๐ณ PacoStep
[Notice] [๊ณต์ง์ฌํญ] ํ์ฝ์คํ ์ ์ธ๋๋ถ์คํธ๋ฉ ์ด๋ฒคํธ ๋น์ฒจ์ ๋ฐํ ๊ณต์ง [2]
์๋ ํ์ญ๋๊น. ํ ๋๋ฌ์ด์ ๋๋ค. ์ด๋ฒ ํ์ฝ์คํ ๊ฒ์์ ์ธ๋๋ถ์คํธ๋ฉ์ ํตํด ์ฒ์ ์ ์ ๋ถ๋ค์๊ฒ ์ ๋๋ก ๊ฒ์์ ์ ๋ณด์ผ ์ ์์ด ๋๋ฌด๋ ๊ฐ์ฌํ๊ณ ์๊ด์ ๊ธฐํ์์ต๋๋ค. ๋ค์ ํ ๋ฒ ์ฐธ์ฌํด์ฃผ์ ํ๋ ์ด์ด ์ฌ๋ฌ๋ถ๋ค๊ณผ, ์ด๋ฐ ๊ธฐํ๋ฅผ ์ฃผ์ ์คํ ๋ธ์๊ฒ๋ ๊ฐ์ฌ๋๋ฆฝ๋๋ค. [ํผ๋๋ฐฑ ๋ฐ์ ์์ ์ฌํญ] ์ฌ๋ฌ๋ถ๋ค์ ํผ๋๋ฐฑ์ ํตํ์ฌ - ์คํ ๋ฆฌ ์ค๋ช ๋ณด์ - ์กฐ์๊ด๋ จ (์ ํ ๋์ด, ์ธ๋ถ ๋ํ ์ผ) ๊ฐ์ - ๋ฐ๋ฏธ์ง ์ฒ๋ฆฌ ๋ฐฉ์ ๊ฐ์ - UI ์ฐ๋ ๋ฐ ๋ถํธํจ, ์ผ๋ถ ๋์์ธ ๊ฐ์ ์ ํ์์ฑ - ๊ณจ์ธ ์ง์ ์ ํ์ธ ๋ฐฉ์, ๋๋ฌด์ ์ญํ ๋ฑ์ ์ธ๋ถ ๊ธฐ๋ฅ์ ๋ํ ๋ช ํํ ์ค๋ช ํ์์ฑ ๊ณผ ๊ฐ์ ๊ฐ์ ์ฌํญ๋ค์ ๋ฐ๊ฒฌํ ์ ์์์ต๋๋ค. ์ด์ธ์๋ ์ ์ถํด์ฃผ์ ์ค๋ฌธ์กฐ์ฌ๋ ๊ผผ๊ผผํ ์ ๋ถ ์ดํด๋ณด๊ณ ์์ต๋๋ค. ์ฐธ์ฌ์๋ถ๋ค์ ๋๋ค์์ ๋ชจ๋ ์ธ๊ธํ๊ณ ์ถ์์ผ๋, ๊ฐ์ธ์ ๋ณด์ ๋๋ค์์ ์ ๋ฌ๋ฐ์ง ๋ชปํด ์ธ์ฌ๋๋ฆฌ์ง ๋ชปํ ์ ์ํด ๋ถํ๋๋ฆฝ๋๋ค. [์ด๋ฒคํธ ๋น์ฒจ์ ๋ฐํ] ์ด๋ฒ ์ธ๋๋ถ์คํธ๋ฉ์ ํตํด ์ ๋ง ๋ง์ ํผ๋๋ฐฑ๊ณผ ์ด๋ฒคํธ ์ฐธ์ฌ๋ฅผ ๋ฐ์์ต๋๋ค. ๋ณด์์ ํตํด ๋ณด๋ต๋๋ฆด ์ ์๋ ๋ถ๋ค์ด ํ์ ๋์ด ์์์ ์์ฝ์ง๋ง, ๋ณด๋ด์ฃผ์ ์์คํ ํผ๋๋ฐฑ๊ณผ ์๊ฒฌ์ ๋ชจ๋ ๊ผผ๊ผผํ ์ฝ๊ณ ๊ฐ๋ฐ์ ์ ๊ทน ์ฐธ๊ณ ํ๊ฒ ์ต๋๋ค. ๋ค์ ํ ๋ฒ ์ฐธ์ฌํด์ฃผ์ ๋ชจ๋ ์ฌ๋ฌ๋ถ๋ค๊ผ ๊ฐ์ฌ๋๋ฆฝ๋๋ค. ์ด๋ฒคํธ์ ์ฐธ์ฌํด์ฃผ์ ๋ถ๋ค ์ค, ์ถ์ฒจ์ ํตํด ์๋์ ๊ฐ์ด ๋น์ฒจ์๋ฅผ ์ ์ ํ์์ต๋๋ค. ๋ณด์์ ์ธ๋๋ถ์คํธ๋ฉ ์ข ๋ฃ์ผ๋ก๋ถํฐ 30์ผ ์ด๋ด์ ์คํ ๋ธ ์ธ๋์์ ์ผ๊ด ์ง๊ธํ ์์ ์ ๋๋ค. ํผ๋๋ฐฑ ๋น์ฒจ์ ์ฐ๋ฒ ๋น์ฒจ์ ๊ตฌ๋ถ ์คํ ๋ธ ๋๋ค์ ๋ณด์ - ๊ธฐ๋ณธ ํผ๋๋ฐฑ ์ฐธ์ฌ์ ์ฐธ์ฌ์ ์ ์ฒด ๋ค์ด๋ฒํ์ด ํฌ์ธํธ 5000์ 1 ๋ฒ ์คํธ ํผ๋๋ฐฑ ์ ์ ์ CrystalClearPurity ๋ค์ด๋ฒํ์ด ํฌ์ธํธ 5000์ (๊ธฐ๋ณธ ๋ณด์์ ์ถ๊ฐ ์ง๊ธ) 2 ๋๊ฒ์๋ 3 LEEEMON 4 ๋ฌผ๊ธ2 5 ๋ฏผํธ์ฐธ์ ์ด๋ฒคํธ ๋น์ฒจ์ ์ฐ๋ฒ ์ด๋ฒคํธ๋ช ์คํ ๋ธ ๋๋ค์ ๋ณด์ 1 ๋ฒ๊ทธ์ฐพ๊ธฐ ์ด๋ฒคํธ ์ฌ๋ง ๋ค์ด๋ฒํ์ด ํฌ์ธํธ 5000์ 2 ํผ๋์ 3 S1742564527932812 4 ๋ค๋น๋ฉด๋ฌธ๋ค๊ณ 5 Sojeob 6 ์์ฌ๋ฌ์ค777 7 hashiruka48 8 LEEEMON 9 ๋ฌผ๊ธ2 10 ํค์ค_3 ๋ง์ง๋ง์ผ๋ก, ํ
[Notice] Ending <PacoStep> INDIE BOOST LAB โ A Message of Thanks
Hello, this is Team Ddeodeum-i. First of all, we would like to express our sincere gratitude to all the players who showed interest in our game and took the time to try it out. Until now, our QA was limited to team members, close acquaintances, and friendsโvery small circles. It has always been difficult to create opportunities to show the game directly to players and receive real feedback, and that longing stayed with us throughout development. Participating in the Indie Boost Lab allowed us to finally ease that longing and gain valuable insights we truly needed. During this process, we understand that we caused some inconvenienceโinsufficient announcements, build version updates, unstable survey links, and more. Even so, many of you shared your feedback through posts and comments, helping us address issues together. We are deeply grateful for your support. We will never take your gentle and thoughtful feedback lightly. Every comment and suggestion you shared is meaningful guidance fo
[EventEntry] Participate in the bug finding event. [1]
I'm not sure if it's a bug or a judgment issue, but I'll post it anyway.There was a phenomenon where damage was not applied even when touching the thorns.The difficulty was not touched separately from the default value, so I checked that damage was applied when touching the thorns while playing.
[BugReport] Bug? [1]
I don't know if it's a bug or an intended system, but in the case of a long or normal jump, only up to 2 steps are possible, but if you jump shortly and then jump long at the end, you can jump up to 3 steps.If it's an intended part or not a hidden piece, I'd appreciate it if you could explain the operation method in the tutorial.
[BugReport] Bug reports (cannot select option window after death, key change duplicate key assignment, interaction key change problem, stage clear after map screen) [1]
I have summarized the peculiarities and confusing parts that occurred during gameplay.Pressing the ESC key during gameplay brings up the options window.1. When changing keys, it is possible to assign the same key (z key) (however, it only performs the dash, see video 2).2. Immediately after dying during gameplay, if you press the ESC key and click, no selection is made.3. The interaction key is not guided by the changed key. 4. The map screen was briefly displayed immediately after clearing the stage (once during progress).5. Damage taken in beginner mode (probably because it's skill guide mode?).I had no idea how to beat the 2nd boss..;; It was very difficult, but I barely managed to clear it with invincible health in beginner mode.The difficulty of the normal stages is also unusual.. and there are no major bugs, so I could feel that you have been working hard on this game for a long time.Especially when eating gems in stage 3.. I got goosebumps when I saw that you had set the jump and dash distance apart with perfect timing...;Honestly, it was difficult, but it was a game worth clearing.I recommend it to those who are confident in their controls and enjoy difficult games.
[EventEntry] Error occurred [1]
I found an error where resuming does not take you to the point where you can continue.I paused the game in the middle and tried to play the game again.But the green circle button that appeared was not clickable.I exited and restarted the game, but the green circle button was still not clickable.I was able to move the screen with a right-click of the mouse, but I think it needs to be guided because it is not the part that was guided.(I wish you would let me know that you can move the screen on the map by right-clicking the mouse.)I repeated the game termination and re-execution countless times due to the error.Please fix the error so that when resuming, you can immediately move to the stage where the game was terminated.(I couldn't attach a video, so I inevitably attached the content in gif format.)
[EventEntry] Is this a bug? [1]
I don't know if it's intentional, but it seems like you become invincible for a short time when you ride that round thing.And this is a typo "์ด์์" -> "์ด์์"Basically, it seems like you have 2 jumps and 2 dashes, but you can do up to 3 short jumps + short jumps + jumps, and short jump + short jump + dash + jump + dash seems to jump the highest with a slight difference.
[EventEntry] Bug found [1]
> Setting error?I was surprised when Rani, who I thought was a friend in Rain World or some mutated world line, appeared as the first boss?! Is that tree a namesake then? > Functional bugThe save icon does spin on those trees, so at first I thought it was a checkpoint, but I kept reviving at the starting point, so I thought, "Ah, it's just updating the save file in between," but in the high dash tutorial section after defeating the second boss, the checkpoint function worked normally. This seems to be the original intention, but you should check it out.> Boss battle bugFirst boss, Mrs. Rani - There is a bug where projectiles from the 6 o'clock direction cannot be hit.Second boss, Kerasia - I don't know if it's intentional, but if you hit her as soon as she moves to attack, the pattern is canceled and she goes back to the underground > move process, so if you follow her and hit her, she can't perform the pattern and just gets hit like a sandbag.Other than that, there was a bug where clicking in the settings window didn't work in certain cases, but I'm not sure exactly when this occurs.This isn't a bug, but after saying I was going to talk to Kerasia, the demo suddenly ended as soon as the high dash tutorial section ended, which was confusing.These are the parts that occur in the version I played.The game is fun~!
[BugReport] No bugs, just requesting minor improvements <p org_id="0">The game graphics are good, I'm curious about the story, and it looks fun, but I'm writing about improvements because I can't progress in the game due to my terrible skills..!</p><p org_id="1">I didn't find any serious bugs that would hinder the game when I played, but there are a few things that felt a little uncomfortable, so I'm writing about them!</p><p org_id="2">It would be nice if you could tell me the movement keys when playing the tutorial. I usually move with the arrow keys, but there may be players who think I move with WASD!</p><p org_id="3">It would be nice if the tutorial was a little more detailed! I didn't know that if you hold down the jump key, the jump becomes longer, so I complained about how difficult and hard the tutorial was for a long time and played the game ใ ใ </p><p org_id="4">It would be nice if the interval of hit judgment was longer in easy mode. If you fall into a place like a thorn pit, it takes quite a long time to get out because you get hit and fall little by little due to the hit judgment... I get more and more impatient, so I keep not getting out ใ ใ I hope you think about those with terrible skills... I'm sorry, I have terrible skills ใ ใ </p><p org_id="5">It was a very difficult game for people with terrible skills like me, but I'm sure the veterans will enjoy it? I'm jealous!!</p> [1]
๊ฒ์ ๊ทธ๋ํฝ๋ ์ข๊ณ ์คํ ๋ฆฌ๋ ๊ถ๊ธํ๊ณ ์ฌ๋ฐ์ด ๋ณด์ด๋๋ฐ ๋ฅ์๋๋ฌธ์ ๊ฒ์์ ์งํ์ ๋ชปํด์ ์จ๋ณด๋ ๊ฐ์ ์ฌํญ์ ๋๋ค..!์ ๊ฐ ํ๋ ์ดํ ๋ ์ฌ๊ฐํ๊ณ ๊ฒ์์ ์ง์ฅ๊ฐ๋ ๋ฒ๊ทธ๋ ์ฐพ์ง ๋ชปํ์ง๋ง ์กฐ๊ธ ๋ถํธ?ํ๊ฒ ๋๊ปด์ง๋๊ฑด ๋ช๊ฐ์ง์์ด์ ์จ๋ด ๋๋ค!ํํ ๋ฆฌ์ผ ํ๋ ์ดํ ๋ ์ด๋ํค๋ฅผ ์๋ ค์ฃผ์๋ฉด ์ข์ ๊ฒ ๊ฐ์์ ๋ฐฉํฅํค๋ก ๋ณดํต ์์ง์ด๊ธดํ์ง๋ง WASD๋ก ์์ง์ธ๋ค๊ณ ์๊ฐํ๋ ํ๋ ์ด์ด๋ ์์ ๊ฒ ๊ฐ์์!ํํ ๋ฆฌ์ผ์ด ์กฐ๊ธ ๋ ์์ธํ ๋์ค๋ฉด ์ข์ ๊ฒ ๊ฐ์์! ์ ํํค๋ฅผ ๊ธธ๊ฒ ๋๋ฅด๋ฉด ์ ํ๊ฐ ๊ธธ๊ฒ ๋๋๊ฑธ ์์ ๋ชฐ๋ผ์ ํ์ฐธ ํํ ๋ฆฌ์ผ๋ ๋๋ฌด ์ด๋ ต๋ค ํ๋ค๋ค ๋ถํ๋ถ๋งํ๋ฉฐ ๊ฒ์ ์งํํ๋ค์ใ ใ ์ฌ์ ๋ชจ๋์์ ํผ๊ฒฉํ์ ์ ๊ฐ๊ฒฉ์ด ๋ ๊ธธ๋ฉด ์ข์ ๊ฒ ๊ฐ์์ ๊ฐ์ ๊ตฌ๋ฉ์ด ๊ฐ์ ๊ณณ์ ๋น ์ง๋ฉด ํผ๊ฒฉํ์ ๋๋ฌธ์ ๋ง์ผ๋ฉด์ ์กฐ๊ธ์ฉ ๋จ์ด์ง๋ค๋ณด๋ ๋น ์ ธ๋๊ฐ๋๋ฐ ์๊ฐ์ด ๊ฝค ์ค๋ ๊ฑธ๋ฆฌ๋๋ผ๊ณ ์... ์ ์ ๋ ๋ง์์ด ๊ธํด์ ธ์ ์๊พธ ๋ ์๋๊ฐ์ง๋ ใ ใ ๋ฅ์๋ค๋ ์๊ฐํด์ฃผ์ จ์ผ๋ฉด ํด์... ์ฃ์กํฉ๋๋ค ๋ฅ์์ด๋ผใ ใ ์ ๊ฐ์ ๋ฅ์๋คํํ ๋ ๋๋ฌด ์ด๋ ค์ด ๊ฒ์์ด์๋๋ฐ ๊ณ ์ธ๋ฌผ๋ค์ ์ฌ๋ฐ๊ฒ ์ฆ๊ธฐ์๊ฒ ์ฃ ? ๋ถ๋ฌ์์!!
[EventEntry] A bug where bullets remain
The bullets fired by the enemy in the previous stage carry over to the next stage.If you clear the stage while the enemy in the first picture is firing bullets, I confirmed that there are bullets on the right side of the second picture in the next stage.
[DevLog] The <PacoStep> crowdfunding campaign is now live.
Hello, this is Team Deodeumi. While participating in Indie Boost Lab, we were a bit hesitant to share our Tumblbug campaign, but thanks to the interest and support from so many of you, we decided to take the courage to do so. This Tumblbug campaign is what we believe to be the only chance to get some exclusive and affordable merchandise โ a small way to remember the game in a special way. (After much thought, weโre posting this with only two hours left before it ends!) Of course, thereโs no need to join the funding. We simply wanted to share our development story and the process behind the game with those who have shown us love. If youโve enjoyed playing , weโd be truly grateful if you could take a moment to check it out. ๐ซ https://tumblbug.com/pacostep
[EventEntry] I'm participating in the event!
๐ฌ Spelling and typosRania's pouch... > Aunt Rani...I want to. > I want to.I saved it for you! > I saved it for you!Called > Called'Called' is a non-standard word for 'called'It doesn't scatter. > It doesn't scatter.I want to develop various devices. > I want to develop various devices.Location is > Location is.Shall we go again? > Shall we go again?What we're going to learn about this time is a technique called "Soul Sight." > What we're going to learn about this time is a technique called "Soul Sight".You have to press it. > You have to press it.C key > C key (either space or attach to be unified) / will be. > will be. In that case, > In that caseIf the time condition is met, > If the time condition is met,If you want to retry, > If you want to retry, Ugh.. why am I back? > Ugh.. why are you back?You have to do well. > You have to do well.I can't control my body anymore. Stop me.. > I can't control my body anymore. Stop me..I didn't expect it to reach out > I didn't expect it to reach out / I wouldn't have.. > I wouldn't have..Let's go home.. > Let's go home.. I think it will be there. > I think it will be there.When hit > When hit / I think it will be there. > I think it will be there.Young explorers are > Young explorers areIt will start. > It will start.Like this place, > Like this place,Through the portal, at home > Through the portal, at homeTo clear > To clearTo acquire > To acquire To consume > To consume This should increase your stamina by one more bar! > This should increase your stamina by one more bar!Thank you for your hard work > Thank you for your hard workRania's pouch > Aunt Rani / is resting. > is resting. (Isn't it right to say she is resting instead of she is resting?)Are you talking about? > Are you talking about?No way.. I can't be with the Yang race. Not with those.. those guys..!! > No way.. I can't be with the Yang race. Not with those.. those guys..!!First, go inside. Aunt Rania will take good care of you. > First, go inside. Aunt Rani will take good care of you.Written > WrittenLet's study > Let's study While pressing, > While pressing, / Try it. > Try it.Go high > Go highIf you want to go far > If you want to go far / It's good to put it in. > It's good to put it in.Appearing > AppearingThis guy is > This guy isWhile jumping up, the dash is one space > While jumping up, the dash is one spaceDoesn't reach > Doesn't reachIt just falls. > It just falls.If you want to stand, > If you want to stand, / You have to jump. > You have to jump.These guys are > These guys areWith red barrage > With red barrage / Can destroy > Can destroySo that it doesn't hit > So that it doesn't hit ๐ข Bug report๐ Thorns floating in the air๐ Into the ground...๐ Fast movement is..๐ Bug that dashes as soon as you revive depending on the dying situation๐ Map opens and moves..I cleared it with the mod on because there were many difficult sectionsIt was fun
[EventEntry] Participating in the event!
Reporting bug-like phenomena I experienced while playing.I played the itch.io version.1. In the first arena battle, sometimes an enemy on the ground would go into a blocked area, making it difficult to attack.2. In the high-dash stage in the last demo version, I might not know the system, but when I died in the second section, sometimesinstead of respawning in the second section, I would respawn in the very first section.3. When a character dies, pressing ESC to manipulate the options does not work. I didn't know this and wrote feedback that the options didn't work during the game, but after replaying it now, the options work fine in other situations;; I accidentally cleared it on a difficult difficulty.I had fun playing!
[EventEntry] Various aspects
That guy is all-in once he commits.(Immediately tea-bagging)It's not a critical bug, so it doesn't seem to matter much.I'm just wondering what's going to happen to him now.From what I can see, when implementing wall climbing, you intended that after climbing a certain amount, they can no longer bounce back and gradually descend.However, there are some cases where they can leap up in one breath like a hornet or a mountain hermit.In the battle with the first boss, there are cases where the mushroom pillar blocks projectiles, so this part needs to be checked.Looking at the super-fast projectile speed, I wondered if it was an intended gimmick,but the next time, I got hit without fail, so it didn't seem to be the case. (Actually, at first, I thought, 'Oh, this makes sense now' because the pillar blocked it. Because of the boss's projectile speed, where prayer is the answer.)You can just watch this comfortably.It was so fun that I was doing that for a while.Just from a purely combat perspective, ์ฌ๋ฐ๋ ๋์๊ฐ ๋๊ธฐ์ ์๋ฌด ์๊ฐ์์ด ํ๋ฒ ์ฐ์ด๋ดค์ต๋๋ค.
[EventEntry] Bug report [1]
When entering the option settings on the main screen, the descriptions of the three areas on the left (probably immediately thought of as volume control) are not displayed properly.If you touch the spike in the upper left corner of the house you arrive at after the first boss fight, you will fall infinitely through the map when you respawn.
[EventEntry] Dash unusable bug, boss UI? bug, infinite dash, map penetration [1]
Stand in front of the sign here, thenPress jump jump dash From that moment on, the dash cannot be used.///A phenomenon where the boss progress UI that I was catching remains even if I die while catching the boss and go to another path after being reborn.//I don't know the conditions, but I think it was after the boss UI bugFrom then on, infinite dash became possible When I was wandering around and died, I was able to wander outside the map.It is also possible to return to the map from the desired location by jumping and dashing again.When I went back to catch the boss, the infinite dash was released, and when I cleared it, the UI bug was also resolved.
[EventEntry] Bug: In-game screen and UI ratio displayed abnormally when switching to full screen from the title screen [1]
ยท Reproduction conditions 1. From the title screen Options > Full Screen or Alt + EnterEnter full screen 2. After starting the game In-game UI and screen have an abnormal ratiois displayed asยท Normal operation exception 1. In the in-game state Options > Windowed screenAfter changing to 2. Same method (Options > Full Screen or Alt + Enter) When switching to full screen Displayed normally * However, if you return to the title screen and restart the game in this state, The phenomenon of displaying an abnormal ratio recursยท Test environment - Resolution: 2560ร1600 (16:10 ratio) - Build: PACOSTEP_DEMO_2509271018And on a minor note, the demo end screen appears in 'Test Site - High Dash' in the first playthrough, In the multiple playthroughs, the demo end screen also appears in 'Kerasia Tainted by Darkness'.Both are minor bugs that don't have much impact on the game itself,While playing through the all-clear and speedrun, I did not experience any bugs that would make it impossible to proceed. Overall, it seems to have been a very stable build.In the current demo version, 'Village Boundary 4 in the Shadow' seems to have been the most difficult, but it was not impossible to clear.


