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Notice
작성 시간14/07/2026
Notice
INDIE BOOST LAB New Reward & Penalty Rules (Jul 22, 2026 ~) [11]
Hello, this is LabStaff. We sincerely thank all of our users who consistently show their love for indie games by sharing valuable feedback and warm support with creators through the INDIE BOOST LAB. The core value of the INDIE BOOST LAB goes beyond simply earning rewards. It is a testing program dedicated to improving game quality and providing practical assistance to indie game creators through the sincere and genuine feedback of our users. Recently, however, we have consistently observed cases of insincere feedback and abnormal participation. This has made it difficult for creators to effectively utilize the test results for their development. Such behavior not only undermines the hard work of the majority of users who participate thoughtfully, but it also harms the creators who are eagerly awaiting meaningful feedback. Therefore, to return greater benefits to genuine users who provide high-quality feedback and to foster a healthy testing environment that practically aids creators, S
14/07/2026작성 시간26/06/2025
📢 General Announcement [43]
Welcome to the INDIE BOOST LAB Community! If this is your first time here, this announcement will guide you through everything — from how to participate to how to claim your rewards. If you have any questions, feel free to leave a comment below! 🔎What is INDIE BOOST LAB? INDIE BOOST LAB is a feedback program where you can play in-development games and earn rewards by sharing your thoughts. It’s a space where creators and players connect — giving developers a chance to improve their games, and players the joy of discovery along with meaningful rewards. 📝How to Participate Step 1: Get Ready Post a brief introduction to reach Level 1 automatically. Write Introduction ↗️ Step 2: Check Dev Announcements & Play the Demo Visit each game’s board to read the developer's notice, then play the demo. Check game list ↗️ Step 3: Leave Feedback or Join a Community Event ✍️ Give Feedback : Leave a comment on the developer’s post → Write a short review in the store & complete the survey ✨ Join Events :
26/06/2025작성 시간26/06/2025
Notice
🖐️ How to Join the Community [8]
The First Step of INDIE BOOST LAB ! Please leave an introduction in the |1| Write Introduction board. Once you post your introduction, your account will be automatically promoted to Level 1, allowing you to fully participate in INDIE BOOST LAB activities. You’re welcome to write your introduction freely. If you're not sure what to write, feel free to copy and use the sample format below. ※ If you joined the community before, your account is likely already set to Level 1, and no introduction post is required. [Introduction Post Template] Nickname: Reason for joining this community: Favorite indie game or genre: (For developers) Indie game in development or already released: (Optional) Anything you'd like to share:
26/06/2025작성 시간24/08/2026
🎮 Ongoing Games Guide
Whenever a new game is added to INDIE BOOST LAB, an announcement will be posted in the |2| Ongoing Games Info board. To stay up to date with the latest games, we recommend turning on board notifications so you can receive alerts directly in your message inbox! ✨ Ongoing games Game name Genre Participation Period Red Experience Adventure ~9/10 Serenade of the Soul Visual Novel ~9/13 Edge of Blade Simulation ~9/20 ⏱️Upcoming Games Game name Genre Start Date (Planned) Alchemy Herbival Action 9/10 Lovetail Visual Novel 9/14 Folder-Escape Puzzle 9/14 THE SUSPECT Adventure 9/14 Mystical Demon Farm Simulation 9/21 🔎 Past Participated Games Click on the image to visit the game’s store page. 2026
24/08/2026작성 시간09/01/2026
Notice
Notice of Changes to the INDIE BOOST LAB Operation Policy (January 12, 2026~) [8]
Hello, this is STOVE INDIE. We would like to sincerely thank all users who have shown great interest in and actively participated in INDIE BOOST LAB. Following the reinforcement of the INDIE BOOST LAB operation policy on November 5, 2025 (View details ↗), thanks to the users who resonated with the purpose of the program, several types of improper activities that had previously occurred have been significantly reduced. In addition, in order to foster a healthier indie game ecosystem and provide more tangible support to developers, we have supplemented and added the following criteria to the existing operation policy. <Survey> For the final question, [Detailed Feedback or Suggestions for Improvement], please provide a response of at least 10 characters. If no response is submitted, rewards will not be granted. This is to ensure that the feedback provided can offer practical and meaningful insights that genuinely contribute to the development of the game. ※ Feedback will not be eligible f
09/01/2026작성 시간26/08/2026
💰 Reward Distribution Notice (September 2026) [11]
Here is the reward distribution schedule for INDIE BOOST LAB – September 2026. Thank you to everyone who participated! If you have any questions, feel free to leave a comment below. 🎁 Reward Distribution Schedule Game name Reward Distribution Date Winner Announcement Notice Emotional Labor Research Institute 9/2 Go to Announcement ↗️ Clevvon:Dice 9/2 Go to Announcement ↗️ Ether Flow 9/9 Go to Announcement ↗️ Hero in Another world 9/9 Go to Announcement ↗️ Upload Aliens 9/16 Go to Announcement ↗️ Revenant Survivors 9/16 Go to Announcement ↗️ Maze Breaker 9/23 Go to Announcement ↗️ Zodiac Tale 9/23 Go to Announcement ↗️ The Unremembered 9/30 Go to Announcement ↗️ I Must Kill You Again 9/30 - ※ The winner announcement notice can be viewed immediately after posting a greeting message in the INDIE BOOST LAB community. (👉 Write a greeting message) 📢 Reward Details & Guidelines Rewards will be sent via KakaoTalk notification messages. To be eligible for the feedback reward, you must complete
26/08/2026🔽 [In Progress] Claim Your Reward! 🔽
🎭'Red Experience' (~9/10)
작성 시간26/08/2026
Red Experience 피드백 & 이벤트 참여 안 [142]
[참여 보상]① 참여자 전원 : 네이버페이 포인트 3,000원② 베스트 의견 (5명) : 네이버페이 포인트 30,000원 추가 지급 안녕하세요, Clusion Games입니다. 《Red Experience》가 8월 27일부터 9월 10일까지, 2주간 INDIE BOOST LAB을 진행합니다! 이번 INDIE BOOST LAB에서는 여러분이 보내주신 의견을 바탕으로 게임의 스토리, 시스템, 편의성 등을 더욱 발전시키고자 합니다. 데모를 플레이한 뒤 솔직한 의견을 들려주시고, 함께 진행되는 커뮤니티 이벤트에도 참여해 주세요! 진행 기간 2026년 8월 27일 ~ 9월 10일 EVENT 1. 데모 플레이 및 설문조사 《Red Experience》 데모를 플레이한 뒤, 설문조사와 데모 상점 한줄평을 통해 의견을 남겨주세요. 여러분이 보내주시는 모든 의견은 앞으로의 개발과 게임 개선에 소중한 자료로 활용됩니다. 데모 플레이: 《Red Experience》 데모 상점 설문조사: 설문조사 참여하기 참여 방법: 데모 플레이 후 설문조사 작성 및 데모 상점 한줄평 등록 설문조사 링크 : https://forms.cloud.microsoft/r/Z3ySSBsfLW [참여 보상]① 참여자 전원 : 네이버페이 포인트 3,000원② 베스트 의견 (5명) : 네이버페이 포인트 30,000원 추가 지급 EVENT 2. 가장 인상 깊었던 캐릭터 또는 장면을 알려주세요! 《Red Experience》 데모를 플레이하면서 가장 인상 깊었던 캐릭터나 장면은 무엇이었나요? 마음에 남은 캐릭터 또는 장면을 캡처하고, 인상 깊게 느낀 이유와 함께 INDIE BOOST LAB 커뮤니티 게시판에 등록해 주세요! 참여 방법 《Red Experience》 데모를 플레이합니다. 가장 인상 깊었던 캐릭터 또는 장면을 캡처합니다. 해당 캐릭터나 장면을 선정한 이유와 함께 게시글을 작성합니다. 게시글 제목에 [RedExperienceEvent] 말머리를 붙여 커뮤니티 게시판에 등록합니다. 커뮤니티 게시판: 《Re
26/08/2026작성 시간26/08/2026
About Red Experience [1]
Hello, this is Clusion Games. We are pleased to announce that, thanks to this wonderful opportunity, 《Red Experience》 will be participating in Indie Boost Lab for two weeks starting August 27. We would now like to introduce the game. Trailer: https://www.youtube.com/watch?v=foxhHPQ9aEg Discord: https://discord.gg/AbAraBNjEG X: https://x.com/clusiongames About the Game 《Red Experience》 is a multi-ending 2D adventure and debate-based death game in which your choices determine the characters’ fates and the outcome of the story. The protagonist, Sooyeon Hong, awakens in an unfamiliar place with only vague memories. Along with the other participants, she is forced by a mysterious masked figure to take part in a brutal game. Players must investigate their surroundings, collect evidence, identify contradictions in the participants’ statements and actions, and lead the debate. The full truth cannot be uncovered in a single playthrough. Players must use information obtained during previous play
26/08/2026작성 시간8hr ago
NEW
Park Park Park Park Park Park Park
At first, I thought his way of speaking was funny and since he said he was a chicken company owner, I didn't take him very seriously. But as soon as I entered the debate room, the atmosphere changed completely when they started cornering the protagonist. Couldn't he just say it wasn't true? It gave me goosebumps because it felt like they had already decided on the answer and were just watching the other person crumble. I realized the real horror wasn't the cake or the bomb, but being in the same room as someone like that, The structure where the game's choices lead to different endings is really well-designed, so it kept me hooked. During the investigation, the text on the screen kept blurring, making it hard to read. Navigating branches with the flowchart was fresh, and while the BGM had a good atmosphere at first, the loop is short, so it gets a bit tiresome after a while.
8hr ago작성 시간9hr ago
NEW
Mama ooh, 'Freddy Murphy'
At first, I thought Freddy Murphy was a reliable ally, more calm and moral than anyone else, so I played thinking I had gained a trustworthy companion. However, I started to have doubts about his claim that Bae-i-seo was the one who ate the cake, and my opinion changed after his confession below. {I judged that to be the most rational choice.} Rather than the character making a rational judgment through his confession, he was just being quiet. Furthermore, the scene where he maliciously points out Bae-i-seo and then claims it was all a 'social experiment' seemed to intentionally express the unpleasantness of a 'cool-pretender' in reality, which made Freddy Murphy the most memorable character for me. So, rather than feeling pity for his death scene, I felt a sense of satisfaction because he deserved it haha. TMI, but I loved the moments in the game where I presented evidence and interrupted the opponent; it really felt like a mystery story. The flowchart made replaying very fast, and I
9hr ago작성 시간17hr ago
NEW
Baeseo TV is so pitiful.
Habitual phrase "No" It was painful and heartbreaking to see the scene where they keep shouting "no," but no one listens, and the others are convinced that Baeseo is the culprit. I even saw the scene at the end where the culprit is Hong Suyeon, not Baeseo, and only 'Hong Suyeon' can leave. That scene reminded me of the youth these days who are excluded from the world, labeled as social evils that receive no attention, and constantly mentioned as villains due to false exaggerations and frames created by TV, which made me empathize with it like reality and made the story even more heartbreaking. ㅠㅠㅠㅠㅠ Die Hong Suyeon ㅠㅠㅠㅠㅠㅠ Aside>.. The font looks like Minecraft dirt, which makes it hard to read, so it needs to be fixedㅜㅜ I think the game characters need to be scaled down or some details need to be diluted, it can feel a bit creepy if you don't turn on the CRT filter ㅜㅜ The flowchart is great for reducing repetitive gameplay! I hope only happy things happen to you ㅇ
17hr ago작성 시간17hr ago
NEW
Bakbakbak's Chicken Jockey
The scene where Bakbakbak and Hong Suyeon banter with Bakbak Food's chicken nuggets was fun. "The host here knows very well how to make people anxious. They make everyone conscious of the same cake, and the moment someone touches it, they start a debate. It's not a game about protecting the cake. It's a game that makes everyone watch each other." Also, the scene where he calmly judges the situation and gives advice to Hong Suyeon made Bakbakbak look like a true adult. However, the subsequent content is like 'the lines spoken by Mr. Krabs in the episode where Squidward was fired for stealing Mr. Krabs' coin' "First, you stole it. Second, you stole it. Third, Squidward stole it!" It reminds me of that, and he loses his judgment and becomes a paradoxical person. "First, you were alone near the cake. Second, you knew the fact that there were plates and forks on the counter. Third, the traces of the cake were in the shape of being removed with a fork. Fourth, immediately after Susan declare
17hr ago작성 시간20hr ago
NEW
[Spoiler Alert] Several memorable scenes
Among the characters, Susan left the deepest impression. She appears suddenly from the moment she first shows up, and her way of speaking, which reminds me of the boss of NiX's MuX-tang, was impressive. The tone itself is unique and somehow It was memorable because it felt familiar, like that boss. However, along with her tone, Susan's appearance stood out even more. She is dressed in a gown that fits the game's background and atmosphere, and judging by the shape of her chest and legs, she has a female body, but her face is not human, which naturally drew my gaze first. The TV-shaped face, which reminds me of the TV-headed characters in the recently released urban fantasy game I-X's Ta-Xdo, felt very jarring. While you can somewhat infer her expressions or emotions through the screen part of her TV-shaped face, conversely, that appearance felt very awkward. Of course, this doesn't mean the character herself is awkward, but rather that the character's impression is awkward. In fact, I t
20hr ago작성 시간21hr ago
NEW
The most impressive scene
It was impressive because they suddenly confessed to the crime, but I didn't expect this kind of ending and thought they would have just left. I remember it because I thought that since it was just for eating the cake secretly, it would be a different punishment or they might be resurrected in the middle, so I didn't expect this ending.
21hr ago🎵 'Serenade of the Soul' (~9/13)
작성 시간06/09/2026
Dialogue Script Revision and Voice Re-recording Plan [1]
Hello, this is Mr.Wolf. Thank you so much for playing Serenade of the Soul and sharing your valuable feedback and reviews. In response to the most common feedback regarding Sereno's repetitive "Ahaha" dialogue, we have completed a full revision of the script. As a result, we have reduced the occurrence of "Ahaha" lines by approximately 60%. In line with these revisions, voice re-recording is scheduled for next week. However, we have determined that it will be difficult to update the build with the fully revised script and new voice tracks within the Indie Boost Lab schedule (~September 13th). Although we cannot showcase the updated build during this Indie Boost Lab period, your valuable feedback has helped us significantly improve the game's polish. Once we complete the re-recording and final development stages, we will return with a more immersive and refined official version of Serenade of the Soul. Thank you again for your continued support and love.
06/09/2026작성 시간25/08/2026
Serenade of the Soul - INDIE BOOST LAB Feedback & Event Guide (08/28 ~ 09/13) [114]
Hello! We are Serenade of the Soul, participating in INDIE BOOST LAB. Serenade of the Soul is a story-driven linear visual novel (kinetic novel) that faithfully follows the conventions of classic traditional romance, currently preparing for its official release. We have joined this program to gather final user feedback before the official launch. We appreciate your interest and look forward to your participation! Event Period August 28, 2026 – September 13, 2026 1. User Feedback Participation Guide Please share your valuable thoughts to help us make Serenade of the Soul even better! To give comprehensive feedback on both the strengths and weaknesses of the game, we encourage you to play thoroughly. We recommend playing up to at least Chapter 2 (approx. 20 minutes). How to Participate ① Leave a comment on this post! (e.g., "I'm participating!") ② Play the demo version of Serenade of the Soul and write a quick review on the store page. - Please focus on your feedback, including key highl
25/08/2026작성 시간25/08/2026
<Serenade of the Soul> Game Overview
Hello, this is Mr. Wolf from Spirit Of Wolf. We are excited to announce that we will be participating in the INDIE BOOST LAB for Serenade of the Soul from August 28 to September 13. Serenade of the Soul is a story-driven linear visual novel (kinetic novel) that faithfully follows the conventions of classic traditional romance. The demo version offers approximately 1 hour of playtime, and the full version, scheduled to launch later, is expected to provide around 3 hours of gameplay. We hope this game becomes a warm, comforting story that offers you a moment of rest in your busy daily life. Synopsis Behind the prestigious title of a cultural powerhouse lies a heavy yoke: South Korea, with the highest suicide rate in the world. The Han River, known for its beautiful night views, ironically becomes a place where someone makes the most sorrowful choice. A cascade of misfortunes triggered by an unjust dismissal—here, yet another man gives up on life and throws himself off a dazzling bridge.
25/08/2026작성 시간17hr ago
작성 시간03/09/2026
A grim sense of realism and the dialogue scene with the reporter [1]
Personally, having once struggled with similar concerns, the story of the young man attempting suicide didn't feel like someone else's problem, and I empathized with it deeply. I was fully immersed in the story, deeply identifying with the protagonist's desperate situation and psychological pain, but I was truly infuriated by the reporter's behavior, who, without any consideration, treated such a sensitive issue as mere material for a scoop, provoking it without a second thought. The reporter's selfish attitude, callously poking at the pain of a character in a difficult situation without any regard, was depicted so realistically and intensely that it made my blood boil; the sharp dramatic contrast made me feel even more drawn into the story. I am really curious to see how the next part of the story unfolds.
03/09/2026작성 시간02/09/2026
작성 시간31/08/2026
작성 시간31/08/2026
🗡️ 'Edge of Blade' (~9/20)
작성 시간01/09/2026
<칼 끝에 서서> 게임 소개 [1]
(Click the image above to visit the STOVE demo store page!) 〈Edge of the Blade〉 is a roguelite grand-strategy auto battler set in an Eastern fantasy world, currently being developed by indie game studio NINEHECTARE. Set in the war-torn land of Cheonggu, players must lead their faction, capture cities, raise an army, and guide their forces to victory. Make use of each faction’s unique troops and abilities, and determine the fate of Cheonggu through domestic affairs, diplomacy, and real-time auto-battler combat. Game Information Genre Roguelite Grand-Strategy Auto Battler / Strategy / Simulation Key Features Faction Selection / City Conquest / Resource Management / Army Development / Diplomacy / Real-Time Auto-Battler Combat Platform Windows PC Engine Unity Developer NINEHECTARE Development Period Approximately one year Development Stage Mid-development Recommended Demo Playtime At least 30 minutes Planned Release November 2026 The demo version of 〈Edge of the Blade〉 is currently availab
01/09/2026작성 시간01/09/2026
INDIE BOOST LAB Feedback & Event 〈Edge of the Blade〉 (September 7–20) [49]
Hello! We are 〈Edge of the Blade〉, and we are excited to participate in INDIE BOOST LAB. 〈Edge of the Blade〉 has been in development for approximately one year and is currently in the mid-development stage. We joined this program to receive feedback on the game’s controls, combat impact, balance, and overall fun. We look forward to your interest and participation! Event Period September 7–September 20 1. User Feedback Event Please share your feedback to help make 〈Edge of the Blade〉 an even more enjoyable game! We recommend playing the demo thoroughly before submitting your feedback so that you can properly assess its strengths and weaknesses. We recommend playing for at least 30 minutes. How to Participate ① Leave a comment on this post stating that you would like to participate. Example: I'm participating! ② Play the demo version of 〈Edge of the Blade〉 and leave a short review on the store page. ※ Please focus your feedback on what you particularly liked or thought could be improved.
01/09/2026작성 시간26min ago
NEW
Bug?
Situation : After the battle starts and the [There are deployable units.] message appears (it doesn't matter what happens before that) > (intermittently) there are cases where the screen freezes when left-clicking on a unit (screen movement/left-clicking or right-clicking on units, etc., do not work) > It returns to normal when pressing speed-up/skill icons/start battle/surrender/redeploy units, etc. +While defeating all enemy units and destroying the enemy emblem in the center/both enemy turrets > there are cases where the time count reaches 0 and the allied main turret is destroyed, resulting in a defeat. What is the difference that causes this loss??
26min ago작성 시간57min ago
작성 시간16hr ago
작성 시간19hr ago
NEW
The game runs, but there is a bug in the current Stove version [1]
From the perspective of writing a demo review,the fact that play time is not recorded correctlycan also be mentioned as a downside. Especially when playing a demo version and writing a review, if the play time is not displayed, it is difficult to verify the actual play time, which seems like it would be inconvenient for writing reviews as well. I hope this part will also be fixed before the official release.
19hr ago작성 시간19hr ago
NEW
I am participating in the demo clear event.
I am participating in the demo clear event. It was fun to play "Standing on the Edge of a Blade" while thinking about and utilizing various strategies to enjoy the combat. The fun of changing strategies according to the situation was well-realized, and the combination of various choices and combat styles allowed for an immersive experience. I think it is a sufficiently attractive game for those who enjoy strategic play.
19hr ago작성 시간19hr ago







