์ž‘์„ฑ ์‹œ๊ฐ„ 24/10/2025
Notice

[Notice] [Gluttony Demo] v0.1.5.1 Patch Notes, Progress, and Release Date

Hello, this is Team FG. Weโ€™d like to share the Gluttony Demo v0.1.5.1 patch notes along with a brief update on our ongoing development progress. Gluttony Demo v0.1.5.1 Patch Notes Balance Added a food item drop chance to the Fullness Spender for Pum and Mia. (Previously, this ability was exclusive to Nero.) Changed the minimum Meal Combo chain requirement from 3 hits (Triple) โ†’ 2 hits (Double). Increased the maximum Meal Combo chain from 7 (Septuple) โ†’ 9 (Nonuple). Adjusted the Food Power refund amount upon triggering Meal Combos. (Triple Combos now fully return 3 levels.) Adjusted the upgrade value of Kaniโ€™s event upgrades encountered during stages. Added a slight delay before triggering Burger Power (melee attack) after Devour, and additional delay during the swing animation. (This change prevents unwanted kills of nearby enemies immediately after Devour, which previously interrupted intended target consumption. However, Miaโ€™s rapid Space-key Devour chaining is now more challenging.)

24/10/2025
24/10/2025 07:16 AM
์ž‘์„ฑ ์‹œ๊ฐ„ 24/10/2025
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Notice

[Notice] [Gluttony] INDIE BOOST LAB 2nd Round Recap & Event Winner Announcement [8]
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Hello, Stove Indie Boost Lab team. This is Ahnee from Team FG, the developer of [Gluttony]. I hope you have been doing well. During the 2nd INDIE BOOST LAB, we once again had the opportunity to hear many valuable opinions from players. Even though it was a short demo, we sincerely appreciate all the detailed feedback and warm encouragement you shared. We received comments such as โ€œIt feels much better than before,โ€ as well as honest feedback like โ€œThereโ€™s still room for improvement.โ€ All of these voices have been a great source of motivation for our team. Based on the feedback we received, we would like to briefly share what has been improved so far and the direction we are focusing on for the future, followed by the announcement of the 2nd INDIE BOOST LAB event winners. Main Feedback and Development Progress Build Completion and Sense of Growth Implemented: Combat skill visuals now change according to the upgrades obtained. In Progress: Developing new upgrade content that allows for d

24/10/2025
24/10/2025 04:03 AM
์ž‘์„ฑ ์‹œ๊ฐ„ 01/10/2025
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[AllClear] I did clear it. [1]
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I was being cocky with 60 health left on the boss in the middle and died absurdlyI gritted my teeth and cleared it!

01/10/2025
01/10/2025 02:28 PM
์ž‘์„ฑ ์‹œ๊ฐ„ 01/10/2025
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+1

[AllClear] Clear success, lol [1]
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Barely cleared it with the predator's invincibility time and damage from area attacks, resulting in an infinite predator cycle.Making it so that nearby characters are automatically devoured with the space bar feels like a huge change in ease of operation.Still, I'm satisfied that I succeeded in becoming a Burger King Slayer, which I couldn't do last time.What I found disappointing while playing was... the ability gained through enhancement causes all food to be digested after being devoured, turning the ability off... The number of useful predator abilities was also too small, which was disappointing.And there was an enhancement among the predator abilities that 'deals damage to characters bumped into while going to devour'... which was difficult to use.Since space auto-devour is 'the closest' character auto-devour... it seems that it didn't activate well. If the auto-devour target could be set to be clicked with the mouse by giving bullet time... it seems that it would be possible to control as desired.I liked the refreshing feeling of auto-devour, so it seems like a difficult problem, haha. It was fun~

01/10/2025
01/10/2025 02:18 PM
์ž‘์„ฑ ์‹œ๊ฐ„ 01/10/2025
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+5

[BugReport] Simple bug report [1]
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FirstThere are no problems before pressing the Tab key for the first time after entering the stage,After pressing the Tab key to check the enhancement status and then releasing the Tab key again,There is a bug that the permanent growth part remains.SecondIf you interact with this skull,You will sit on the skullAfter that, if you move upwards, you will get stuck in that gap. Of course, you can escape by interacting again to sit and then moving downwards,

01/10/2025
01/10/2025 01:49 PM
์ž‘์„ฑ ์‹œ๊ฐ„ 01/10/2025
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+1

[AllClear] Cleared in the 5th try! [1]
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Since I already experienced it during the first try, I cleared it relatively easily this time..!Right after clearing it, the new character was welcoming me at the base. I should enjoy playing with this character too. Then bye bye bye...

01/10/2025
01/10/2025 01:21 PM
์ž‘์„ฑ ์‹œ๊ฐ„ 01/10/2025
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+3

[QueenSlayer] Burger Kingdom is ruined. [1]
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Burger Queen's Zen isn't working as well as I thought. After the first clear, I met the Queen on the second try, but died with about 1000 health left, and she appeared around the 5th boss fight, so I played carefully and caught her.Burger Queen is a little different from Burger King in that when she does a moving attack, she goes all the way and then turns her direction towards the character about twice to chase, so I think it's best to avoid it by devouring the mobs or using invincibility.Anyway, cleared!

01/10/2025
01/10/2025 12:53 PM
์ž‘์„ฑ ์‹œ๊ฐ„ 01/10/2025
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+3

[AllClear] I died right away at BIC, but this time I cleared it! [1]
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I already tried it once at BIC, so I picked the new character Mia and messed around and died right away, but this time I cleared it with Pump first. Once you get used to Mia, it feels much easier to clear than Pump.I think the tutorial and system introduction didn't come out because I chose Mia right away at BIC, but I didn't know the game had developed this much.I'm sure you had a lot of worries, but I think you've put together the elements well enough to blow away all the bad reviews from the first time.I'm looking forward to the official release~

01/10/2025
01/10/2025 12:46 PM
์ž‘์„ฑ ์‹œ๊ฐ„ 01/10/2025
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+3

[AllClear] I didn't think I could beat it, but...! [1]
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Stamina is a whopping 5!!!!!To be honest, I thought I would fail this time too.I felt really good when I barely cleared it.When I finished, I had 5 stamina left, but after eating the items left by Burger King, my stamina was replenished.I chose the ability to absorb some of the damage from Burger Power into health at a certain probability when health is below 50% of Burger King's crown.Because stamina is national power...I didn't even know, but I think I stepped on lava on my way to the exit.My stamina is reduced by 3 hahahahaha.I liked that I could check various characteristics on the game clear screen.Burger Queen is too difficult, so I haven't cleared it yet, but I'm going to keep trying!

01/10/2025
01/10/2025 12:26 PM
์ž‘์„ฑ ์‹œ๊ฐ„ 01/10/2025
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[AllClear] Very difficult. [1]
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Cleared on the second try, but it was very difficult. I momentarily lost my mind when Meatball kept firing like crazy at Burger King with a sliver of health left, but thankfully I cleared it.

01/10/2025
01/10/2025 11:37 AM
์ž‘์„ฑ ์‹œ๊ฐ„ 01/10/2025
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+1

[AllClear] Participating in the clear event [1]
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The gluttony element makes the game easy, but it's also difficult because you have to collect skills again, and it's subtly fun.

01/10/2025
01/10/2025 09:51 AM
์ž‘์„ฑ ์‹œ๊ฐ„ 01/10/2025
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+2

[QueenSlayer] Queen Slayer! [1]
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I caught Burger Queen, but..I died with Burger Queen.Rare scene(?)After that, I was able to get Nero.It seems I could have gotten her if I had stunned Burger Queen first.I challenged more while catching Burger King to clear Burger Queen.My victory devoured by Mia!But why is it that when I caught Burger Queen, there was no clear screen transition due to Mia's devouring influence.Hmm.. I don't know what it is.(You'll count it as a clear, right?)

01/10/2025
01/10/2025 07:42 AM
์ž‘์„ฑ ์‹œ๊ฐ„ 01/10/2025

[AllClear] Game cleared!~ [1]
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Ate a lot of food, ate the fun Burger King boss, and it was fun~I strengthened my abilities to catch the boss, and after repeating it, I caught it!

01/10/2025
01/10/2025 07:34 AM
์ž‘์„ฑ ์‹œ๊ฐ„ 01/10/2025
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[BugReport] Bug report. [1]
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There was a phenomenon where it floated around like that when I left the window with the UI open in the weapon upgrade section.(It disappears when you go back to weapon upgrade and lower the UI.)I couldn't film another bug.In a mission that occurs randomly during stage progression, it is a mission to devour within 9 seconds,Even though I devoured it within the time limit, the time continued to reset and continued to be updated each time I devoured.I'm not sure if it's "within the time" or "every time," but it would be good to check this part as well.

01/10/2025
01/10/2025 04:47 AM
์ž‘์„ฑ ์‹œ๊ฐ„ 01/10/2025
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+1

[AllClear] Participating in the event. [1]
๋™์˜์ƒ ์ด๋ฏธ์ง€

In the previous demo, I wondered if it would be possible to select a specific weapon and enhance it mainly. However, after playing this demo, I decided to change my mind.1. The Existence of DevourSince the Devour function includes elements related to survival such as evasion, invincibility, and health recovery all at once, you need to use this part well.However, there is a maximum value for the stacks in Devour, and if you Devour in this situation, you consume all the gauge and the weapons you have to cast a wide-area skill, There is a risk of decreased combat ability.Because of this, it was very difficult to build with a specific weapon.2. Weapon Usage and BuildIn the roguelike genre games I've played, you can create a build for a specific weapon with the accumulated resources while playing the game, And in the game, the number of weapon uses is usually limited, so it was possible to use a specific build faster,In this game, there are 8 types of weapons, and it was even more difficult because of the risks mentioned above.I did have the thought, "Then, can't you just grit your teeth and make it work with control?", But unless you have god-like control, even the mobs cast wide-area attacks, And since there doesn't seem to be any way to recover health with attacks other than Devour,It felt much more natural to play with the feeling of experiencing various builds that change every game through choices. In fact, since each weapon provides one upgrade slot, I thought this part might have been intentional.Of course, it does provide a way to enhance specific weapons through boss coins to enable specific builds,But as you play, unless a specific weapon fixed option appears in the slot as a choice, it seems very difficult.3. ConclusionIt provides a new gameplay experience through builds that change every game through choices,And even if you've grown to some extent, you have to keep evading or getting hit by wide-area attacks and close/long-range type attacks, so I thought there was thrill in the fact that I couldn't let go of the tension.

01/10/2025
01/10/2025 04:42 AM
์ž‘์„ฑ ์‹œ๊ฐ„ 30/09/2025
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+1

[AllClear] Burger King clear certification. [1]
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It has become much more fun compared to the first time.The frequency of sudden death from gluttony has significantly decreased, and ๊ฐ•ํ™” options related to invincibility seem to drop more often (cheese and pizza... and gluttony enhancement, etc.)Thanks to this, I was able to actively try gluttony, which is like Glitney's identity, and enjoy the refreshing feeling of devouring it ใ…Žใ…Ž.And I liked that the waiting room Glitney's strengthening and living space were decorated in a fun way.As a suggestion, it would be fun to be able to change the waiting room, such as the furniture (burger sofa) in the waiting room being gradually strengthened (?) depending on the maximum level of hamburger LV achieved, as an achievement.

30/09/2025
30/09/2025 04:55 PM
์ž‘์„ฑ ์‹œ๊ฐ„ 30/09/2025
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[AllClear] I'm participating in the clear event. [1]
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Many aspects have been improved compared to the first test, which is great.First of all, the predation invincibility or predation fear was quite good. There were many cases where I took damage while preying, butThe invincibility definitely lowered the difficulty, but it feels like the level design is well-structured because the enemy's damage is high.The base design was also good because of the well-placed interactive objects and NPCs that allow you to select characteristics.Personally, I liked the new character Mia because of her speedy combat. In the case of the basic character, you can play stably,On the other hand, Mia is a character who has to take risks, but the fact that she defeats enemies in an instant was quite attractive.I don't know how the story will progress, but it would be nice if the story was added in the middle or when you meet an NPC.Mia or Nero appear at the base when you clear a boss, and it would be good if the character appeared after defeating the boss and the story unfolded and was placed at the base.It would be good.

30/09/2025
30/09/2025 03:56 PM
์ž‘์„ฑ ์‹œ๊ฐ„ 30/09/2025
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+2

[QueenSlayer] I'm participating in the Burger Queen Clear Event. [1]
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The pattern is almost similar to Burger King, but I felt that the difficulty level was slightly more difficult than Burger King because the dash pattern was slightly increased. Since bosses appear randomly in each chapter, I don't think it will be boring even if you play it repeatedly. I enjoyed playing it.

30/09/2025
30/09/2025 03:54 PM
์ž‘์„ฑ ์‹œ๊ฐ„ 30/09/2025
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+2

[AllClear] I'm participating in the Burger King clear event. [1]
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I caught Burger King pretty quickly, but I forgot to take a screenshot, so when I tried to catch it again, it felt like only Burger Queen appeared more than 5 times in a row. lol;;It's difficult to clear in one go from the beginning, but if you upgrade to meat around the 3rd to 5th try, and figure out the pattern, it seems like a difficulty that you can clear without difficulty.The difficulty of the general mobs has decreased compared to before, and the pleasure and speed of quickly devouring them has improved, so I enjoyed playing it more than last time.

30/09/2025
30/09/2025 03:54 PM
์ž‘์„ฑ ์‹œ๊ฐ„ 30/09/2025
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[QueenSlayer] I'm participating in the Burger Queen clear event. [1]
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The boss disappears immediately, so I'm verifying with Nero at the base.Burger Queen, who is the same first stage boss and appears randomly, was quite attractive. Simply repeating the gameIt was fun because it felt like meeting a hidden boss with a certain probability, not playing. I was able to clear it without much difficulty in the early stages,If such a boss is added later, I think it will be fun, but the difficulty will be quite high.In the case of Burger Queen, she drops 2 coins or drops more various goods, which is characteristic of this game that requires multiple playthroughs.I think that acquiring these goods will help players clear the game faster or help players who are having difficulties.Personally, I feel like it's a hidden boss, so I hope more will be added.

30/09/2025
30/09/2025 03:51 PM
์ž‘์„ฑ ์‹œ๊ฐ„ 30/09/2025
+5

[QueenSlayer] Burger Queen Clear! [2]
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Burger Queen clear with Pump!Burger Queen clear with Mia!Burger Queen clear with Nero!Cleared with all characters! I brought one for each character while clearing it several times. As expected, Nero, who appears after clearing Burger Queen, feels like a strong consumer...When you clear the King, you get 1 coin, but when you clear the Queen, you get 3 coins... It seems like the coin increase is due to the difficulty increase, but 3 coins feels like it gives more than the increased difficulty. Well, it feels like Pump and Mia definitely need improvement in their consumption...What if Pump and Mia's consumption also dropped some of the remaining food like Nero's consumption?I enjoyed playing this second round as well.

30/09/2025
30/09/2025 03:04 PM
์ž‘์„ฑ ์‹œ๊ฐ„ 30/09/2025
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+8

[AllClear] Participating in the event! [2]
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Boss battle videoAs with the first test, the pump that uses the consumption skill becomes too weak for a moment, creating a sense of loss or emptiness.If you look at the Burger King authentication screenshot above, you can see Burger King seems to be under the terrain object... It would be nice if that part could be improved.Since I did it in the first test, I died once while playing the second test, upgraded the predation speed once, and was able to clear Burger King right away.So, in this second test, I cleared it quickly, so I felt that the difficulty was a bit eased. I liked the added characters.In Mia's case, I liked the refreshing feeling of playing. In normal stages, it felt like a superior version of the pump.Mia's refreshing mukbang!!When clicking with the mouse, I had to specify the enemy and press, but when I used the space bar, it automatically flew to the nearby enemy, which was good. In the case of the space bar, it seems that it automatically flies to the nearby area, and it would be good to provide additional information about this in the tutorial.Nero is like a frog, no, he is a frog ใ…‹ใ…‹ Consumption skill master! Nero!It was fun eating from a distance and spitting it out with the consumption skill. I thought it would be better if the projectile being spit out was visible on the minimap. I think you could use the consumption skill more meaningfully.If you touch the lava terrain on the map, your health will be affected.The hit range of the lava was strange like in the video above.I think this is also a bug and needs to be fixed. The waiting room was also nice with various additions, and I especially liked the fact that you start by eating food from the refrigerator, and you can get a certain amount of meat from the brazier, lie in the coffin, and sit in chairs or skeletons. The waiting room, which felt empty and boring in the first test, was filled, which was nice.However... there are some bugs in the waiting room.2 seconds - A bug where the interaction tooltip keeps appearing when sitting on a chair.11 seconds - When you hover the mouse over Goose's upgrade, a tooltip appears, and if you exit the upgrade window at this time, the tooltip follows the mouse.30 seconds - I'm in front of a pile of skulls, but the interaction doesn't appear, but I can sit down by pressing the interaction key. And the skull object is behind the character, but there is a bug that it appears in front of the character.Do you see anything strange in this screenshot?!There is a reason why skill trees that I haven't learned are learned and the health at the bottom is 100/120?For reference, I haven't learned any skill trees. If you look closely, the skills at the very top are not lit up ใ…‹ใ…‹ When I was playing with the save file I was originally using, I returned to the title and entered another save file, and something got twisted like this;;It returns when I change the character or play a game, but I'm posting this bug here because it's a bug that needs to be fixed.I was happy to see and play the game, which has improved a lot since the first test.The humorous points, the motion of lying in a coffin and sitting for each character, and the motions and sounds that match the characteristics of each character were so good.In the case of Pump or Mia, it seemed necessary to add or improve the system to alleviate the ํ˜„์žํƒ€์ž„ that comes after using the consumption skill.I'm disappointed that there are still several bugs, but since it's still in the development stage, I'm expecting that all the bugs will be fixed when it's officially released.I had fun playing!

30/09/2025
30/09/2025 02:18 PM
์ž‘์„ฑ ์‹œ๊ฐ„ 30/09/2025
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+1

[QueenSlayer] I'm participating in the Queensle event! [1]
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Burger Queen...I was a little taken aback by the overwhelming visuals and continuous dashes, which gave it a much heavier and fiercer feel than the cost-reduced Burger KingI was simply and helplessly shredded in front of Mia's crazy knife skills, clearing it more than twice as fast as Burger King, lol.Whether it's mob fights or boss fights, it's literally Mia's unrivaled performance. It was too much better and more fun than the other two characters. ๐Ÿค—

30/09/2025
30/09/2025 09:42 AM
์ž‘์„ฑ ์‹œ๊ฐ„ 30/09/2025
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+2

[AllClear] Participating in the event! [1]
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The Burger King that I barely killed by chipping away at it from a distance with a ranged weapon during the first round...In the second round, it wasn't as fierce, maybe because it had undergone some cost reduction, and I was able to comfortably complete it while dealing damage up close. ใ…‹ใ…‹The large bullet pattern that it unleashes when you're close to it in the second phase was a bit embarrassing, but I managed to deal with it by timing my distance appropriately.Cleared with Mia too! Mia was more speedy than Pump, and the feeling of quickly slicing and dicing was a more fun experience for my play style.Nero's standing and licking is too much of an obstacle to avoiding boss battle patterns, so it's hard to clear. ๐Ÿ˜ฃ

30/09/2025
30/09/2025 09:34 AM