⚔️ Aksun
[Notice] Aksun – Indie Boost Lab Feedback & Event Participation Guide (Aug 13 – Aug 26) [67]
Aksun X INDIE BOOST LAB! Hello Wanderers! We are Wayway Co., Ltd., and we’re excited to be participating in the Indie Boost Lab! Thanks to this wonderful opportunity, we’re delighted to introduce our in-development game Aksun through the Indie Boost Lab. During the BIC period (August 15, 2026 – August 17, 2026), there will be a dedicated Indie Boost Lab booth on site — we hope you’ll stop by and check it out! Aksun is currently in its mid-development stage, with about 24 months of work so far. We are joining this event to gather feedback on the game’s core systems and overall gameplay. We look forward to your interest and participation! [Event Period] 📆 August 13, 2026 (Wed) – August 26, 2026 (Tue) 👹 During the Indie Boost Lab period, enjoy Aksun’s demo and join the special event below! 1. User Feedback Participation Guide Please share your thoughts to help make Aksun an even more enjoyable game! [How to Participate] ① Leave a comment on this post! (Example: “I’m in!”) ② Play the demo
[Notice] Indie Boost Lab Participation & Development Update [8]
Hello, this is Wayway. Through Stove Indie’s Indie Boost Lab, we had the valuable opportunity to showcase Aksun to many players and receive feedback that truly became flesh and blood for us. Thanks to your input, we now have a clearer guide on how to refine and improve the game, and your encouragement has given us strong motivation to move forward. Based on the feedback we received, we would like to share the improvements currently underway and the areas we plan to focus on in future development. Key Improvements Monster Wave Adjustments Monster waves have been rebalanced based on your feedback. Difficulty Curve Adjustments Additional balance patches have been applied to ease difficulty spikes. Bug Fixes & Quality-of-Life Improvements Thanks to your detailed reports, we are continuously fixing bugs and addressing inconveniences. Future Development Plans We are planning a structure where players will select 3 chapters out of a total of 6 to play. Among these, 3 chapters will be included
[StageClear] Stage clear! [2]
After dying several times in the stage 1 boss fight and somehow getting to the stage 1 boss fight with full health, I was able to clear it safely. In the second stage, I played with the strategy of always coming to Nigara in the normal stages to conserve my stamina and enter the boss battle. Since it was my first time fighting a stage 2 boss, I hesitated at first because I didn't know the pattern, but then I realized that the boss's attack range was narrow and that it was doable in stage 1, so I quickly charged in with burst damage. In stage 2, I held back a bit and after the boss's area-of-effect attack ended, I connected and charged in with burst damage, and I cleared it almost before I died. Honestly, I was wondering how I was going to break it even after moving on to stage 2, but I was glad I broke it as soon as I entered. Still, the difficulty was higher than expected due to the difficulty of replenishing stamina. Even if it wasn't a stamina-related stage, I wish there were more ways to recover stamina.
[StageClear] I'm participating in the event. [1]
I cleared it cleanly with three tries. Although the spear was more effective than the sword in terms of attack range, There were some parts that were a bit questionable in terms of technology. I felt like the black one covered up the parts that were lacking in range with technology, but In the case of the window, perhaps because the basic ability values are good, it felt like there was something lacking in each technique. The game progression section is generally composed of easy-to-understand explanations, so you can decide whether to strengthen your basic stats to increase your low score, or I liked that there were a variety of paths to progress, such as strengthening skills or traits to increase your score to suit your play style.
[StageClear] I am participating in the clear event [1]
In the beginning of the game, there is a lot of information, so I don't know what combinations are good, so I just pick skills or items that seem good, and to get special effects, I ended up having to press multiple control keys, so I couldn't manage my stamina in the mob battle and things got messed up. I thought I should try narrowing down the control keys to just two: the left click for basic attack and the space key for dash, so I created a ghost that is activated with two control keys. I chose the Fire Handcuffs, the Whirlwind Wheel, and the Thunderbolt to progress through the game. With the reduced number of keystrokes, I was able to defeat the Chapter 2 bosses much more easily. It is easy to activate, and you can fight while keeping a distance from mobs, making it easy to evade and manage your health. It was my favorite combination because it had good attack effects such as basic burn, range attack, and increased critical hit chance. With the weapon's sword energy emission and the lightning bolt of the Thunder Leaping Sword, I was able to avoid the boss fight from afar and deal damage from a distance, so I was able to clear it without much difficulty. There are many character growth elements and synergy effects, such as weapon-specific skills, ghosts, and spirits, so it was fun to try out different combinations. The Korean traditional background and game atmosphere fit well together, and the action was cool and fun.
[StageClear] I'm participating in the event. [1]
Personally, I found the Moon Spear more interesting than the Kidney Sword. The Kidney Sword has a flashy attack speed, but it's not suitable for 1:1 confrontations with enemies. There were too many cases where it was difficult to play, and in the case of the spear, the wide attack range and especially the E skill were too good. It was nice to be able to defeat enemies with ease. At first, the stage 2 boss felt difficult, but after playing it multiple times and getting used to it, it wasn't that difficult. I feel like the balance part is well-structured, so I definitely want to buy it when it's released.
[StageClear] Participate in the clear event! [1]
Personally, I find spears play better than swords, so I keep picking up spears. The spear's own high-performance, such as the wide attack range of its normal attack and the long reach of its E skill, allowed me to clear the level quickly while dealing a lot of damage while taking fewer hits, even without obtaining many items. My playstyle revolves around my E-skill, with one each for the Hwa-ryong-gu DoT and the Geo-hwa-gap damage increase. I also invested my other points into Weapon Resonance and Ice Ghost to utilize the long reach for critical area-of-effect damage, as well as incapacitation, movement speed reduction, and freezing. It's incredibly powerful and safe, and the impact is also great. I had so much fun playing it
[StageClear] Clear after patch and clear before patch, which build you like.. [2]
Clear before patch kidney knife Quick stack operation play with short right-click cooldown using the attack speed of the hot handcuffs and skilled swordsmanship. I was able to safely eliminate enemies from a distance by emitting sword energy, but thanks to that, the clear time increased. Unwolchang Use vital points and concentrated strikes to gain the rage attack speed of the Burning Handcuffs and play mostly with normal attacks. 🎁🎁🎁🎁🎁🎁🎁🎁🎁🎁🎁🎁🎁🎁🎁🎁🎁🎁🎁🎁🎁🎁🎁🎁🎁🎁🎁🎁🎁🎁🎁🎁🎁🎁🎁🎁🎁🎁🎁🎁🎁🎁 My favorite build after the patch! The main focus of this build is to frequently use E skill with Essence Strike and Airflow Reversal. A pair of heat-resistant handcuffs that ensure fast attack speed are also essential! Good weapons to have are Resonance - Focused Strike, Essence Penetration, Vital Slash, and Centrifugal Strike. By frequently using the E skill, you can obtain the essence of a quick spear with an attack that applies the essence strike, allowing for cool play! <span class="fr-mk" style="display: none;"> </span> Deal with common enemies with ease! <span class="fr-mk" style="display: none;"> </span> Boss battle! What is this? Cool action begins. Today is also an interesting Aksun Aksun, right? This time, I will challenge the boss with the Unwolchang. If the weapon resonance doesn't produce what you want, you can just pretend it never happened. It's crazy to keep doing it until you get what you want. You can just disable the right-click skill of the Moon Spear. It's too romantic. It's a build that uses the ultimate blow and air current reversal, but I don't want to explain it, so just understand it. I'll finish the build and refill my health in front of the boss. The boss is almost finished now I think I got hit somewhere, but since my stamina isn't up, I guess I can just assume I didn't get hit. The boss fight video is so awesome, it's crazy, it's gonna be a fan-fic Ps. After the patch on the 22nd, there was a bug where the sound didn't work, so I couldn't play it... Then I saw a comment saying that the sound was working normally and it couldn't be reproduced... I deleted the game and reinstalled it, and the sound came back normally. Why wasn't there a sound? Added. Stamina bug? <span class="fr-mk" style="display: none;"> </span> My stamina is 91/100... I need to increase my maximum stamina and stamina by 15 each to make it 106/115. A bug that causes it to become 115/115
[BugReport] Post-patch bugs and pre-patch bugs today [2]
It's fun, so I'm looking for builds here and there and playing them. I played for over 6 hours... and today there was a patch so I downloaded it... Reset settings?... It seems like I have to go through the tutorial again...?! Please skip the tutorial! I think the problem is that it's reset because it's been patched... but a bigger problem has arisen! As you can see in the video, the sound is gone... All other games and other things sound normal Usually, when you run a game, the game's sound settings appear and you can set the sound volume. The evil program is not visible at all..? No sound comes out even after reconnecting or rebooting. I was just trying to make time to play some games... ㅠ Please fix it loudly! I'll have to play it once the sound is fixed. Below are the bugs before the patch. The problem that the descriptions of the four skills at the top of the window and sword are all displayed by left-clicking the mouse. A bug that causes the game to freeze when you press the move to lobby button to play with a different weapon. In that state, nothing works and I tried this and that for a few minutes but it was useless, so it ended in a hard ending.. A bug where if you repeatedly press space when starting the game, your character gets stuck in a door and can escape out of the map.
[Notice] Hotfix 0.9.4g - Patch Notes [2]
Patch Notes Fixed an intermittent issue where movement could become unavailable., Bladent Tutorial: increased leniency for Tactical Attack hold detection., Prevented duplicate selection on the Node Map., Improved the Node Map exit sequence., Adjusted Fiend wave style: slightly more minions; toned down Empowered enemies., Fully prevented rewards from dropping out of bounds., Under Investigation We’re working on a bug where Shaman Blade’s basic attack may fail to deal damage. It’s hard to reproduce and will take time. If you intermittently experience Shaman Blade’s basic attack not triggering or doing no damage, please report the exact steps or context right before it happened., Thank you to everyone who played the playtest build. Your support means a lot. We’re a small team, but we’re doing our best to make the game better. Thank you, Wayway Inc.
[StageClear] Hello. I am a professional bamboo shooter. [1]
1. The Moon Spear has a weapon characteristic related to the Storm Spear (excluding the Spear Bomber that turns into a Charge Spear). It's a bit disappointing that my favorite current reversal didn't appear in the board I actually cleared. (4-way blast from the storm window? How can I endure this?) 2. Reason regained through handcuffs, Because I went to Nahanyeomju to see the aftermath of the collision About 5 defensive spirits were invested It seems that this is not displayed directly in the clear window. 3. The only thing that stacks up with a normal attack The handcuffs are definitely op. It's already a game with gruesome damage and gruesome hit detection. I gritted my teeth and didn't use it because I heard it takes more damage I tried using the heat handcuffs and it was cleared in 2 turns... Of course, even if it's 2-tricks, it's a total defeat because the 2nd boss is possessed I thought the boss was finally dead, so I stopped dealing damage for a moment. After confirming that the boss is a daughter and that I am a daughter, It wasn't easy, to the point where I had to clear it with the spirit of "I'm dying, you idiot!!!" while pouring out skills before getting hit by that crazy wide-area attack. It was as brutal as a roguelike And get some romance with a bamboo spear Because it was the first fun sadae game in a while Taiwanese Zoku.
[StageClear] Stage Clear [1]
The swordsmanship is so deceptive. Stacking rage with swordsmanship makes the attack speed incredibly fast, so I can easily get through trash mob fights with swordsmanship damage. Without swordsmanship, a single mistake can suddenly reduce my health by more than half, and in severe cases, I can take 90 damage in just one second, so swordsmanship alone greatly increases my safety. The bosses have clear patterns and attack delays, so I felt that boss fights were easier than trash mob fights. It felt as if winning or losing in boss fights depended on how well I managed my health without making mistakes in trash mob fights. As a result, although the safety in trash mob fights increased, clearing the stage became easier. Even though it was my first time using swordsmanship, I just did it roughly without any expectations, and suddenly I cleared the stage with ease.
[StageClear] Cleared after suffering from bugs.. [2]
I finally cleared the game after suffering for hours due to a bug that prevented me from moving. The first death had a bug that prevented normal attacks from hitting, so my first impression wasn't good. And then the second round... I was going well, but then I got stuck in a bug where I couldn't move because of my habitual mouse clicks, so I panicked... and died again... Don't waste time looking for the cause of the bug.. You can check the bug report post for bugs. The game's visuals are definitely clean graphics, magnificent background music, appropriate sound effects, and a cool impact, making the game itself fun to play. However, there were some unfortunate bugs... I felt disappointed because there were some critical bugs that affected the gameplay. I think that these bugs will be fixed in the official version and that you will be able to play comfortably, so I think this is a game worth looking forward to. There is a resonance characteristic added to the ghost item, and there is also a characteristic that creates synergy between ghost items, so it is fun to build. Also, it was easy to clear up to the current 2nd stage with a generous dash judgement, so it was fun to enjoy without any burden. I really liked that there was a key customization feature that allowed me to play with the keys I wanted. In the results window after clearing stage 2, which is the end of the current demo version, only the ghost and resonance characteristics are visible. It's a bit disappointing that you can't check the weapon resonance and spirit you've acquired, as well as the goods you've acquired. Wouldn't it be nice if everything was visible in the results window? The map stage progression and rewards feel like a rogue-lite, but it feels a bit awkward that there are no permanent upgrades. Permanent upgrades... will they be added..? At first, I felt like I couldn't control my anger because of the bug. While playing like that, I met the second boss and the boss's pattern was interesting. For example, it allowed me to utilize the terrain (pillars). In conclusion, the cool action and the strength of the build combined to sweep away enemies and feel like you're being pierced. It was fun to play. I hope all the bugs get fixed quickly!
[BugReport] Bug report.. [2]
It also goes in after upgrading to an awakened ghost. Objects floating in the air? Problem with text being obscured by debuffs? A serious bug where basic attacks do not hit When I first started playing this game... I was so busy hitting scarecrows that I finished the tutorial? But then I met enemies who couldn't hit me with basic attacks, so I started off on a bad note from my first death. If you select a stage and right-click on the black screen right before the stage appears, you will become unable to move. This bug started happening shortly after I started playing, so I figured out the cause and started playing, but when I was moving to a different map... I was bored, so I kept left-clicking and right-clicking the mouse as usual... I was doing well, but when this happened more than ten times, I lost my motivation. I think I would have cleared it on my second playthrough if it weren't for this bug. The second time I did it, I checked the ghost abilities and played only with the ghosts I chose. The hardest part of this game is... I think it was hard not to habitually click the mouse repeatedly when moving across maps. The dash judgment is also generous, so the game is easy and fun. If it weren't for the bug, I would have played more builds. I've cleared it, but there are still a few days left...so I'll have to play some more whenever I have time. I enjoyed playing it because I liked the refreshing action.
[BugReport] This is a bug report [1]
A bug occurs during the stage 1 boss battle. I guess it's possible to control the character while loading the game, but when you do that, the character doesn't move to the position it should naturally be in and gets stuck in the back. Besides this, there are cases where it often gets stuck in a similar way. In addition, if the settings are not adjusted properly or do not work properly with the pad (e.g. volume cannot be adjusted with the pad) There were cases where the keys were not working or only certain keys were not working, and when transforming, normal attacks could not be used.
[StageClear] Stage clear! [1]
It's harder than I thought. I was having a hard time with a build that maximized the use of ghost skills with special techniques, so I switched to a Hwa-ryong-ah build and was finally able to break it. I used the main item as a Hwa-ryong-gu to deal damage and chose another Na-han-yin-ju to stack up + use it as a buff for damage reduction. I thought it didn't really matter what I did for the remaining one, so I just used Geumgangshinjangjeo, but as expected, I think anything would work. I had fun playing it and the game quality is so good that I hope they fix some minor bugs. However, it was fun because it was somewhat difficult, but on the other hand, it was also difficult, so it would be good if a system was added that would allow users to lower or adjust the difficulty, such as difficulty settings or permanent strengthening like other roguelikes.
[FreeTalk] The feedback survey link is weird [1]
I can't connect to the survey link maybe https://forms.office.com/r/z7WBKuFfjr It seems like this, and if you go to this link, a survey on evil spirits will come up, but I recommend doing it if the link is modified just in case, but I did it;;
[StageClear] I want to do chapter 3 [1]
I think most elements of the game are above average. The first impression or the overall big picture was that it simply looked like Hades with Korean colors. As the game progressed, I felt the game's gameplay and direction were trying to provide a different kind of fun than Hades. There was evidence of effort put into various aspects, including monster design, music, and game elements. The build I chose in the game was to use the Moon Spear and hit with normal attacks whenever I had the chance to build up stacks. This is a strategy to deal extreme damage with the E skill at a safe time. Aside from the basic attack and E skill, the rest are defensive in nature to increase stability. The results window doesn't show the spirit, but there are several spirit synergies that focus on damage enhancement and defense, so I focused on those. One thing I regret after clearing the game is that I still had over 2000 bloodstones left when I cleared the game. I can't seem to find anywhere to spend my money right now. Other things that can cost you money even if you don't stop by a store, Or maybe it would be nice to add a rogue-lite element where you collect money to unlock things. It was quite fun and I'm looking forward to finishing it.
[StageClear] Participate in the clear event [1]
In my case, it's hard to explode the Hwa-ryong-gu and Bing-sim-ok stacks. 1. Pick up a Thunderbolt that is easy to activate and deals decent damage to mobs. 2. I have a Diamond Armor that is full of useful control options such as stiffness, immobility, and incapacitation when activated. 3. Also, this game seems to be structured so that I can only guarantee my safety by hitting the enemy with a weak attack. I picked the Fire Handcuffs to increase attack speed and chose the long-reaching Moon Spear as my weapon. Stage 1 was generally okay, but the enemies in the attached screenshot that stuck beyond the attack range were tricky. Stage 2 was tricky because there were enemies that threw balls that bounced from a distance, and there were a lot of ghosts that came out from a distance. The trap doll was a bit tricky at first, but after I learned that setting the trap actually recharged my divine power, it became a bit easier. When difficult enemies appear, I neutralize them with reception and then quickly deal with the scary ones. The boss fight in Jisil felt surprisingly relatively easy. At first, you die, but when you re-attack, you hit the enemy with a couple of flame stacks and run away. Check if it can be processed with continuous damage Instead of using ghosts or spirits, I chose a lot of stamina stages as insurance against mobs. The game seems very hard at first, but as you get to know the system It seems to have a chewy taste that sets it apart from other games.
[StageClear] Participate in the clear event [1]
I kept replaying it like crazy because it was about to break but it didn't, and I finally cleared it. At first, I tried using a sword and a spear, and I chose a spear because I thought it would be better than a sword for close combat. The spear had a longer arm than the sword, allowing for long-range, strike-and-run combat. Both the tactical attack (right-click) and special attack (E skill) were convenient because they were both done from a distance. Ghost Build-up I used Geohwagap because it was excellent for clearing general maps. I used the whirlwind to catch the spider monsters in the boss room of stage 1. Ice Heart Jade, similar to Whirlwind Wheel, helped in defeating the spider monsters in the stage 1 boss room with Frost Wave. The damage reduction from the Ice Curtain of the Ice Heart Jade was helpful in surviving the stage 2 boss room. It was really fun to conquer the bosses There was also the pleasure of combining weapons and artifacts by gradually changing the options to find better ones. Even if you conclude which reinforcement option is the best, When I tried to choose, if it didn't work out, I tried choosing something else and using it. Sometimes, I discovered new options that were better than the existing ones, and those processes were really fun.
[StageClear] I am participating in the stage clear event [2]
Creating a specialized build without rerolls It seems difficult There are a lot of tricky monsters in Chapter 2. I played it 3 times with stamina It was a shame that I couldn't use it even though Yeongseok was overflowing. Trying to do it while running away from a distance Storm Pierce + Lightning Strike + Heavenly Punishment + Frost Wave Build It's difficult to make When you think about normal attacks and contacts I think the heat-resistant handcuffs are really good. The storm road must have a strong spear strike It seems to be useful Tactical and special attack builds with swords It was flashy and fun when I went there
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