๐บ SEMO
[Notice] SEMO Indie Boost Lab Winner Announcement [1]
1. Impressions about participating Hello! I'm GM Baranson, the developer of SEMO. I'd like to thank everyone who participated in the INDIE BOOST LAB for this game. I was surprised to see so many people saying much better things than I thought, and I was able to get a lot of help. Above all, I was confident that this game would eventually succeed, and I gained the driving force for further development. I would like to thank Chungnam Global Game Center and Stove Indie staff for this opportunity, and those who joined this event. We will come back with a better game based on the quality feedback you have left. 2. Key feedback and future development plans - Reflected: Intro skip function, tutorial improvement, Super Jump bug correction, no restart bug correction during map production test, return to editor function during map production test, add circle or destination location check function by pressing a specific key - Expected to reflect: Add ranking function, add map sharing function, ad
[SEMOMapCreator] Participating in the event. [1]
I took the characteristic of a bouncing ball and used it in reverse, hastily creating this with the thought, "What if we made it so it couldn't bounce, would that be even more frustrating?"I tried to make the map relatively simple, but since there are no additional platforms from the second floor, it was almost impossible to get from the second floor to the third floor in this section.(The intermittently open sections are ball drop traps)I'm posting this because I thought that if there were sections that required a high degree of control like that, it would contribute to raising the player's anger.
[SEMOMapCreator] Participate in the event. [Optional] [1]
I tried to create it so that you can choose how to go by presenting two or more ways, rather than unconditionally presenting only one way.Depending on your skill level, I created it with the feeling of choosing a difficult but short path VS an easy but long path.
[SEMOMapCreator] I'm someone who aims for easy games. [1]
To be honest, I thought I wouldn't be able to beat it if there were multiple stages, so I only made one.The concept is, 'You thought it would be easy, right?'I designed the map in a style where elements that seem helpful actually hinder the clear.Here's the clear video. I recorded it raw without editing, so it's a bit long.If someone good plays it, they might clear it in 24 seconds ยทยทยท? Maybe ยทยทยท? Easy, right?No
[SEMOMapCreator] Map creation is not easy... [2]
Without knowing what the structure of the stage is,I remember going forward and losing the circle and missing it. What if I separate from the circle,and figure out the structure of the stage and bring it along? This is the map creation that started with that thought. I think I underestimated the jump pad too much...It took a whopping 13 minutes just to clear itI left only the good parts in the video, but...
[SEMOMapCreator] Participating in the map creation event [1]
I created a map with a difficult concept that requires climbing up to the 5th floor.There are safety devices in the middle, but I designed it so that if you slip once, you fall back down.You need to have the skills to challenge at least up to the 4th floor.The last 5th floor could be cleared by luck or skill.<span class="fr-mk" style="display: none;"> </span>1. When you are not used to the map and make a lot of small mistakes while playing, and clear it by luck at the end.<span class="fr-mk" style="display: none;"> </span>2. Playing in a state where you are accustomed to the map, proficient without major mistakes, and clearing it in a textbook manner until the end.At first, controlling the triangle to the circle was more difficult than I thought, but it was fun to create and test the map myself.I especially liked that I could adjust the difficulty so that the success or failure depends on skill, rather than a section that anyone can easily jump over thanks to the super jump.The game's completeness is high, so I enjoyed playing it so much that I would definitely want to buy it if it is officially released.
[SEMOMapCreator] Map concept: Pikachu Volleyball [1]
While playing around with the controls, I thought it would be fun to have a 1:1 soccer or volleyball match, so I made it simply.The purpose is to pass the ball to each other, with the center line being high enough for the ball to pass over but not the triangle.Of course, to do this, there needs to be a scoring function...
[SEMOMapCreator] Map concept: Jump and stop, and then goal in [1]
Form map gimmicks using jump and stop blocksThis is a vertical map with the concept of putting the ball into a narrow passage.Stage 1Bounce the ball off the jump block and put it through the passage in the upper left. You need to use Shift well to poke it in at the right timing.Stage 2This time the passage is below.If you just try to put it in, the jump pad that helped in stage 1 will now jump the ball and block it.Stage 3This time the passage is in the middle. But it is not easy to reach the center because of the tricky location of the jump and stop blocks.You will need to use the right block and the jump block. If you are too lazy, you can just do it with physical skills.Last stageI came down, but this time the floor is covered with stop blocks.The goal is in the upper center, but the jump blocks are on both sides. Overcoming this contradiction is the point.It seems to be a good map creation tool because it is possible to configure gimmicks like this.I hope there will be more configuration parts.
[SEMOMapCreator] Game level design from someone else's house. [1]
Should we name the map something like Mountain?After trying it myself, the key is the seal dribble First of all, it's important to have the mindset that the ball will bounce behind you at least once. I've made it so that if you panic and fumble around, you can easily go back to the beginning. It's difficult, but it feels doable It's just like a map that would appear in this game.I deliberately designed the final section to make you want to use Flash. By placing the goal point and the flag on the same line, it was designed to make you think, "I can't resist this." Sure enough, during the test play, the ball bounced strangely You can see the circle falling back to near the beginning. Still, even though it's such a simple map It won't take up to 10 minutes. Maybe
[SEMOMapCreator] Come and get me if you can. [1]
You're tired of calmly taking care of the rolling ball.Kick it away!The characteristic of this map is that even the rolling ball cannot be followed like a sneaky ball. Like playing a pinball game, a stone that has bounced up once sometimes falls high and sometimes endlessly through connected blocks, and the goal is to diligently chase such a ball and put it into the goal.The element of luck is strong, but I made it because I thought it would be fun to have a map that is sometimes distracting.I don't think the difficulty is very difficult. It's surprisingly difficult to control.Is this a strategy for this map?
[SEMOMapCreator] Ping Pong Map [1]
This is a map with a ping pong concept.If you go to the left, you can use jump blocks to test your luck, and if you go to the right, you can slowly climb up in a more orthodox way. In the case of the luck-based route, it was so impossible to clear that I added a triangle shape at the top, but I wonder if it's too easy to clear;;;Cleared with the orthodox method too ใทใทIt's definitely much more difficult to create in a vertical format, and it's also more difficult to balance.I've modified it several times.At first, I arranged it much more complexly like real ping pong, but it was really impossible to break it;;;Moreover, the jumping power of the jump block is not as strong as I thought, so it was not easy to create a ping pong feeling. So I ended up reducing the map size a lot. ใ
[SEMOMapCreator] I'm participating in the event! [1]
The concept of my map is "patience". We created a map that was a bit like Sisyphus or OnlyUp, which was meant to be frustrating and irritating to players. Unlike regular blocks, stones do not roll on stationary blocks, so you must hold down the direction keys to move the stones yourself. However, if we make them all stop blocks, there is a high possibility that people will give up, so we placed them alternately. At the end of the transport, there are jump blocks and slopes, making it difficult to move the stone to the next space. You have to put it in at the right angle, but if you do it wrong and the stone goes into the original layer while the character is out like in the picture above, You have to push the stone again, go all the way to the end, switch the positions of the character and the stone, and then come back. And the last section is to transport stones to the middle of the three levels that can be entered to give variation to the play. Because of the nature of the jumping platform, it is difficult to control the stones, making it extremely difficult to place stones in the middle floor. If you climb to the top as in the picture above, you can clear the level by carrying the stone to the end and then placing the stone in the middle floor using the foothold and character control. Just transporting the stones takes quite a while, so you'll need to play for at least 10 minutes to clear it. Clear Video: <span class="fr-mk" style="display: none;"> </span>
[SEMOMapCreator] Participate in the event! And also get all-clear certification! [4]
Don't you see something on the whole map?! lol Cute cat face(?) and hearts and stars! It's a cute looking map, but the difficulty level isn't cute. If you make even the slightest mistake, you will fail! Short cuts are also possible This is a scene that came up while I was testing the map. Dear map developer, I put my heart and soul into this! Give it a try! Added. Clear all stages! Maybe because I played it before Smart Demo Life, the difficulty wasn't so bad that I thought, "Wow, I can't beat it," but rather that there were a couple of stages that were "difficult." Cleared everything with the second ability! By the way, when I played before the first time, I got frustrated at the 4th stage lol But I feel a bit disappointed because the difficulty level suddenly becomes easier from stage 6 after being difficult from stage 4 to 5. Is this a bug? The jump block is a bit bigger, but you can pass through it without jumping;; I found two places while playing The character goes behind the bugged jump block, but the ball is visible outside. Super Jump Bug There is a bug where if you press the space bar and the up arrow key at the same time, you will jump extremely high.
[SEMOMapCreator] Participate in the map creator event [3]
The map title is "Calm Down"It expresses an angry person getting annoyed.It expresses the appearance of an angry person getting annoyedIf you try to solve it in a hurry without paying attention to the other personIf you try to solve it in a hurry without paying attention to the other personYou will get more angryYou have to be careful because if you soothe them well, their anger will be relieved, but suddenly they will turn around again.You have to be careful because they suddenly turn around again.The part that goes down to the middle pointIf you pay attention to it, it is easier than you think.It can be solved <span class="fr-mk" style="display: none;"> </span><span class="fr-mk" style="display: none;"> </span><span class="fr-mk" style="display: none;"> </span><span class="fr-mk" style="display: none;"> </span><span class="fr-mk" style="display: none;"> </span>This is a version with an added course
[SEMOMapCreator] I'm also participating in the SEMO map creator event. [1]
I'm also participating in the SEMO map creator event. While creating the map, we tried to incorporate a bouncy gameplay that would allow players to forget about stress and feel the joy of dopamine bursting out of them, rather than simply feeling the pressure of clearing the level.
[SEMOMapCreator] Participate in the event - Bye for now [3]
I don't have the skills to create and break difficult maps, so I created a unique map. I designed a map where you can take a brief detour from the circle you're constantly stuck in. Of course, you'll soon meet again. There are two sections that cannot be cleared if you take the same path. I'm bored to end it like this, The super jump gimmick, where you jump as soon as you step on the jump pad, is used in three sections. I don't know if it's a bug that will be fixed later, but once I discovered it, I couldn't help but use it.
[Notice] SEMO Introducing Indie Boost Lab [8/25 ~ 9/7] [79]
Hello! I'm GM Baranson of SEMO who participated in the Indie Boost Lab. SEMO is a WIP game that has been developed for about 10 months, I participated to hear opinions on immersion and competitiveness. We ask for your interest and participation! Indie Boost Lab 2025.08.25 ~ 2025.09.07 1. User Feedback Participation Guide Please leave your comments so that SEMO can be a more fun game! [How to participate] โ Leave participating comments on this post! (Example: I'm in!) โก Play a demo version of SEMO, write a line review to the store. โ Store link: https://store.onstove.com/ko/games/4033 โข Participate in the survey below! โ Survey link: https://forms.office.com/r/1eErUYr6y4 [Compensation for participation] โ All participants: Gift cards worth 5,000 won โก Best opinion (5 people): One more reward for participation! 2. [SEMO map editor Challenge] Information about participating in the event Along with collecting feedback, we also have events through the community! [How to participate] โ Creat
[Notice] Introducing SEMO [2]
- Jump into the SEMO's Great Adventure right now! One day, in the world of figures, a square tries to create order by locking up freewheeling circles. SEMO, Circle's friend, joins forces to rescue them. SEMO is a four-player hardcore co-op game in which you move your triangle horizontally and jump to hit the circle to get it to the target point. - Various stages There are many stages that will make you suffer, and they will be added in the future! - Single and multiplayer modes You can enjoy all the content by yourself, even if you don't have friends, as well as remote play with friends. You can also enjoy it with two people on one device without an Internet connection! - Competitive mode Not only PVE, but you can also compete with your opponent in a PVP! - Map Editor Testing is currently in place, and we are developing a space to unleash your imagination! - The highest record It is graded based on how efficiently you cleared quickly. Win your fight against yourself and break the short
