๐บ Aksun
[Notice] INDIE BOOST LAB x Aksun 2nd Playtest Feedback & Event Winners Announcement [2]
Hello from Wayway Inc.! We would like to express our deepest gratitude to everyone who participated in the 2nd playtest of Aksun through STOVE INDIE's Indie Boost Lab. It was an incredibly valuable time for us as so many players enjoyed the game and provided insightful feedback. Your encouragement has been a massive motivation for our team and has given us great confidence in our current development direction. Based on the feedback we received, we would like to share what we are currently improving and our core focus areas for future development. Key Improvements Enhanced Tutorial We have polished the tutorial to be more intuitive and clear, including adding explicit visual cues such as the Shift key icon. Overhauled Out-Run Progression We have increased the baseline difficulty and added new out-run permanent progression elements. This smooths out the growth curve and drastically increases replayability. In-Game Tooltips for Lore/Terms To ensure our unique in-game terminology is easily
[Notice] Aksun X INDIE BOOST LAB Feedback & Event(5/25~6/8) [91]
Aksun X INDIE BOOST LAB Again! Hello, fellow players! We are Wayway Inc. We are thrilled to meet you once again with Aksun through the 'INDIE BOOST LAB'! As this is our second playtest, we have returned with a significantly improved build, fueled by the invaluable feedback you provided in our first run. โจ Major Update Highlights โจ New Chapter Unlocked: The long-awaited Chapter 3 is finally here! Enhanced Atmosphere: The backgrounds and visual effects of Chapters 1 and 2 have been revamped to deliver a much more eerie and immersive experience. Ultimate Build Variety: Over 90 different types of Artifacts have been added and overhauled! You can now experience deeper synergy and the pure joy of crafting your own unique build in every single run. Come and enjoy the all-new demo of Aksun, and make sure to participate in the events below for some amazing rewards! [Event Period] ๐ May 25, 2026 ~ June 8, 2026 (2 Weeks) 1. User Feedback Event Please share your valuable thoughts with us so we can
[BugReport] Here are the bugs I found, reported simply. [1]
1. If you start playing after the first execution and fill up your divine power during the tutorial, the possession will remain on the dungeon selection screen.2. All the 'desire to undress' dialogue is covered by the undress icon, and the text is also cut off. I think it's been like this throughout the game .3. In the space to test the 'evil fate's door' weapon, if you change weapons, it proceeds with the weapon tutorial while trapping you. If you change to another weapon without completing the tutorial, the weapon tutorial does not reset and does not proceed, so you get trapped. Even if you try to return to the previous weapon and complete the tutorial, it no longer progresses.These are the bugs I encountered while playing.
[StageClear] I'm late too, but the participation itself is meaningful. [1]
The new bow weapon isn't that overwhelmingly powerful, but the damage cycle was fun.I went with an E special attack build, and it felt great to gather mobs and just one-shot them like stabbing with a deathblow.If a critical hit lands, even mobs with two health bars are one-shot lol.But what's with the damage from those fireheads in the results screen? I don't know, it's scary It didn't seem as helpful as during the first round, but where on earth did they put their damage? And if I had known the community event was first-come, first-served, I would have gone straight for the boss run. I blame myself for not reading the notice carefully ๐ญ
[StageClear] Since it's a first-come, first-served event, I probably won't win, but I'll participate for the sake of participation. [2]
Among the three weapons currently available, the crossbow seems to suit me best, and I used a build that avoids damage safely by utilizing the stage reward that enhances upon not taking damage.Because of that, it felt like the clear time took quite a while As a result, I cleared the final boss battle of the 3rd stage without taking any damage!Compared to other weapons, I felt the crossbow suited me the best I enjoyed playing the second round as well.Below, I will also report the bugs I encountered while playing.Bug ReportCan move to terrain that cannot be reached?After using the game for a long time and then exiting...It freezes like this and I have to force quit.For reference, my computer specs are a 9800X3D and an RTX5080.I haven't had this situation in other high-spec games I play.Sound BugOn the first launch, I experienced a bug with maximum volume and distorted sound, so I kept reconnecting After that, I started the first tutorial and the video until the end.The sound quality was distorted the same way until the main screen, but after moving to the lobby (14 seconds), the distortion disappeared Later (51 seconds), when I clicked on the volume in the settings>, the maximum volume bug was resolved.ps. It's too much to ask for a first-come, first-served event when I'm already busy with real life ใ Since it's a first-come, first-served event , it seems like event participation posts are concentrated on the 26th and 27th, and there are fewer participation posts afterwards ใทใทIf events are conducted like this, I worry that the quality of feedback from those who participate later will decrease...
[StageClear] I don't know why you chose the handshake of first-come, first-served, but [1]
Well, what's fun is fun~It's broken, so it's broken~ A round where I picked up various things as I could and upgraded them. If I hesitate even a little, the narrator who was added this time Says 'Hurry up, you punk,' which was impressive.The damage table also seems to reflect the extent of my actions.For the bow's weapon resonance, long-range shot, stun, and extra shot are definitely the GOAT Among the skills, I personally liked the tactical attack. The synergy of special attack resonance is more diverse, so it's inevitable that it will be pushed back. In the broad context The synergy of stun and the Orb of the East Sea Dragon.(The Orb of the East Sea Dragon is quite sweet. The Yeorae Sinjang was also quite sweet, but if you get two, it would be a real happy raid)With the extra shot that grants an additional hit to normal attacks and the Heavenly Thunder Sword that summons lightning shards on the final hit of normal attacks, Melt the approaching waves as quickly as possible If the waves are too crowded, change position and use the Goblin's Hat and Heavenly Thunder Mirror, which activate upon dashing, to aim for additional hits. Compared to the first round, it felt much calmer and more organized, which I liked. Above all, it felt like 'This is the real deal' for the first time in a long time, which I liked~
[StageClear] Chapter 3 Boss Defeated [1]
I died multiple times at the Chapter 1 boss, and about 2-3 times at the Chapter 2 boss. Then, I cleared the Chapter 3 boss on my first try, luckily!It's strong when I possess it, but I often get hit while moving back and forth during tactical attacks, so I used it while watching the timing.I enjoyed playing.At the start, the weapon above the scarecrow at the 12 o'clock direction was visible, but I couldn't change it, so I just played. Looking at other posts, it seems like other weapons can be used.I guess it's because it wasn't unlocked? It's a shame I couldn't try other weapons.
[FreeTalk] I wish there were graphics settings available. [1]
I was fighting with the default settings when suddenly my computer's fan started making a lot of noise, and then it couldn't recognize the monitor, so I had to force shut down and restart.The only thing I suspected was the graphics settings, so I tried to adjust them,but besides the UI size, there was nothing else I could adjust.
[StageClear] Boss clear authentication [1]
I felt like the chapter was a bit short, but when I actually finished Chapter 3, it had been nearly 40 minutes;; I guess I enjoyed it that much.Compared to the first one, the ice-type abilities seem to have become stronger.That's why, perhaps, the fire-type seems relatively weaker;; After trying a few times with fire and dying, I cleared it without much trouble using ice-type summons. Summons don't have to worry about getting hit, so I think the Orb of the Fire Dragon, with its close-range area damage, is better than the ranged attacks of fire-type summons.Actually, I wasn't planning to clear it, I just wanted to try a basic attack build and was going to pass the Mad King's Scripture to the next character, but somehow I ended up clearing it ใทใทAnyway, I hope the official release comes out soon ใ ใ
[BugReport] This is a bug report. [1]
I couldn't take a screenshot, but two bugs occurred.I wrote it in the feedback, but I'm writing it here again.1. For the Chapter 2 boss, there's a pattern where you press Shift to put it in a groggy state, and it appears in the middle.So far, during multiple playthroughs, there have been cases where the boss character was positioned outside the screen and at the edge of the in-game boundary.When I approached and released it with Shift, the distance was long, so it was released, but it was difficult for the player character to attack,or damage was not dealt.2. The way this occurs is blurry.After passing the tutorial, when you enter the map, a map where three flowers appear proceeds.It's a pattern where the flowers disappear when you read them one by one, but if you read the text quickly and press close,while moving the character, the F button for other flowers does not appear.
[StageClear] [Boss Church] Participating in the boss clear certification. [1]
In the first playthrough, I was instantly killed by a single hit because I didn't know the patterns After playing multiple times and figuring out the patterns, it was fun to strategize. For the cleared skill,I tried boosting my HP with a focus on defense, and it felt more stable than when I focused on the skill tree for normal attacks in the first playthrough.It was good. For Chapter 1 or 2 bosses, attacks could be dodged by walking, but this final boss has a wider range, so I had to use evasion periodically.
[StageClear] Boss Church cleared!
It's tough playing after a long time.It seems more casual and faster-paced than the first round.The boss patterns are still difficult, but still fun to figure out.I'm not very good at games, so I focused on increasing my health bar and potions, and tried to survive as much as possible.I had fun playing the game!
[StageClear] Boss Church. [3]
The systems that allow for diverse character enhancements were very interesting. The difficulty was not high, and I cleared it relatively easily, perhaps because of the legendary monster.The combo of Resonance, which unleashes sword energy, and the tingling effect of the Heavenly Thunder Sword is the best.
[StageClear] [Boss Church] Puppet Lion defeated~ [1]
I didn't care about the clear time at all, but it's a strange coincidence lolIt seems that the Unchang's special attack (+ Geumgangsinjeon) is easy and strong against both normal monsters and bosses.Various other builds also seem possible.
[StageClear] [Boss Church] Participating in the event [1]
The number and HP of normal monsters are increasing, making it difficult,but thanks to the Ice Heart Jade, I could catch them without much difficulty.The Great Star King's Arrow Rain was very helpful when catching elite monsters and bosses.There are various types of ghosts, so I tried combining ghosts that create synergy in various ways.It was also fun to collect good performance legendary ghosts and strengthen them in various directions.
[StageClear] [Boss Church] Summoning/Residual Wind All-in [1]
It's a shame that the clear time was 44 minutes and 41 seconds, not 44 minutes and 44 seconds.Anyway, I only intended to take a quick look during my lunch break, but before I knew it, I was so engrossed that I cleared up to Chapter 3.At first, I was going to go with a cold-damage AoE build, but the summoned relics were coming out like crazy, so I changed my strategy to a summoning-focused build.I used the summon effect of the legendary relic 'Fire Dragon's Roar' as my main, and actively utilized the synergy of the residual wind and linking effects of the 'Divine Sword', playing a hit-and-run style. Even so, the gameplay felt surprisingly good.I enjoyed playing during the first test as well, but I remember being a bit disappointed that I had to play defensively because the enemy patterns were hard to read when they swarmed. However, in this second test, I'm not sure if the highlight on enemy attacks became more noticeable or if the wind-up animations became longer, but thanks to that, I could respond to patterns much more intuitively.Most of all, I'm impressed by how much the build variety has increased. It's not just about clearing once and being done; it naturally makes me want to try different combinations next time, creating a strong desire for replayability.
[StageClear] [Boss Church] Cleared! [1]
It's similar to the first version, but there are many differences, so I think I'll have to play it a few more times to get used to it.It seemed like it would be possible to create more diverse builds than before, and HP recovery has become much more flexible.The shop section was also separated to be purchasable directly from the map, which allowed for flexible play when entering stages.The boss added this time was a bit difficult, so I cleared it by the skin of my teeth.
