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작성 시간14/07/2026
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Notice

INDIE BOOST LAB New Reward & Penalty Rules (Jul 22, 2026 ~) [11]

Hello, this is LabStaff. We sincerely thank all of our users who consistently show their love for indie games by sharing valuable feedback and warm support with creators through the INDIE BOOST LAB. The core value of the INDIE BOOST LAB goes beyond simply earning rewards. It is a testing program dedicated to improving game quality and providing practical assistance to indie game creators through the sincere and genuine feedback of our users. Recently, however, we have consistently observed cases of insincere feedback and abnormal participation. This has made it difficult for creators to effectively utilize the test results for their development. Such behavior not only undermines the hard work of the majority of users who participate thoughtfully, but it also harms the creators who are eagerly awaiting meaningful feedback. Therefore, to return greater benefits to genuine users who provide high-quality feedback and to foster a healthy testing environment that practically aids creators, S

14/07/2026
작성 시간26/06/2025
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📢 General Announcement [43]

Welcome to the INDIE BOOST LAB Community! If this is your first time here, this announcement will guide you through everything — from how to participate to how to claim your rewards. If you have any questions, feel free to leave a comment below! 🔎What is INDIE BOOST LAB? INDIE BOOST LAB is a feedback program where you can play in-development games and earn rewards by sharing your thoughts. It’s a space where creators and players connect — giving developers a chance to improve their games, and players the joy of discovery along with meaningful rewards. 📝How to Participate Step 1: Get Ready Post a brief introduction to reach Level 1 automatically. Write Introduction ↗️ Step 2: Check Dev Announcements & Play the Demo Visit each game’s board to read the developer's notice, then play the demo. Check game list ↗️ Step 3: Leave Feedback or Join a Community Event ✍️ Give Feedback : Leave a comment on the developer’s post → Write a short review in the store & complete the survey ✨ Join Events :

26/06/2025
작성 시간26/06/2025
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Notice

🖐️ How to Join the Community [8]

The First Step of INDIE BOOST LAB ! Please leave an introduction in the |1| Write Introduction board. Once you post your introduction, your account will be automatically promoted to Level 1, allowing you to fully participate in INDIE BOOST LAB activities. You’re welcome to write your introduction freely. If you're not sure what to write, feel free to copy and use the sample format below. ※ If you joined the community before, your account is likely already set to Level 1, and no introduction post is required. [Introduction Post Template] Nickname: Reason for joining this community: Favorite indie game or genre: (For developers) Indie game in development or already released: (Optional) Anything you'd like to share:

26/06/2025
작성 시간24/08/2026
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🎮 Ongoing Games Guide

Whenever a new game is added to INDIE BOOST LAB, an announcement will be posted in the |2| Ongoing Games Info board. To stay up to date with the latest games, we recommend turning on board notifications so you can receive alerts directly in your message inbox! ✨ Ongoing games Game name Genre Participation Period Red Experience Adventure ~9/10 Serenade of the Soul Visual Novel ~9/13 Edge of Blade Simulation ~9/20 ⏱️Upcoming Games Game name Genre Start Date (Planned) Alchemy Herbival Action 9/10 Lovetail Visual Novel 9/14 Folder-Escape Puzzle 9/14 THE SUSPECT Adventure 9/14 Mystical Demon Farm Simulation 9/21 🔎 Past Participated Games Click on the image to visit the game’s store page. 2026

24/08/2026
작성 시간09/01/2026
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Notice

Notice of Changes to the INDIE BOOST LAB Operation Policy (January 12, 2026~) [8]

Hello, this is STOVE INDIE. We would like to sincerely thank all users who have shown great interest in and actively participated in INDIE BOOST LAB. Following the reinforcement of the INDIE BOOST LAB operation policy on November 5, 2025 (View details ↗), thanks to the users who resonated with the purpose of the program, several types of improper activities that had previously occurred have been significantly reduced. In addition, in order to foster a healthier indie game ecosystem and provide more tangible support to developers, we have supplemented and added the following criteria to the existing operation policy. <Survey> For the final question, [Detailed Feedback or Suggestions for Improvement], please provide a response of at least 10 characters. If no response is submitted, rewards will not be granted. This is to ensure that the feedback provided can offer practical and meaningful insights that genuinely contribute to the development of the game. ※ Feedback will not be eligible f

09/01/2026
작성 시간26/08/2026
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💰 Reward Distribution Notice (September 2026) [11]

Here is the reward distribution schedule for INDIE BOOST LAB – September 2026. Thank you to everyone who participated! If you have any questions, feel free to leave a comment below. 🎁 Reward Distribution Schedule Game name Reward Distribution Date Winner Announcement Notice Emotional Labor Research Institute 9/2 Go to Announcement ↗️ Clevvon:Dice 9/2 Go to Announcement ↗️ Ether Flow 9/9 Go to Announcement ↗️ Hero in Another world 9/9 Go to Announcement ↗️ Upload Aliens 9/16 Go to Announcement ↗️ Revenant Survivors 9/16 Go to Announcement ↗️ Maze Breaker 9/23 Go to Announcement ↗️ Zodiac Tale 9/23 Go to Announcement ↗️ The Unremembered 9/30 Go to Announcement ↗️ I Must Kill You Again 9/30 - ※ The winner announcement notice can be viewed immediately after posting a greeting message in the INDIE BOOST LAB community. (👉 Write a greeting message) 📢 Reward Details & Guidelines Rewards will be sent via KakaoTalk notification messages. To be eligible for the feedback reward, you must complete

26/08/2026

🔽 [In Progress] Claim Your Reward! 🔽

작성 시간26/08/2026

Red Experience 피드백 & 이벤트 참여 안 [142]

[참여 보상]① 참여자 전원 : 네이버페이 포인트 3,000원② 베스트 의견 (5명) : 네이버페이 포인트 30,000원 추가 지급 안녕하세요, Clusion Games입니다. 《Red Experience》가 8월 27일부터 9월 10일까지, 2주간 INDIE BOOST LAB을 진행합니다! 이번 INDIE BOOST LAB에서는 여러분이 보내주신 의견을 바탕으로 게임의 스토리, 시스템, 편의성 등을 더욱 발전시키고자 합니다. 데모를 플레이한 뒤 솔직한 의견을 들려주시고, 함께 진행되는 커뮤니티 이벤트에도 참여해 주세요! 진행 기간 2026년 8월 27일 ~ 9월 10일 EVENT 1. 데모 플레이 및 설문조사 《Red Experience》 데모를 플레이한 뒤, 설문조사와 데모 상점 한줄평을 통해 의견을 남겨주세요. 여러분이 보내주시는 모든 의견은 앞으로의 개발과 게임 개선에 소중한 자료로 활용됩니다. 데모 플레이: 《Red Experience》 데모 상점 설문조사: 설문조사 참여하기 참여 방법: 데모 플레이 후 설문조사 작성 및 데모 상점 한줄평 등록 설문조사 링크 : https://forms.cloud.microsoft/r/Z3ySSBsfLW [참여 보상]① 참여자 전원 : 네이버페이 포인트 3,000원② 베스트 의견 (5명) : 네이버페이 포인트 30,000원 추가 지급 EVENT 2. 가장 인상 깊었던 캐릭터 또는 장면을 알려주세요! 《Red Experience》 데모를 플레이하면서 가장 인상 깊었던 캐릭터나 장면은 무엇이었나요? 마음에 남은 캐릭터 또는 장면을 캡처하고, 인상 깊게 느낀 이유와 함께 INDIE BOOST LAB 커뮤니티 게시판에 등록해 주세요! 참여 방법 《Red Experience》 데모를 플레이합니다. 가장 인상 깊었던 캐릭터 또는 장면을 캡처합니다. 해당 캐릭터나 장면을 선정한 이유와 함께 게시글을 작성합니다. 게시글 제목에 [RedExperienceEvent] 말머리를 붙여 커뮤니티 게시판에 등록합니다. 커뮤니티 게시판: 《Re

26/08/2026
작성 시간25/08/2026
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Serenade of the Soul - INDIE BOOST LAB Feedback & Event Guide (08/28 ~ 09/13) [114]

Hello! We are Serenade of the Soul, participating in INDIE BOOST LAB. Serenade of the Soul is a story-driven linear visual novel (kinetic novel) that faithfully follows the conventions of classic traditional romance, currently preparing for its official release. We have joined this program to gather final user feedback before the official launch. We appreciate your interest and look forward to your participation! Event Period August 28, 2026 – September 13, 2026 1. User Feedback Participation Guide Please share your valuable thoughts to help us make Serenade of the Soul even better! To give comprehensive feedback on both the strengths and weaknesses of the game, we encourage you to play thoroughly. We recommend playing up to at least Chapter 2 (approx. 20 minutes). How to Participate ① Leave a comment on this post! (e.g., "I'm participating!") ② Play the demo version of Serenade of the Soul and write a quick review on the store page. - Please focus on your feedback, including key highl

25/08/2026
작성 시간01/09/2026
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INDIE BOOST LAB Feedback & Event 〈Edge of the Blade〉 (September 7–20) [49]

Hello! We are 〈Edge of the Blade〉, and we are excited to participate in INDIE BOOST LAB. 〈Edge of the Blade〉 has been in development for approximately one year and is currently in the mid-development stage. We joined this program to receive feedback on the game’s controls, combat impact, balance, and overall fun. We look forward to your interest and participation! Event Period September 7–September 20 1. User Feedback Event Please share your feedback to help make 〈Edge of the Blade〉 an even more enjoyable game! We recommend playing the demo thoroughly before submitting your feedback so that you can properly assess its strengths and weaknesses. We recommend playing for at least 30 minutes. How to Participate ① Leave a comment on this post stating that you would like to participate. Example: I'm participating! ② Play the demo version of 〈Edge of the Blade〉 and leave a short review on the store page. ※ Please focus your feedback on what you particularly liked or thought could be improved.

01/09/2026

🎭'Red Experience' (~9/10)

작성 시간26/08/2026
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Red Experience 피드백 & 이벤트 참여 안 [142]

[참여 보상]① 참여자 전원 : 네이버페이 포인트 3,000원② 베스트 의견 (5명) : 네이버페이 포인트 30,000원 추가 지급 안녕하세요, Clusion Games입니다. 《Red Experience》가 8월 27일부터 9월 10일까지, 2주간 INDIE BOOST LAB을 진행합니다! 이번 INDIE BOOST LAB에서는 여러분이 보내주신 의견을 바탕으로 게임의 스토리, 시스템, 편의성 등을 더욱 발전시키고자 합니다. 데모를 플레이한 뒤 솔직한 의견을 들려주시고, 함께 진행되는 커뮤니티 이벤트에도 참여해 주세요! 진행 기간 2026년 8월 27일 ~ 9월 10일 EVENT 1. 데모 플레이 및 설문조사 《Red Experience》 데모를 플레이한 뒤, 설문조사와 데모 상점 한줄평을 통해 의견을 남겨주세요. 여러분이 보내주시는 모든 의견은 앞으로의 개발과 게임 개선에 소중한 자료로 활용됩니다. 데모 플레이: 《Red Experience》 데모 상점 설문조사: 설문조사 참여하기 참여 방법: 데모 플레이 후 설문조사 작성 및 데모 상점 한줄평 등록 설문조사 링크 : https://forms.cloud.microsoft/r/Z3ySSBsfLW [참여 보상]① 참여자 전원 : 네이버페이 포인트 3,000원② 베스트 의견 (5명) : 네이버페이 포인트 30,000원 추가 지급 EVENT 2. 가장 인상 깊었던 캐릭터 또는 장면을 알려주세요! 《Red Experience》 데모를 플레이하면서 가장 인상 깊었던 캐릭터나 장면은 무엇이었나요? 마음에 남은 캐릭터 또는 장면을 캡처하고, 인상 깊게 느낀 이유와 함께 INDIE BOOST LAB 커뮤니티 게시판에 등록해 주세요! 참여 방법 《Red Experience》 데모를 플레이합니다. 가장 인상 깊었던 캐릭터 또는 장면을 캡처합니다. 해당 캐릭터나 장면을 선정한 이유와 함께 게시글을 작성합니다. 게시글 제목에 [RedExperienceEvent] 말머리를 붙여 커뮤니티 게시판에 등록합니다. 커뮤니티 게시판: 《Re

26/08/2026
작성 시간26/08/2026
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About Red Experience [1]

Hello, this is Clusion Games. We are pleased to announce that, thanks to this wonderful opportunity, 《Red Experience》 will be participating in Indie Boost Lab for two weeks starting August 27. We would now like to introduce the game. Trailer: https://www.youtube.com/watch?v=foxhHPQ9aEg Discord: https://discord.gg/AbAraBNjEG X: https://x.com/clusiongames About the Game 《Red Experience》 is a multi-ending 2D adventure and debate-based death game in which your choices determine the characters’ fates and the outcome of the story. The protagonist, Sooyeon Hong, awakens in an unfamiliar place with only vague memories. Along with the other participants, she is forced by a mysterious masked figure to take part in a brutal game. Players must investigate their surroundings, collect evidence, identify contradictions in the participants’ statements and actions, and lead the debate. The full truth cannot be uncovered in a single playthrough. Players must use information obtained during previous play

26/08/2026
작성 시간8hr ago
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Park Park Park Park Park Park Park

At first, I thought his way of speaking was funny and since he said he was a chicken company owner, I didn't take him very seriously. But as soon as I entered the debate room, the atmosphere changed completely when they started cornering the protagonist. Couldn't he just say it wasn't true? It gave me goosebumps because it felt like they had already decided on the answer and were just watching the other person crumble. I realized the real horror wasn't the cake or the bomb, but being in the same room as someone like that, The structure where the game's choices lead to different endings is really well-designed, so it kept me hooked. During the investigation, the text on the screen kept blurring, making it hard to read. Navigating branches with the flowchart was fresh, and while the BGM had a good atmosphere at first, the loop is short, so it gets a bit tiresome after a while.

8hr ago
작성 시간9hr ago
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Mama ooh, 'Freddy Murphy'

At first, I thought Freddy Murphy was a reliable ally, more calm and moral than anyone else, so I played thinking I had gained a trustworthy companion. However, I started to have doubts about his claim that Bae-i-seo was the one who ate the cake, and my opinion changed after his confession below. {I judged that to be the most rational choice.} Rather than the character making a rational judgment through his confession, he was just being quiet. Furthermore, the scene where he maliciously points out Bae-i-seo and then claims it was all a 'social experiment' seemed to intentionally express the unpleasantness of a 'cool-pretender' in reality, which made Freddy Murphy the most memorable character for me. So, rather than feeling pity for his death scene, I felt a sense of satisfaction because he deserved it haha. TMI, but I loved the moments in the game where I presented evidence and interrupted the opponent; it really felt like a mystery story. The flowchart made replaying very fast, and I

9hr ago
작성 시간17hr ago
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Baeseo TV is so pitiful.

Habitual phrase "No" It was painful and heartbreaking to see the scene where they keep shouting "no," but no one listens, and the others are convinced that Baeseo is the culprit. I even saw the scene at the end where the culprit is Hong Suyeon, not Baeseo, and only 'Hong Suyeon' can leave. That scene reminded me of the youth these days who are excluded from the world, labeled as social evils that receive no attention, and constantly mentioned as villains due to false exaggerations and frames created by TV, which made me empathize with it like reality and made the story even more heartbreaking. ㅠㅠㅠㅠㅠ Die Hong Suyeon ㅠㅠㅠㅠㅠㅠ Aside>.. The font looks like Minecraft dirt, which makes it hard to read, so it needs to be fixedㅜㅜ I think the game characters need to be scaled down or some details need to be diluted, it can feel a bit creepy if you don't turn on the CRT filter ㅜㅜ The flowchart is great for reducing repetitive gameplay! I hope only happy things happen to you ㅇ

17hr ago
작성 시간17hr ago
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Bakbakbak's Chicken Jockey

The scene where Bakbakbak and Hong Suyeon banter with Bakbak Food's chicken nuggets was fun. "The host here knows very well how to make people anxious. They make everyone conscious of the same cake, and the moment someone touches it, they start a debate. It's not a game about protecting the cake. It's a game that makes everyone watch each other." Also, the scene where he calmly judges the situation and gives advice to Hong Suyeon made Bakbakbak look like a true adult. However, the subsequent content is like 'the lines spoken by Mr. Krabs in the episode where Squidward was fired for stealing Mr. Krabs' coin' "First, you stole it. Second, you stole it. Third, Squidward stole it!" It reminds me of that, and he loses his judgment and becomes a paradoxical person. "First, you were alone near the cake. Second, you knew the fact that there were plates and forks on the counter. Third, the traces of the cake were in the shape of being removed with a fork. Fourth, immediately after Susan declare

17hr ago
작성 시간20hr ago
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[Spoiler Alert] Several memorable scenes

Among the characters, Susan left the deepest impression. She appears suddenly from the moment she first shows up, and her way of speaking, which reminds me of the boss of NiX's MuX-tang, was impressive. The tone itself is unique and somehow It was memorable because it felt familiar, like that boss. However, along with her tone, Susan's appearance stood out even more. She is dressed in a gown that fits the game's background and atmosphere, and judging by the shape of her chest and legs, she has a female body, but her face is not human, which naturally drew my gaze first. The TV-shaped face, which reminds me of the TV-headed characters in the recently released urban fantasy game I-X's Ta-Xdo, felt very jarring. While you can somewhat infer her expressions or emotions through the screen part of her TV-shaped face, conversely, that appearance felt very awkward. Of course, this doesn't mean the character herself is awkward, but rather that the character's impression is awkward. In fact, I t

20hr ago
작성 시간21hr ago
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The most impressive scene

It was impressive because they suddenly confessed to the crime, but I didn't expect this kind of ending and thought they would have just left. I remember it because I thought that since it was just for eating the cake secretly, it would be a different punishment or they might be resurrected in the middle, so I didn't expect this ending.

21hr ago

🎵 'Serenade of the Soul' (~9/13)

작성 시간06/09/2026
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Dialogue Script Revision and Voice Re-recording Plan [1]

Hello, this is Mr.Wolf. Thank you so much for playing Serenade of the Soul and sharing your valuable feedback and reviews. In response to the most common feedback regarding Sereno's repetitive "Ahaha" dialogue, we have completed a full revision of the script. As a result, we have reduced the occurrence of "Ahaha" lines by approximately 60%. In line with these revisions, voice re-recording is scheduled for next week. However, we have determined that it will be difficult to update the build with the fully revised script and new voice tracks within the Indie Boost Lab schedule (~September 13th). Although we cannot showcase the updated build during this Indie Boost Lab period, your valuable feedback has helped us significantly improve the game's polish. Once we complete the re-recording and final development stages, we will return with a more immersive and refined official version of Serenade of the Soul. Thank you again for your continued support and love.

06/09/2026
작성 시간25/08/2026
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Serenade of the Soul - INDIE BOOST LAB Feedback & Event Guide (08/28 ~ 09/13) [114]

Hello! We are Serenade of the Soul, participating in INDIE BOOST LAB. Serenade of the Soul is a story-driven linear visual novel (kinetic novel) that faithfully follows the conventions of classic traditional romance, currently preparing for its official release. We have joined this program to gather final user feedback before the official launch. We appreciate your interest and look forward to your participation! Event Period August 28, 2026 – September 13, 2026 1. User Feedback Participation Guide Please share your valuable thoughts to help us make Serenade of the Soul even better! To give comprehensive feedback on both the strengths and weaknesses of the game, we encourage you to play thoroughly. We recommend playing up to at least Chapter 2 (approx. 20 minutes). How to Participate ① Leave a comment on this post! (e.g., "I'm participating!") ② Play the demo version of Serenade of the Soul and write a quick review on the store page. - Please focus on your feedback, including key highl

25/08/2026
작성 시간25/08/2026
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<Serenade of the Soul> Game Overview

Hello, this is Mr. Wolf from Spirit Of Wolf. We are excited to announce that we will be participating in the INDIE BOOST LAB for Serenade of the Soul from August 28 to September 13. Serenade of the Soul is a story-driven linear visual novel (kinetic novel) that faithfully follows the conventions of classic traditional romance. The demo version offers approximately 1 hour of playtime, and the full version, scheduled to launch later, is expected to provide around 3 hours of gameplay. We hope this game becomes a warm, comforting story that offers you a moment of rest in your busy daily life. Synopsis Behind the prestigious title of a cultural powerhouse lies a heavy yoke: South Korea, with the highest suicide rate in the world. The Han River, known for its beautiful night views, ironically becomes a place where someone makes the most sorrowful choice. A cascade of misfortunes triggered by an unjust dismissal—here, yet another man gives up on life and throws himself off a dazzling bridge.

25/08/2026
작성 시간17hr ago
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NEW

I loved this scene!

Without needing any explanation, I just purely loved it because it was the prettiest.

17hr ago
작성 시간03/09/2026
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A grim sense of realism and the dialogue scene with the reporter [1]

Personally, having once struggled with similar concerns, the story of the young man attempting suicide didn't feel like someone else's problem, and I empathized with it deeply. I was fully immersed in the story, deeply identifying with the protagonist's desperate situation and psychological pain, but I was truly infuriated by the reporter's behavior, who, without any consideration, treated such a sensitive issue as mere material for a scoop, provoking it without a second thought. The reporter's selfish attitude, callously poking at the pain of a character in a difficult situation without any regard, was depicted so realistically and intensely that it made my blood boil; the sharp dramatic contrast made me feel even more drawn into the story. I am really curious to see how the next part of the story unfolds.

03/09/2026
작성 시간02/09/2026
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A great scene! [1]

The line where they said they'd guard the house well, but ended up eating a bowl of cup noodles at lunch and couldn't get back in, so the protagonist had to wait outside I think it's a scene that really highlights Sereno's fun and bold charm lol Sehee OUT !!

02/09/2026
작성 시간31/08/2026
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This scene was good [1]

The standing illustrations were all pretty, but the dress shirt is definitely the best

31/08/2026
작성 시간31/08/2026
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This scene event was good [1]

Sereno, this character is so charming and I really like them. Especially the part where they express their emotions with "Ahaha.." fits the voice actor so well and it's addictive. Isn't Sereno's apron so cute?

31/08/2026

🗡️ 'Edge of Blade' (~9/20)

작성 시간01/09/2026
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<칼 끝에 서서> 게임 소개 [1]

(Click the image above to visit the STOVE demo store page!) 〈Edge of the Blade〉 is a roguelite grand-strategy auto battler set in an Eastern fantasy world, currently being developed by indie game studio NINEHECTARE. Set in the war-torn land of Cheonggu, players must lead their faction, capture cities, raise an army, and guide their forces to victory. Make use of each faction’s unique troops and abilities, and determine the fate of Cheonggu through domestic affairs, diplomacy, and real-time auto-battler combat. Game Information Genre Roguelite Grand-Strategy Auto Battler / Strategy / Simulation Key Features Faction Selection / City Conquest / Resource Management / Army Development / Diplomacy / Real-Time Auto-Battler Combat Platform Windows PC Engine Unity Developer NINEHECTARE Development Period Approximately one year Development Stage Mid-development Recommended Demo Playtime At least 30 minutes Planned Release November 2026 The demo version of 〈Edge of the Blade〉 is currently availab

01/09/2026
작성 시간01/09/2026
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INDIE BOOST LAB Feedback & Event 〈Edge of the Blade〉 (September 7–20) [49]

Hello! We are 〈Edge of the Blade〉, and we are excited to participate in INDIE BOOST LAB. 〈Edge of the Blade〉 has been in development for approximately one year and is currently in the mid-development stage. We joined this program to receive feedback on the game’s controls, combat impact, balance, and overall fun. We look forward to your interest and participation! Event Period September 7–September 20 1. User Feedback Event Please share your feedback to help make 〈Edge of the Blade〉 an even more enjoyable game! We recommend playing the demo thoroughly before submitting your feedback so that you can properly assess its strengths and weaknesses. We recommend playing for at least 30 minutes. How to Participate ① Leave a comment on this post stating that you would like to participate. Example: I'm participating! ② Play the demo version of 〈Edge of the Blade〉 and leave a short review on the store page. ※ Please focus your feedback on what you particularly liked or thought could be improved.

01/09/2026
작성 시간26min ago
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Bug?

Situation : After the battle starts and the [There are deployable units.] message appears (it doesn't matter what happens before that) > (intermittently) there are cases where the screen freezes when left-clicking on a unit (screen movement/left-clicking or right-clicking on units, etc., do not work) > It returns to normal when pressing speed-up/skill icons/start battle/surrender/redeploy units, etc. +While defeating all enemy units and destroying the enemy emblem in the center/both enemy turrets > there are cases where the time count reaches 0 and the allied main turret is destroyed, resulting in a defeat. What is the difference that causes this loss??

26min ago
작성 시간57min ago
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Demo cleared!

You've cleared the demo! You really smashed those turrets to pieces. I think the BGM on this screen is especially good.

57min ago
작성 시간16hr ago
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Demo complete, participating.

I had fun playing it.

16hr ago
작성 시간19hr ago
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The game runs, but there is a bug in the current Stove version [1]

From the perspective of writing a demo review,the fact that play time is not recorded correctlycan also be mentioned as a downside. Especially when playing a demo version and writing a review, if the play time is not displayed, it is difficult to verify the actual play time, which seems like it would be inconvenient for writing reviews as well. I hope this part will also be fixed before the official release.

19hr ago
작성 시간19hr ago
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I am participating in the demo clear event.

I am participating in the demo clear event. It was fun to play "Standing on the Edge of a Blade" while thinking about and utilizing various strategies to enjoy the combat. The fun of changing strategies according to the situation was well-realized, and the combination of various choices and combat styles allowed for an immersive experience. I think it is a sufficiently attractive game for those who enjoy strategic play.

19hr ago
작성 시간19hr ago
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A bug..? [1]

I am posting this to verify, as it is unclear whether this is a bug. As shown in the attached video, even though the enemy base's health bar is full, the game transitions directly to the defeat screen for the opposing faction without any animation of the health decreasing.

19hr ago

🎁 Winner Announcement & Developer's Message 🎁

작성 시간07/09/2026
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THE UNREMEMBERED Participation Review, Feedback & Event Winners

Hello, this is xwxoo studio. Our two weeks in INDIE BOOST LAB with THE UNREMEMBERED have come to an end. Reading your reviews, we enjoyed how many different angles you brought to the game. More stories came out of it than we expected, and they have already helped shape the world and the story ahead. We read every single thing you left us. ■ Winners The part you are probably most curious about comes first. For the feedback event, the best-feedback reward is the largest, so we read every review closely. So many of you wrote detailed, thoughtful feedback that this was the hardest choice to make. For the Codex event, among those who collected three or more endings, we chose five reviews that were specific and helped us most as outstanding, and drew five more from everyone who met the requirements. Congratulations to all the winners! ■ Rewards They are sent in the order the winner announcements are posted; for the schedule, please check the reward notice board in the INDIE BOOST LAB communi

07/09/2026
작성 시간04/09/2026
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Upload Aliens Giveaway Winners Announcement & Participant Feedback

Hello, this is MoonJourney, the developer of Upload Aliens. First of all, we would like to sincerely thank everyone who took the time to play Upload Aliens. As an indie developer, there are many moments when we find ourselves wondering, “Am I really doing this right?” Through INDIE BOOST LAB, we were able to hear honest opinions and valuable feedback from many players. Thanks to your feedback, we discovered issues that we had not noticed ourselves and identified areas that we need to improve moving forward. We will keep your valuable feedback in mind and continue working hard to make Upload Aliens a more fun and polished game. Once again, thank you from the bottom of our hearts for taking an interest in our game and spending your time playing it. We hope you all stay healthy and well, and we look forward to continuing to grow and improve as MoonJourney. Thank you. 📌 Future Development Plans Many players shared feedback regarding the game's difficulty and reported various bugs. Thanks t

04/09/2026
작성 시간02/09/2026
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<AIAI 이벤트 당첨자 발표> [1]

AIAI를 재밌게 즐겨주시고 이벤트에 참여해주신 모든 분들께 감사드립니다. 혹시 AIAI에 대해 궁금하다거나 질문이 있으신 분들은 링크 : https://page.onstove.com/boostlab/global/view/14489087?boardKey=146852&combined=false 에 댓글을 달아주시면 답변 드리겠습니다. 당첨되신 분들은 다음과 같습니다. 당첨되신 분들 모두 축하 드리며 참여해 주신 모든 분들께 감사의 말씀 올립니다.

02/09/2026
작성 시간01/09/2026
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Clevvon:Dice 참여소감 및 피드백 & 이벤트 당첨자 발표공지 [1]

1. 참여소감 INDIE BOOST LAB을 통해 [CLEVVON:DICE]를 플레이해 주시고, 소중한 의견을 남겨주신 모든 분께 진심으로 감사드립니다. 보드게임과 오토베틀의 조합에 대한 재미요소를 결합하면 어떨까? 하는 핵심재미에 대해 검증하는 계기로 참여를 하였는데 생각보다 발전시키면 좋은 요소가 될거같다고생각하게 된 계기가 될 수 있었습니다. 콘텐츠가 없고 재미요소도 많이 부족하였을 텐데 플레이 해주신 많은 분들께 감사드립니다. 재미있게 느끼신 부분뿐만 아니라 주사위의 높은 운 의존도, 반복되는 이벤트, 부족한 성장 동기와 불편한 UI 등 개선이 필요한 부분까지 솔직하게 말씀해 주셔서 게임의 방향을 다시 점검할 수 있었습니다. 보내주신 의견을 바탕으로 주사위 전략, 캐릭터와 장비 성장, 아지트 운영, 전투 준비 및 탐험 구조를 전반적으로 개편하고 있습니다. 여러분의 의견이 실제 게임의 변화로 이어지는 모습을 보여드릴 수 있도록 더욱 완성도 있게 다듬겠습니다. 다음 기회를 통해 더 재미있고 발전된 게임으로 다시 찾아뵙겠습니다 [CLEVVON:DICE]의 가능성을 함께 발견하고 발전시켜 주신 모든 분께 다시 한번 감사드립니다. 2. 당첨자발표 3. 피드백 반영 및 추후 업데이트 방안 1. 아지트 운영 시스템 1. 아지트 탐험지 진입, 클리어 후 정비 플로우 순번 시설 기능 1 길드관리소 신규 동료 모집, 길드 업그레이드 2 장비공방 장비 강화 3 뉴로공방 장비 인첸트 4 전투보급실 전투 보급품 해금 및 업그레이드 5 주사위공방 주사위 면 편집 6 주점 캐릭터피로도 회복 7 치료실 부상 치료 8 탐험지도 탐험지 선택 2. 캐릭터 성장 개편 캐릭터의 무기·투구·방어구는 해당 캐릭터에게 귀속되며, 장비 공방에서 장비를 단계적으로 강화하여 캐릭터와 장비가 함께 성장하도록 변경합니다. 캐릭터가 영구 사망하면 강화한 장비와 인챈트 결과도 함께 소멸합니다. 3. 캐릭터 스탯 가치 개편캐릭터의 스탯이 특정구간에 능력이 생기게 개편합니다 ex) 힘40을 맞추면 특수능력이 생

01/09/2026
작성 시간30/08/2026
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〈Zodiac Tale〉 이벤트 당첨자 발표 및 테스터 모집

안녕하세요, Zeroback Stones입니다. INDIE BOOST LAB 기간 동안 〈Zodiac Tale〉을 플레이해주시고 소중한 의견을 남겨주신 모든 플레이어분들께 진심으로 감사드립니다. 이번 기간 동안 어떤 피드백을 받았고 앞으로 무엇을 개선해나갈지는 아래 글에 정리해두었으니, 관심 있으신 분들은 함께 확인해주시면 감사하겠습니다. ▶ 참여 소감 및 피드백 정리 보러 가기 당첨자 명단은 아래쪽에서 확인하실 수 있습니다. 먼저 테스터 모집 안내를 드립니다. 테스터를 모집합니다 〈Zodiac Tale〉은 시너지를 연구하고 조합을 맞춰가며 오래 플레이하는 재미를 목표로 만들기 시작했습니다. 그리고 데모를 2~3시간 넘게 플레이해주신 분들의 리뷰를 보면서 이러한 재미를 극대화하는 방향에 더욱 확신을 가질 수 있었습니다. 이 방향을 더 강화하면서, 이번 기간 동안 많은 분들께서 짚어주신 밸런스 문제도 함께 개선해나가겠습니다. 그리고, 여섯 종족과 여러 던전을 추가하면서도 다양한 조합이 연구 대상이 될 수 있는 게임으로 완성해나가겠습니다. 정식 출시까지 게임을 만들어나가는 동안 플레이어분들과 의견을 나누며, 더 많은 분들이 재밌게 즐길 수 있는 게임으로 다듬어가고자 합니다. 그래서 이번 INDIE BOOST LAB 기간 동안 〈Zodiac Tale〉을 즐겁게 플레이해주신 분들 중에서 테스터를 모집하려 합니다! 게임이 개선되거나 새 콘텐츠가 추가될 때 가장 먼저 플레이해보실 수 있습니다. 플레이하시면서 느낀 점을 편하게 남겨주시면 됩니다. 인원은 우선 10명 정도를 생각하고 있습니다. 테스터에 관심이 있으신 분들께서는 아래 디스코드에 들어오셔서 'Zeroback Stones'에게 DM 남겨주시면 됩니다! 많은 관심 부탁드립니다 🙇🏼‍♂️️ ▶ Zodiac Tale 디스코드 참여 이벤트 당첨자 발표 이벤트 스토브 닉네임 보상 기본 피드백 참여자 참여자 전체 네이버페이 포인트 3,000원 베스트 피드백 선정자 STOVE25875417 STOVE83498032 물금2 민

30/08/2026
작성 시간27/08/2026

Ether Flow Beta Impressions & Event Winner Announcement [2]

Hello, we are Team Lily Orbit. Thank you to everyone who participated in the Ether Flow Open Beta Test! As a two-person team balancing full-time jobs and developing the game in our spare time, testing across various environments wasn't easy. That is why having over 100 people take the time to participate in the test brought us immense joy. Thanks to your active participation, we were able to discover issues in diverse setups that we couldn't catch on our own or through testing with acquaintances, and we received a wide range of wonderful feedback. Improvements & Roadmap Applied in Current Build: UI improvements, tutorial enhancements, BGM volume control improvements, additional Homunculus content Winner Announcement Rewards are prepared and handled directly by STOVE. For any reward-related inquiries, please contact STOVE support. Reference (Reward Support Board): https://page.onstove.com/boostlab/global/list/138949?page=1 Due to limited time, we couldn't implement all of your suggestio

27/08/2026
작성 시간26/08/2026

🎉 Revenant Survivors — INDIE BOOST LAB Wrap-Up, Feedback & Event Winners

Hello, Usurpers! 👋 We’re Mongma Studio, the developers of Revenant Survivors. We would like to sincerely thank everyone who played the game during INDIE BOOST LAB and shared valuable feedback with us through the community board and survey. 🙇 We received a wide range of feedback, from bug reports to balance, optimization, tutorials, UI, and combat visibility, as well as your individual play experiences and unique builds. In particular, your feedback helped us identify inconveniences and issues that were easy for us to overlook after becoming so familiar with the game. Many reports also included detailed descriptions, reproduction steps, or videos, and a number of them directly led to fixes during the INDIE BOOST LAB period. Thanks to INDIE BOOST LAB, we were also able to get a much clearer idea of which areas we should prioritize as we continue development. 📝 What We've Improved — and What's Next Based on your feedback, we released several updates and hotfixes throughout the event perio

26/08/2026
작성 시간25/08/2026
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"Otherworld Hero Chronicles" Participation Impressions and Feedback & Event Winner Announcement

Hello, this is happy land, the developer of "Otherworld Hero Chronicles" ! Through participating in Boostrap, we were able to identify a lot of feedback and areas for improvement that needed to be addressed! Also, it was a very rewarding time as users praised many of the game's strengths! Below is a summary of the improvements and fixes made through participating in Boostrap! 1 : Overall bug fixes (general fixes for branching errors and specific choice errors) 2 : Introduction of difficulty system (introduced an easy difficulty system to alleviate combat difficulty) 3 : Improvement of play systems (improved various play-style systems, such as the tavern, for user convenience) Best Feedback Winners and Event Winner List Below are the winners of this event and the best feedback. Congratulations, and thank you for writing such wonderful feedback! %Among the community event winners, the person using the nickname 'Philiasalis' left a play review but did not submit the form. 😭 According to o

25/08/2026
작성 시간25/08/2026
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<감정노동 연구소> 인디부스트랩 참여 소감 및 피드백 & 이벤트 당첨자 발표 공지

안녕하세요, <감정노동 연구소>를 개발하고 있는 astro stew입니다. 유저분들의 많은 관심과 참여 덕분에 이번 INDIE BOOST LAB 일정을 무사히 마쳤습니다. 바쁘신 와중에도 저희 데모를 끝까지 플레이해주시고, 정성 가득한 설문과 따뜻한 응원을 남겨주신 모든 분들께 진심으로 감사드립니다. 테스트 기간 동안 유저분들의 의견을 바탕으로 부지런히 적용했던 패치 내역과 앞으로의 개선 계획, 그리고 기다리셨을 이벤트 당첨자를 발표합니다! 🛠️ 이번 테스트 기간 동안 적용된 개선 사항 -이지(Easy) 모드 추가: 리듬 노트 난이도 완화 및 상/하 방향 화살표 가이드 표시 -조작키 자유도 확대: WASD 키와 방향키 교차 입력 지원 -플랫포머 편의성 개선: 조작 스트레스 완화를 위한 2단 점프 기능 도입 -디스플레이 및 최적화: 창 모드 / 전체 화면 전환 지원, 프레임 드랍 최적화, 마우스 커서 중복 출력 오류 수정 -가독성 개선: 대화 로그창 화자별 색상 구분 적용 🧭 정식 출시 전까지 준비 중인 개선 사항 -난이도 일부 수정 🎆 이벤트 당첨 발표 피드백 당첨자 연번 당첨자 구분 스토브 닉네임 보상 - 기본 피드백 참여자 참여자 전체 네이버페이 포인트 3,000원 1 베스트 피드백 선정자 STVE36365 네이버페이 포인트 30,000원 (기본 보상에 추가 지급) 2 ApicAIMS 3 민트참새 4 INDERE 5 와파린나트륨 이벤트 당첨자 연번 이벤트명 스토브 닉네임 보상 1 나의 감정을 움직인 순간 ApicAIMS 네이버페이 포인트 5,000원 2 LTN 3 Green가이 4 달팽맨 5 BONOLAIM 6 와파린나트륨 7 혼돈악 8 Sojeob 9 INDERE 10 민트참새 당첨자분들 모두 축하드리며 감사드립니다. 보상 지급 안내: 유저 보상은 당첨자 발표 공지 순으로 순차적으로 지급됩니다. 보다 자세한 일정은 보상 지급 안내 게시판을 확인해 주세요. (https://page.onstove.com/boostlab/global/list/138949?pa

25/08/2026
작성 시간19/08/2026

디스트레일 참여 소감 및 피드백 & 이벤트 당첨자 발표 공지

안녕하세요. 보울게임즈입니다.2주간 진행된 'INDIE BOOST LAB' 기간 동안 <디스트레일>에 많은 관심과 성원을 보내주신 유저 여러분께 깊은 감사의 말씀을 전합니다. 여러분께서 주신 정성 어린 후기와 피드백은 저희 개발팀이 앞으로 나아갈 방향을 잡아갈 수 있게 되었습니다. 이번 INDIE BOOST LAB에서 얻은 유저분들의 목소리를 바탕으로, 더 나은 게임 경험을 제공해 드릴 수 있도록 최선을 다해 개발에 전념하겠습니다. 감사합니다. 개선 예정 사항 정말 좋은 피드백들을 주셨고 예상치 못한 부분까지 세심하게 피드백 받을 수 있어서 정말 귀중한 시간이였습니다. 기능 키보드 조작용 할당키 추가 스킵 기능 개선 아이템 툴팁 추가 튜토리얼 개선 UI 체력, 정신력 소모 텍스트 크기 조정 장소 이동 개선 텍스트 가독성 개선 알림창 개선 스토리 날씨 체감 추가 일부 스토리 수정 및 추가 연출 1회차 엔딩 이후 개선 날짜 변경 시 연출 개선 당첨자 발표 이벤트 스토브 닉네임 보상 기본 피드백 참여자 참여자 전체 네이버페이 포인트 3000원 베스트 피드백 선정자 (5명) S1782359091393900 Ddaoki 디붕붕붕이 S1781420154143611 한라미 네이버페이 포인트 30,000원 (기본 보상에 추가 지급) 내 최애를 찾아라 (10명) 배두나2run12 baronbust STOVE21296669 ANYGUARD ApicAIMS 70815295 힘내구리 STOVE83955746 STOVE86018283 네이버페이 포인트 5,000원 마치며 디스트레일은 올해 하반기에 출시 예정을 앞두고 있습니다. 이번 Indie Boost Lab에서 쌓은 데이터와 피드백을 바탕으로 한층 더 발전시켜서 책임자분들 앞에서 선보이고 싶습니다. 추가로, 이번 G-STAR 2026에 참여하게 되었습니다! 많이 놀러와 주시고 또 얘기 나누면 좋을거 같습니다. 감사합니다.

19/08/2026
작성 시간22/08/2026
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인디부스트랩 참여 소감 & 이벤트 당첨자 발표

안녕하십니까 여러분, <마카롱폴리스>의 레미라움입니다. 지난 7월 27일~8월 9일 동안 <마카롱폴리스>의 데모 체험 및 이벤트를 진행했습니다. 처음 데모를 공개할 때는 우려도 있었습니다. 현재 1인 개발로 진행하고 있는 만큼 게임에 불완전한 점이 있었고, 익숙한 형식으로 진행되는 게임도 아니었기 때문입니다. 하지만 막상 이벤트를 진행하자 게임을 재미있게 플레이하고 진심으로 관심을 가져주신 많은 분들을 만날 수 있었습니다. 그 과정에서 게임의 완성도를 높일 수 있는 소중한 의견들을 들어볼 수 있었습니다. 덕분에 혼자서는 파악하기 힘들었던 여러 디테일들을 개선하고, 막연하게만 추측하고 있었던 잠재적인 문제들을 찾을 수 있었습니다. 게임에 좋은 의견을 남겨주시고, 응원해주신 분들에게 진심으로 감사하다는 말씀드리고 싶습니다. 인디부스트랩을 통해 개선한 사항 인디부스트랩 기간 동안 다음과 같은 게임의 여러 문제들을 찾고 수정하였습니다. -편의성 및 조작법 개선 (다중 선택, 설비 변환, 상태 표시) -조작 및 편의성 개선과 연계한 튜토리얼 간소화 -UI수정 -게임의 상세 안내 고도화 -제보된 오류들 수정 다음은 인디부스트랩이 종료된 후 현재까지 수정이 완료된 사항이며, 가까운 시일 내 업데이트할 에정입니다. -반복적인 단계 간소화 -특정한 상황에서 설명 추가 -단축키 추가 (진행속도 조정, 시뮬레이션, 배치모드, 선택된 설비 회수, 판매 시작) -마우스감도 설정 추가 -여과기에 산출물 위치를 반전할 수 있는 설정 추가 -선택된 설비들을 드래그로 이동 -기타 편의성 추가 (창고 칸 팝업 표시, 튜토리얼 창 이동범위 확대) 이벤트 당첨자 발표 '베스트 피드백' 이벤트와 '커뮤니티 특별' 이벤트에서 각각 5명을 선정하게 되었습니다. 선정될만한 좋은 의견들이 너무 많았기에, 선정하는 과정은 까다로웠으며, 많은 고민이 있었습니다. 베스트 피드백은 다음과 같은 기준들을 종합적으로 평가해 선발하였습니다. -게임의 장르와 진행 방향에 부합하는 의견인지 -내용이 구체적이고 세부적인지

22/08/2026
작성 시간10/08/2026
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<셔플 비스트로> 참여 소감 및 피드백 & 이벤트 당첨자 발표 [1]

안녕하세요, 셔플 비스트로를 개발한 Sweets Bucket 입니다. 이번 인디 부스트 랩을 진행하면서 이런저런 일들이 많았지만, 그래도 유저 여러분들의 소중한 피드백들을 받을 수 있어 굉장히 알차고 귀중했던 시간이었습니다 참여해주신 모든 분들께 다시한번 감사드립니다 이벤트 당첨자 피드백 당첨자 기본 피드백 참여 참여자 전체 네이버페이 포인트 3,000원 베스트 피드백 선정자 Sojeob RegGinge in성 안녕하세요정말반가워요 ApicAIMS 네이버페이 포인트 30,000원 (기본 보상에 추가 지급) 이벤트 당첨자 비법 레시피 공유 이벤트 ApicAIMS BONOLAIM 포푼 S1747391349945141 와파린나트륨 네이버페이 포인트 5,000원 매출의 왕 선발대회 S1747391349945141 S1737128167486911 사맛 Sojeob 70815295 네이버페이 포인트 5,000원 당첨되신 모든 분들께 축하드립니다! 향후 개발 계획 현재 예정된 데모 업데이트 내용은 다음과 같습니다 - 세이브/로드 시스템 제작 - 돌발/특급 행동의 예고 (다음 돌발/특급 행동이 어떤 효과가 발생될것인지 UI로 표시 예정) - 튜토리얼 및 게임 진행 편의성 강화 - 인게임 UI/UX 개선 (메뉴 가격/종류 단위의 정렬 및 손패의 메뉴 전원 선택 등등) 정식 버전에서는 다음 추가 컨텐츠들이 제작될 예정입니다 - '영업장' 약 10여종 추가 (게임 시작 전 선택 가능하며, 선택 시 시작 효과와 고유 백그라운드 이미지 적용) - 약 10여종의 추가 난이도 - 100+ 여개의 추가 시설 (개발 진행 및 게임 구조에 따라 늘어나거나 줄어들 예정) - 도감(메뉴/시설/특전/이벤트 등) 및 업적 시스템 이번 인디 부스트 랩을 준비하고 진행하면서 정말 많은것들을 배울수 있었던 시간이었습니다 특히 이벤트 준비라던지, 게임의 레벨 디자인이 많이 아쉬웠던 점 때문에 아직도 죄송스러운 마음이 계속 들지만 여러 유저분들의 피드백과 리뷰를 통해 게임의 어떤 부분이 부족한지 확실하게 파

10/08/2026
작성 시간01/08/2026
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Destiny Is Dice Round 2 Participation Closed + Winners Announced [1]

Hello, I’m SinPoDo, the developer of *Destiny Is Dice*! I’ve once again received some truly excellent opinions and feedback. To everyone who participated—whether you found the game lacking or enjoyed it so much that you provided thesis-level feedback—thank you all. Without further ado, let’s announce the event winners! FeedBack Event Basic Feedback Participation All Participants Naver Point 5,000 Selected Best Feedback Providers (New Users) 꾸옥이 드래곤의분노 여우빛하늘 ANYGUARD INDERE Naver Point 5,000 (Add) Selected Best Feedback Providers (Previous Participant) STOVE83498032 슈프림양념순살 BONOLAIM RegGinge chldntn132 Naver Point 5,000 (Add) Other Event 맞지않는 주사위 ApicAIMS Sojeob Bonolaim baronbust 성희주 Naver Point 5,000 최초의 모험가 민트참새 세르말 S17371281674869 11158993604 Syubanrr Naver Point 5,000 Also, based on your feedback, we rolled out a quality-of-life update today (August 1st)! There are so many changes that I’ll just highlight a few key ones: (Added 2 companions upon clearing the 2nd boss; ability to vi

01/08/2026
작성 시간29/07/2026
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Love Office: Participation Review, Feedback & Event Winner Ann

Hello, everyone! We are Mullae-dong Games, the developers of <Love Office>! As this is the first game we have ever released, there were undoubtedly many areas that we failed to notice during development. However, thanks to everyone who took the time to play our game and share their valuable feedback through Indie Boost Lab, we were able to discover and identify many things that we had not noticed ourselves. We would like to sincerely thank everyone who shared their honest thoughts with us—not only the things you enjoyed, but also the areas you found disappointing or in need of improvement. Key Feedback & Upcoming Improvements We received a wide variety of feedback through Indie Boost Lab. Although we would have loved to incorporate every single piece of feedback, unfortunately, it is not possible to do so due to development schedules and the overall direction of the game. Instead, we will first focus on improving the areas that many players mentioned in common, as well as the aspects t

29/07/2026
작성 시간28/07/2026
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Age Of Gold Farmers Event Winner Announcement & Recap [1]

Hello, this is PIXUS! As of July 22, the INDIE BOOST LAB program for Age of Gold Farmers has come to an end. So many people played our game, left reviews, and participated in the event posts. The response was far warmer than we had ever expected, to the point that even we were honestly taken by surprise. Although the demo is still short in playtime and has many areas that need improvement, we are truly grateful that far more people than we imagined took part in the program. Winner Announcement First, we would like to announce the event winners, which many of you are probably most curious about. Feedback Winner Number Type STOVE Nickname Reward - Every Participants Everyone NAVER Pay Points ₩5,000 1 Best Feedback Winners Sojeob NAVER Pay Points ₩5,000 (Addition to basic reward) 2 물금2 3 ApicAIMS 4 민트참새 5 INDERE Event Winner Number Event Name STOVE Nickname Reward 1 Ssalmuk King Event ApicAIMS NAVER Pay Points ₩10,000 2 ANYGUARD 3 Sojeob 4 INDERE 5 덤비면문다고 ※ For detailed information, pleas

28/07/2026
작성 시간21/07/2026
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참여 소감 및 당첨자 발표

피드백 당첨자 연번 당첨자 구분 스토브 닉네임 보상 - 기본 피드백 참여자 참여자 전체 네이버페이 포인트 5,000원 1 베스트 피드백 선정자 드래곤의분노 네이버페이 포인트 5,000원 (기본 보상에 추가 지급) 2 ApicAIMS 3 와파린나트륨 4 S1783576298222811 5 S1783580869448811 이벤트 당첨자 연번 이벤트명 스토브 닉네임 보상 1 끔직한 멧돼지' 또는 '되살아난 기사왕'과의 전투를 캡쳐하고 전투 소감 작성하기 이벤트 ApicAIMS 네이버페이 포인트 5,000원 2 baronbust 3 복달수 4 STVE36365 5 감고양이 6 S1737128167486911 7 본조본조 8 STOVE21296669 9 2run12 10 STOVE168172656588700 당첨되신 분들 모두 축하드립니다. 많은 분들께서 데몬 소드의 INDIE BOOST LAB에 참여해 주셔서 정말 감사합니다. 프로그램 종료 후 여러분의 의견들을 하나하나 정성스레 읽어 보았습니다. 응원의 글과 날카로운 지적의 글, 그리고 비판의 글 모두 감사한 마음으로 마음속에 간직하고 있습니다. 개발 기간 동안 어디로 가야 할지 몰라 전전긍긍하며 헤매던 게임의 방향성을 여러분의 의견 덕분에 이제는 어느 정도 가늠하게 되었습니다. 이제는 목표를 위해 키를 잡고 나아갈 수 있을 것 같습니다. 남은 개발 기간 동안 여러분의 소중한 의견을 바탕으로 더 나은 데몬 소드를 만들어 나가겠습니다. 감사합니다. 주요 피드백 및 개성 방향성 1. UI/UX 사실 프로그램 진행 전, UI에 관해서 수정 중이었으나 프로그램 시작 전까지 수정을 완료할 수 없었습니다. 오히려 UI가 중구난방이 되어 더 어수선해져 버렸습니다. 이전에 대해서는 정말 죄송합니다. 다음 여러분을 찾아뵐 때 더욱 개선된 모습으로 찾아뵙겠습니다. 2. 밸런스 플레이어와 동료 간의 밸런스, 동료와 동료 간의 밸런스, 보스 몬스터, 아이템, 스킬 등등 여러분의 의견을 토대로 차근히 수정해 나갈 생각입니다. 3. 동료 동

21/07/2026
작성 시간21/07/2026
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Announcement of Road of Majesty participation, feedback and event winners [2]

Hello, this is the Road of Majesty development team. "INDIE BOOST LAB," which has been going on for the past two weeks, has ended with intense interest from users. Thank you very much for your valuable feedback and various opinions even though it's a game in the middle of development. Based on your feedback, I will do my best to develop into a better game. Event Winner First of all, here's the list of winners of the event you've been waiting for! Feedback Winner Nickname Reward Basic Feedback writer All Participants naverpay point 5,000won Best Feedback Writer 복달수 naverpay point 5,000won (additional from the basic) 설원의타이완 LEEEMON ApicAIMS 사맛 이벤트 당첨자 Nickname Reward impressive scene-capture event STOVE70815295 naverpay point 5,000won BONOLAIM STOVE97051779 덤비면문다고 S1782390464090411 키스_3 물금2 STOVE99130944 S1716559046690612 STOVE168169338879910 <Information on payment of compensation> User rewards are paid sequentially in the order of the announcement of the winner. For more information on

21/07/2026
작성 시간13/07/2026
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<심해월광> 이벤트 당첨자 발표 및 참여 소감 그리고 앞으로의 계획 [5]

안녕하세요, <심해월광> 개발자 Garurai입니다! 지난 2주간 진행된 'INDIE BOOST LAB'이 여러분의 뜨거운 관심 속에 잘 마무리되었습니다. 부족한 점이 많은 초기 버전임에도 불구하고, 게임의 발전을 위해 진중하고 소중한 피드백을 보내주신 모든 분께 진심으로 감사드립니다. 여러분이 남겨주신 고견들은 <심해월광>을 더 깊이 있는 작품으로 만드는 데 귀중한 밑거름이 될 것입니다. <이벤트 당첨자 명단> <피드백 당첨자> 기본 피드백: 참여자 전체 네이버페이 포인트 5,000원 <베스트 피드백 > 니눈빛 달팽맨 ApicAIMS 민트참새 INDERE 네이버페이 포인트 5,000원 (기본 보상에 추가 지급) <SNS & 커뮤니티 감상 남기기 이벤트 당첨자> abicee S1721310689608400 CHRONOARK MD6 S1783252256616911 네이버페이 포인트 10,000원 <배지획득 이벤트> S1769509138029311 디붕붕붕이 덤비면문다고 고은이2 서첨지의럭키데이 배지 이벤트의 경우 스토브챗으로 제가 연락을 드리겠습니다. 유저 보상은 당첨자 발표 공지 순으로 순차적으로 지급됩니다. 보다 자세한 일정은 보상 지급 안내 게시판을 확인해 주세요. 이번 행사를 통해 얻은 배움을 바탕으로, <심해월광>의 향후 개발 계획을 공유해 드립니다! 최적화 : Live2D 모델링으로 인해 발생했던 프레임 저하와 텍스트 출력 지연 문제를 개선하여, 훨씬 쾌적한 플레이가 가능해졌습니다. 스토리 및 분기 확장: 캐릭터 간의 상호작용과 선택지를 대폭 보강하고 있습니다. 2026년 10~11월 출시를 목표로 하는 챕터 1에서는 한층 더 풍성해진 이야기를 만나보실 수 있습니다. UI 및 시각 요소 개편: 심해의 분위기를 물씬 풍길 새로운 UI 디자인을 설계 중입니다. 또한, Live2D를 포함해 100개가 넘는 아트 소스를 투입하여 더욱 몰입감 넘치는 CG를 제작하고 있습니다. 사운드 강화: 새로운 메인 보컬 곡을 포함하여 챕터 1을 채울 15곡의 배경음악 준비

13/07/2026
작성 시간28/05/2026
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<Shine the Moment> INDIE BOOST LAB Feedback & Event Guide (6/1~6/15) [183]

Hello, this is Studio 2003. We’re excited to share that we’ve been given the wonderful opportunity to participate in INDIE BOOST LAB. The event will run for about two weeks, from June 1 to June 15, and we would greatly appreciate your interest and support. [Introduction] 🎮 Genre: Romance, Visual Novel 🖥️ Engine: Unity 🎞️ Playtime: Approximately 30–40 minutes [Synopsis] At the moment you decide to give up on everything, you meet an aspiring model named “Seong Yerin.” As you spend time talking with her, memories of the days when you used to take photographs begin to resurface, and you decide to help her pursue her dream. But— After staying away from photography for so long, you realize you’re no longer the person you once were. In the end, you turn to your high school friend “Hong Yeonseo” for help... And so begins a heartfelt story about photography and love. [Character Introduction] “Just work with me on this one thing.” A college student who dreams of becoming a model. “Relax a little

28/05/2026
작성 시간19/06/2026
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<Magnetic Girls!> Announcing Event Winners & Our Thoughts on the Experience [2]

Hi everyone, We're Team Magnet! 🧲 INDIE BOOST LAB, which ran for about two weeks, has come to a successful close 🎉 Our whole team carefully read through every single piece of feedback you shared with us, and both your encouragement and your critiques meant so much to us! We'll use your valuable feedback as a compass to make Magnetic Girls! even better! Thank you so much to everyone who took part in INDIE BOOST LAB! 🙇‍♂️ <List of Event Winners> <Feedback Winners> Category STOVE Nickname Reward General Feedback All participants 5,000 KRW in Naver Pay points Best Feedback 달팽맨 물금2 감고양이 ANYGUARD ApicAIMS 5,000 KRW in Naver Pay points (in addition to the base reward) <Event Winners> Event Name STOVE Nickname Reward Stage Selection Event ApicAIMS 타스티에라 S1772552325798100 물금2 BONOLAIM 와파린나트륨 덤비면문다고 ANYGUARD 사맛 INDERE 5,000 KRW in Naver Pay points User rewards will be distributed sequentially in the order announced in the winner notification posts. For a more detailed schedule, please check the

19/06/2026

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