๐ Demon's Crown
[Notice] [Demonโs Crown] INDIE BOOST LAB Event Guide (25/09/29~25/10/12) [81]
Hello! We are Team Monz, the developers of [Demonโs Crown], and weโre excited to be part of INDIE BOOST LAB. [Demonโs Crown] has been in development for 5 years and is currently in the mid-stage of development. As a hack-and-slash action RPG, weโre participating in this event to hear your feedback on early gameplay immersion and the feel of action combat. Weโd love to hear your thoughts and hope youโll take part! INDIE BOOST LAB Period September 29 (Mon) โ October 12 (Sun) ๐ Celebrate the Chuseok holiday with Demonโs Crown! ๐ 1. User Feedback Participation Guide Help us make [Demonโs Crown] even more fun by sharing your feedback! How to Participate Leave a comment on this post! (e.g. โIโm in!โ) Play the demo version of Demonโs Crown and write a short review on the store page. โ [Demonโs Crown Store Page Link] After playing, complete the survey below. โ [Demonโs Crown Survey Link] Rewards All participants: KRW 5,000 Naver Pay points Best feedback (5 winners): An extra participation rewa
[Notice] [Demonโs Crown] Event Winners Announcement [5]
Hello, this is Team Monz. We would like to sincerely thank everyone who participated in the [Demonโs Crown] INDIE BOOST LAB demo test, held from September 20 to October 12. Through your valuable feedback during the test period, we were able to clearly identify important directions and improvements for future development. Many of you shared thoughtful opinions on various aspects such as sound, UX, level design, and game tempo. We will carefully review all of these points and continue our efforts to return with a more refined and complete version of the game. If you have any further questions or additional feedback about Demonโs Crown, please feel free to reach out to us through the following channels: ๐ง Team Monz Email ๐ฌ Demonโs Crown Discord ๐ Demonโs Crown X (Twitter) ๐บ๏ธ Demonโs Crown YouTube ๐ฎ Feedback Participation Reward โฉ5,000 Naver Pay Point โ Granted to all participants who submitted feedback. ๐ Best Feedback Award Additional โฉ5,000 Naver Pay Point (Total of โฉ10,000 including th
[EventEntry] Mamon subjugation certification [1]
Clear certificationThe story of contracting with a demon (?) in a post-apocalyptic world and awakening as a magical witch (?) was thrilling.I heard that you are planning to develop whips and guns... I'm looking forward to seeing what kind of story will follow~Monkey form, wolf form, rabbit form... I'm really looking forward to the future~~~!p.s// I went into battle with a form that is still under development... As soon as I transformed, my character froze...ใ ใ ใ
[EventEntry] Mission successful~ [1]
Overall, I enjoyed playing it. While playing the demo, I personally liked the rabbit form the most. ใ The only thing I regret is that I felt the music and the impact were a bit bland, which was a shame. ใ I'm looking forward to the official release.
[EventEntry] [Mission Success] Mamon Subjugation! [1]
Maybe it's because it was on normal difficulty, but it was easier than I thought.I kept going, and I didn't know this was free mode, so I was just catching everything, but I don't know if it's a bug or a production, but my health was 0I don't die!There was no production, so I thought I was dead standing, so I confirmed the killFinally, he dies
[EventEntry] Participating in the event. [1]
The controls are simple and the story doesn't seem bad,but I felt very bored while playing the game.Overall, the background music is mainly played when engaging in combat with enemies, so I felt it was lacking when playing overall,and I felt that the combat lacked impact.Sometimes I hear the sound of hitting or being hit, and sometimes I don't, so I think that's why.It seemed good to check and supplement these auditory elements as a whole.
[EventEntry] Mission successful [1]
I really enjoyed playing it. I was able to clear the story without much difficulty.I'm really looking forward to the story.They are twin sisters, and the older sister seems to have a cute appearance, but she seems to have quite a rough tone and personality.She seems quite selfish and only cares about herself, but she really takes care of her younger sister...I'm curious to see what kind of story will unfold in the past.She also seemed quite hostile to other people...Even the devil in the game is shocking.Even when I saw her father at the hospital, I wondered if there was a discord with her family. What kind of pain does she have in the past?After completing the story, I tried a battle in free mode.I was able to use new skills and appearances.The area attack is no joke.I caught the first boss in free mode It was quite difficult. I died several times and caught it again I'm so glad that I didn't lose everything and start over when I died.However, if there is no number of deaths, will there be any additional rewards?It would be nice to have some kind of reward for clearing without dying.I'm really looking forward to the hometown upgrade system.There are meal upgrades, environmental facility improvements, and if you rescue a lot of refugees, I think some better functions will be unlocked. When will it be released?
[EventEntry] Mission success and play review [1]
First of all, clear certification..The story was thrilling. Unresolved plot points such as 'Witch' and 'Solomon' and a primitive world where the law has collapsed in a post-apocalyptic world. And people who gathered to avoid such places.The most impressive part was the scene where he took his disabled younger sibling home in a disaster situation, naturally allowing him to experience it.I think the somewhat frustrating play and the annoyance of having to wait well expressed the part where the main character 'Vivian' finds her younger sister 'Avelin' annoying.Besides that.. In the story, in the battle scene in the un-transformed state where you fight with scissors, I liked the details such as not acquiring experience or having a short reach.The disappointing parts are summarized into four main points below.There were many disappointing parts in the 'Free Exploration Mode' that you are still developing.. However, the basic controls and combat are fun, so I am looking forward to the future of the game.Summary in one line: Exciting setting and story, comfortable controls and cool action, but somewhat lacking content1. The main character is ostracized from the beginning?>Before knowing who the main character is, what kind of person they are, and what the people around them are like, the part where the 'family' younger sister and her friends badmouth & run away.. It was a bit difficult to understand. I think there should have been at least a little bit of 'the reason why the younger sister hates her older sister' before proceeding so that I could sympathize.(Looking at the part where the main character has the ring that her father told her to give to her younger sister... It seems like there were several things that happened from the younger sister's perspective.. I think this part of the story should have come out after being resolved.. The cognitive dissonance of thinking of the main character as a nice (?) main character who is being unfairly attacked (?) as soon as you start..) 2. The military is annihilated, but wielding scissors?>The part that 'they were stopping it with guns, but were eventually annihilated by the constantly resurrecting demons' has plausibility.. The description of 'a high school girl wielding scissors slices up a demon that even the military couldn't stop' was a bit disappointing.. It would have been nice if it had led to the foreshadowing of the keepsake ring or the witch's power.3. Too long non-transformation battle scene>In terms of setting, it seems like you will transform into a leopard form or another form depending on whether you contract in the later story.. I think the proportion of frustrating battle scenes is too long..There are no skills, the battle is difficult, and there is nothing to gain like experience...To put it bluntly, it's a 'boring section', but it actually takes up most of the story mode..4. Very lacking free mode > The map is monotonous and there are no lines or short-term goals, so it's boring.. I think various puzzles and hidden elements should be added in addition to destructible objects.(It seems like there are no puzzle elements such as jumping down and dragging a box with the W key to climb up)> The cost of enhancement is high, requiring a lot of repetitive play(A minimum of 3~4 items are required for enhancement... And it's hard to find out what functions are unlocked when you reach level 2 base..)(It seems like you have to play with a long tempo since there are daily quests..)>The close conversation button is hard to see..(Infinite conversation until you press the ESC key...)> There's a bug in the most important boss battle..(In free mode, you resurrect once you die and can move by warp. Game over on 2nd death)Die near the entrance to the boss room, Boss comes through the map in the process of returning upon resurrection...I'm blocked by the system and can't go to the left...(If you go to the right in that state, the boss disappears as if it's out of the map, and I have to kill myself because I can't clear it..)(The appearance of clearing next to the portal / The boss is on the left, I am on the right.. I can't go to the left because I'm blocked by the system.)
[BugReport] Reports of tutorial bugs, etc. when using a pad [2]
Pad controls seem to be almost perfectly supported, so I played through to the end using a pad.When using a pad, it was nice that the tutorial pop-up automatically changed to pad keys, but as you can see below, exiting is done with ESC.When I capture with the keyboard, the keys keep changing to keyboard keys, so I had to take a picture with my phone. The part that should be explained with the down arrow on the D-pad is displayed as a combination of keyboard S and pad A keys.And it's not a big deal, but the school stairs always only show stairs going up, so I don't know if I'm going up or down..Also, in the case of cars among destructible objects, the sound effect when they are destroyed seems to be output about half a beat late.
[EventEntry] Mission Success [2]
I really liked that it's a combat system focused on pattern recognition and evasion, rather than the parrying-focused combat systems that are flooding the market these days.After catching Mammon and entering free farming mode, I liked that I could use the fox form, which has a different attack method, allowing for a different style of combat than the leopard form.I hope that in the future official release, we can contract with other demons and have more diverse forms.And to certify the free farming mode and ask a question,I have a question about the hometown daily quests. I don't know how to clear these two quests.Even if I try to make weapons, pistols don't appear, and I can't see the part where the stage score of 700 points or higher appears during the stage settlement...It seems like scrap metal doesn't appear within the stage, and the reward for this quest is scrap metal.
[BugReport] Bug report <p org_id="0">1. Resolution display</p><p org_id="1">I think many people have reported this, but when adjusting the resolution, below a certain resolution, the scroll goes down and the settings are applied, but it is not visible.</p><p org_id="2">I went down 24 times from the invisible section to find the 1920 1080, 143hz resolution;;</p><p org_id="3">2. Forced full screen conversion bug </p><p org_id="4">While playing in windowed mode, the event switched and I was forced into full screen mode. I was too lazy to just play, but there were no further phenomena such as returning to windowed mode or the resolution continuing to change.</p><p org_id="5">3. Camera perspective bug</p><p org_id="6">Actually, I don't know if this is a bug or if the camera perspective setting is wrong during development. </p><p org_id="7">I'm reporting this just in case because I feel that it may be a bug that occurs as an extension of bug #2 above (when forced to full screen or expressed when set to windowed mode).</p><p org_id="8">4. Bug that breaks through walls</p><p org_id="9">I couldn't take a screenshot of this, but in the case of the platform terrain of the maps, it seems that the inside is not completely filled, but only the outer edges are blocked with impassable terrain.</p><p org_id="10">So, sometimes when I jump while using sprint, I rub against the corner of the platform terrain of the map and enter the inside.</p><p org_id="11">Of course, as with most of these terrains, entering is accidental, but exiting is impossible, so I have to restart;;</p> [1]
1. ํด์๋ ํ์์๋ง ๋ง์ ๋ถ๋ค์ด ์ ๋ณด ํ์ จ์๊ฒ ๊ฐ์๋ฐ ํด์๋ ์กฐ์ ์ ์ผ์ ํด์๋ ์ดํ๋ ์คํฌ๋กค์ด ๋ด๋ ค๊ฐ๊ณ ์ค์ ๋ ๋์ง๋ง ๋ณด์ด์ง๊ฐ ์์ต๋๋ค์ ๋ ์๋ณด์ด๋ ๊ตฌ๊ฐ๋ถํฐ 24๋ฒ ์๋๋ก ๋ด๋ ค๊ฐ์ 1920 1080 ,143hz ํด์๋๋ฅผ ์ฐพ์์ต๋๋ค;;2.๊ฐ์ ์ ์ฒดํ๋ฉด ์ ํ ๋ฒ๊ทธ ์ฐฝ๋ชจ๋๋ก ํ๋ ์ด ๋์ค ์ด๋ฒคํธ ์ ํ์ด ๋๋ฉด์ ๊ฐ์ ๋ก ์ ์ฒดํ๋ฉด์ผ๋ก ์ ํ์ด ๋์ต๋๋ค ๊ท์ฐฎ์์ ๊ทธ๋ฅ ํ๋ ์ด ํ๊ธด ํ๋๋ฐ ์ดํ ๋ค์ ์ฐฝ๋ชจ๋๋ก ๋์๊ฐ๋ค๊ฑฐ๋ ํด์๋๊ฐ ๊ณ์ ๋ณํํ๋ค๊ฑฐ๋ ํ๋ ํ์์ ์์์ต๋๋ค3. ์นด๋ฉ๋ผ ์์ ๋ฒ๊ทธ์ฌ์ค ์ด๋ถ๋ถ์ ๋ฒ๊ทธ์ธ์ง ๊ฐ๋ฐ ์ค ์นด๋ฉ๋ผ ์์ ์ค์ ์ด ์๋ชป ๋๊ฑด์ง๋ ๋ชจ๋ฅด๊ฒ ์ง๋ง ํน์๋ ์ 2๋ฒ ๋ฒ๊ทธ์ ์ฐ์ฅ์ผ๋ก (์ฐฝ๋ชจ๋๋ก ์ค์ ํ๋๋ฐ ์ ์ฒดํ๋ฉด์ผ๋ก ๊ฐ์ ์ ํ๋๊ฑฐ๋ ํํ๋ ๊ฒฝ์ฐ) ๋ฐ์ํ๋ ๋ฒ๊ทธ ์ผ ์๋ ์๋ค๊ณ ๋๊ปด์ ์ผ๋จ ์ ๋ณดํฉ๋๋ค4. ๋ฒฝ์ ๋ซ๋ ๋ฒ๊ทธํด๋น ์คํฌ๋ฆฐ์ท์ ์ฐ์ง๋ ๋ชปํ๋๋ฐ ๋งต๋ค์ ๋ฐํ ์งํ์ ๊ฒฝ์ฐ ๋ด๋ถ๊ฐ ๊ฝ์ฐฌ ์ํ๊ฐ ์๋ ์ธ๊ณฝ๋ง ํต๊ณผ๋ถ๊ฐ ์งํ์ผ๋ก ๋งํ ๋ธ๋ญ์ธ๊ฒ ๊ฐ์ต๋๋ค๊ทธ๋์์ธ์ง ๊ฐ๋ ์ง์ฃผ๋ฅผ ์ฐ๋ฉด์ ์ ํ๋ฅผ ํ๋ค๋ณด๋ฉด ๋งต์ ๋ฐํ ์งํ ๋ชจ์๋ฆฌ์ชฝ์ ๋น๋ฒผ์ง๋ฉด์ ๋ด๋ถ๋ก ๋ค์ด๊ฐ์ง๋ ๊ฒฝ์ฐ๊ฐ ์๋ค์๋ฌผ๋ก ์ด๋ฐ ์งํ์ด ๋๋ถ๋ถ ๊ทธ๋ ๋ฏ ๋ค์ด๊ฐ๋ ์ฐ์ฐ์ด์ง๋ง ๋๊ฐ๋๊ฑด ๋ถ๊ฐ๋ฅํด์ ์ฌ์์์ ํด์ผํฉ๋๋ค;;
[EventEntry] Mammon subjugation complete [1]
Ho... Curiosity!!Anyway, they don't care about the hostages' lives;; I'm curious to know whether it's his original personality, or whether he became devastated and impatient due to the situation, or whether it's due to demonic possession.Also, in the case of the floor effect where fire occurs on the floor while sprinting, you can't deal any damage if you have to directly hit a part that is separated from the ground, like Mammon. I don't know if it was an intentional plan, but while trying a build that goes all-in on sprinting, I was a little embarrassed because no damage was dealt and I had to fight with almost no level-up effect.
[BugReport] I found a bug. [1]
I completed the hometown satisfaction in Free Mode and my player rank was level 3,But after returning to the title, I cleared the scenario mode up to the boss and returned to my hometown, so I returned to the title.When I entered with the existing Free Mode data, the existing Free Mode data was initialized. All the equipment, materials, and furniture I had previously obtained were reset. Just in case, I entered the scenario mode through a new game and created a scenario mode in the third data file.When I entered the existing Free Mode data, a new quest to find Avelin appeared as shown in the picture.This picture is the stage map screen in my hometown after clearing the scenario mode. As you can see, there are basically two areas. Based on Free Mode, only 8th Avenue exists. Even if I cleared it several times before the data initialization, no new area was unlocked.I don't know if it's a bug, but I forgot to write it in the feedback, so I'm uploading it here together.Please check.
[EventEntry] Participating in the event [1]
The boss battle map was a bit small, so it was a little uncomfortable, but it was still fun. The patterns were easy to see and good.I found out about the scenario mode after buying 3 pieces of furniture that met the requirements for leveling up the hometown in free mode Only then did I clear the scenario mode and return to the free mode I was originally doing It's been reset due to a bug. I've written the details in the survey. I wish the new game would be at the top of the main screen.
[EventEntry] It's fun. <p org_id="0">A Metroidvania-style RPG, platformer, and base management game!!</p><p org_id="1">I think the form change system and the system that can be strengthened with demon essences are very attractive.</p><p org_id="2">A base system with a somewhat familiar taste</p><p org_id="3">But it's mixed deliciously!! (C-grade core came out while running Hometown level 3 ใทใท)</p><p org_id="4">Elite monsters that will appear on various maps that can be found in the encyclopedia</p><p org_id="5">Mammon defeated!</p><p org_id="6">This happened when I used the minimap during the tutorial, the layer was caught like that, it seems to be based on the full screen, I hope it will be fixed later!</p><p org_id="7">I'm looking forward to the food buffs after the demo, the equipment through various demon essences, and the colorful boss battles.</p><p org_id="8">The early OST and boss battle BGM are very good.</p><p org_id="9">It's a fun and anticipated game.</p> [1]
๋ฉํธ๋ก๋ฒ ๋์ ์์๊ฐ ๊ฐ๋ฏธ๋ RPG, ํ๋ซํฌ๋จธ, ๊ธฐ์ง๊ด๋ฆฌ๊ฒ์!!ํผ์ฒด์ธ์ง ์์คํ ๊ณผ ์ ๋ง ์ ์๋ค๋ก ๊ฐํํ ์์๋ ์์คํ ์ด ๊ต์ฅํ ๋งค๋ ฅ์ ์ด๋ผ๊ณ ์๊ฐ๋ฉ๋๋ค.์ด๋๊ฐ ์ต์ํ ๋ง์ ๋ฒ ์ด์ค ์์คํ ๊ทธ๋ฌ๋ ๋ง์๊ฒ ์์๋ค!! (ํํ์ด 3๋ ๋ฌ๋ฆฌ๋์ค ๋์จ C๊ธ ์ฝ์ด ใทใท)๋๊ฐ์ผ๋ก ์ ์ ์๋ ๋ค์ํ ๋งต์์ ๋ฑ์ฅํ ์๋ฆฌํธ๋ชน๋ค๋ง๋ชฌ ๋ฐ์!์ด๊ฑฐ๋ ํํ ๋ฆฌ์ผ ๋์ค ๋ฏธ๋๋งต ์ฌ์ฉํ๋๋ ๋ ์ด์ด๊ฐ ์ ๋ ๊ฒ ์กํ๋๋ฐ ์ ์ฒดํ๋ฉด ๊ธฐ์ค์ผ๋ก๋ง ๋์๋๋ด์ ์ถํ ์์ ๋๊ธธ๋ฐ๋!๋ฐ๋ชจ์ดํ์ ์์๋ฒํ์ ๋ค์ํ ์ ๋ง์ ์๋ฅผ ํตํ ์ฅ๋น๋ค, ๋ค์ฑ๋ก์ด ๋ณด์ค์ ์ด๊ธฐ๋๋๋ค์์ด๋ฐ๋ถ OST, ๋ณด์ค์ BGM์ด ๊ต์ฅํ ์ข์์์ฌ๋ฐ๊ณ ๊ธฐ๋๋๋ ๊ฒ์์ ๋๋ค
[EventEntry] Mission complete! [1]
Demo main scenario clearedPersonally, I like rapiers and light swords in action games, so I enjoyed the leopard form, which is the basic mode, butThe rabbit form is so cute and performs so well that I played almost exclusively as a rabbit in free mode ๐ฐIt's already strong, but with the attack power buff, even the free mode boss just ignores being hit and ends up being beaten like a normal mob ๐ฑIf you play as a fox after playing as a rabbit... it feels like you're hitting it all day until sunset, so the reverse is too severe ใ ใ You get one or two cloths per clear, but you need so many that I can't even think about it, so I stopped here for now ๐ค
[EventEntry] Mission success [1]
Photo of catching Mammon.Photo of leveling up the hometown.This is a photo of me dying from a self-destruct attack but suddenly reviving at the starting point.This is a photo where weapons are not clearly visible in the storage. At first, I thought the weapons disappeared due to a bug.This is a photo of me stuck in the wall. But I managed to escape.I don't know if this is a bug or not. I'll leave it to your judgment.I enjoyed the game very much. Regarding the completeness, it was obviously a demo, so there were many lacking parts to the point where you could immediately tell it was an unfinished game. But it wasn't just a feeling of being unfinished. It wasn't a game with lacking completeness due to the combination of shortcomings, but rather a feeling of a combination of lacking completeness, unique completeness, and something to which the concept of completeness itself doesn't apply, i.e., just nothing. The sound and detailed elements felt like there was almost nothing, beyond just being lacking, so it felt very empty. But I don't think it's all bad because everything can be improved. I'm really looking forward to the official release of the game.I'll leave my impressions of the Mammon boss fight. I found the strategy surprisingly easily, but there was something about the strategy process that felt a bit uncool. I couldn't record a video, so I have to explain it in writing, so it might not be easy to understand. But let's write the explanation anyway,When both of Mammon's arms were alive, the game progressed very normally. Attack, dodge, attack. But when one arm was blown off, Mammon's condition started to become strange. I think the AI judgment went crazy. I think it was calculating the opportunity cost between attacking and managing health. Because after Mammon attacks, there is a risk of his arm being hit. So when one arm was blown off, Mammon hardly attacked from then on. But the strange thing is that he kept getting close to the player character and rubbing his body (?). So the player character and Mammon's positions overlapped, and Mammon's attack range was to slam his arm forward, so when the player and Mammon's positions overlapped, they were never in the attack range. So from then on, a strange strategy was born where you just sat still and attacked. But another strange thing is that the AI returned to normal after both of Mammon's arms regenerated. AI modification seems necessary.And when farming after the Mammon boss, it felt very grindy. You need to collect 3 materials to make one piece of equipment, so the grind was tough. Also, even if you catch a boss, it only drops one material, so it felt even more annoying. In the first place, even if you level up in the stage, the level is reset when you clear it, so I didn't feel the need to level up by catching mobs. So I ignored all the mobs and kept challenging the boss fight at level 1. That way, I made the average stage clear time 1 minute 30 seconds and kept grinding, but it felt like it took 30 minutes to make one piece of equipment. It took 1 hour to make a set of weapons and armor. Because that damn bone kept not coming out. Cores and leather drop well, but only bones strangely didn't come out.I'll write down the rest about the minor elements.Detail 1. When running while sticking to the wall, part of the character sticks out of the wall. It seems like the width of the invisible wall object needs to be increased.Detail 2. When the character jumps and moves, the thigh goes through the skirt.Detail 3. When jumping and moving and entering a section where you have to watch the story, the initial camera position is the position when you jumped, that is, the camera starts moving from the air.Detail 4. When watching the story, the characters' emotional expression motions are played continuously. They don't express an emotion once and stay that way.Detail 5. This might be unpleasant to say, but there are more typos than I thought. It seems like almost all the lines need to be corrected.Detail 6. When watching the story, when a character expresses emotions with gestures while saying a line, and then it switches to another character's line, it's very awkward because the character who expressed emotions with gestures suddenly changes to a straight posture.Detail 7. There is no change even when standing on fire.Detail 8. Avelin looks very awkward when she falls. The skirt and legs keep moving separately.Detail 9. The skirt and legs move separately in almost every movement.Detail 10. The phrase "Demon Subjugation 2" appeared in the upper right corner. This feels like a bit of a story spoiler, so it might be better not to tell it in advance.Detail 11. It seems like the door interaction range needs to be adjusted. If the door interaction range is included in the wall, it's possible to just go through the wall. It seems better to make the interaction range not overlap with the wall.Detail 12. It seems like focus is needed in the story where the leopard appears. The color of the leopard and the color of the location where the leopard was were similar, so I couldn't see it for a moment. Rather, something was constantly moving next to the leopard, so my attention was focused on that.Detail 13. It seems better to temporarily hide the bread even if it drops when the story comes out.Detail 14. The refugees disappearing after being rescued is a bit...Convenience 1. It's a problem that the skip button is esc when watching the story. Because there are cases where you adjust the settings while watching the story for the first time. I skipped the story while trying to adjust the settings because of a habit, so I reset the game in the middle and did it again.Convenience 2. It's a bit inconvenient that the tutorial exit button is esc. It's a bit inconvenient to have to raise your finger to esc while your left hand is on wasd. It would be nice to be able to press the exit button with a mouse click.Convenience 3. When scrolling down with the mouse in furniture production, it is recognized as a click and the furniture is constantly selected. Convenience 4. Usually, if you suddenly level up in a battle situation, you often end up selecting an unwanted skill.Convenience 5. I can't see how much material I've acquired unless I go to check the furniture production directly.Convenience 6. I think shortcuts are needed in the hometown. You can't transform in the hometown, so the movement speed is too slow, so it's frustrating to walk directly to check various functions.Convenience 7. Even if the box is dropped, if you don't eat the box and press quick settlement immediately, you can't eat the box.Convenience 8. It's inconvenient that you have to press and hold the mouse or enter key to equip and unequip equipment. It would be better to click only once. At first, I thought I couldn't equip the equipment due to a bug.Bug 1. Most of the controls in the options don't work.Bug 2. I don't know the bug activation condition, but there are cases where the character keeps moving automatically. In my case, the fixed key was turned on, so after adjusting the settings for a while and returning to the game, it started moving automatically. In this case, you have to restart.Bug 3. Sometimes when demons appear, the demons' frames move strangely.Bug 4. When the story ends, you can't move if you try to move after jumping. You must press the move key first to jump and move. The same is true when the tutorial ends or when the conversation with the NPC ends. You can't jump and move right away, you just jump in place.Bug 5. In the hometown, even if you move immediately after moving on the stairs, the camera is temporarily fixed at the stair position and then follows the character late.Bug 6. Even if you try to move by pressing jump immediately after moving on the stairs, you can't jump and move.Bug 7. When moving to the elite demon encyclopedia in the encyclopedia and clicking on any demon, the encyclopedia description comes out as the rhyme demon description. Also, in the elite demon encyclopedia, when moving left and right with the ad keys, the description at the bottom of all elite demons is output as item_box_na.Bug 8. It's ambiguous whether it's a bug, but even after the boss's self-destruction ends, you get hit by the self-destruct attack if you go near the boss. It's closer to a detailed part than a bug, but I clearly went to eat the box after the self-destruction motion ended, but I died.Bug 9. I don't know if it's a bug or intentional, but the tutorial keeps coming out every time I come to the hometown.The things below are things that I'm not sure about, but I wrote them down just in case.Question 1. When attacking in a sitting position using the s key before transforming, the attack speed is very fast, but I don't know what the intention is, so I wrote it down just in case. The attack power is the same when attacking with no attack speed delay in the sitting position and when attacking normally. Of course, after transforming, the normal attack is faster, so there is no need to attack in the sitting position, so the above problem only applies to the state before transforming.Question 2. I'm not sure if it's a bug, so I'm writing it here. When you press the s key, the camera moves down, but even if you take your finger off the s key, the camera moves up slightly and then moves down again and is fixed. In this case, you have to press the jump key to fix the camera position normally to the character.Question 3. I'm not sure if this is a bug, but if you press the s key while moving with ad, the camera doesn't move down immediately. The camera position moves down after waiting a bit. But if you press jump and then press the s key immediately, the camera moves without delay.Question 4. I died from the boss's self-destruction, but it's treated as a stage clear. But honestly, the boss's self-destruction damage is almost instant death damage, so it seems like it needs to be fixed.Question 5. It seems like there is a quest that cannot be cleared in the current demo.Question 6. There is a monster subjugation reward in the encyclopedia, but I don't know what it is. There is no explanation.Question 7. The height is displayed as 1cm in the encyclopedia, but I'm not sure if it's a bug. They are obviously not 1cm tall, but they are all written as 1cm.Question 8. I found out very late that there is a parrying and defense function. I defended because my stamina was low and I was standing still. But I don't know the parrying criteria. This might be a misunderstanding, but I accidentally drank a potion at the boss's attack timing and parried.Question 9. I don't know what's wrong with the boss AI. I felt like the play style was subtly different for every boss I met. But I wonder if the boss AI knows all the user information. The boss AI seemed to know exactly the delay after the player character's evasion. The reason is that only certain patterns were repeated. When the boss defended, there were many times when I was nervous and mistook the defense motion for an attack preparation motion. So when the boss defended, I accidentally pressed evade several times, and if I couldn't move due to the evade delay, the boss only used the tail swipe attack in all attacks. Boss defense - user evasion - boss tail swipe attack. Only this was repeated. The tail swipe attack is an attack with a very short delay, so I felt like the boss knew exactly the user's evasion delay. If the boss AI knows all the user information, it seems like it needs to be fixed. It's more unpleasant than I thought.Question 10. I don't know why there is a backpedaling function in the boss fight. I couldn't adapt to the sudden slowdown because of this, so I got hit.Question 11. I don't know why the camera screen narrows when fighting.Thank you for reading the long post. The game was really fun. I'm sure it will be a success. Maybe?I'm cheering you on. Thank you.
[BugReport] 4 bugs? [1]
1. Optimization-Even though the game settings were limited to FHD 60 frames, the frame limit was not being applied.-Based on RX 7600, it exceeds 4,000 frames on the main screen and exceeds 290 frames in the game.2. Resolution settings are not displayed properly.-Usually, there are multiple resolutions, so if it goes off the screen, the player has to drag it to display it, but that action doesn't work and it only goes off the screen, making it practically impossible to set.3. Some graphics are broken.-In the beginning, the main character's skirt goes through her legs and back when moving + jumping.-I think it was broken in some other sections, but I don't remember.4. Some tutorials are not progressing properly.-It seems that the tutorial is not progressing properly when playing with a gamepad. (It tells you what to press in the middle if it's a keyboard.)
[EventEntry] Mission accomplished! [1]
I played on easy mode, so I cleared it without much difficulty.I liked that the difficulty was divided. Next time, I can try a more difficult difficulty, and it was nice to be able to clear it without much burden.I'm looking forward to the next story, and I think some parts like translation need a lot of modification when doing free farming mode.The game itself is highly complete, so I was able to enjoy it. I'm looking forward to the official release.Fighting!! Thank you.
