๐ฏ๏ธ MidnightStudy
[Notice] [25.11.18 Release Notes] 0.3.7
๐ข Patch Notes v0.3.7 Hello, this is the Midnight Study development team. This update includes improvements to the aiming guide, stabilization of charm/relic logic, and various combat bug fixes. ๐ Patch Details ๐ฎ Charms & Combat System Improved so that charm orbs used by the player always appear at the front of the screen. Fixed an issue where some charms (damage + debuff) were not applying their piercing effects correctly. Fixed an issue where Hyangnang Gaksi in the back row was being attacked by Dokkaebi Fire when the front one escaped. Fixed a bug where combat could freeze when Geogug Gwi was stunned. Fixed an issue where combat would not end automatically when both Taeja Gwi and Noaengseol were defeated simultaneously. Updated the bonus gold reward for encounters with 3โ4 monsters: now grants a minimum of +5 and maximum of +10 per monster. ๐ฏ Aiming System Aming line improvement: When the predicted trajectory line is white, the DragProjectile collider no longer detects the Character
[Notice] [25.11.17 Hotfix] 0.3.5
๐ข Hotfix Hello, this is the Midnight Study development team. This hotfix includes several combat balance adjustments and system-related fixes. ๐ Patch Notes โ Combat & Skills Fixed an issue where counterattacks ignored protection and dealt damage directly to HP. Fixed inaccuracies in the aim lineโs collision detection with monsters. Fixed an issue where Taejagwiโs โKarmaโ skill interrupted hit animations in Act 3. Taejagwiโs โSilenceโ skill has been changed to a stack-based mechanic. The Gumiho (Act 2 Boss) Fox Orb stacks have been adjusted from 1 โ 2. ๐น Monsters & Graphics Added the design for the Act 3 Boss โGeogugwi.โ ๐ฒ System & Balance The Battle Encounter Chance in Mystery Events has been adjusted from 14% โ 7%. Fixed an issue where the Enhancement Talisman did not immediately update its enhancement text. Added an exception to prevent the Immortal Shieldโs stat text from changing incorrectly in the Enhancement Room. Thank you as always for playing! ๐ Stove: https://store.onstove.c
[Notice] [25.11.17 Hotfix] 0.3.4
๐ข Hotfix Hello, this is the Midnight Study development team. A critical issue has been identified and fixed in this hotfix. ๐ Patch Notes Fixed an issue where Eodukshiniโs lantern did not disappear, preventing Act 3 from being cleared. Thank you as always for playing Midnight Study! Stove: https://store.onstove.com/ko/games/102885 X: https://x.com/NightStudyGame Discord: https://discord.gg/xMTjw3DDKp
[Notice] Midnight Study Out Now!
Hello, students of Yongcheon Girlsโ High School. At long lastโthe endless Midnight Study has begun. Midnight Study Stove store Midnight Study: Room of Spirits is now available in Early Access on Stove! Enjoy the game now with a 20% launch discount. Game Overview ๐ฏ Slingshot-based physics puzzle + deck-building systemA unique mechanic where you precisely hit floating talismans, collect them, and build your combat deck. ๐ 3 Acts Available ๐ง 2 Playable Characters ๐งง 100+ Talismans (Cards) ๐ 80 Relics ๐ป 45 Monsters โ 30+ Mystery Events Deep within Yongcheon High Schoolโฆ something is waiting for you. This game is currently in Early Access, and thus still under development.We will share upcoming features and updates step by step through our roadmap announcement. Your demo playthroughs, feedback, bug reports, and translation contributions have helped us reach this point.Thank youโtruly. From here on, the Midnight Study development team will be even busier.Weโll continue to communicate with you
[Notice] Midnight Study G-STAR 2025 Participation Announcement [2]
Hello, this is Geniesoft. Weโre excited to announce that Midnight Study will be showcased at G-STAR 2025! Weโd love to meet you in person, let you experience the game firsthand, and have a chat with our development team. ๐ฎ Event: G-STAR 2025 ๐ Location: BEXCO, Busan ๐ Date: November 13 (Thu) โ November 16 (Sun), 2025 ๐ Booth: Gwangju Joint Pavilion, Exhibition Hall 1, Booth B11-6 We look forward to hearing your valuable feedback in person. Thank you for your interest and support! Midnight Study Team
[Notice] [25.10.31 Release Notes] 0.2.0
๐ข Patch Notes Hello, this is the Midnight Study development team. In this update, weโve addressed many of the issues and feedback we received. Weโve added keyword description pop-ups, one of the most requested features! You can now view detailed explanations of each keyword while selecting charms. The intro video will now play after pressing the Start Game button on the title screen. You can now adjust your language, sound, and display settings before starting the intro or tutorial! Weโve also improved translation quality. Thereโs still room for improvement, but weโll continue refining it. โ๏ธ Improvements Added keyword description pop-ups. Changed the timing of the intro video playback. Improved mouse cursor click-point accuracy. Fixed charms from overlapping on sealed charms. Improved translation quality. ๐ Bug Fixes Fixed an issue where charms could overlap with sealed charms. โ๏ธ Balance Adjustments Increased the appearance rate of the Infirmary slightly. The effect of Abyss Level 14
[DevLog] Act 2 Completed & Early Access Announcement
Hello, students of Yongcheon Girlsโ High School.This is the Midnight Study development team. Weโre excited to announce that Act 2 of the labyrinth within the school has been completed, and weโd like to share both a preview of the new stage and an update on our Early Access release schedule. Early Access Schedule Update Letโs start with the news many of you have been waiting for. Weโre happy to announce that Midnight Study will enter Early Access on ๐ November 14th,timed with the G-STAR 2025 game exhibition in Busan, South Korea. (Please note that depending on Steamโs build approval process, the release may experience a short delay โ but our goal is to launch within November.) ๐ก Whatโs Included in Early Access 3 Acts total (B1 Underground / 1F Classroom / 2F Faculty Office) 2 Playable Characters (The remaining 2 will be added in future updates.) 101 Talismans / 80 Relics / 45 Monsters / 30 Mystery Events Each Act features 3 Elite enemies and 3 unique Bosses Weโre working hard to p
[DevLog] [25.10.24 Release Notes] 0.1.7
๐ข Patch Notes Hello, Midnight Study development team here. Weโve returned from the Thailand Game Show in great shape. Weโve improved the issues we received feedback on at the venue. Thanks to your quality feedback, weโre very glad. Weโll keep powering ahead to tackle the remaining improvements! โ๏ธ Feature Improvements Changed the drag animation that teaches the game controls so that it displays only the first time. When changing volume in settings, the change is applied immediately so the current volume can be easily recognized. ๐ Bug Fixes Fixed a bug where afterimages of the Sumi Sword Technique remained onscreen on some devices. Fixed the issue where after the infirmary stage, on restart the player would return to a state before health had recovered. Fixed the issue where during the stage start animation, if restarted that animation would not play. Fixed the issue where at the very beginning or end of a stage screen the player could get stuck and be unable to move. Fixed the issue w
[Notice] Midnight Study: INDIE BOOST LAB Impressions & Winners [4]
Hello, this is Geniesoft. First, we would like to sincerely thank everyone who participated in INDIE BOOST LAB for Midnight Study. Thanks to your detailed and insightful feedback, we were able to clearly identify the issues and improvements, and establish a more solid direction for future development. Above all, your passionate support gave our team great strength and motivation. Thank you once again. Fixed UI button malfunction Adjusted enemy attack values Fixed enemy skill bug Fixed tutorial bug Fixed relic-related bug Fixed node selection issues Fixed stage reset issue Adjusted talisman balance Improved settings (sound and save system) Fixed character slash hitbox range Added slingshot combo function Added slingshot finisher function Added unique character skills Improved overall UI (including menu buttons) Added new stages/enemies Added new talismans/relics Added new events Improved talisman effects User Feedback Participat
[DevLog] [25.10.14 Release Notes] 0.1.6.2 [1]
๐ข Patch Notes Hello, this is the Midnight Study development team. Weโve received a lot of valuable feedback from our players, and among them, there were a few critical bugs that required an immediate fix. This update includes several improvements and bug fixes related to combat logic, UI behavior, data saving, and input handling. โ๏ธ Improvements Improved the system so that progress data is now automatically saved after exiting the Infirmary. Adjusted the Settings window to automatically close after saving. ๐ Bug Fixes Fixed an issue where mouse input was not recognized in the bottom-left area of the screen after a game over. Adjusted the collider and hit detection range of Sumiโs Sword Aura skill. Fixed the enhancement effect of the [Touch of Ruin] Talisman to apply correctly. Fixed an issue where key inputs could occur during the intro sequence. Weโre currently reading through every piece of feedback and survey submission from the ongoing event โ theyโve been immensely helpful, and we
[ClearProof] I'm participating in the event. [1]
The existing deck-building roguelikes were typical card games where you played and exchanged cards with a limited cost,I noticed that the game progresses mainly with attack methods that include control elements, in order to break away from the somewhat fixed game framework.So, it felt more like a roguelike shooting game than a deck-building roguelike.However, I thought this part could be both an advantage and a disadvantage.1. The creation of charms also involves a certain amount of luck if the deck is not complete,2. Enemies that create objects that interfere with the desired hit path also appear,3. Even the element of control to match as much as possible considering the movement of the charm..I cleared both the bow and the sword, and personally, the sword was much easier.The number of reflections is better for the bow with 3 times compared to the sword's 2 times, but the sword instead has a slightly larger first hit, so it eats the charms better than expected.Also, I thought it would be nice to have charms or relics that highlight the individuality of the character's weapon.For example, the bow has an effect that reflects in multiple branches, and the sword has a slightly larger area attack.
[ClearProof] I am participating in the clear certification and review. [2]
The initialization stopped me while climbing the sky.The sky feels more difficult.Sumi is good at dealing with obstacles such as the command center, vines, and rocks.I think it was easier because of that.The centipede poison + continuous attack seems too powerful.Even with centipede poison (normal) + disaster amulet (advanced),It's so good for catching elites and bosses with 15 stacks of poison.It had good synergy with Sumi's whetstone.It was a card with good defense and attack linkage.There are quite a few normal cards that have good effects.
[ClearProof] Clearance certification and play review [1]
Clearance certificationIn a deck-building card game that can be a bit boring, matching the deck (amulet) to act... I think the gameplay is an interesting variation.I'm also looking forward to the multi-round elements. With 4 characters... I think you can enjoy it more and more by unlocking the character's stats or strengthening the amulet and changing the deck!(The save file was lost once while updating... I hope it was an intended update in the beta version..)I wanted to unlock the characters' stats or try other characters, but.. It's a shame that the save file is gone..ใ
[ClearProof] Clearance certification and review [1]
Review:The Korean-style material and design were impressive.It is clear that Midnight Autopsy has a battle system that distinguishes it from Slay the Spire. However, compared to Peglin, which has a similar system, it was not a much fresher experience or more fun. It seems like the game still lacks depth.There were many good parts, but most of them were proven ideas that can be seen in existing genres.I felt that the nickname watermark on the clear screen was a meticulous event progression.The following are the areas that I think need improvement in detail.There is a lack of explanation for keywords. Damage, protection, weakening, and vulnerability are predictable, but keywords such as depletion were difficult to understand. I don't even know it even now after clearing it because it doesn't tell me even if I write it directly and move the cursor up.Some buttons, such as amulet enhancement and character selection, were not working properly.It was disappointing that the same event occurred repeatedly in the unknown event in one run.The tutorial animation came out on the first turn, which was good at first, but it felt excessive to come out until the boss battle.It is only important to collect amulets with good single performance, and the choices are limited and simple, so the strategy is limited. This may be because I have not progressed through the abyss level and have not yet felt the depth of the game.In conclusion, it is a meaningful work that attempted to differentiate itself with unique material and combat system, but I don't think I enjoyed it enough because I played Peglin for dozens of hours first. I hope that it will become a more competitive game by supplementing various improvements and adding new systems.
[ClearProof] Clearance certification! [1]
Clear! I cleared it on the first try, so I didn't even think about the deck matchups, and it felt like I forced my way through it, but that's why I barely cleared it, lol;;There's fun to delve into, and I should try it again while building a deck. It's fun and easy to play ใ ใ
[FreeTalk] Came back from my trip and my save file is gone... T [2]
I achieved a high score of 1150 and was playing even better... It was a great run, but a sudden family trip was decided, so I couldn't catch the final boss and went on the trip.After the trip, there was an update, so I updated it and the save file is...?Comparing it to the previous run where I got 1150 points, the number of elites caught and the consecutive hits with charms were the same, and I caught one more regular enemy, so I should have gotten 1155 points...The save file is gone... TIf only I had caught the boss... Sigh...
