작성 시간 01/08/2025
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+15

[Notice] <Haetae: Guardians> Wise Demo Life Event Guide [8/7~8/21] [80]
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Hello, Wise Stove users! This is Jibwae Games, the developer of &lt;Haetae: Guardians&gt;. We have some news to tell you! Thursday, August 7, 2025 &lt;Haetae: Guardians&gt;'s Wise Demo Life event begins! It will run for two weeks from August 7th to August 21st. We have been developing and testing the authentic action adventure game &lt;Haetae: Guardians&gt; for quite some time. We've been able to witness the development of our game through our many users. As a result of this... I'm so excited to share with you how Wise Demo Life has evolved! Through this event, we will become an even more advanced &lt;Haetae: Guardians&gt;!! Let's spend this hot summer wisely with the &lt;Haetae: Guardians&gt; event~ Leave a review, give feedback, and earn points! 1. Comment on this post with " Participate in the event! " (You can leave any comment!) 2. Play the &lt;Haetae: Guardians&gt; demo and leave a store review . - Store link: https://store.onstove.com/ko/games/2415 3. Please participate in the feedback survey. - Survey link: https://forms.office.com/r/hQ04xE024T Upon completion , everyone will receive 5,000 Naver points! X ∞ Developer Best Pick! 5,000 Naver Points will be awarded to the 5 users with the best feedback selected by developers during the feedback survey! X 5 It was so petty I wanted to die... 1. Clear the Geumgangsan Trial, which is playable at the end of the demo, within 2 minutes. - How to get to the Geumgangsan Trial 2. Take a screenshot of the cleared scene and post it on the 'Haetae Guardians Participation (~8/21)' bulletin board.         - Pass if Clear Time is less than 2 minutes!         - The difficulty level doesn't matter. Among the users who cleared the level within 2 minutes , 5 people will be selected by lottery and receive 10,000 Naver Points! X 5 &lt;Haetae: Guardians&gt; We hope many of you will participate in the Wise Demo Life event!! Please check before participating Mission participation rewards will be paid by Stove Indie within one month after the end of the period. If you write an overly insincere answer, it may be difficult to pay compensation. Smart Demo Life is supported by Stove Indie.

01/08/2025
01/08/2025 09:06 AM
작성 시간 02/09/2025

[Notice] <해태:가디언즈> 이벤트 당첨자 발표 및 후기! [10]

먼저, 를 플레이해주시고 피드백 및 이벤트에 참여해주셔서 진심으로 감사합니다! 저희 게임의 좋은점과 나쁜점을 알게 될 수 있는 시간 이었습니다. 가장 중요한 이벤트 당첨자부터 발표하겠습니다! 후기 남기고 피드백하고 포인트 받자! 당첨자는 바로바로! 후기와 피드백을 남겨주신 모든 여러분입니다 하하! 스토브인디에서 여러분들의 피드백과 후기를 확인 후 네이버포인트를 지급해드립니다. 30일 이내로 일괄 지급 예정입니다! 감사합니다! 당첨자 구분 스토브 닉네임 보상 기본 피드백 참여자 참여자 전체 네이버페이 포인트 5000원 개발자 Best Pick! 값진 피드백들이 많아 다섯분을 고르기에 게임 개발보다 힘들었습니다.. 당첨되지 않은 분들에게 죄송하고 감사합니다! 피드백 당첨자 당첨자 구분 스토브 닉네임 보상 1 베스트 피드백 선정자 hashiruka48 네이버페이 포인트 5000원 (기본 보상에 추가 지급) 2 민트참새 3 S1742564527932812 4 감고양이 5 단풍접고로아하러왔어요 시시해서 죽고 싶어졌다... 생각 보다 많은 분들이 시련을 클리어해주셔서 놀랐습니다! 그리고 다양한 성장 빌드로 도전해주셔서 많은 영감을 얻었습니다. 이번 이벤트는 2분안에 클리어해주신 분들을 추첨하여 결정했습니다. 추첨 방법은 바로바로 마블룰렛(Marble Routle)입니다! 이벤트에 참여해주신 32인분의 볼을 2배수로 넣어 진행했습니다. (순서는 섞기를 사용했습니다.) 당첨방법은 마지막으로 들어온 순서로 뽑았습니다. 뒤에서 5등까지입니다! 그러면 영상을 확인해주세요! (미리보기 방지) 축하합니다!! 연번 이벤트명 스토브 닉네임 보상 1 시시해서 죽고 싶어졌다... 민트참새 네이버페이 포인트 10,000원 2 eidniEVOTS 3 INDERE 4 돔돔군 5 물금2 감사합니다!! 이상 이벤트 당첨자 발표였습니다! 이번 슬데(인디부스트랩)를 통해 많은 버그와 최적화 이슈를 알게 됐고, 레벨디자인 방향을 어떻게 설정 해야할지 알게 된 값진 시간이었습니다. 다음 슬

02/09/2025
02/09/2025 08:09 AM
작성 시간 21/08/2025
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[EventEntry] The mountain spirit of Sisihagun [1]
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Although the difficulty is easy, it feels easier because I focused on strengthening the Haetae.

21/08/2025
21/08/2025 02:32 PM
작성 시간 21/08/2025
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[EventEntry] I participated in the story. [1]
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I played on easy mode, but barely managed to clear it with one energy left.

21/08/2025
21/08/2025 02:27 PM
작성 시간 21/08/2025
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[EventEntry] I'm participating in the event. [1]
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I did a clean 2-tk. What was disappointing was that the plants didn't die with a single right-click, so I had to kill them with a melee attack, which was more difficult than I thought. When I use the Q skill, a cutscene plays and the effect is activated, but time passes even as the cutscene plays, so I felt like something was off. Also, when you kill an enemy, sometimes they get stuck on the wall like that, and it's annoying to determine if they're still alive or not. It looked like it needed some modifications to prevent it from getting stuck in the wall. When passing through the above section, there was a minor inconvenience during combat as the character was not visible due to the terrain of the map. It seemed necessary to modify the map's terrain to prioritize the visibility of characters by making it transparent, or to use colored borders to indicate the locations of characters and enemies. In terms of balance, the right click feels a bit disappointing. It's a skill specialized for groggyness rather than dealing damage, and the cooldown isn't short, so it feels ambiguous in many ways. I think it would be okay if we separate the strengthening methods by creating separate close/long distance routes later. Since the game is based on the idea that swords are the main focus, it would be interesting to be able to transform the shape of the sword and fight.

21/08/2025
21/08/2025 01:24 PM
작성 시간 21/08/2025
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[EventEntry] I'm participating in the event. [1]
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The trials and challenges are fun. I think it would be nice if more boss challenges like these were added in the middle.

21/08/2025
21/08/2025 01:21 PM
작성 시간 21/08/2025
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[EventEntry] Clear the Geumgangsan Trial [1]
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I cleared it really easily because I set the difficulty to easy.

21/08/2025
21/08/2025 01:01 PM
작성 시간 21/08/2025
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[EventEntry] It was chewy [1]
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The essence and skill upgrades didn't work, so I ended up accidentally challenging the game with nothing enhanced. Since it wasn't reinforced, I had fun rolling around in a chewy state, dodging, and attacking. After defeating the mountain spirit, Geumgangho follows, but suddenly turns into a tiger. I also think that maybe later on you'll be able to change your appearance into a cat! There are many Korean elements, so I had fun playing the game because I felt familiar with the cultural atmosphere. Can we have a glass of makgeolli at the tavern later?

21/08/2025
21/08/2025 11:31 AM
작성 시간 21/08/2025

[EventEntry] Clear the Geumgangsan Trial [1]
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Cleared in 2 minutes? Nothing special. It's so trivial, it's so trivial (Easy, recording 1 minute 59.55 seconds..) (My skills) were really nothing special. lol ....

21/08/2025
21/08/2025 11:11 AM
작성 시간 21/08/2025

[DevLog] [개발일지] <해태:가디언즈> 2025.08.20f 버그&업데이트 내역

안녕하세요 지팡이게임즈입니다. 슬데 마지막 일자 21일 버그 및 업데이트입니다. 스토어 후기와 설문 피드백도 확인 후 다음 슬데까지 지속적으로 수정보완 해나가겠습니다. 감사합니다!! [1] 중간 보스(빨간금강야차)가 기절했을 때의 별 표시 안사라지는 버그 수정 [2] 금강산 거점지의 아랫 섬에서 추락하는 버그 수정 [3] J키로 퀘스트 저널뜨는 버그 수정(개발모드였습니다.) [4] 벼락궁극기에도 스킬데미지 2배가 들어가는 버그 수정 [5] UI창이 닫힌 후 구르기 시 사운드 오류 버그 수정 [6] 그 밖의 버그 및 최적화 수정 감사합니다!

21/08/2025
21/08/2025 06:30 AM
작성 시간 21/08/2025
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[EventEntry] Clear the trials of Mt. Geumgang [1]
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Clearing itself wasn't difficult. But since the difficulty level was easy, I felt compelled to get ⭐⭐⭐, so I tried again and succeeded. The bullet-spitting flower(?) is secretly tricky, but its appearance location is fixed, so you can eliminate it right away just by memorizing its location, which lowers the difficulty. I think it would be good to diversify the locations where monsters appear in the official version.

21/08/2025
21/08/2025 05:56 AM
작성 시간 20/08/2025
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[BugReport] Report a bug [1]
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There was a bug where the star mark would remain on the mid-boss when it was knocked out. &amp;amp;lt;span class=&amp;quot;fr-mk&amp;quot; style=&amp;quot;display: none;&amp;quot;&amp;amp;gt;&amp;amp;amp;nbsp;&amp;amp;lt;/span&amp;amp;gt; If you move towards the tree roots on the lower island of the Geumgangsan stronghold, you will fall outside the map. If you press the shortcut key J, the quest journal window will open, and if you press Close, it will close. A bug occurs where the mouse cursor becomes stuck in the center of the screen.

20/08/2025
20/08/2025 04:52 PM
작성 시간 20/08/2025
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[EventEntry] I will participate in clearing the trials of Geumgangsan [1]
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I set the difficulty to easy, so I was able to defeat the boss easily. Surprisingly, dealing with mobs was difficult. I had fun playing it~!

20/08/2025
20/08/2025 03:56 PM
작성 시간 20/08/2025
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[EventEntry] I am participating in the Geumgangsan Trial Clear Event. [1]
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Although the sword technique is risky, the damage and return are so good that I keep using it even when I get hit. Haha I played on [Normal] difficulty.

20/08/2025
20/08/2025 06:47 AM
작성 시간 20/08/2025

[DevLog] <해태:가디언즈> 2025.08.20f 버그&업데이트 내역

안녕하세요 지팡이게임즈입니다. 저희 게임에 관심 가져주시고 수 많은 버그를 제보해주셔서 감사합니다! 버그&업데이트 내역은 아래와 같습니다. [1] 16:9, 16:10 등 종횡비 비율에 따라 UI의 위치 및 크기가 맞지 않는 버그 수정 [2] 사운드 볼륨 조절 시 음량의 싱크가 맞지 않는 버그 수정 [3] 가끔 몬스터들의 하반신이 꺾인 채로 등장하는 버그 수정 [4] 산신령 보스 진입 전 장승에 끼이는 버그 수정 [5] 인트로 구간에서 추락하는 버그 수정 (물리 관련 버그라 완벽하지는 않습니다.) [6] 플레이어 공격 방향 커서 가시성 및 떨리는 버그 수정 [6] 그 밖의 버그 및 사운드, 그래픽 조정 에 많은 관심을 주셔서 감사합니다! 마지막 21일까지도 화이팅 하겠습니다. 감사합니다.

20/08/2025
20/08/2025 05:21 AM
작성 시간 19/08/2025
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[BugReport] There's a bug that gets stuck between walls [1]
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As I was progressing, the timing overlapped and I got stuck and couldn't get out.

19/08/2025
19/08/2025 06:58 PM
작성 시간 19/08/2025
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[EventEntry] Clear the trials of Mt. Geumgang [1]
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The flower was tricky, but it was easy and the ultimate was so powerful that I was able to finish the boss in one cycle. I wasn't confident in the controls, but I tried a few times and cleared it, so I think I had fun playing it.

19/08/2025
19/08/2025 06:52 PM
작성 시간 19/08/2025
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[EventEntry] Enough now. I get it... Your level... [2]
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Of course, I set the difficulty to normal. Phase 1.. First attempt... 49 seconds 2 upgrades, essence ability is sword Phase 2.. Second clear 44 seconds 3 upgrades, essence ability is sword As I've upgraded more, I'm able to clear the level faster even if I make more mistakes. Phase 3.. Third clear 40 seconds 3 upgrades, essence ability replaced with Q skill Cleared without a single hit The last 4 phases.. Fourth clear 37 seconds 4 upgrades, essence ability is Q skill I can see that the more upgrades I make, the stronger I get. Even though I made a mistake, the clear time is reduced. If you try a few more times and reduce mistakes, the clear time will probably be shorter. But I wonder if there's anyone else who cleared it in under 50 seconds...?!

19/08/2025
19/08/2025 04:00 PM
작성 시간 19/08/2025
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[BugReport] Crash bug [1]
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If you run in the beginning and go outside the map, it seems like you fall into the abyss and don't restart. I've seen this bug pop up elsewhere too, and I think it's because the collision detection disappears under certain conditions.

19/08/2025
19/08/2025 10:09 AM
작성 시간 18/08/2025
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[EventEntry] Trial Completed [1]
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It's really easy, which is nice;ㅎ

18/08/2025
18/08/2025 04:16 AM
작성 시간 18/08/2025
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[BugReport] This is a bug report [1]
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1. Sound bug For some reason, there is a bug where the sound is reduced significantly when you lower the sound option by just one level from the default settings. 2. Monster modeling bug There is a bug where, very occasionally, the monster's limbs appear strangely.

18/08/2025
18/08/2025 04:15 AM
작성 시간 18/08/2025
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[FreeTalk] You are currently unable to participate in the Haitai Guardians Feedback Survey [5]
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For some reason, when I go to the link, this comes up

18/08/2025
18/08/2025 04:09 AM
작성 시간 17/08/2025
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[EventEntry] I cleared the Geumgangsan Trial (+impressions) [1]
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Cleared with a long-range all-in build. The idea of a mountain spirit carrying a pair of axes was very novel. It would be nice to have skill resets to allow for build modifications based on strategy.

17/08/2025
17/08/2025 12:56 AM
작성 시간 14/08/2025

[DevLog] 2025.08.15f 최적화 업데이트 [1]

를 플레이 해주셔서 감사합니다! 우선 죄송합니다! 뜨거운 CPU, GPU를 경험하게 해드려 굉장히 죄송합니다... 온라인공개 데모버전을 준비하면서 미처 고려하지 못한 부분이 많았습니다. 치명적인 부하의 원인을 제거하여 일정 부분 최적화를 진행했습니다. 다만, 다양한 환경에 대응하기 위해서는 여러번의 테스트가 필요합니다. 현 슬데와 다음 슬데를 준비하는 과정에 지속적인 최적화를 진행하겠습니다.(당연한 소리..) 그외 그래픽, 모델링 업데이트도 진행했습니다. 여러 피드백을 주신 유저분들에게 감사의 인사를 올리겠습니다. 감사합니다.

14/08/2025
14/08/2025 05:30 PM