๐ฏ Wonderdeck
[Notice] <Wonderdeck> INDIE BOOST LAB ์ด๋ฒคํธ ์๋ด (10/13 ~ 10/26) [84]
Hello! This is [Wonderdeck], participating in INDIE BOOST LAB. [Wonderdeck] is a game in the early development stage, having been in development for about 6 months. We're participating to hear your opinions on the game's fun factor and user convenience! We look forward to your interest and participation! Event Period: October 13, 2025 ~ October 26, 2025 1. User Feedback Participation Guide Please leave your opinions to help [Wonderdeck] become an even more enjoyable game! [How to Participate] โ Leave a participation comment on this post! (Example: I'm participating!) โก Play the demo version of [Wonderdeck] and write a one-line review on the store! โ ์์ ๋งํฌ : https://store.onstove.com/ko/games/101910 โข Participate in the survey below! โ ์ค๋ฌธ์กฐ์ฌ ๋งํฌ : https://forms.office.com/r/2i6GFsdVKD [Participation Rewards] โ All participants: 5,000 KRW Naver Pay points โก Best feedback (5 people): One more participation reward! 2. [Wonderdeck] Event Participation Guide Along with collecting feedback, we'
[Notice] Wonderdeck์ INDIE BOOST LAB ์ด๋ฒคํธ ๋น์ฒจ์ ๋ฐํ [2]
Hello, this is Muk, the developer of [Wonderdeck].First and foremost, thank you for playing Wonderdeck and for providing such thoughtful feedback.We will now promptly announce the event winners! Winner Announcement 1. User Feedback Winners Winner Category Stove Nickname ๋ณด์ Basic Feedback Participants All Participants Naver Pay Points 5,000 KRW Best Feedback Selections ์ํ๋ฆฐ๋ํธ๋ฅจ Naver Pay Points 5,000 KRW (Additional reward on top of the basic reward) ๋๋๊ณค์๋ถ๋ ธ ๋๊ฒ์๋ in์ฑ LEEEMON 2. Event Winners Event Name Stove Nickname Reward Best Deckloader (Weapon) and Card Combination LEEEMON Naver Pay Points 5,000 KRW ๋๋๊ณค์๋ถ๋ ธ ๋๋๊ตฐ ๋ค๋น๋ฉด๋ฌธ๋ค๊ณ ์ด๋๋ค hashiruka48 Sojeob Naver Pay Points 10,000 KRW baronbust User rewards will be distributed within 30 days. For more details, please check the [Reward Distribution Notice Board]. Final Thoughts and Review Hello, this is Muk Games, the developer of Wonderdeck.We sincerely thank all the users who participated in the INDIE BOOST LAB, played Wonderdeck, and took their valuab
[EventEntry] This is an introduction to the deck participating in the event.
This is a combination of Plasma Ball, Full House, and XVIII Moon.In the case of the XVIII Moon card, the projectile orbits around the player, but in the case of the projectile, it disappears when it hits the map, so in most cases, it is often a loss to use it.However, in the case of Plasma Ball, the projectile does not attack directly and deals damage to the surroundings, so it does not disappear even when it touches the map and has the characteristic of continuing to penetrate the map.So, you can have a comfortable and powerful operation where you don't have to worry about attacking and just avoid the enemy's projectiles.
[EventEntry] Participating in the event.
I'm uploading a build that I cleared while playing.Using bounce that bounces off walls, increased number of projectiles, splitting of projectiles, and even chains connecting projectiles A build has been completed that makes the map somewhat messy.The advantage is that you can play the game comfortably because a certain range of attack is guaranteed,The disadvantage is that the map becomes too messy, making it difficult to read the boss's patterns properly.I'm also uploading a clear video.
[EventEntry] A combination filled with projectiles and division
The combination of Full House and Bouncy Ball Launcher quickly filled the entire map, making it easy to clear.Perhaps because of the projectile and division combination, it wasn't difficult to clear just by dodging without much control. It was fun.
[EventEntry] A weak but strong deck
It's not a fancy deck, but I cleared the demo with a 'Two Pair + One Pair' combination.I mainly used cards that increase range and attack speed, adopting a 'fast, far' attack method.I mainly used bouncy balls, and it was fun that the bouncy balls bounced off the wall and attacked again.I felt a thrill when I hit the boss monster with a bouncy ball that bounced out in the boss stage.Coins, fish, cards, bouncy balls, etc.I think I was able to enjoy the game even more because various weapons had distinct characteristics!
[EventEntry] I learned that the end of tuning is pure.
I've tried balloons and swords, but personally, I think the basic weapon was the cleanest. (It was also flashy without hurting my eyes when combining cards.)The others were somewhat lacking, such as the raw sound from that clicker? (piezoelectric element that comes out when disassembling a lighter) (plasma? a weapon that fires). The cards are four of a kind + one pair (I think there was also a combination that penetrates and splits, but I just went with that).
[EventEntry] Participating in the event
It's hard to hit a big jackpot because there are only two stages prepared in the demo version.The mob battles have plenty of cover and no time limit, so even a peashooter doesn't have much difficulty.In the end, the most important sequence of the main game is the boss fight,Projectile penetration and bounce were useless in the boss fight based on my experience,In the end, I thought Straight, which always doubles DPS, was the best. The buff machine has insane hit feedback and hand feel, but the forced approach to the boss for the shotgun is a big risk.The hookah covers the entire screen as it is upgraded, making it impossible to see enemies, ground effects, and enemy projectiles, so I thought it was practically a landmine weapon.
[EventEntry] Look at my beautiful full house [1]
I aimed for a steeple every round, but even after continuously rolling the Joker, the cards wouldn't stick, so this time I just pushed through with a full houseA shotgun that's powerful even in mob battles and boss battles! Whether it's a bug or not, the 6th Tarot card division doesn't apply to this weapon, so I changed the Tarot card to a projectile chainA great success in taking care of everything in sight and even the bosses in an instant!
[BugReport] Bug? Found
Rabbit dialogue exceeded during tutorial and went out of boundsI didn't take a screenshot, but even after passing the tutorial, the reload text is still displayed even if there are bullets left or until entering the next dungeon.The full house split effect takes precedence, so the function of firing projectiles with the 6th tarot card on that weapon and then splitting after a certain period of time does not work because it is not duplicated! If it's intentional, it would be good to indicate that it's not duplicated.I don't know if the relics are intentional, but both the shrinking mushroom and the growing mushroom are eaten together, and the relic effect is overwritten and applied with the mushroom eaten last, not just the size!
[EventEntry] The Pied Piper of Hamelin
I played for over 5 hours with various builds as shown in the screenshot above, and there was one build that I liked the most.That is.....The Pied Piper of Hamelin!Rat Swarm Build!Using 2 special (Tarot) cards with Full HouseA huge number of rat swarmsBoss battle gameplay videoWeapon - Cheshire ToyCards - Full House, Tarot 5, Tarot 15Projectiles +1 are fired in all four directions (north, south, east, and west), and at the end, split +3 and summon child projectiles at regular intervals!A huge rat swarm...!I think it's a good card setting (building) in any build, even if only the weapon is changed.Below is a build applying Royal Straight FlushRoyal Straight Flush + Tarot 15Royal Straight Flush + Tarot 5Additionally... Royal Straight Flush is not displayed properly.It seems the stats are applied though.It seemed like there was one more split in the Full House stats...The stats felt a bit disappointing for a Royal Straight Flush.Additional bug...Huh...? I spun the roulette and got the Fool card...? And the description at the bottom is New Text...?And when I look again, the card changes...?!Check the video for the situation.
[BugReport] Map pass [1]
Map activation does not work when moving while attached to the wall.(If you look at the minimap, the map movement path is not displayed)(The second image was retaken and the last map is activated)Maps that are not rectangular cannot be passed.The map was activated when I went down under the torch.
[EventEntry] A combination where the frame rate drops below 5
Card that slows down projectiles + Card that increases projectiles and creates chains in the middle + Bounce and projectile increase due to Full HouseHere, I even increased the number of bullets with a 6 card, so I kept shooting 75 bullets.The room was full and the game almost stopped, so I filmed it because it was funny.Fortunately, it didn't crash even when I shot wildly, so I felt some programming stability.This kind of synergy is the first time I've seen it since Isaac and Gungeon. It was fun because such a funny situation was created in just 2 floors.My graphics card is 3060ti, and it seems like it's time to replace it.
[EventEntry] I'm participating
I cleared it easily because the cards came out well.It's hard to lose with a multi-projectile + chain + child projectile.Especially the Lovers card felt quite good.Other feedback...In my first playthrough, I got a flush that was easy to build, but the explosion range was too narrow, so it felt a bit weak.Even if I got a straight and took rapid fire, the nuke damage increased, but the ammo consumption became too fast, which was a bit burdensome.But fortunately, the numbers of the trips and Lovers card matched (at first, I didn't know that tarot cards could be combined, it would be good to make people aware of this beforehand)The game seemed to go smoothly.Artifacts? also came out well, so I got a black chip that looked like temporary health? and automatic homing, so I think I was able to get to the end of the demo more easily.Anyway, I enjoyed it very much.
[EventEntry] Participate in the event
The card storage weapon is convenient because it holds a lot of cards.It's originally a weapon that feels like it sprays bullets, but with two deck combinations and a full set of demon? tarot cards, it fired even more bullets. The bullets go out in several directions, but because the bosses are large, the area is wide, so you can easily catch them with the card storage and deck combination.
[EventEntry] I'm proud of my super strong real awesome deck building
์งฑ์งฑ์ ๋์ ํ ๋ผ๋ฅผ ์ฐ๋ฌํธ๋ฆฐ ์งฑ์งฑ๋ ์์ ์ ์ ๋ฑ์ ๋๋ค์ธ๊ฐ์ ์ฐ๋ฆฟ์ฐ๋ฆฟ์ด ์ฌ์ฌ๋ก ์ฐ๊ฒฐ๋์ด์ ๋๊ฐ๋๋ฐ์ ๋ง ํ๊ธฐ๊ธฐ๋ ํ๊ณ ์ํผ ์งฑ์งฑ์๋๋ค์ผ๋ถ๋ฌ ๋ ธ๋ฆฐ๊ฑด ์๋๊ณ ๋ฑ๋น๋ฉ์ ์ ๋ชปํ๋ ํธ์ด๋ผ ์ข์๋ณด์ด๋๊ฑฐ ์ด๊ฒ ์ ๊ฒ ๊ณ ๋ด๋ฐฅ์ผ๋ก ์์๋๋ ์งฑ์์ก์ด์ ใ ใ ๊ฒ๋ค๊ฐ ํํ์ฐ์ค์ธ๊ฐ? ๋ ธ๋ฆฌ๊ณ ๋ฃ์๊ฑด ์๋๋ฐ ๋ ์ด์ข๊ฒ ํ๋ก์นด๋ ํ์ฅ๋ 6์ด์ฌ์ ์ํผ ์งฑ์งฑ ์ธ์ก๋ค์ ใ ใ ์ฌ์ค ํ๋ก์นด๋์ ์ ํ์๋ ๋ก๋ง์ซ์๋ฅผ ๋ชป์ฝ์ด์ 6์ธ์ง๋ ๋ชฐ๋์ด์..ใ ใ ๊ฒฐ๋ก ์ ์ด์ด ์ต๊ณ ๋ค~ ํ์ดํ !
