🧩 Point In Time
[Notice] <Point In Time> INDIE BOOST LAB Event Winner Announcement [3]
Hello, this is Onionrin. Thank you to everyone who participated in the INDIE BOOST LAB event. Winner Announcement Event 1. User Feedback Participants Basic Feedback Participants Reward: Naver Pay Points 5,000 KRW Best Feedback Reward: Naver Pay Points 5,000 KRW (in addition to the basic reward) 드래곤의분노 Sojeob 물금2 Kario9 in성 Event2.VeteranTimeTraveler Reward: Naver Pay Points 10,000 KRW Winners were selected through a Marvel Roulette draw. 와파린나트륨 물금2 Kario9 damasos LEEEMON Rewards will be distributed in bulk via Stove Indie within 30 days after the end of the “INDIE BOOST LAB” event. Key Feedback and Development Plans - Tutorial Improvements - Plan to explain the basic time travel concept through an interactive tutorial - High Difficulty - Plan to improve level design and add hints - Convenience Features - Plan to add a restart button and an undo function Additional convenience features will be added based on other feedback received. Thank you to everyone who played Point
[VeteranTimeTraveler] Clearance certification! [1]
I used to enjoy puzzle games often.. I think this is my first time playing a time manipulation(?) puzzle!It was fun because it was a puzzle that was solved by manipulating double or triple avatars(?).There are many puzzles that are sometimes broken by chance.. I think it was even more fun because I had to manipulate and calculate everything!
[FreeTalk] I don't think I'll be able to clear it all today anyway. [3]
It's 1-8, how do I clear this?The moment I take my foot off the button, the floor panel closes and the thing standing right in front of the exit dies.-> If you come one step closer, you die, if you stay still, it stays open (if you go towards the door, you die), if you go back to the button, the door closes.It's not like some physical element where you take your foot off the button and escape through the slightly open door in that tiny moment of coming to the door, is it? (I tried it and failed)But it doesn't seem like there are any other possibilities.
[VeteranTimeTraveler] Clearance certification and play review [1]
Clearance certification!Time machine, time paradox. I thought it was novel and good that you made this into a puzzle game. Because it's an original game, I end up thinking longer than I thought and trying to solve even simple puzzles.The disappointing part is the modification and editing part. I misjudged and waited 5 times on the platform and moved, but I only waited 3 times, and then I realized that I needed to wait 5 times.It was a bit boring to have to die and start all over again.The convenience patch seems urgent, such as undoing, or starting over after dying, or continuing from a specific part, as you wrote in the survey.Additionally, it would be fun and fit the concept if CCTV that rotates the direction every certain turn or a patrolling watcher is added.(But... the current difficulty was difficult because it was an original game... I think the difficulty will increase too much.. haha;;)I enjoyed it. Thank you~
[VeteranTimeTraveler] It was incredibly difficult, but that made the joy of clearing it even greater. [1]
&lt;span class="fr-mk" style="display: none;"&gt;&amp;nbsp;&lt;/span&gt;About two years ago, in a game called Granblue Fantasy RelinkI tried Bahamut subjugation battles for 4 hours at a time,That's what I remembered...I really enjoyed it
[VeteranTimeTraveler] Finally awake! [1]
Finally cleared all the points.It was fun sending my present self to the exit without being caught by my past self.In the early rounds, I could clear it by trying various things even if I didn't fully understand the rules,but in the later rounds, I think I could only clear it if I clearly understood the rules.My past self was smarter than I thought, so there were difficult rounds because it immediately noticed if it was different from what I observed in the past,but as I kept doing it, I got the hang of it and was able to clear all 15 rounds.Time travel wasn't easy, but it was fun.
[VeteranTimeTraveler] Participate in the clear event [1]
I anticipated and played this puzzle game armed with attractive keywords such as time travel and time paradox! At first, I actually underestimated it and just blindly guessed.However, from the middle, a section appeared that I couldn't break through with intuition, and only then did I try to understand the essence of the game...The tutorial and event scenes vaguely mention which parts govern the game, but it didn't really resonate with me.In the end, I couldn't see the answer at 1-15, and I spent more time than the playtime I spent from 1-1 to 1-14.But in the middle, while thinking about the movie Tenet in a sudden stream of consciousness,In the end, the past me is also me, and the past me must also be reproduced.After realizing this, I cleared round 15 in one try. To be honest, I felt more emptiness than a sense of accomplishment.It's partly because I'm stupid, but it was a very heterogeneous solution that suddenly appeared. It's not a big deal, but it feels like it forces the player to headbutt until they realize it.As a result, it's a very innovative and sophisticated puzzle game, but it was a demo that made me wish it could have been a little more user-friendly.
[VeteranTimeTraveler] I cleared it all. [1]
초반 튜토리얼 없이 던져놔서 키 익히느라 조금 버벅이고초중반쯤엔 클리어나 실패조건을 잘 몰라 조금 버벅이고 이후로는 너무어려워 머리를 싸맸네요어려운만큼 성취감도 높더라구요정식발매했을때는 초반엔 쉬운판 많이 배치해줬으면 하네요추가로 게임 실행하면 제일먼저 들어가 보는게 설정인데 화면을 조금올려서 아래쪽에 스크롤해야 보이는 언어설정도 한번에 보이게 해줬으면 하네요그리고 다 깻는데도 불구하고 총 플레이타임이 1분으로 표시되는데 뭔가 허탈하네요
[VeteranTimeTraveler] Clear~ [1]
It was so difficult in the middle that I gave up thinking, "If it's this hard already, how difficult will the second half be?"I saw reviews saying the mid-section is the most difficult, so I tried again!I wondered why they showed the doppelganger's actions after clearing, but it turns out it was meaningful because of the time paradox;It was fun, haha.I think I pushed through to the end with intuition rather than thorough calculation. If it gets just a little harder, I'll quickly reach my limit... It's a difficult game.
[VeteranTimeTraveler] Demo clear [1]
I cleared 15 first and then cleared all 12 in the pictureAs much as the time you go back when you time slip It was fun to think that I should commit a perfect crime by returning the object and leaving only myself at that time and myself now.After realizing that I had to time slip twice in a row, I cleared it easily.
[VeteranTimeTraveler] I'm bald. <p org_id="0">Wah. It was incredibly difficult. Puzzle games aren't my thing, and when I got stuck on 1-9, 1-12, and 1-13, I just wanted to quit. But something hurt my pride, and I wanted to clear it no matter what. So I studied what a puzzle game is, analyzed each level from 1-1, took notes, and replayed the game, and I was able to clear it all.</p><p org_id="1">But to put it another way, it seems like the game design itself didn't give users like me, who lack intelligence, the opportunity to practice and understand the mechanics. The explanation was also very poor, so I went through all sorts of trial and error in 1-1, 1-2, 1-3, and 1-4 to understand the basic mechanics. I guess the developer intended 1-1 to 1-4 to be example problems. But honestly, it was at a level where you could just solve it by feeling, so it wasn't very helpful. Only after analyzing and recording each one later did I understand that this was the mechanism, and I was able to clear the subsequent stages based on what I had written down.</p><p org_id="2">Usually, when you solve math workbooks, you look at the concept explanation, then solve the example problems, basic problems, and application problems. But this game is like skipping the concept explanation and solving the example problems with just a feeling without theory, and then solving the application problems, so it was very difficult to understand and execute something. I think it would be better to just create a tutorial stage with answers, solutions, and additional explanations in the beginning. Or, I think it would be better to show exactly how 1-1 to 1-4 work with what mechanism and how to use them later in a story format.</p> [1]
응애. 겁나 어려웠습니다. 퍼즐 게임은 취향이 아니라 1-9와 1-12, 그리고 1-13에서 막히는 순간 그냥 꼬접이 마려웠습니다. 하지만 뭔가 자존심이 상해서 어떻게든 클리어를 하고 싶어졌습니다. 그래서 퍼즐 게임이란 무엇인가를 공부하고 바로 1-1부터 하나하나 분석하고 노트에 기록하며 게임을 다시 플레이하니 올 클리어가 가능했습니다. 하지만 이를 다르게 말한다면 저같이 능지가 딸리 유저들에게 게임 디자인이 자체적으로 메커니즘 연습과 이해의 기회를 주지 못한 것 같습니다. 설명도 매우 부실하여 기본 메커니즘 이해를 위해 1-1, 1-2, 1-3, 1-4에서 온갖 시행착오를 다 해봤습니다. 제 예상으로는 1-1~1-4까지 개발자 님께서 예제 문제로 만들어두신 의도로 예상됩니다. 근데 솔직히 말해서 그냥 감으로 풀 수 있는 수준이라 도움이 거의 되지 않았습니다. 나중에 하나하나 뜯어서 분석하며 기록하고 나서야 이것이 이런 메커니즘이었다는 것을 이해할 수 있었고 노트에 기록한 것을 토대로 이후 스테이지를 클리어할 수 있었습니다. 보통 수학 문제집을 풀면 개념 설명을 보고 그 다음 예제 문제, 기본 문제, 활용 문제를 푸는 걸로 알고 있습니다. 하지만 이 게임은 마치 개념 설명을 건너뛰고 예제 문제를 이론 없이 감으로 풀게 한 다음, 활용 문제를 풀게 하는 모양세라 무언가를 이해하고 실행하기 무척 힘들었습니다. 그냥 초반에 정답과 풀이 과정, 부연 설명이 존재하는 튜토리얼 스테이지를 만드는 게 좋을 거 같습니다. 또는 1-1~1-4까지 정확히 어떤 메커니즘으로 작동을 하고 이후 어떻게 활용해야 하는지 스토리 형식으로 보여주는 것이 나을 것이라 생각됩니다.
[VeteranTimeTraveler] Participating in the clear event [1]
While solving the puzzles, some were simpler than I thought, and some required a lot of thought for a long time. It would be good to arrange the difficulty balance for each stage well. The puzzle method of solving while being careful not to cause a time paradox while turning back time was fresh and fun.
[VeteranTimeTraveler] Demo all clear [1]
The constraint of time paradox is difficult, but I liked the convincing settingIt was refreshing to adjust not only the main character in the current time, but also to prevent the past from changingSo, it was fun to clear the last stage while doing the easy stages, and also to solve 1-9 and 1-12 with a lot of thought.
[VeteranTimeTraveler] Woke up... [1]
Started with a light heart... but now my head hurts.I thought a hint system would be necessary to appeal to the masses.I expected 1-8, but I thought, 'Oh, it must not work because it's a demo version right now,' and moved on, only to find out it worked, so I went around in circles a bit.
[VeteranTimeTraveler] I cleared the demo [1]
The puzzle system was unique and fun.I've summarized my impressions after clearing it.The best part about playing the game- I liked the puzzle composition in stage 1-15, which creates a contradiction and then creates another alter ego from the past to restore it.What I liked- The system of contact and contradiction with the alter ego is very innovative, with configurations that hit you in the back of the head in unexpected places.- I like the illustrations.- I liked that the core gimmicks were clearly designed for each stage.- The simplicity of the puzzles is excellent, and the depth of thought they require is also excellent.What I didn't like- The system is difficult to understand.- The modeling is too stubby and does not reflect the cuteness of the illustrations.- The story is presented at the beginning, but there is no story progression while clearing stage 1, so I felt neglected.- It seems like there is a mix of levels that are too easy and levels that are too difficult.- Character movement is square tile movement, but the field of view is circular, so it is often confusing to calculate the range.- The gimmick of hiding in the bushes appeared in the form of a tutorial a long time ago, but it reappears only in stage 1-15.- Even if you move just one space incorrectly, it is reflected in the movement of the alter ego from the past, and a situation occurs where you cannot clear it, so restarting becomes frequent and moving is difficult.- Crashes due to errors occur frequently. In particular, I don't know exactly why stage 1-15 crashes, and it crashes intermittently, and the phenomenon occurs much more often than in other stages.Concerns- Due to the system configuration, it seems that it will proceed too easily into a hardcore puzzle tendency, so it may be difficult for light users to enjoy.- There are many cases where you have to hold down the pressure button in a specific location, so you have to rely too much on 'skip', and if you fail, you have to go through this process again, so when the difficulty increases, you will get tired quickly if you repeat it many times.
[Notice] 'Point In Time' & 'ChainTakers' – Game Launch Issues Resolved [1]
The issues with the following two games have now been resolved: Point In Time ChainTakers We are still working on resolving issues affecting some other games on the STOVE store. Thank you. Hello, This is the INDIE BOOST LAB Operations Team. Some games on the STOVE store are currently experiencing issues preventing them from launching properly. As a result, the following Indie Boost Lab titles are currently unplayable: Point In Time ChainTakers The root cause of the issue has been identified, and we are actively working on a fix. However, the resolution is taking longer than expected, and we are currently unable to provide a specific timeframe for completion. We sincerely ask for your understanding. We will continue to share updates and detailed information through the STOVE INDIE community. ▶ Visit the STOVE INDIE Community We apologize for the inconvenience and appreciate your patience as we work to restore full functionality as quickly as possible. Thank you.
[DevLog] v0.1.2 Bug Fix Patch [1]
Hello. We are sharing the bug fix patch found in INDIE BOOST LAB. Version: 0.1.2 [Changelog] Fixed an issue where item interaction did not work when right-clicking and left-clicking simultaneously while holding an item Fixed an issue where the time zone did not change when scrolling on certain devices Thank you.
[VeteranTimeTraveler] Participating in the event! [2]
The 0 stage, which is a tutorial, felt like it was thrown at me without any explanation, and I was thrown into stage 1 before I could even adapt... I was confused because I didn't understand the concept;;If you hold the battery, press the left mouse button, and then move, the battery is automatically dropped and the character becomes unresponsive, making it impossible to proceed with the game.This kind of critical bug that makes it impossible to proceed with the game needs to be fixed quickly.What I felt while playing was that the level design felt wrong, with more difficult puzzles in the mid-section than in the late-section. I personally think it should get harder as you go further back. I think it's definitely rewarding to solve difficult puzzles. It was good to move to the past and solve the puzzle without being detected by the future character.I enjoyed playing it.
[VeteranTimeTraveler] I'm participating in the game clear. [1]
I didn't quite understand time travel after doing it several times. I encountered a slightly more complex stage 13 and it took me quite a while to beat it.I was frustrated when I couldn't beat it and was stuck,But I feel refreshed and good after clearing it all.
[DevLog] v0.1.1 Bug Fix Patch
Hello, I would like to inform you about a bug fix patch found during testing in INDIE BOOST LAB. Version: 0.1.1 [Changelog] Fixed an issue where sound effects would not play when pressing Space. Fixed an issue where the game occasionally froze during movement. Fixed a paradox error that occurred when pressing Space immediately after time travel. Fixed other internal errors. Thank you.


