⏰ Understander
[Notice] Understander's INDIE BOOST LAB Feedback & Event Participation Guide [84]
Hello! We are Understander, a team participating in INDIE BOOST LAB. Understander is a mid-development game, about one year into development. Our main goal for participating is to get user feedback on the game's fun and difficulty. We look forward to your interest and participation! Event Period: October 27, 2025 ~ November 5, 2025 1. User Feedback Participation Guide Please share your opinions so that Understander can become an even more enjoyable game!We kindly ask that you play the game sufficiently to identify its strengths and weaknesses before leaving your feedback. It is recommended to play for more than 20 to 30 minutes. [How to Participate] ① Leave a participation comment on this post! (Example: I'm participating!) ② Play the Understander demo version and write a one-line review on the store. Please focus your feedback on the game itself, mentioning the most notable positive points or areas for improvement. → Store Link: https://store.onstove.com/ko/games/101948 ③ Participate
[DevLog] Understander to Participate in PlayX4 2026
Hello, this is Studio Badak. We are pleased to announce that Understander will be showcased at PlayX4 2026, held at KINTEX from May 21st to May 24th. As this is our first offline exhibition in a while since our last appearance at G-STAR, we are incredibly excited to connect with our players in person once again. To celebrate this occasion, we have prepared a variety of brand-new official merchandise (goods) at our booth. We have put a lot of effort into preparing for this event, and we sincerely hope you will come and visit us. We look forward to meeting you at KINTEX! Thank you. Best regards, Studio Badak Our booth: D17
[Notice] 📢 Information on participation in the exhibition of Understander BeaverRocks
Hello, I'm on the floor of the studio! Understander is here to participate in the upcoming BEVERLOCK 2025 online exhibition! I'm excited to see you guys with Beaverlux following INDIE BOOST LAB! Meet Understander who has developed with user feedback since INDIE BOOST LAB! a detailed exhibition schedule 🎈Online: 2025.12.1 - 12.14 (STOVE)
[Notice] Understander INDIE BOOST LAB participation impression [1]
Hello! This is the studio floor. Through this INDIE BOOST LAB, many users played Understander and gave valuable feedback. Reflecting your precious feedback, I will try to make better games in the future! Key feedback received via INDIE BOOST LAB Resolution Improvements - Improved Timing Jump Experience To improve the experience of timing jumps, the function of timing jumps was replaced with ambient shock wave generation. - Improve Story Speed In order to increase the speed of the story progress, the overall story progress was accelerated and the script was optimized. - Effect Improvement Various effects have been added to improve the visual experience. - Combat BGM added I added BGM to match the beat before the 1st Chapter Boss. Future Improvements - Level design improvement (irrational level design, adding action types) - Improvement of sound effects - Improved story probability - Add convenience (related to adding sink settings and manipulation keys) - Fix storage and resolution rela
[VeteranContest] Cleared even though it's overtime! [2]
I cleared it by playing more belatedly after the log clear because I didn't have time.I wrote in the survey that the Perfume Sniper's performance is good, so a way to utilize close-range attacks is needed.As I progressed further, a stage came out where I could only clear it with close-range attacks ㄷㄷAfter the log, the map structure was more difficult than I thought, so it definitely felt like a platformer.
[LabEscapee] Log cleared!
Log cleared!Since the Stove client capture key is SHIFT+C, the dialogue skips every time I capture, so this is the only complete script. lolThe boss's health bar wasn't showing, so I didn't know how much to hit, so I tried a little more than I thought.Avoiding the enemy's attacks and attacking at the right time was not as easy as I thought.But I cleared it! I really liked that even if I tried a lot, there was no great fatigue because the re-challenge started immediately without any delay or anything when my health ran out.
[VeteranContest] Demo clear complete [1]
Since there were two maps even after the rifle, I thought it was the turn of the 3 named characters who had to actively use the rifle in the lobby while going back and forth between the labs, but it ended with a bang.It was fresh and fun to have a platformer mixed with NecroDancer and weapon change.I'm looking forward to the full version~!+ I forgot to write it in the survey feedback, but in the early part of the conversation with Passerby 1 after entering Geukya Village, the script about Reaper Grandpa is printed twice due to a bug!
[LabEscapee] Log cleared. [1]
As Meti said, I didn't exactly defeat it easily, but it was quite a struggle.At first, I just blindly traded hits and retried, but I learned the patterns and defeated the log.There were a lot of things to pay attention to, like timing attacks and dodging patterns, but it's kind of fun.
[VeteranContest] Demo clear review [1]
When I started to feel a little bored, the addition of a ranged type form allowed me to continue playing with fun.The stage where you have to break the disappearing platform + the invisible sniper's attack in time was quite difficult.In the full version, I think it would be nice to have a special challenge mode or exploration element added to the stage.
[BugReport] 2 pieces [1]
1. There is a duplicate line in the conversation with pedestrian 1 immediately after the escape.-Literally, there is a bug that makes you say the same thing twice.2. It seems like there is a fall judgment when exiting the rebel base?-If you look at the picture above, the SD character shows the motion of falling down. Fortunately, there is no fall damage in this game, but it would be better to fix it anyway. (You might be able to break through the map if you're not careful.)
[LabEscapee] I just hit it without thinking.
At first, I tried to attack in time as much as possible, but the enemy attacked without any of that, so it was more difficult than I thought to attack in time.In addition, it is difficult to check the beat timing in the BGM.So... I just beat it up and cleared it.Below are the video and screenshots
[VeteranContest] Demo clear! [1]
The color changing and form changing that comes out later was very impressive, and I kept getting the A and F keys confused, so I kept transforming;;But while playing, it constantly created situations where I had to get close and situations where I had to snipe from a distance, which helped me learn the keys.I think it would have been boring if I had kept doing just one thing, but it was fun to transform in a unique way @
[LabEscapee] Chapter 1 Boss Cleared!
After many attempts, I finally beat it, Rogue senior... You were definitely a worthy opponent.I memorized and dodged the boss's various patterns, and when I entered the 2nd phase, a blue light flashed around my body, and the boss's speed increased.It was really difficult, but I managed to stun Rogue senior and clear the stage. Haha.Overall, the boss's patterns and effects were clearly visible, so the visual feedback was really good, and it was fun to play~
