
[Notice] [StackTheAlters]'s Feedback & Event Participation Guide (25/06/30~25/07/21) [55]
Hi! This is [BaboQuest] I'm nervous to write an announcement like this: We're so excited to finally hear your feedback and stories that we've been dying to hear! The version we're presenting to you in this edition of Slender Demo Life is a demo version of that has been in development for about 6 months. Since the beginning of development, we've been thinking about what direction Stack The Alters should take, and how we can make it even more enjoyable for you, and we're here to help you find those answers. This demo is also our first public test, so is still very much a work in progress, and there may be balance, bugs, etc. balance, bugs, etc. But with your feedback we will continue to work hard to make the game grow and evolve. We look forward to your continued interest and active participation. Thank you! ๐๏ธ June 30, 2025 to July 21, 2025 We're going to do a three-week progression! ๐ฎAbout participating in user feedback Let us know what you think so we can make Stack The Alters even mo

[Notice] [๊ฒ์์๊ฐ] ๋ฑ๋น๋ฉ ๋ก๊ทธ๋ผ์ดํฌ "Stack The Alters" [2]
Hello!We're BaboQuest, a one-man development team that's been living the demo life for a while now. We're very excited to present our first game, Stack The Alters. Check out this short video to see what the game looks like! ๐ค About the team BaboQuest is a one-man development team. The word โBaboโ means โfoolโ in Korean. It is the romance of the word 'indie game' and the meaning ofto challenge with the courage to be a little silly. ๐ฎ About the game "Stack The Alters" is a Single-player Roguelike and Deckbuilding game on the PC platform.As the title suggests, "Alters" = alter egos," Stack" = to stack, the player becomes a multiple personality and combines the alters within themselves to solve the story. ๐ง The backstory One day, you wake up in the middle of the city of, caught in the middle of a strange murder. After regaining consciousness, you wake up in a psychiatric wardwit

[Deck/BuildShowcase] [Mission Success] Deck Strategy Explained!
It was more difficult than I thought, so it took several tries to clear the boss. If I had enough gold, I could probably build a one-shot deck by removing the personality there. It's a pity. My deck consists of three things: status effects, one-hit attacks, and moderate damage. While playing, I collected a lot of annoying cards and used the strong leader's 3x attack. In places like Boss, you can use your excitement for revenge, stubbornness, and instinctive projection. In places where multiple decks appear, I first drew the Smile Slayer and then used cost 0 cards like the Dapper Pharmacist to maximize the poison damage. If only there was an artifact that increases cost by 1, excluding things like defensive instinct and offensive instinct. I wonder if I can continue to use the one-shot deck. The last boss was a bit tricky because it recovered health based on the whisper card, but if you use the one-shot deck well, you can deal over 100 damage. I was able to clear it without difficulty.

[Deck/BuildShowcase] Mission success~ [1]
Cleared the boss battle~ I'm the type of person who is really bad at these types of games and rarely plays them, but this was really fun ใ ใ Actually, the first time I played it, it felt difficult and boring because there were a lot of cards and it was complicated, but after clearing it the second time, it was really fun haha Before going into the boss fight, I accidentally went in with 300 gold without even filling up my health, so I was flusteredใ ใ Fortunately, I won with my daughter's health ใ ใ I'm proud and feel a sense of accomplishment. I had a lot of fun with it. Fighting to the developers!!

[BugReport] Report a bug [1]
There are typos here and there in the middle of the game, so I'm reporting it as a bug~ Sometimes there is a bug where a card pops out during an attack or the opponent's turn without selecting a cardใ ใ And when talking to NPCs or villains, sometimes the words are clustered on the left or right side of the speech bubble instead of the center. I think it was set that way to differentiate between characters and NPCs, but it's uncomfortable to look at, so it would be better if the words were aligned to the center and the color of the text changed.

[BugReport] Report typos during tutorial [1]
1. It was born -> It was born 2. When it happened -> When it happened 3. ~ Even when writing, all spaces are required When doing -> When doing This is the first card description tutorial, so I found it while reading it carefully and am reporting it. ใ ใ

[BugReport] (Bug?) Error dragging right card when there are many card decks (intermittent) [1]
f. (Bug?) When there are a lot of cards, dragging the card on the right often fails (but not always) Moving to the lower deck worked well, so I played it by bringing it from the bottom to positions 3 and 4 and moving it up in an L-shape. I wonder if other people have had this experience..ใ . (They say that some posts have high CPUs... It's possible that the clicks are simply released due to the CPU.)

[Deck/BuildShowcase] [Mission Success] Introducing the Reroll-type Defense Deck + Playing Experience and Suggestions for Improvement. [1]
Clear certification and deck introduction. This is a reroll deck build that takes advantage of the opponent's actions being visible next turn. Operation is to defend against the opponent's attacks, You can roll your deck reliably while increasing your options by keeping the number of cards in hand at least 7. Since you have to defend within the 3 cost given each turn, the deck is mainly composed of efficient 1-cost defense cards and cards with additional draw conditions. After securing sufficient defense, it is composed of 0-cost and 1-cost sub-dealing cards that deal damage here and there, and 2-cost and coin-additional whisper cards for a heavy hit. This is how you operate this deck. 1. Call the number of cards (keep at least 7 cards > draw 3 cards to get 10 cards) >Use Legend of Perseverance to draw additional cards when defending >A lonely strategist who draws additional cards while defending. >Mostly used by sly gamblers who randomly draw additional cards while attacking. 2. Deal damage equal to the remaining coins while defending. 3. When there are many attack cards in the water, consume them in large quantities during the turn when the opponent does not attack. >If the kill angle is targeted, calculating the damage will give the next mob a free damage time (opponent turn skip) 4. Even if the opponent deals damage, counter/kill with defense. 2-cost attack cards also deal good damage. If you have the small chance whisper card ready, you can deal massive damage at once. Inconveniences and suggestions for improvement while playing Improvements felt while playing There were many minor UI inconveniences. I was able to clear the game without any problems by proceeding with a stable deck building composition from the beginning, but those who did aggressive deck building may have had a difficult time playing due to various variables. a. The number of MAX cards was not noticeable. When using the Whisper Card, only one card is naturally drawn, but it was so unexpected that I thought it was a bug. When your deck is full, it would be nice to have a visual effect where the 10MAX part flashes with SE, or two cards are drawn and one is returned to the deck. b. The boss (enemy) composition is unknown. Although we can infer that there are many of them from the phrase "ใ ใ ใ 's" in the name, the status of the enemies, such as how many there are and what their composition is, is not clearly confirmed. Actually, I've had an experience where I thought I was done playing and the end was near, but then the next boss appeared. (It would be nice if it was displayed as an icon above, or as an icon or number such as 2/2 or โ next to the name.) (So how many bounty hunters are there?) c. There are various card effects such as patience/addiction/bleeding/anger, etc., but I don't know exactly what the effects are or when they are activated. It would be nice if you could hover your mouse over the card guide or over the status icon to see what effect it has. d. As you can see from the picture of the Clear Certification Card Deck, the composition of my card deck is not clearly identified with the card list. I would like to see the card composition displayed in more detail, such as how many character cards/magic cards, how many tavern cards, how many cards, etc. Some cards have effects that change depending on the number of back alley cards you have, so if you start building and utilizing your deck in earnest, location composition will likely become important. e. Absence of a Pokedex system If you know what cards you have, you can give feedback like, "Let's organize the cards like this next time" or "I needed this card, but it's a shame"... There's no Pokedex function yet. At this point, there aren't that many card types, so it's possible to roughly build a deck, but as the number of cards increases, it'll be difficult to enjoy the fun of building a deck. f. (Suggestion) How about adding a variable as a field random element? For example, in 'Laboratory', + and - icons move randomly on the deck cards, and the cost of the corresponding card temporarily becomes +-1, or in 'Back Alley', a token pickpocketing event occurs as a random event, so only 2 can be used this turn, etc. If a random element of about 1 coin occurs due to the map effect, it seems like it will be an opportunity to enjoy more diverse variables and situations and use cards that are difficult to use in some cases. g.(Suggestion) It would be nice to have content for replay. After clearing a certain stage, if there is an element of challenging the deck after clearing it, such as a boss rush or hard boss using the deck, It will likely become something for users to brag about, and it will also be something to repeat when clearing stages (like this clear deck bragging event!). f. (Bug?) When there are a lot of cards, dragging the card on the right often fails. Movement within the deck was fine, so I played by bringing it from the bottom to positions 3 and 4 and moving it up. Because of the video attachment restriction, I will write this as a separate post. Play review For users who enjoyed PVP TCG games, it was a refreshing game. When building a deck in a typical PVP card game, the focus is on making the opponent's deck tangled and developing a planned build to win. This game was a PVE game, so the basic rules were different in many ways. The total number of cards in the deck was free, and there were no restrictions on the number of specific cards. The novelty of making your own deck, including the number of cards in the deck, was that it showed the opponent's actions (hands) and asked you to deal with them on your own, which was refreshing. I had to come up with the optimal choice within the given deck, and even if I played the same deck, the outcome changed depending on the deck order, so it felt like I was solving a mystery every turn. However, based on my experience developing a deck with a specific concept in mind, I still feel like the card pool is narrow and there are not enough variables in the game. (I also developed my deck with stability as the main focus.) And there were the UI inconveniences mentioned above. However, if the UI is improved and additional decks and random variables are added during the game, it will become an increasingly more fun game. At least it was fun and different from other games, so I enjoyed it.

[Deck/BuildShowcase] Cleared [1]
Since I broke it in the first round, I didn't know what cards there were, so I focused on removing the basic cards. The deck concept was to just hold out by drawing + pumping tokens and then beat them up. There were too many tokens and draws, so it was a bit frustrating except for the final boss fight, but there wasn't much of a crisis. In the case of the last boss, the thorns penetrated the defense and I couldn't hold out and beat him. So I didn't use any attack cards and just kept building up poison, and only dealt the last damage with a strike. I'll also write a review after playing. It was fun, but there were some things that were personally uncomfortable. It was inconvenient because the numbers on the card were slightly covered by the cards next to them. Also, the buffs and debuffs on the cards were not visible. They were displayed on the right side, but there was also a problem where they had to be uploaded directly to be visible. And I think the game progresses too slowly because I'm using a slow tempo deck. I wish there was a speed boost. Especially in the case of cards like Persistent Guardian that apply buffs to the entire field, it was frustrating because they were all useless except for defensive cards. The element of fighting multiple enemies in turns was fun. Even when the poison is replaced, the damage continues to be applied, so it feels much better than other damage methods. My first impression while playing the game demo was that the art and atmosphere were good, but since there was still no content in the middle, it was a bit boring to go through each day. This isn't something where you can choose whether an event or a battle will happen, and since it's still under development, I'm not sure if that's the case, but I'd like to see something where you can choose when you proceed other than spending money. In the case of card deck-building games, such as the famous Slay the Spire, you can look at the route and decide how to proceed. If there were such a part, I think it would be more fun to play the game.

[Deck/BuildShowcase] [Mission Success] [1]
At first, I didn't know that the back alley I chose without thinking would be the strongest in my personal opinion. The few back alley rage stacks that are truly the best. Back Alley Combo Deck Tier 0 itself is a quiet rebel - base damage 8 Tier 1: Crouching, Cynical Manager - Gain at least 2 rage (applies to self too), and rage-bomb as Cynical Manager A good Gambler to play with - 50% chance to draw 2 cards (gets a little upset if you fail) The leader of the side expedition, the legend of tenacity - a defense essential card The leader of the expedition is an essential defense card in the back alley, and the legend of tenacity is a must-have card to draw 1 card when defense [success] is achieved. If you set it to roughly 3 coins, 1. Quiet rebel 2. Cynical manager 3. Anything (1 coin) 4. The art of prostrating oneself This way, the damage of the first Quiet Rebel becomes 8+6. What if the third is a back alley? Then it goes up by +2. And what if there are 2 Quiet Rebels next turn? 1. Quiet Rebel (+2) 2. Cynical Manager 3. Quiet Rebel (8+8) 4. Crouching Art of Survival Then what is the damage of the 1st silent rebel? It deals 8+16 up to 24 damage. It is close to burst damage compared to normal mobs, but it is good that it can also be effective against bosses.

[BugReport] Screen ratio issue+@ [1]
1. CLICK! button disappears when Alt+Enter is pressed in the result window When switching to full screen by pressing Alt+Enter in window mode, the screen ratio changes, and the CLICK! at the bottom right is pushed out of the screen. 2. Fruit Event in Destiny The ratio gets smaller as the number of products increases, so if there are more than 6 products left, the tooltip becomes excessively small. 3. Unbreakable shield permanent duration I think it's already been reported, but the Whisper Card 'Unbreakable Shield' is continuing throughout the battle, not just this turn.

[BugReport] Pawnshop Reconnect Reset [1]
After using the pawn shop, if you exit the game on the 'City Exploration' screen and return to continue, the items sold or purchased at the pawn shop will be reset to the state before using the pawn shop. However, the number of times you can use the pawn shop is still consumed, and re-entry is impossible. ยทCity exploration screen immediately after using the pawn shop ยทAfter ending the game on the screen above, return to the city exploration screen to continue.

[Deck/BuildShowcase] [Mission Success] Resonance Echo Poison Deck [1]
ยทKey Cards - Silent Fear: Poisons the number of whispers used. - Echo: Draw only 3 Whispers. - Resonant Return: Put one used Whisper card into your hand (can be replaced with a Whisper card that duplicates 2 specific Whispers) ยทOperation method 1. Use 'Echo' and bring back the echo with 'Resonant Return' to get rid of the Whisper cards as quickly as possible. (If it's a duplicate card, duplicate the echo and use the echo to quickly remove the whisper card) 2. Deployment of โSilent Terrorโ. 3. Quickly cycle through draw cards like 'Player's Pick' or 'Sly Gambler' and token cards like 'Cruel Tuner'. Draw Silent Terror with a sniper card like 'Just Come' ยทHelpful Cards - Loss of Will: Can incapacitate almost all enemies except those that inflict damage in a special way, such as with thorns or poison. Once granted, it lasts forever, but I think it's so fraudulent that they should at least put in a turn limit. - Additional status effect: Since both poison and loss of motivation are status effects, they are very compatible.

[Deck/BuildShowcase] Whisper Deck & Deck that defends and attacks at the same time [1]
[Deck information after clearing the boss] [Key Strategies] Whisper Deck + Deck that defends and attacks at the same time [Deck Description] 1. Number of cards: 20 personality cards, 10 whisper cards 2. Whisper Deck: A strategy that uses a strong leader to attack (30) three times the number of Whisper cards (10 cards). -Key Card: Strong Leader 3. Deck that defends and attacks at the same time: A strategy that builds up defensive stats with cards that are activated first, and then activates the thrill of revenge at the end to both defend and attack. -Key Cards: Thrill of Revenge + Instinctive Projection + Protective Instinct (Whisper) - Auxiliary Cards: Romantic Meditator (Defense 8), Noble Obedient (Defense 7 + [Appearance] Patience 1), Legend of Perseverance (Defense 7), Defensive Combatant ([Register] Defense 4), Unwavering Resolve (Whisper) 4. Abnormal Status: A strategy to easily defeat enemies by inflicting them with abnormal status. -Key Cards: Unexpected Choice (Injury 2), Emotional Disturbance (Loss of Motivation 4) - Auxiliary Card: Flexible Matchmaker (Attack 7 + additional attack 8 to enemies with status or higher) 5. Token acquisition: A strategy to obtain tokens by using the Oblivious Comedian, then remove the Oblivious Comedian card from the field with the Whisper of Destruction Command card to collect only tokens without taking damage. (You can attack and defend multiple times in one turn with the additional tokens you get) -Key Cards: Clueless Comedian + Extinction Command (Whisper) 6. Poison: A strategy to kill the most threatening enemy first with the Whisper card that throws the Poison Bottle. -Key Card: Throw Poison Bottle (Whisper) 7. A strategy to bring only the necessary cards into your hand (use it to bring specific cards at the necessary moment when you have a large number of cards) -Key Card: The Lost One, You Just Have to Come (Whisper) 8. Cost-effective attack: Executing a relatively strong attack with 0 or 1 token. - Key Cards: Quiet Rebel (Attack 8), Flexible Fighter (Attack 7 + additional attack 8 on enemies with status abnormalities), Nightmare Writer (Attack 14), Defensive Fighter (Attack 10) [Health upon entering boss battle: 59] [Health after clearing the boss battle: 30] [Caught Boss: A group of doctors] The group of doctors consisted of three enemies in total. This doctor heals all enemies when using the Whisper card. Since I have a lot of Whisper cards, I chose to kill this doctor first. (Because using a Whisper card will trigger full recovery even if this card is not in front.) The doctor poisons all cards used by the player. I had encountered a twisted phenomenon the previous round, so I didn't expect a bunch of doctors to show up, and so I didn't have any status recovery cards like the fancy pharmacist. Even though I have 10 whisper cards, there are no whisper cards for recovering status effects. So, to minimize the damage from poison, I attacked the doctor with powerful attacks while using as few cards as possible. I thought that doctor was the weakest of the three, so I treated him last. [Time taken to clear Chapter 1: Approximately 1 hour and 30 minutes] When fighting a group of doctors, it would be good to have a card like a fancy pharmacist that recovers abnormal status, but since you don't know which boss will appear, it was difficult because you couldn't prepare in advance. Since there are many types of bosses, if you encounter a twisted phenomenon instead of a group of doctors, choosing and holding a card that recovers abnormal status in advance becomes useless, so I thought that the choice at each moment was an important factor. I felt really good about winning the battle against a group of doctors who I thought were the strongest of the many bosses. I want to meet other bosses soon too.

[Deck/BuildShowcase] [Mission Success] Clear the Poison + Defense Deck [1]
Clear certification. A smiling murderer after poisoning with poisonous power, dealing through flexible matchmaking + A delusional, leader, instinctive fighter, stubborn man who inflates defense and then switches to defense with the thrill of revenge + This is a deck that uses the Nightmare Writer to cut down enemies.

[Deck/BuildShowcase] [Mission Success] Clear the Easy Room Deck [3]
1-cost growth type defense card x2 (the screenshot above shows Prodigal Sailor x2) + Thrill of Revenge Other hand boosting and deck compression methods The numbers in the picture above are for the Whisper Card Unbreakable Shield (defense will not disappear during this turn). This is a stat that occurs due to a bug that applies throughout "this battle" and not just "this turn". So far, growth-type defense cards increase faster than the enemy's damage. The hand is maintained and 3 additional cards are drawn each turn. Because the opponent's turn proceeds after my turn is finished, multiple thrill cards can completely turn defense into offense. After you have drawn or eliminated all of the cards except the 3 that you will use repeatedly every turn, you can just keep repeating. Of course, later on, when the chapter expands, it will need to be reinforced more to make it safer to run, but for now, this is enough.

[Deck/BuildShowcase] [Mission Success] Clear! [1]
This deck consists of 'Smiling Slaughterer', which gives 1 stack of poison to the opponent every time a card is placed on the field, and cards that support it. After releasing the Smile Slayer, it is important to release as many additional cards as possible, so it consists of low-cost personality cards of 0~1, and whisper cards that can bring draw and additional tokens. personality card Loyal Companion 2 : A very good launcher for the permanent buff of Nocost. ???(forgot the name)1: A simple attack card with 8 damage and no cost Flexible Matchmaker 1 : A sub-ace with a good cost and the ability to inflict additional damage to enemies with status abnormalities. A card I would have picked unconditionally if it had appeared. Sad Dreamer 2: You can get tokens from damage effects, but they are not very useful. In fact, I chose it because there were not many other options, but it is not a necessary part. Smile Slayer 2 : A core card, it is difficult to stack with no base due to its high cost, but it becomes very powerful if you have the parts. Once you have poisoned it, it is also a significant advantage that you will continue to receive damage every turn even if the enemy moves to the back row. Innocent Traveler 1 : A filial card that can build up defense and inflict weakness on enemies with 1 cost (weakness is a status abnormality judgment) Prodigal Navigator 1: Card 2 chosen when other options are not so good, useful when going into a long-term battle Ruin or Hope 2 : Lucky Punch, when the enemy is poisoned or under a status effect, if you draw a flexible matchmaker or a smiling slayer, the additional damage effect will be applied as well, allowing you to hit them hard. Unexpected choice 2: It's a pretty good launcher because the injury is a status abnormality and the effect is cumulative. Lonely Strategist 1 : Since you are running a game where you collect parts and hold out, the effect of gaining defense equal to the number of draws + hands is quite significant. Whisper Card Player 1 : Bath = Fraud Strong Will 1: A whisper card that was picked up before the deck's direction was determined, not really needed This Moment 2 : A whisper that gives you a whopping 5 tokens, a support card that allows you to have a full 7-poison stack if you support your hand since it is a low-cost composition. Small Chance 1 : Sub-Compatibility of 'This Moment' Once hidden 1: Use it to gamble 'Ruin or Hope' 1 more time or pick up a 0-cost card for the stack of 'Smiling Slaughterer' and put it back. Insight's Limit 1 : No Cost Pre-Order, Risk-Free Angel's Mercy = Tessagi Echo 1: If you draw a whisper related to draw, you can compress your deck considerably. Resonance Return 1 : Depending on the situation, you can revive the necessary whispers from tokens or draws and use them again. It is good against single enemies because it has a flexible matchmaker, and in the second half, there is a tag match between 4 bounty hunters, and in the last chapter, 3 people take turns fighting, so the poison status effect shines. I actually found the latter half of the game easier, and since I had already defeated the last boss, I didn't worry about the poison damage from the middle and just played around, but I still cleared the first round with more than half of my health remaining. I was trying to figure out the first game system and I hadn't decided on the direction of my deck yet, so I think some of the cards I chose early on ended up being impure, so I think I could have made it more powerful and stable if I had polished them up a bit more.

[Deck/BuildShowcase] [Mission Success] Introducing the Deck [2]
Disarm the opponent This deck only attacks. Weaken the opponent I have a strategy of continuing to build up anger . Here's how to operate the deck. 1. A naive traveler Write first to build up a weakened stack Enemies are usually weakened by about 12 When stacked, the attack number becomes 0. In the case of bosses, because they build upanger You can just keep writing [Death] Attack is blocked by 24 degrees 2. Put out your main attack card first. Let's go down 3. Build up youranger with a loyal companion on top of that. 4. Show unexpected choices above The card at the very back of the gathering of anger Increasesanger 5. Build upthe rage stack of your main attack card. You can attack it Using a draw card like a player's pick Attack - Rage - Attack - Rage - Attack (Weakened) You can make angles too It's a boss fight

[Deck/BuildShowcase] [Mission Success] Wow, I cleared everything with 1 blood left ใ ใ ใ ใ [1]
The game itself is fun to play, but I found out that the background is synergy. It's my fault for not reading it in detail, but that's It seems like the goods are a bit expensive to throw away cards, so I think I only go to the movie theater or the hotel sometimes. I think the balance needs to be adjusted.

[Deck/BuildShowcase] [Mission Success] Deck Show-Off Event [1]
I couldn't properly take out the unnecessary cards, so I wrote it like this: let's use some of them, even if it's just a part. In addition, there are many cards with special effects on the defense cards, so I went with the strategy of holding out + hitting with abnormal status. For that, I need coins, so I pull out the Optimist and the Cruel Adjuster. Then? A deck that hits with abnormal status is complete. ...but the problem is that we need that much money, but the means of getting it are so limited...

[Deck/BuildShowcase] I'm participating in the event! [2]
The main concept of my deck is 'poison'. The reason I chose this concept is because there were a lot of poison-related cards, but I also really liked the fact that poison could continuously inflict damage on the enemy even if they retreated. So the goal was to stack a lot of poison stacks to reduce the opponent's health as much as possible. The core cards of the deck are 'Smiling Slayer' and 'Throw Poison Bottle'. Thanks to the keyword [Register], I liked that I could send out the Smile Slayer first and stack cards on top of it to give the opponent a stack of Poison and damage twice the amount of that stack. Basically, there are 3 tokens, and since the Smile Slayer can consume 2 tokens, it is not easy to stack poison. At this time, the combo with the poison bottle throw was good as it could stack up to 3 poison stacks for free. Here, if you use the poison bottle throw like that, the combo with 'Silent Terror' that allows you to stack poison as much as you use is also good. I also liked 'Shaky First Steps' which costs 4 tokens but deals a whopping 40 damage. The missing tokens were obtained by using the cards 'Cruel Tuner' and 'This Moment'. Others include 'Flexible Matchmaker', whose damage increases by 15 when the opponent is inflicted with a status abnormality, and 'Nightmare Writer', whose damage is high at 14. Basically, cards with high attack power were also good. Meanwhile, in the final boss fight, the thorn attack penetrated the defense and my health was slightly at risk. I was able to clear it in one go with the aforementioned poison damage and shaky first step combo. It was fun!