes the number of water enhancement hits + additional damage (I think it was about 2 or 3 enhancements based on the boss battle).I didn't originally intend to create it, but the deck miraculously matched itself...First of all, the focus is on the additional 2 attack enhancement effect, and the damage noticeably increases each time the water power is enhanced.Giving strength with tools such as charms or inflicting exhaustion on enemies is also quite effective in this build, so if you save them and use them appropriately in the boss battle, the boss will die happily.I picked up relics focusing on additional damage as I saw them.In the case of Honjin Corps, it's just a plus for people who can't do Tetris like me. The defense effect was also considerable.A scroll diligently built by someone with no talent for Tetris.jpgPart enhancement is 1. Obtain a natural shield each time a water symbol appears 5 times/2. I chose to re-roll the desired space with a 30% probability.I picked 1 because I thought it would be useful for preventing damage reduction debuffs, etc.The power of the completed build was enough to make the second boss a commoner who was just trying to survive by cutting off his tail.This concludes the build completed by luck.p.s. Originally, I was going to use this friend to create a build that would extort money,but the hurdle was too high, so I couldn't actually use it.I thought I could extort a lot of money because there are many hits, but it's a shame that I couldn't actually confirm it.
[BugReport] When finishing a battle with fire special skill's burn damage, a scroll effect remains. [1]
When a battle ends by defeating an enemy with burn damage from a fire-attribute special skill, a scroll effect intermittently remains as shown in the screenshot.A similar phenomenon may occur when a battle ends with additional effects such as earth-attribute bounce attacks, fire-attribute normal attacks, or burns caused by tools.However, since it disappears normally when switching to the map screen or when the fragment selection window is displayed,it is not a bug that significantly interferes with gameplay.
[BugReport] Symbol Enhancement Bug? [2]
I checked the symbol enhancement options at the first rest area, and there was an enhancement that made the stun probability 35%, but I didn't have enough money, so I went with the power enhancement.After saving money and going back to the rest area, it was a shame that it had become 25% in the meantime.Is either 35% or 25% a display error?Or is it intended that the enhancement options are not maintained between rest areas and are presented randomly each time, and I misunderstood because similar options were presented by chance?
[DosulStrategyLab] Event participation - Flower + Chaos Deck [1]
I really enjoyed playing.I liked the flower that provides a definite recovery effect, so while going for a flower deck,In the scroll enhancement, a favorable component appeared that increases power when a flower symbol appears,I was able to have stable healing and growth potential.Although I couldn't get the flower symbol probability increase relic, I was able to hit the jackpot often thanks to the assistance of two reroll components.Before choosing the Confusion Appraisal relic, I was worried that the confusion effect would hold me back, but it wasn't a big penalty, and it was very nice because it became easier to place symbols appropriately on the three lines.
[BugReport] Bug when exceeding the maximum number of tools held in the Giyun event [1]
In the Nuiya Nuiya event, if you obtain tools and exceed the maximum number of tools you can hold,you are told to discard a tool and then select a reward,but if you believe this and discard one of your existing tools, only the Return to Map button remains, and you cannot obtain the charm.Also, the correct word is '๊ฐ์' (number), not '๊ฐฏ์'.
