์ž‘์„ฑ ์‹œ๊ฐ„ 17/09/2025
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[Notice] ELEMENTAL SOUL | Indie Boost Lab Feedback & Event Winner Announcement [3]
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Hello, this is Star-Ring! Through the Indie Boost Lab, we received a tremendous amount of thoughtful feedback, and we are truly grateful. Thanks to your support, we were able to clearly identify both the shortcomings and the strengths of our game. We will carefully reflect on your feedback during development and work hard to improve as many aspects as possible. When we launch, we promise to present you with a game that has changed so much it will be incomparable to its current state! Major Improvements Complete layer renewal, partial effect adjustments Fixed map clipping issues Enhanced explanations in the element-related tutorial Future Development Plans Renewal and addition of pet relics (in progress) Continuous addition of items Expansion of story and content UI improvements Winner Announcements Feedback Winners Event Name Stove Nickname Reward Basic Feedback Participants All Participants Naver Pay Points 5,000 KRW Best Feedback Selected ๊ฒฐ๋งํฌํ•จ ๋“œ๋ž˜๊ณค์˜๋ถ„๋…ธ ์‚ฌ๋ง› Kario9 ๋ฏผํŠธ์ฐธ์ƒˆ Naver Pay Points 5

17/09/2025
17/09/2025 04:35 PM
์ž‘์„ฑ ์‹œ๊ฐ„ 30/08/2025
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[DevLog] Item Update! Scheduled for Monday (+edited) [1]
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Changes: Added 2 new weapons Added 14 new relics with unique abilities Parry nerfed Fixed lines that were displayed out of place during the โ– โ–  event in the village grounds Fixed an issue where the Arrow Statue relic caused damage without invincibility frames

30/08/2025
30/08/2025 10:42 AM
์ž‘์„ฑ ์‹œ๊ฐ„ 27/08/2025
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[Notice] Event Participation Guide for ELEMENTAL SOUL at INDIE BOOST LAB (8/29~9/7) [74]
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ELEMENTAL SOUL's INDIE BOOST LAB! Hello! This is ELEMENTAL SOUL, participating in INDIE BOOST LAB. ELEMENTAL SOUL has been in development for about two years and is currently in its mid-development stage. We joined INDIE BOOST LAB to gather valuable user feedback. We look forward to your interest and participation! INDIE BOOST LAB Period 8/29~9/7 1. User Feedback Participation Guide Help make ELEMENTAL SOUL an even more enjoyable game by sharing your thoughts! [How to Participate] โ‘  Leave a participation comment on this post! (Example: โ€œIโ€™m in!โ€) โ‘ก Play the demo version of ELEMENTAL SOUL and leave a short review in the store. โ†’ ์ƒ์  ๋งํฌ : https://store.onstove.com/ko/games/101776 โ‘ข ****Participate in the survey below! โ†’ ์„ค๋ฌธ์กฐ์‚ฌ ๋งํฌ : https://forms.office.com/r/ZutyRRf8Vr [Rewards] โ‘  All participants: A gift voucher worth 5,000 KRW โ‘ก Best Feedback (5 people): An additional gift voucher! 2. [Demo Clear] Event Participation Guide Alongside collecting feedback, we are also running a commu

27/08/2025
27/08/2025 08:12 AM
์ž‘์„ฑ ์‹œ๊ฐ„ 07/09/2025
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[BugReport] If you keep pressing the attack button, your mana will go into the negative.
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Mana decreases when attacking, but if you keep pressing the attack button without releasing it,your mana will go into the negative.

07/09/2025
07/09/2025 02:16 PM
์ž‘์„ฑ ์‹œ๊ฐ„ 07/09/2025
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[EventEntry] Clear complete!
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It was a bit difficult at first, but after a few tries, I accumulated good weapons and relics and cleared it easily.I was able to avoid most of the first boss's attacks, but the patterns of the remaining bosses were too difficult for me to avoid with my control. I cleared it while taking hits.Since there is a cooldown on attribute change, I didn't rush to deal with the enemies and proceeded step by step with attribute advantage attacks. I paid a lot of attention because it seemed like I took more damage when hit by the enemy's attribute advantage attack.Also, when you get more than 3 weapons, a window appears to select a weapon to destroy, but in that window, you can't see the attack power or attack speed of each weapon, which was a bit confusing.I enjoyed playing it!

07/09/2025
07/09/2025 02:15 PM
์ž‘์„ฑ ์‹œ๊ฐ„ 07/09/2025
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[EventEntry] Demo clear
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Even in a world where weaknesses and strengths depend on attributes, I thought the bigger the sword, the better.

07/09/2025
07/09/2025 01:06 PM
์ž‘์„ฑ ์‹œ๊ฐ„ 07/09/2025
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[EventEntry] Participating in the clear event.
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At first, it wasn't easy to adapt to attribute switching, and it was difficult to change according to the situation, but after playing a few rounds, it was fun to change right away.I mainly played with ranged attacks such as arrows, lasers, and magic, so it was easy to manage my health, but I couldn't clear the final boss, soI chose the 'strong enemy' route and played aggressively with melee weapons, digging into the enemies, and it seemed like the rewards were better,I think I was able to clear it easily thanks to the lightsaber, shield, and attack speed relics I got in the mid-to-late game. I had fun playing.

07/09/2025
07/09/2025 10:37 AM
์ž‘์„ฑ ์‹œ๊ฐ„ 07/09/2025
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[EventEntry] Cleared it.
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I cleared it in just one try.It was good to be able to change the three weapon slots and three attributes to suit the style and attributes for combat,but in an environment where three weapon slots are given, I wish there was a shortcut key or a way to temporarily stop the game when pressing the F key to make it easier to change weapons.It was convenient that the health was automatically restored little by little, but it was not enough to give tension or thrill in the game play.However, if this part of the current version of the game is changed to temporary recovery through entering a room or acquiring an item,it is difficult to see the map configuration properly, and the field battle is full of traps, or the boss battle where you have to do Ganggangsullae by double jumping and dodging in a certain pattern..I thought the difficulty would be much more impossible.

07/09/2025
07/09/2025 09:06 AM
์ž‘์„ฑ ์‹œ๊ฐ„ 07/09/2025
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[EventEntry] Clear
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I won, but I don't really know why I won. I didn't intuitively understand exactly what elements and synergies made my character stronger and led to the victory. After clearing stage 2, I felt like "I don't need to eat any rewards?" so I just quickly went through the easy rooms and immediately went to the boss battle, and I cleared it. Even when I was fighting the boss, I didn't feel like I was understanding the patterns or fighting strategically at all.

07/09/2025
07/09/2025 06:35 AM
์ž‘์„ฑ ์‹œ๊ฐ„ 06/09/2025
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[EventEntry] Demo clear~ [1]
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Cleared stage 1 and there's more? Cleared stage 2 and there's more? Cleared stage 3 and is this finally it...?I liked that it felt player-friendly.

06/09/2025
06/09/2025 02:13 PM
์ž‘์„ฑ ์‹œ๊ฐ„ 06/09/2025
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[BugReport] Bug report.. [2]
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A bug that allows you to play with 4 weapons at onceIn this situation, a bug also occurs that makes it impossible to change weapons by clicking the mouse wheel.The sword is behind the eyes and ears, so something is strange.Outside the map...I'm wearing an item with the attacker and position reversal option when hit and proceeding with the boss fight...Going in and out of the map is crazy..Is this the damage of the suicide chick...?Full HP in one hit...?!A bug that prevents the game from progressing because the box does not open and you cannot go to the next area after clearing the mid-boss.

06/09/2025
06/09/2025 06:51 AM
์ž‘์„ฑ ์‹œ๊ฐ„ 06/09/2025
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[EventEntry] Cleared with S rank!
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A bug occurred where I fell under the map, but thanks to the weapon range, I managed to clear it firstRange is supreme..This is the final boss battle videoA bug occurs at 1 minute 14 seconds where I fall under the mapThe fastest record after playing for over 12 hours! S rank!With double jump and dash I liked the fact that I could play with a sense of speedI could feel my character getting stronger with various weapons and relicsDue to a bug during gameplay, I often fell under the map several times, making it impossible to play normallyIt was inconvenient to have to start over from the beginning each timeI have to attack enemies by matching their attributes, but the current system, which doesn't allow me to quickly change those attributes, felt like it was holding me backWhen choosing a strong enemy map, something called light intensity appears, but after playing for several hours, I still don't understand what light intensity is...It would be nice to have a manual or guide that could help you understand the game more intuitivelyPermanent upgrades are added after clearing the final boss of the demo version I'm applying the upgrades and having fun playing more ใ…‹ใ…‹

06/09/2025
06/09/2025 05:41 AM
์ž‘์„ฑ ์‹œ๊ฐ„ 03/09/2025
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[EventEntry] Argh! [2]
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Are you awake? Are you awake? I thought, but the boss keeps coming out...There are too many bugs that affect the game.

03/09/2025
03/09/2025 05:54 AM
์ž‘์„ฑ ์‹œ๊ฐ„ 03/09/2025
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[BugReport] Another bug [1]
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I died in the boss fight and am doing it again, but when I tried to climb the wall, I got attacked and got stuck in the wall and was imprisoned;;

03/09/2025
03/09/2025 04:54 AM
์ž‘์„ฑ ์‹œ๊ฐ„ 03/09/2025
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[BugReport] There's a bug. [1]
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I can't see what it says.I can't see the chat window either.I think I saw it when I was doing the tutorial in English, but after I switched to Korean in the middle, all the content has been showing up like that ever since.

03/09/2025
03/09/2025 04:50 AM
์ž‘์„ฑ ์‹œ๊ฐ„ 01/09/2025
+2

[EventEntry] Demo clear certification & clear review [1]
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โ‘  Capture the game clear screenThe movement speed became unbelievably fast, but it got cut off because I was in a hurry to take a screenshot;;โ‘ก Write a brief clear impressionThe combat method of defeating enemies by switching attributes depending on the situation is, I think, a definite advantage compared to other roguelite games. And there was a high fun factor with enough dopamine explosions, such as easily clearing difficult stages by utilizing random items.However, the game tempo is generally fast, and there are many cases that require instantaneous judgment, but attribute switching has the disadvantage of interrupting this flow. It is somewhat resolved once you get used to it and become proficient, but it feels like a barrier to entry in the beginning.Also, if the attribute is the opposite element, the damage increases significantly, causing the difficulty to skyrocket, but when it is the compatible element, the difficulty changes significantly to the point where you can proceed while taking hits. On top of this, the attribute switching cooldown issue overlaps, making the risk of accidentally switching to the wrong attribute extremely high.Lastly, I felt that there were many types of items, but the fun of combination was somewhat lacking. This is because I didn't have the time to strategically choose while reading item or weapon descriptions due to the unique fast game tempo and clear time rank pressure. I will write more detailed improvement ideas for each of the disappointing parts in the survey feedback.

01/09/2025
01/09/2025 10:38 PM
์ž‘์„ฑ ์‹œ๊ฐ„ 30/08/2025
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[EventEntry] Participate in the clear event. [1]
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Cleared after multiple playthroughs.The attribute system was a bit tricky to get used to, but after getting used to it, the game's difficulty felt relatively low.The item effects like relics were quite good, so it was nice to be able to play the game without stress.However, it would be nice if more elements such as boss patterns or new enemies were added.

30/08/2025
30/08/2025 05:25 PM
์ž‘์„ฑ ์‹œ๊ฐ„ 30/08/2025
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[EventEntry] Demo clear participation [2]
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After dying a lot to the first boss, I broke through it onceI got somewhat used to it and cleared it after doing it a few more timesThe weapon was the Sword of Light, and I got a lot of attack power buffs and attack speed buffs, so the damage was sufficientSwitching attributes was still clunky, but it was funThere were a variety of items, so the combination was also good

30/08/2025
30/08/2025 08:45 AM
์ž‘์„ฑ ์‹œ๊ฐ„ 30/08/2025
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[EventEntry] ADC disease [1]
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Next time, I want to shoot one more shot without looking. I just want to shoot guns at everything I see. When things like maces and swords of darkness appear I was like, oh what do I doBut when they give me a handgun and a rifleSeeing how much fun the game becomes I think I'm definitely an incurable ADC addict...It feels like a mid-range red light, green lightLooking at the map Thinking, if I shoot here, it'll probably hit Changing attributes and cleaning in advance is honey butter jam. 

30/08/2025
30/08/2025 07:52 AM
์ž‘์„ฑ ์‹œ๊ฐ„ 30/08/2025
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[BugReport] Map hack ON [1]
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When I try to go up and get hitI just fall straight down to hellI was like that for a while at the bottom and then just turned it off. 

30/08/2025
30/08/2025 06:34 AM
์ž‘์„ฑ ์‹œ๊ฐ„ 30/08/2025
+3

[EventEntry] Participate in the demo clear event [2]
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The portal is coolUnique weaponsIt's fun because there are manyAmong the ranged weapons, the flower staff has no consumption and the range is long I think it's pretty good

30/08/2025
30/08/2025 04:47 AM
์ž‘์„ฑ ์‹œ๊ฐ„ 29/08/2025
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[EventEntry] I'm participating in the event! [1]
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Cleared it in 3 tries!My personal feeling is that, in conclusion, parrying is too OP.Originally, I don't parry well in games with parrying because it's difficult to time, so I only clear with control and attack,So I was thinking that this game was too difficult to play while playing like that,I accidentally pressed the jump key as the W key and parrying was activated, and to exaggerate a bit, I was embarrassed because the boss of Chapter 1 was instantly killed.After learning the timing of activation, the game couldn't be easier.Especially in the case of bosses, the attack range is wide, so it was easy to time, so I broke through by rushing in, regardless of the pattern.Balance adjustment for parrying definitely seems necessary.Aside from that, there are a few disappointing parts, but the attribute idea wasn't bad,There were many weapons and items with various characteristics, so it was fun to pick and choose.I had fun playing!

29/08/2025
29/08/2025 02:23 PM
์ž‘์„ฑ ์‹œ๊ฐ„ 29/08/2025

[BugReport] Progression impossible bug [1]
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Is it the stage 2 boss? At the eyeball-like bossIn the pattern of summoning skeleton soldiers, the soldiers disappear after being summoned, and I can't proceed ใ„ทใ„ทIt doesn't happen every time, but this time I farmed well focusing on difficult dungeons, and my damage became strong, so I think it might have happened because the summoning pattern and death pattern overlapped

29/08/2025
29/08/2025 10:33 AM
์ž‘์„ฑ ์‹œ๊ฐ„ 29/08/2025
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[EventEntry] Clear! [1]
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I enjoyed it.It's really convenient to have health regeneration.I cleared it with a weapon that had a medium range and a very fast attack speed, like a light laser?I didn't completely grasp the boss's patterns, but I was able to clear it thanks to health regeneration and a good weapon.

29/08/2025
29/08/2025 05:52 AM