์ž‘์„ฑ ์‹œ๊ฐ„ 29/06/2025
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+9

[Notice] [๊ฒŒ์ž„์†Œ๊ฐœ] ๋ฑ๋นŒ๋”ฉ ๋กœ๊ทธ๋ผ์ดํฌ "Stack The Alters" [3]
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Hello!We're BaboQuest, a one-man development team that's been living the demo life for a while now. We're very excited to present our first game, Stack The Alters. Check out this short video to see what the game looks like! ๐Ÿ‘ค About the team BaboQuest is a one-man development team. The word โ€˜Baboโ€™ means โ€˜foolโ€™ in Korean. It is the romance of the word 'indie game' and the meaning ofto challenge with the courage to be a little silly. ๐ŸŽฎ About the game "Stack The Alters" is a Single-player Roguelike and Deckbuilding game on the PC platform.As the title suggests, "Alters" = alter egos," Stack" = to stack, the player becomes a multiple personality and combines the alters within themselves to solve the story. ๐Ÿง  The backstory One day, you wake up in the middle of the city of, caught in the middle of a strange murder. After regaining consciousness, you wake up in a psychiatric wardwit

29/06/2025
29/06/2025 03:40 PM
์ž‘์„ฑ ์‹œ๊ฐ„ 29/06/2025
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+4

[Notice] [StackTheAlters]'s Feedback & Event Participation Guide (25/06/30~25/07/21) [72]
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Hi! This is [BaboQuest] I'm nervous to write an announcement like this: We're so excited to finally hear your feedback and stories that we've been dying to hear! The version we're presenting to you in this edition of Slender Demo Life is a demo version of that has been in development for about 6 months. Since the beginning of development, we've been thinking about what direction Stack The Alters should take, and how we can make it even more enjoyable for you, and we're here to help you find those answers. This demo is also our first public test, so is still very much a work in progress, and there may be balance, bugs, etc. balance, bugs, etc. But with your feedback we will continue to work hard to make the game grow and evolve. We look forward to your continued interest and active participation. Thank you! ๐Ÿ—“๏ธ June 30, 2025 to July 21, 2025 We're going to do a three-week progression! ๐ŸŽฎAbout participating in user feedback Let us know what you think so we can make Stack The Alters even mo

29/06/2025
29/06/2025 04:53 PM
์ž‘์„ฑ ์‹œ๊ฐ„ 23/07/2025
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Notice

[Notice] Stack The Alters Demo Experience & Event Winners [6]
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Hello everyone, This is BaboQuest, the developer of Stack the Alters. I sincerely thank everyone who took the time to play my humble game. I'm also deeply grateful to the Wise Demo Life event for giving me this precious opportunity. As this was our very first demo, Iโ€™m aware that there may have been some inconveniences due to its rough edges. However, your valuable feedback is helping us move forward and improve the game. Since there are still areas that need work, we plan to release another demo and conduct further testing. We look forward to presenting a more refined version next time. In the meantime, weโ€™d like to share a summary of the major feedback we received during this demo. Key Improvements ๐Ÿ–ฅ๏ธ UI/UX Enhancements Fixed various bugs Improved text readability and corrected typos Supplemented missing card descriptions Added detailed UI for buffs, items, and effects Enhanced intuitiveness of the UI while preserving the original design style Made tutorials and synergy explanations

23/07/2025
23/07/2025 02:28 AM
์ž‘์„ฑ ์‹œ๊ฐ„ 21/07/2025
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[Deck/BuildShowcase] Successful clear on the 2nd try! [2]
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[Registration] I mixed up a lot of cards and put them on the field first, and then added personality cards so that you can gain a lot of benefits. I also paid a lot of attention to making sure that you don't run out of tokens or cards in your hand. I was able to clear it easily on the second try thanks to the items that I received.

21/07/2025
21/07/2025 02:41 PM
์ž‘์„ฑ ์‹œ๊ฐ„ 21/07/2025
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[Deck/BuildShowcase] Mission Success [1]
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In this version, Loyal Companion (Field next card Rage +3) and Driving Force (Field selection card Rage +4) appear early. I collected some attack cards related to rage. And on the defensive side, the Protective Instinct and Defensive Base Whisper cards came out, so I tried to reduce the number of basic Defensive Instinct cards and reduce the deck as much as possible. We added stability by adding the defensive top cards, Noble Obedient and Legend of Perseverance. The card that was the most fun to play here while dealing damage was Shaken First Step (40 attack, uses 4 tokens). It was very effective when used with the cards Clueless Comedian (add 2 tokens immediately) and Just Come (take one card from the draw pile). Originally, the first step was a card that I prepared because I thought many strong monsters would appear on the 20th day. I tried it and it caught normal monsters really well, and if I was lucky, I could kill a normal monster on the second attack turn. (Shaky First Steps, Clueless Comedian, Just You Come) This combination was the most powerful combination among the attack cards. I think I could have easily defeated the boss with just the rage + attack and defense cards. But once I use that powerful shaking first step, I think I was just waiting for that card to come into my hand lol In summary, it is a deck that focuses on anger and has a powerful attack called the first step of shaky play. What was disappointing was The second item is the black book. The effect of this item is that it increases your overall rage when you attack 5 times at once. I tried to keep using it, but I failed after only being able to attack up to 4 times at a time. I think if there were more stages later, it would have been utilized well. I don't know if it's cumulative or if it's a one-time use item, but it seems like a pretty powerful item.

21/07/2025
21/07/2025 02:18 PM
์ž‘์„ฑ ์‹œ๊ฐ„ 21/07/2025
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+5

[Deck/BuildShowcase] Deck cleared on first play [1]
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I was wondering why the difficulty level went up so much because the doctors were biting each other, but this was the end of the demo version. First of all, I took all the attack and defense cards that are provided by default. As the number of cards increases, taking them out helps the overall value, but for stable play, I invested all my gold into health recovery through the inn. I picked out some useful cards, and there was one that was pretty good. After using the Cruel Coordinator and 1-cost air defense cards appropriately, you can pass one turn. Additionally, it was possible to squeeze in a deal by using low-cost cards here. Also, there are combos that have some random elements, I liked it because it felt like a one-hit kill combo deck similar to the Hearthstone decks I used to enjoy. However, after choosing that card, I was only able to use it twice, including the video. The remaining cards were used appropriately to bring in low-cost cards and defensive cards for stable play.

21/07/2025
21/07/2025 12:00 PM
์ž‘์„ฑ ์‹œ๊ฐ„ 21/07/2025
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+2

[BugReport] This is a bug report [1]
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1. Selective non-response There is a bug where the game does not progress without a response even after selecting the first option. 2. The starting card cannot be changed (applied) For the starting card, there is a problem where even if you start a new game and select a different card, the card you selected when you first started selecting is forcibly fixed. 3. Typos To Inwar > To Inwon In addition to this, the game did not freeze or terminate, but there were frequent cases where it would not advance to the next day or events would not proceed, like the first bug. In most cases, this happens when you come back after doing something else using Alt-Tab, so I think the related problem might be related to a bug.

21/07/2025
21/07/2025 09:13 AM
์ž‘์„ฑ ์‹œ๊ฐ„ 21/07/2025
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[Deck/BuildShowcase] Mission Success [1]
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Basically, it is a defensive deck that uses the accumulated defensive power through multiple thrills as attack power. Remove as many basic attack cards as possible, and only use direct attack cards such as Nightmare Writer with high attack power or Gambler who draws 2 cards with a 50% chance. There are many cards (such as Lone Strategist) that increase defense power depending on the number of cards in the defense deck, so I use them to draw as many cards as possible. Most of the cards used are defense-related cards, and the important card is the defense base of the whisper card. Since the defense power increases by twice the amount of the card you are holding, if you subtract the defense base from the cards you can hold up to 10/10, you can get 9 x 2, or 18 defense power with one card, and since you can use it once more through resonant return, you can get 30 to 40 defense power in an instant without consuming resources. In the long-term battle, you can use the same tokens to gain defense power with defense power cards and use multiple thrills.

21/07/2025
21/07/2025 09:07 AM
์ž‘์„ฑ ์‹œ๊ฐ„ 21/07/2025
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[Deck/BuildShowcase] [Mission Success] Deck that defeated the boss in 2 turns [1]
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The first round of the game ended in a ridiculous game over around the 16th. I caught the boss in 2 rounds.. This is a deck I made while I was absentmindedly tired, so it wasn't really the deck I had intended. There's no specific name.. I chose a card without thinking much about the effect and heading to the bare ground. The catch is that there are a few meaningless cards in the middle... Oh right, but I might have been asleep and didn't see it, but I went into the pawn shop the first time and came out, so I couldn't go in again and didn't use my money properly.

21/07/2025
21/07/2025 01:41 AM
์ž‘์„ฑ ์‹œ๊ฐ„ 20/07/2025
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[Deck/BuildShowcase] Mission Success [1]
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I took a picture before delivering the final blow to the boss in Chapter 1. The core strategy of this deck is to increase attack power with revenge, then increase defense with patience and then attack power again to deal a lot of damage. The whisper cards "Unwavering Resolve" and "Gathering Fury" properly buffed the effects of Vengeance and Perseverance. In order to properly receive the double effect on the number of personalities, of course I saved the token card to do this and then properly received the double effect. After that, I also saved the "Thrill of Revenge" card, which only had one copy, and used it together in a turn where I could build up my defense considerably. It was especially useful before the boss fight. When you lack attack power, it is good to attack with the excitement of revenge that you have saved up, so you can quickly subdue enemies who give various buffs. Also, "Innocent Traveler" is a card with such a great demotivation effect that it's almost a fraudulent card. It was great for using multiple times as a personality card to reduce the enemy's attack power by 4. At first it was awkward because of the unfamiliar terms, but as I progressed it became a fun card game!

20/07/2025
20/07/2025 11:20 PM
์ž‘์„ฑ ์‹œ๊ฐ„ 20/07/2025
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[Deck/BuildShowcase] Mission accomplished! [1]
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In the first round, I died to the early cans without much trouble, but after I got used to it, I was able to clear it without much difficulty. I was able to proceed to the last boss without any crisis by using the defensive stacking with the multiple thrilling grandmothers as the dealers. It was fun to have my grandma deal 30 damage with a single spear, and when she wasn't there, I used the draw card prayer meta, You Only Need to Come, and Lost to bring her back infinitely. ๐Ÿ˜‚ Other than that, I used the back alley guys for short damage, but they were completely useless. Even if you inflicted injuries, it was based on "stacks + the number of times you hit", so it was easier to just throw a poison bottle once out of thin air, and the expected DPS was much higher.

20/07/2025
20/07/2025 07:09 PM
์ž‘์„ฑ ์‹œ๊ฐ„ 18/07/2025
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[Deck/BuildShowcase] Mission accomplished! I'm participating in the event! [2]
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'Balanced Deck' that balances the deck with proper deck compression and draw cards. Adopt cards that increase draws and tokens Draw with fear play, destruction or hope, allowing you to use 9 personality cards set in your deck at the necessary timing in one turn. Play with a focus on using more cards by increasing tokens with the Cruel Adjuster. The attack card can create synergy with the back alley background. Starting with a firm suspicion, he is a flexible challenger who becomes stronger when there is a status abnormality, and a quiet rebel who can attack with no tokens. The whisper It is used to inflict additional damage on enemies or weaken enemy attacks through surprise attacks and emotional agitation. With the resonance return, use the surprise emotion and emotional disturbance of the two cards above once again according to the necessary situation. The item is... uh... um... It was a disappointing performance that didn't really feel like it was helpful while playing and had minimal impact on deck building. The item performance doesn't increase or draw tokens every turn.. It only increases by one on the first turn, so it's kind of ambiguous.. I think it would be better if the items had a bit more influence on the game. I think it's more fun to build a deck that synergizes with items than to build a deck that relies solely on the performance of cards like we do now. I had fun playing it! I'm looking forward to how it will develop in the future!!

18/07/2025
18/07/2025 08:25 AM
์ž‘์„ฑ ์‹œ๊ฐ„ 18/07/2025
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[BugReport] Bug report.. [2]
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1. When using the card? A bug where when you drag a personality card from your hand onto the field, the card is automatically returned to your hand. If you drag and move it to the friendly or enemy field, it will automatically return to the handle. If you drag and drop between the friendly and enemy fields, the card will be set to the field, but if you habitually drag the card to the field, it will automatically return to your hand, which is inconvenient. 2. It's self-healing, but does it also heal the units behind it? If it's self-treatment, I think individual treatment would be better Source Wiki - Self-treatment is the act of treating or healing one's own body. 3. Serious progress impossibility bug I unchecked the story and played and this happened After choosing a personality, the game doesn't progress any further, so it's a hard ending... 4. Tooltip pop-up bug It doesn't appear in the normal position where the tooltip is visible, but when moved to the side, it appears. And the tooltip for the attack lights below doesn't even appear. 5. Can't use pawn shop?? Is it annoying? After the first battle, the pawn shop is activated, and from the next day onwards The pawn shop is not activated and cannot be used. Is this a bug? I've played several rounds, but the same situation keeps happening. I want to use the pawn shop!

18/07/2025
18/07/2025 07:58 AM
์ž‘์„ฑ ์‹œ๊ฐ„ 16/07/2025
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[Deck/BuildShowcase] [Mission Success] Deck Strategy Explained! [1]
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It was more difficult than I thought, so it took several tries to clear the boss. If I had enough gold, I could probably build a one-shot deck by removing the personality there. It's a pity. My deck consists of three things: status effects, one-hit attacks, and moderate damage. While playing, I collected a lot of annoying cards and used the strong leader's 3x attack. In places like Boss, you can use your excitement for revenge, stubbornness, and instinctive projection. In places where multiple decks appear, I first drew the Smile Slayer and then used cost 0 cards like the Dapper Pharmacist to maximize the poison damage. If only there was an artifact that increases cost by 1, excluding things like defensive instinct and offensive instinct. I wonder if I can continue to use the one-shot deck. The last boss was a bit tricky because it recovered health based on the whisper card, but if you use the one-shot deck well, you can deal over 100 damage. I was able to clear it without difficulty.

16/07/2025
16/07/2025 04:32 PM
์ž‘์„ฑ ์‹œ๊ฐ„ 13/07/2025
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[Deck/BuildShowcase] Mission success~ [1]
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Cleared the boss battle~ I'm the type of person who is really bad at these types of games and rarely plays them, but this was really fun ใ…Žใ…Ž Actually, the first time I played it, it felt difficult and boring because there were a lot of cards and it was complicated, but after clearing it the second time, it was really fun haha Before going into the boss fight, I accidentally went in with 300 gold without even filling up my health, so I was flusteredใ…œใ…œ Fortunately, I won with my daughter's health ใ…Žใ…Ž I'm proud and feel a sense of accomplishment. I had a lot of fun with it. Fighting to the developers!!

13/07/2025
13/07/2025 05:55 PM
์ž‘์„ฑ ์‹œ๊ฐ„ 13/07/2025
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[BugReport] Report a bug [1]
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There are typos here and there in the middle of the game, so I'm reporting it as a bug~ Sometimes there is a bug where a card pops out during an attack or the opponent's turn without selecting a cardใ…œใ…œ And when talking to NPCs or villains, sometimes the words are clustered on the left or right side of the speech bubble instead of the center. I think it was set that way to differentiate between characters and NPCs, but it's uncomfortable to look at, so it would be better if the words were aligned to the center and the color of the text changed.

13/07/2025
13/07/2025 04:07 PM
์ž‘์„ฑ ์‹œ๊ฐ„ 13/07/2025
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[BugReport] Report typos during tutorial [1]
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1. It was born -> It was born 2. When it happened -> When it happened 3. ~ Even when writing, all spaces are required When doing -> When doing This is the first card description tutorial, so I found it while reading it carefully and am reporting it. ใ…Žใ…Ž

13/07/2025
13/07/2025 10:44 AM
์ž‘์„ฑ ์‹œ๊ฐ„ 08/07/2025
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[BugReport] (Bug?) Error dragging right card when there are many card decks (intermittent) [1]
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f. (Bug?) When there are a lot of cards, dragging the card on the right often fails (but not always) Moving to the lower deck worked well, so I played it by bringing it from the bottom to positions 3 and 4 and moving it up in an L-shape. I wonder if other people have had this experience..ใ…Ž. (They say that some posts have high CPUs... It's possible that the clicks are simply released due to the CPU.)

08/07/2025
08/07/2025 05:02 PM
์ž‘์„ฑ ์‹œ๊ฐ„ 08/07/2025
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[Deck/BuildShowcase] [Mission Success] Introducing the Reroll-type Defense Deck + Playing Experience and Suggestions for Improvement. [1]
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Clear certification and deck introduction. This is a reroll deck build that takes advantage of the opponent's actions being visible next turn. Operation is to defend against the opponent's attacks, You can roll your deck reliably while increasing your options by keeping the number of cards in hand at least 7. Since you have to defend within the 3 cost given each turn, the deck is mainly composed of efficient 1-cost defense cards and cards with additional draw conditions. After securing sufficient defense, it is composed of 0-cost and 1-cost sub-dealing cards that deal damage here and there, and 2-cost and coin-additional whisper cards for a heavy hit. This is how you operate this deck. 1. Call the number of cards (keep at least 7 cards > draw 3 cards to get 10 cards) >Use Legend of Perseverance to draw additional cards when defending >A lonely strategist who draws additional cards while defending. >Mostly used by sly gamblers who randomly draw additional cards while attacking. 2. Deal damage equal to the remaining coins while defending. 3. When there are many attack cards in the water, consume them in large quantities during the turn when the opponent does not attack. >If the kill angle is targeted, calculating the damage will give the next mob a free damage time (opponent turn skip) 4. Even if the opponent deals damage, counter/kill with defense. 2-cost attack cards also deal good damage. If you have the small chance whisper card ready, you can deal massive damage at once. Inconveniences and suggestions for improvement while playing Improvements felt while playing There were many minor UI inconveniences. I was able to clear the game without any problems by proceeding with a stable deck building composition from the beginning, but those who did aggressive deck building may have had a difficult time playing due to various variables. a. The number of MAX cards was not noticeable. When using the Whisper Card, only one card is naturally drawn, but it was so unexpected that I thought it was a bug. When your deck is full, it would be nice to have a visual effect where the 10MAX part flashes with SE, or two cards are drawn and one is returned to the deck. b. The boss (enemy) composition is unknown. Although we can infer that there are many of them from the phrase "ใ…‡ใ…‡ใ…‡'s" in the name, the status of the enemies, such as how many there are and what their composition is, is not clearly confirmed. Actually, I've had an experience where I thought I was done playing and the end was near, but then the next boss appeared. (It would be nice if it was displayed as an icon above, or as an icon or number such as 2/2 or โ— next to the name.) (So how many bounty hunters are there?) c. There are various card effects such as patience/addiction/bleeding/anger, etc., but I don't know exactly what the effects are or when they are activated. It would be nice if you could hover your mouse over the card guide or over the status icon to see what effect it has. d. As you can see from the picture of the Clear Certification Card Deck, the composition of my card deck is not clearly identified with the card list. I would like to see the card composition displayed in more detail, such as how many character cards/magic cards, how many tavern cards, how many cards, etc. Some cards have effects that change depending on the number of back alley cards you have, so if you start building and utilizing your deck in earnest, location composition will likely become important. e. Absence of a Pokedex system If you know what cards you have, you can give feedback like, "Let's organize the cards like this next time" or "I needed this card, but it's a shame"... There's no Pokedex function yet. At this point, there aren't that many card types, so it's possible to roughly build a deck, but as the number of cards increases, it'll be difficult to enjoy the fun of building a deck. f. (Suggestion) How about adding a variable as a field random element? For example, in 'Laboratory', + and - icons move randomly on the deck cards, and the cost of the corresponding card temporarily becomes +-1, or in 'Back Alley', a token pickpocketing event occurs as a random event, so only 2 can be used this turn, etc. If a random element of about 1 coin occurs due to the map effect, it seems like it will be an opportunity to enjoy more diverse variables and situations and use cards that are difficult to use in some cases. g.(Suggestion) It would be nice to have content for replay. After clearing a certain stage, if there is an element of challenging the deck after clearing it, such as a boss rush or hard boss using the deck, It will likely become something for users to brag about, and it will also be something to repeat when clearing stages (like this clear deck bragging event!). f. (Bug?) When there are a lot of cards, dragging the card on the right often fails. Movement within the deck was fine, so I played by bringing it from the bottom to positions 3 and 4 and moving it up. Because of the video attachment restriction, I will write this as a separate post. Play review For users who enjoyed PVP TCG games, it was a refreshing game. When building a deck in a typical PVP card game, the focus is on making the opponent's deck tangled and developing a planned build to win. This game was a PVE game, so the basic rules were different in many ways. The total number of cards in the deck was free, and there were no restrictions on the number of specific cards. The novelty of making your own deck, including the number of cards in the deck, was that it showed the opponent's actions (hands) and asked you to deal with them on your own, which was refreshing. I had to come up with the optimal choice within the given deck, and even if I played the same deck, the outcome changed depending on the deck order, so it felt like I was solving a mystery every turn. However, based on my experience developing a deck with a specific concept in mind, I still feel like the card pool is narrow and there are not enough variables in the game. (I also developed my deck with stability as the main focus.) And there were the UI inconveniences mentioned above. However, if the UI is improved and additional decks and random variables are added during the game, it will become an increasingly more fun game. At least it was fun and different from other games, so I enjoyed it.

08/07/2025
08/07/2025 04:50 PM
์ž‘์„ฑ ์‹œ๊ฐ„ 08/07/2025
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[Deck/BuildShowcase] Cleared [1]
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Since I broke it in the first round, I didn't know what cards there were, so I focused on removing the basic cards. The deck concept was to just hold out by drawing + pumping tokens and then beat them up. There were too many tokens and draws, so it was a bit frustrating except for the final boss fight, but there wasn't much of a crisis. In the case of the last boss, the thorns penetrated the defense and I couldn't hold out and beat him. So I didn't use any attack cards and just kept building up poison, and only dealt the last damage with a strike. I'll also write a review after playing. It was fun, but there were some things that were personally uncomfortable. It was inconvenient because the numbers on the card were slightly covered by the cards next to them. Also, the buffs and debuffs on the cards were not visible. They were displayed on the right side, but there was also a problem where they had to be uploaded directly to be visible. And I think the game progresses too slowly because I'm using a slow tempo deck. I wish there was a speed boost. Especially in the case of cards like Persistent Guardian that apply buffs to the entire field, it was frustrating because they were all useless except for defensive cards. The element of fighting multiple enemies in turns was fun. Even when the poison is replaced, the damage continues to be applied, so it feels much better than other damage methods. My first impression while playing the game demo was that the art and atmosphere were good, but since there was still no content in the middle, it was a bit boring to go through each day. This isn't something where you can choose whether an event or a battle will happen, and since it's still under development, I'm not sure if that's the case, but I'd like to see something where you can choose when you proceed other than spending money. In the case of card deck-building games, such as the famous Slay the Spire, you can look at the route and decide how to proceed. If there were such a part, I think it would be more fun to play the game.

08/07/2025
08/07/2025 04:37 PM
์ž‘์„ฑ ์‹œ๊ฐ„ 08/07/2025
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[Deck/BuildShowcase] [Mission Success] [1]
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At first, I didn't know that the back alley I chose without thinking would be the strongest in my personal opinion. The few back alley rage stacks that are truly the best. Back Alley Combo Deck Tier 0 itself is a quiet rebel - base damage 8 Tier 1: Crouching, Cynical Manager - Gain at least 2 rage (applies to self too), and rage-bomb as Cynical Manager A good Gambler to play with - 50% chance to draw 2 cards (gets a little upset if you fail) The leader of the side expedition, the legend of tenacity - a defense essential card The leader of the expedition is an essential defense card in the back alley, and the legend of tenacity is a must-have card to draw 1 card when defense [success] is achieved. If you set it to roughly 3 coins, 1. Quiet rebel 2. Cynical manager 3. Anything (1 coin) 4. The art of prostrating oneself This way, the damage of the first Quiet Rebel becomes 8+6. What if the third is a back alley? Then it goes up by +2. And what if there are 2 Quiet Rebels next turn? 1. Quiet Rebel (+2) 2. Cynical Manager 3. Quiet Rebel (8+8) 4. Crouching Art of Survival Then what is the damage of the 1st silent rebel? It deals 8+16 up to 24 damage. It is close to burst damage compared to normal mobs, but it is good that it can also be effective against bosses.

08/07/2025
08/07/2025 03:42 PM
์ž‘์„ฑ ์‹œ๊ฐ„ 07/07/2025
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+3

[BugReport] Screen ratio issue+@ [1]
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1. CLICK! button disappears when Alt+Enter is pressed in the result window When switching to full screen by pressing Alt+Enter in window mode, the screen ratio changes, and the CLICK! at the bottom right is pushed out of the screen. 2. Fruit Event in Destiny The ratio gets smaller as the number of products increases, so if there are more than 6 products left, the tooltip becomes excessively small. 3. Unbreakable shield permanent duration I think it's already been reported, but the Whisper Card 'Unbreakable Shield' is continuing throughout the battle, not just this turn.

07/07/2025
07/07/2025 01:13 AM
์ž‘์„ฑ ์‹œ๊ฐ„ 07/07/2025
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[BugReport] Pawnshop Reconnect Reset [1]
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After using the pawn shop, if you exit the game on the 'City Exploration' screen and return to continue, the items sold or purchased at the pawn shop will be reset to the state before using the pawn shop. However, the number of times you can use the pawn shop is still consumed, and re-entry is impossible. ยทCity exploration screen immediately after using the pawn shop ยทAfter ending the game on the screen above, return to the city exploration screen to continue.

07/07/2025
07/07/2025 12:59 AM
์ž‘์„ฑ ์‹œ๊ฐ„ 07/07/2025
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[Deck/BuildShowcase] [Mission Success] Resonance Echo Poison Deck [1]
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ยทKey Cards - Silent Fear: Poisons the number of whispers used. - Echo: Draw only 3 Whispers. - Resonant Return: Put one used Whisper card into your hand (can be replaced with a Whisper card that duplicates 2 specific Whispers) ยทOperation method 1. Use 'Echo' and bring back the echo with 'Resonant Return' to get rid of the Whisper cards as quickly as possible. (If it's a duplicate card, duplicate the echo and use the echo to quickly remove the whisper card) 2. Deployment of โ€˜Silent Terrorโ€™. 3. Quickly cycle through draw cards like 'Player's Pick' or 'Sly Gambler' and token cards like 'Cruel Tuner'. Draw Silent Terror with a sniper card like 'Just Come' ยทHelpful Cards - Loss of Will: Can incapacitate almost all enemies except those that inflict damage in a special way, such as with thorns or poison. Once granted, it lasts forever, but I think it's so fraudulent that they should at least put in a turn limit. - Additional status effect: Since both poison and loss of motivation are status effects, they are very compatible.

07/07/2025
07/07/2025 12:49 AM