Update
September 2nd Update Notes (09.11)
ALL CLASS MMORPG Lord Nine Hello. This is the Road Nine operations team. Here are the Road Nine update notes for Wednesday, September 11th. ※ This update will be carried out as a data patch. After the maintenance is over, you can access the game and download the game data to use it. You can find more detailed update notes below. [Major Update] 1. Chuseok Event Information - Chuseok Event Dungeon - Golden Guardian Field Event 2. Balance Update 3. Improvement Updates 4. Product Information 5. Bug fixes [ Chuseok Event Information] ■ New Event - The Golden Moonlight Forest event dungeon is added. n Period of Use: After the inspection on 9/11 ~ Before the inspection on 9/25 ※ Detailed termination schedule will be announced through the 9/25 update maintenance notice. n Usage time: 1 hour daily (usage time cannot be charged/admission fee is free) ㄴ The usage time is reset at 04:00 every day, and there is no monster knowledge in the Golden Moonlight Forest. - Key items to obtain in the Golden Moonlight Forest - A Golden Moonlight Whetstone Exchange will be added to the Exchange Shop in the store. ( Period: After the maintenance on 9/11 ~ 04:00 on 9/25) - When using the Golden Moonlight Pouch, you can obtain one of the following components with a given probability. ㄴ The Golden Moonlight Bag is available until 10/2 04:00. - An event where the event BOSS Golden Guardian Ortan appears is added. ㄴ Golden Guardian Ortan appears randomly in some areas of the field. ㄴ The time and place of appearance of Golden Guardian Ortan are random, and he can appear in multiple areas at the same time. - When you defeat Golden Guardian Ortan, you can obtain the Golden Golem Chest (Legendary) as a reward. n Ownership of the item will be awarded to the player who kills Golden Guardian Ortan with the final blow. n When defeating Golden Guardian Ortan, a system message will be displayed for the player who delivered the last hit. n The Golden Golem Box (Legendary) you obtain is a non-tradable item. - You can obtain one of the components below with a given probability. [ Balance Update] ■ Weapon - Skill damage of some weapons will be adjusted. - The efficiency of some close-range weapon skills has been increased. - The usability of some skills will be adjusted. - The MP consumption, cooldown, and damage of skills with abnormal status effects among the characteristics of close-range weapons will be adjusted. ■ Ability - The balance of some abilities will be adjusted. ■ World Boss - The World Boss’s hit range has been adjusted. [ Improvement Update] ■ Production - Added recipe for making Monster Hunting Oil. - Added recipes that can be converted into different types of whetstones. ■ Exchange - The daily limit for personal transactions will be increased from 20 to 50. ㄴ Temporarily adjusted upwards until the introduction of the integrated guild management system. ※ Any personal transaction history prior to the inspection will not be initialized and will be maintained. (EX: If you make 10 personal transactions before the inspection, you can make an additional 40 transactions (10/50 transactions per day) after the inspection. - Regardless of the grade of the stackable item, the minimum unit price for listing on the exchange will be adjusted to 10 diamonds. ■ Skill - Two weapon passives for bare-handed mastery are added. ■ UI modifications - The position of the help button in the content UI is adjusted. - Hidden Occupation - The nickname of the first person to achieve this, "Ttreutreu", will be engraved in the Ancient Guardian's Occupation Guide. ■ Hidden Occupation - The effect displayed when activating a hidden job ability is improved. [ Event/Product Information] ■ New Products (Store) - [Chuseok Hot Deal] menu and related products will be added to the store. - Items that can be exchanged for Avatar Exchange Coins will be added to the Shop > Chuseok Hot Deal Shop. ※ You can check the relevant products in the [Chuseok Hot Deal] menu. - Store > Exchange > Chuseok Event Gold Exchange items are added. ※ Notes on new products - The products and components provided may be resold later as identical or similar products and components. - The product sales schedule may change depending on the update schedule and service status, and we will notify you through a notice in case of changes. - Items being sold can be purchased a set number of times during the sales period. - For products that take effect immediately after purchase, cancellation of subscription is restricted. - If you use additional products provided after purchasing a product, cancellation of subscription is restricted. ■ End Event - SUMMER HOT WEEK attendance event ends. (9/11 04:00) [ Bug Fixes ] ■ Fix mount errors - The phenomenon of mount collection effects being applied differently from the UI display has been fixed. ㄴ Before modification: Paid mounts are not included in the count in the UI, but in actual calculations, paid mounts are counted toward the collection effect. After modification: Modified to include paid mounts in the UI display and not affect current stats ※ We apologize for any inconvenience caused by the UI display error in the mount collection effect. ■ Ability error correction - An error where only the stack of Time Acceleration would be reduced and the cooldown would not be reduced when using a Time Acceleration Ability Skill and a basic attack-modifying skill has been fixed. - Corrected notation errors regarding the ability skill ranges of some occupations. ■ Monster error fixes - Fixed an error where the boss monster Benji would only use basic attacks and tail swiping patterns repeatedly. - When completing daily missions, you will now move closer to the monster. n (Map) Land of Glory, (Target Monster) Lamia Wizard of the Fallen Debris - The phenomenon where monster attack types were displayed differently or damage types were different has been corrected. ■ Other error corrections - An error where the World Boss defeat reward would be received when you were killed (corpse) by another player during the World Boss attack has been fixed. - The timing of the cutscene when creating an item has been changed. - The phenomenon of showing transaction history of all servers within the account has been corrected to only show transaction history of the current server. thank you
September 1st Update Notes (09.04)
ALL CLASS MMORPG Lord Nine Hello. This is the Road Nine operations team. Here are the Road Nine update notes for Wednesday, September 4th. ※ To use the update, you must download the latest version from the Google Play Store (AOS)/App Store (IOS) on mobile. - AOS Download [Shortcut] - IOS Download [Shortcut] You can find more detailed update notes below. [ Major Update] 1. New update 2. Improvement Updates 3. Avatar Update 4. Monster Balance Update 5. Event/Product Information 6. Bug fixes [New Update ] ■ Item Record - Item Record > Event Collection added. (9.4 ~10.2) ■ Characteristic presets - Weapon attribute presets are added. They can be opened/replaced on the attribute page, and can also be changed on the main screen. There are 3 presets for each weapon, and they require resources to open. (1 million gold per preset) - Modified to enable double-tap activation and deactivation of characteristics. ■ First Hidden Occupation Achiever - The nickname of the first person to achieve the Hidden Occupation – Knight of the Cold will be engraved in the Occupation Guide. [Improvement Update] ■ World map function - The monster favorites feature has been added, allowing you to register your desired monster and move to it quickly. - The part where the icons of the named monsters on the 2nd floor of Tiriosa's Tomb were switched has been fixed. (Ghost Weber ↔ Shadow Weber) ■ Vehicles - Convenience has been improved to distinguish between strengthenable mounts. ■ Store - The maximum number of items that can be purchased from NPC shops has been adjusted from 999 to 9,999. - The inventory quantity of goods types that were not previously displayed will now be displayed. - The system message displayed when attempting to purchase when there is no NPC merchant has been changed. n Existing system message: Quest related NPC not found n Change System Message: The relevant NPC could not be found. ■ Gathering/Party - A message will be added to notify you that you have completed registration when joining a gathering or party. - If there is a user who is far away among the members of a gathering, the gathering management screen will be improved to be inactive. - The issue where the HP and MP of the rally members are still displayed on the name tag even after leaving the rally has been fixed. ■ Ability/Job Improvement - Ability job encyclopedia favorites feature added. (Up to 5 can be registered) - After adding the job you wish to equip to your favorites, you can check the job tag combination through Favorites in the [Ability] menu and equip it. ■ HP/MP notation - Improved to allow checking of HP/MP/buff information in power saving mode. - Improved the ability to check HP/MP information in the content UI. ■ Knowledge - Improved so that when entering knowledge, you move to the current map location. - Monster search function added to the knowledge content UI ■ Shortcut Key - Movement shortcut keys have been improved so that they can be assigned to other shortcut keys. The directional control keys can be used in combination with shft, alt, ctrl, etc. ■ Guild Updates and Improvements - The icon of the winning entry in the Guild Mark Contest will be applied. - Improved chat date display within the guild content UI. - Guild activity records displayed in the guild chat will be maintained even when reconnecting. - Improved so that the list is not updated when a guild member is kicked out. - An error where expelled guild members could immediately join the guild upon reconnecting has been fixed. ■ Other improvements - The phenomenon of inventory scrolls being updated after registering an item in the equipment workshop and then deregistering it or completing appraisal/reinforcement/refinement/disassembly has been improved. - Added a comma to separate thousands from mission refresh costs. - The remaining period information for limited-time items will be revised to improve readability. - When entering the Guild Boss area, the loading image will be replaced with the loading image for the Guild Boss area, “Hall of Tempest.” - Status descriptions will be revised to provide more detail. - A sound effect is played when the quick slot is equipped. - When using the exchange, a sound effect is played when registering an item or making a purchase. - A sound effect will be output on the reward screen when defeating a World Boss. - The issue where the “Ruskal” region was exposed when completing the [Knowledge Seeking Life] quest has been fixed. - When blocking magic damage with a shield, it will be displayed in the magic damage color. [ Avatar Update] ■ Avatar Destiny - Affinity stats are added to Legendary and Mythical avatars. ■ Avatar Balance Adjustment - The stat balance between the confirmed hero summoned avatars has been adjusted. [Monster Balance Update] ■ Boss Monster - The patterns of some boss monsters will be adjusted. ㄴ Some patterns that close range characters could not dodge have been adjusted to patterns that can be dodge. n The range of some range skills has been expanded, causing damage to a wider area. - As boss difficulty increases, the drop rate of weapons when hero equipment drops will be doubled compared to before. [ Event/Product Information] ■ New Items (Shop/Summon Shop) - New guaranteed obtainable avatar summons will begin at the Summon Shop. n Summon Python, the Adjutant of Conviction ~ Summonable until 9/18 04:00:00 - The “Pale Smiling Giselle” summon in the Summon Shop has ended. ※ The existing faint smile Giselle confirmed count will end when the summoning ends. When summoning a new pickup avatar, the countdown is reset. - New skin “Fragrance of the Full Moon Nabin” is added. ㄴ “Fragrance of the Full Moon Nabin” skin can only be purchased from after the 9.4 maintenance until 10.2 04:00. - New mount “Justice” added. - Battle Pass Season 3 sales begin. ㄴ Purchase period: After the inspection on 9.4 ~ until 04:00 on 9.25 n Reward acquisition period: After maintenance on 9.4 ~ until 04:00 on 10.2 n Some rewards for some Battle Passes will be changed. ※ Please note when purchasing that the Battle Pass has different purchase and reward acquisition periods. - The number of times the weekly Avatar Summon Package can be purchased will be reset at 9.4 04:00:00. ■ New Event - A special mission event will be held on the eve of Chuseok. (After maintenance on 9.4 ~ 04:00 on 9.25) ■ End Event - The Silla Cultural Heritage Restoration Event has ended. (9.4 04:00) - The Black Lab event has ended. (9.4 04:00) [ Bug Fixes ] ■ Skill error correction - The phenomenon of [Crossbow: Special Arrow Charge] and the ability skill [Weapon of Darkness] being used simultaneously and only one of them being applied has been fixed. ㄴ Skills that change the basic attack cannot be used at the same time, but even if one skill is activated, another skill is activated at the same time. There was an issue where skill effects could not be seen. n Fixes: Fixed a bug where one basic attack-changing skill would not activate while another skill was active - Skill Teleportation: Typos in tracking description are corrected. n Teleport to a target within 6M range. > Teleport to a target within 8M range. ■ Fixed bugs related to boarding vehicles - The phenomenon of being able to ride mounts on the map while progressing through some quest-related storylines has been fixed. ■ Other error corrections - The issue where the dark merchant was not exposed when the number of people connected to the village exceeded has been fixed. - Fixed an issue where the Black Market Merchant would not appear on other channels within the town. - Guild dungeons are designated as areas where PVP is not allowed, but areas where PVP was possible within the guild dungeon will be modified. - The issue where automatic battle would stop when all consumables registered on page 2 of the quick slot were used up has been fixed. - The description of the movable area of the moving stone has been corrected to reflect differences from its actual function. - Boss Schedule > Fixed an issue where two categories would open when checking knowledge information. n “Hunting ground category where the character is located”/ “Hunting ground category where the boss spawns” n It will be modified so that only the “Hunting Grounds Category of the corresponding boss” is opened. - The phenomenon of the reward acquisition cutscene repeatedly appearing when quickly tapping on a completed quest after completing a daily mission has been fixed. thank you
August 3rd Update Notes (8.28)
ALL CLASS MMORPG Lord Nine Hello. This is the Road Nine operations team. Here are the Lord Nine update notes for Wednesday, August 28th. ※ To use the update, you must download the latest version from the Google Play Store (AOS)/App Store (IOS) on mobile. - AOS Download [Shortcut] - IOS Download [Shortcut] You can find more detailed update notes below. [ Major Update] 1. New update 2. Balance Update 3. Monster Balance Update 4. Bug fixes [New Update ] ■ Added production recipe - If you do not obtain the desired appraisal option after obtaining high-value hero and legend grade equipment, we will provide you with an additional appraisal opportunity. Crafting recipes that can be exchanged for unidentified items when reaching a certain level of enhancement will be added. 1) Weapon crafting recipe 2) Armor crafting recipe 3) Recipe for making boxes - If you do not obtain the desired type of equipment after obtaining high-value hero and legend grade equipment, you will have a chance to obtain the desired type of equipment. To provide you with this, we've added a crafting recipe that will allow you to obtain a random type within the same part when you reach a certain level of enhancement. ■ Item Record - 60 new item records are added. (Hero grade armor) - New item records have been added and item record achievement rates have been adjusted. [Balance Update ] ■ Aggro value adjustment - The monster aggro acquisition value for weapons other than battle shields has been increased. [Monster Balance Update ] ■ Boss - The movement speed of some bosses has been increased. - The basic attack speed of some bosses has been increased. - The damage range when the boss uses a skill has been reduced. (Current) -15% ~ 15% > (Changed) -5% ~ 5% ■ Monster - The number and placement of preemptive monsters in some areas will be adjusted. n Changed areas: Desert of the Screaming Ones, Land of Glory, Battleground of the Holy War, Plateau of Revolution, Ruins of War, Red Reed Plains, Barbas - The tracking range of the preemptive monster is reduced. n (previous) 18m > (changed) 14m - The recognition range of the preemptive monster is reduced. n (previous) 7m > (changed) 6m [Bug fixes ] ■ Monster - Named monsters that used to use only one type of skill will now use additional skills. n Modified Named Monsters: Forgotten Olive, Grow of the Dead, Defeated Soldier Brown, Catena's Eye, Shaug Scout Captain, Roderick's Servant ■ Item - The issue where the duration of whetstones and weapon oil items was not reduced and was refreshed each time the stack was consumed has been fixed. ■ Character - The phenomenon of the formula for reducing damage received from monsters being applied differently from the actual efficiency has been corrected, so that the sustain from monsters increases. thank you
August 2nd Update Notes (8.21)
ALL CLASS MMORPG Lord Nine Hello. This is the Road Nine operations team. Here are the Lord Nine update notes for Wednesday, August 21st. ※ Additional recovery has been made in relation to the additional compensation for the network error announced on 8/8 (Thursday). ※ To use the update, you must download the latest version from the Google Play Store (AOS)/App Store (IOS) on mobile. - AOS Download [Shortcut] - IOS Download [Shortcut] You can find more detailed update notes below. [ Major Update] 1. Improved convenience features 2. Balance fixes 3. Skill improvements and bug fixes 4. Event/Product Information 5. Bug fixes 6. Other updates [Convenience feature improvement ] ■ Skill Quick Slot Expansion - Skill quick slots are expanded to 2 pages. - You can change the skill quick slot page by using the shortcut key [Caps Lock]. ■ Improved mission progress convenience - Movement coordinates are modified so that monsters can exist within 15m of the destination when the mission is in progress. ■ Improved convenience of using/processing equipment/accessory fragment items - Improved so that it is possible to discard equipment fragments and accessory fragments. - Equipment fragments and jewelry fragments can now be sold in shops (10 gold each). - The selling price of equipment fragments and accessory fragments will be adjusted according to the equipment grade. - Improved so that some consumables can be crafted using only equipment fragments/accessory fragments. ■ Improved settings function - [Battle - Control] Target setting function added when changing target. n When using Change Target (Tab), you can set the type of target to be targeted. - [Game - Shortcut Key] A feature to set the shortcut key for picking up items (F4) has been added. ■ Improved convenience of checking the weight of items in the general store - Previously, each town general store was saved separately, but now all general stores share the same automatic purchase settings. - Information to check the weight when selling/buying/moving a heavy item to a warehouse is added to a pop-up window. ■ Improvement of exchange and personal transactions - The scroll position will no longer be updated when re-registering, settling, or canceling an item on the exchange. - Improved ability to filter sentiment options in the exchange filter. - Improved so that you can select the top 10 items right away when purchasing in bulk. n When purchasing in bulk, the quantity will change from 20 to 10. - The sorting function has been modified so that items registered the longest are displayed at the top when registering items. ㄴExisting = When 1/2/3 items exist, if 4 is newly registered, it is registered as 4/1/2/3 (the latest registration list is displayed at the top) nChange = When 1/2/3 items exist, if 4 is newly registered, it is registered as 1/2/3/4 (the oldest list is displayed at the top based on the registration time) - The issue where items would not appear when searching in other categories when more than 30 items were registered in one category in the exchange has been fixed. - Convenience of personal transactions is enhanced. n Searching for users in the search bar has been improved to allow you to apply for private transactions. n When applying for a trade, a search pop-up window will be displayed, and improvements will be made to allow quick selection of friends or guild members. - When entering a personal transaction nickname, it will be modified so that it cannot contain more than 12 characters. - When using personal transactions, the minimum registration fee will be adjusted to be the same as the exchange minimum registration fee. ■ Improved gathering system - Improved so that you can check the HP and MP of rally members when joining a rally unit. - When a commander invites guild members, an 'Invite All' button is added at the bottom of the search bar. This button provides the ability to send invitations to all guild members. - The part where the gathering was maintained when the guild was disbanded or withdrawn has been corrected. If the guild is disbanded or withdrawn, the gathering will also be withdrawn. - A ‘Target Sharing System’ has been added that allows commanders to share targets. - In the same party as the gathering, Anatomy, Infinite Fist: HP sharing of Analysis (+) will be fixed. - The phenomenon where skills that grant effects to party members (members of the same rally) were applied to other members of the rally has been fixed. ■ Weapon characteristic red dot exposure improvement - The red dot exposure conditions on the characteristics page will be changed. n Existing: Output was made when there were remaining weapon-specific characteristic points. n Change: The red dot and notification when entering the characteristics page will disappear, and will be re-displayed when leveling up or reconnecting to the game. ■ Quest related improvements - The inconvenience of the scroll position of the acceptance list being updated when completing a quest has been improved. - Act 4, Chapter 11. The completion trigger location for the Tomb Entrance quest has been changed. n The phenomenon of the quest objective trigger being located inside the entrance of [Dungeon - Tyriosa's Tomb], making it difficult to complete, has been improved. - Sub-quest [The Windy Night] resurrection and exit coordinates will be changed. n Existing: Dien Port n Change: Servis - Dien Port Sub-Quest [Dien's Reality] Matthew's minimap icon location error is fixed. - Crescent Lake Sub-Quest [White Lie] The location error of the Cold-hearted Adventurer’s minimap icon is fixed. - Fixed the issue where monsters would get stuck during the story session of [Act 5, Scene 8 - The Whereabouts of Corruption] in the Battleground of the Holy War. - The automatic hunting radius check range has been modified to allow you to explore closer to the target monster during main/sub/mission quests. n Existing: 20M > Changed: 15M - The issue where the quest icon for the Ulan Canyon sub-quest [Secreta’s Trace] NPC does not appear has been fixed. - The error in the location of Rione’s minimap icon in Barbas’ sub-quest [The Windy Night] has been fixed. ■ Improved convenience of quantity display in content-related UI - The number of Adventure Tokens will be displayed within the Achievement UI. - The number of tokens of solidarity will be displayed within the guild UI. - The number of kill marks is now displayed within the PVP record UI. - The number of friendship tokens displayed within the friendship scene has been improved. - Improved convenience of quantity notation for some content (thousands separator added) n Add thousands decimal separator content list ■ Other convenience improvements - Improved the ability to sell record items dropped from named and boss monsters to the shop . - A button to invest all stats is added. - A function has been added to check the current applied effect compared to the maximum value for each relic. - Guild Boss category added to the acquisition list. - Description of automatic transfer is added to the guild member UI. ┕ If the guild leader does not log in for 15 days, the guild will be automatically transferred. - When checking guild activity records, the oldest records will be displayed first, but now the newest records will be displayed first. - Improved so that you can register the moving stone in the quick slot and use it. - When moving from the Knowledge/Mission Red Reed Plains Scream Road and Occupied Trade Route hunting grounds, the location will be changed to closer to the monsters. n Existing: Next to the Giant's River > Changed: Red Reed Field [Balance Changes ] ■ Avatar synthesis point modification - The required number of Avatar Synthesis Points will change. n Lowered legendary synthesis points required to obtain mythic avatars (40 → 30) ■ Bare-handed skill balance adjustments - Skill balance will be modified to strengthen the role as a party buffer for bare-handed weapons and to adjust the values to match the planning intention. ■ Skill range modification - Increases the skill range of close-range weapons. ■ Modification of passive skill effects - The effects of some weapons’ passive skills will be adjusted. ■ Weapon Mastery Level Increase Effect Modified - The stat effects granted when leveling up some weapon masteries will be changed. ■ Monster balance modifications - Modifies defense stats to favor specific damage types. n Close range attack: modified to favor long range and magic monsters n Long-range attack: modified to favor close-range and magic monsters Magic attack: modified to be advantageous against close-range and long-range monsters [ Skill Improvements and Bug Fixes ] ■ Some skill adjustments - A status effect that checks the condition when a status abnormality is hit while using a conditional passive skill of some jobs has been added. - The attack timing and production of some skills will be adjusted. ㄴ The attack timing of some skills is moved forward by 2 frames. (Previously: 32 frames > Changed to: 30 frames) ㄴ Some skill production VFX (visual effects) will be improved. ■ Skill error correction - Skills that inflict status effects on yourself will no longer be affected by “Status Abnormality Resistance” or “Status Abnormality Hit” (ex. Staff - Ice Prison) - The part where skill damage stats were applied to additional damage that did not match the original skill’s intention has been fixed. n Intention of existing skill: Additional damage should not be affected by skill damage stat. ㄴ The string and description exposed due to the data error was “additional damage,” but the error where the skill damage stat was applied while operating as a “normal damage” type has been fixed. - An error in the level 400 passive skill of the Serenity job is fixed. - Battle Staff - The typo in the description of the Realm of Magical Martial Arts skill has been corrected. (The actual corrected description version is being applied.) n Existing: Absorbs damage equivalent to 30% of your maximum MP for 5 seconds. n Modification: Absorbs damage equal to 35% of your maximum MP for 5 seconds. - Additional members of the rally team will be added to the description of the target of the Anatomy (Craftsman, Master) grade. [Event/Product Information ] ■ New Items (Shop/Summon Shop) - New mount "Pledge" added. - “Glorious Loot (Character Bound)” items are added. - “Special Equipment Refinement Stone (Character Bound)” product is added. - New Avatar "Pale Smile Giselle" pickup summon added. (Summonable from after maintenance on 8/21 to 9/4 04:00:00) - The number of times the Weekly Avatar Summon Package can be purchased will be reset on 8/21 04:00:00, allowing repurchasing. ■ New Event - The Black Lab event will be reopened. (After maintenance on 8/21 ~ Before maintenance on 9/4) n Black Laboratory related production and reinforcement costs are adjusted to 0. n The recommended combat power display value for the Black Laboratory will be adjusted. ■ End Event - The character name information that was reserved in advance will be deleted as the pre-registration event ends. ㄴ Character names that are not claimed during the event period will be deleted. [Bug fixes ] ■ Bug fixes related to Homun - The phenomenon of being able to continuously cultivate by repeatedly pressing the cultivation button has been fixed. - The phenomenon of [Appearance, Weapon] genes not being applied in the Homun Release filter has been fixed. ■ Knowledge/Drop bug fixes - The Holy War Battleground - Zone of Judgment - The Battleground of Judgment's Axler drop error phenomenon is fixed. ㄴ The issue where rare/high-grade daggers would drop at a grade one level lower has been fixed. (Limited to dagger weapons) - The error where knowledge information was not displayed in the Garbana Underground Waterway has been fixed. ■ Achievement related bug fixes - The phenomenon where the achievement for first acquisition of each grade of equipment could be completed even if an item other than equipment was acquired has been fixed. ■ Corrected an error in the display of the accessory refining stone - The issue where the description of the Accessory Refinement Stone was written as ‘Accessory that has been appraised’ even though the Accessory item did not require appraisal has been fixed. (Accessory Refinement Stone/Fate Accessory Refinement Stone/Sun Accessory Refinement Stone) ■ Other error corrections - The phenomenon of the buff effect image of the Silla Cultural Heritage Restoration item being displayed in the same way has been corrected. - Fixed the occasional crash when engaging in large-scale content. - The issue where the remaining time in a dungeon was not updated and displayed has been fixed. - Invisible transparent walls around the area around "Benji" in the Barbas area are removed. - The phenomenon of the selection UI being canceled when using a potion while selecting a consumable item in the inventory has been fixed. - The issue where magic type monsters would not make critical attacks has been fixed. - Fixed an issue where the default state of the target lock button was enabled - The issue where quest items, not progress items, are displayed when searching for item names by initial consonants in the production UI has been fixed. - The issue where the record list was not immediately updated when purchasing an item from the exchange / strengthening an item / disassembling an item in the item record has been fixed. - The phenomenon of the warehouse not being updated when moving to character selection and showing another character's warehouse has been fixed. - The phenomenon of inventory items being automatically used on a new character when changing characters after automatically registering them has been fixed. [Other updates ] ■ Dark Merchant Update - Every Saturday 04:00 ~ Sunday 04:00, a dark merchant appears next to each town's general store merchant for 24 hours. - The Dark Merchant can be used during its appearance time, and cannot be purchased once its use time ends. - There is a limit to the number of times each product can be purchased in the Dark Merchant Shop, and the number is reset every week. ■ Battle related updates - The trigger zone for moving from map to map has been changed so that movement during combat is impossible. ■ Guild Boss Related Updates - When located in a Guild Boss area, the minimap display will be changed to indicate a “Raid” area. - The issue where shortcut keys do not work after clearing the guild dungeon has been fixed. - The issue where the answer monster for the guild boss stage 2 dialogue did not appear has been fixed. - Some guild boss patterns will be adjusted. ■ Monster placement adjustment update - The placement of preemptive monsters in some areas of the Screaming Desert will be adjusted. - The monster placement and spawn radius range in the Holy War Battlefield field will be adjusted. nThe phenomenon of following a character to another group of monsters due to the long tracking distance has been improved. n Close range monster tracking distance (18→16 meters) n Long-range monster tracking distance (14→12 meters) ■ Shortcut/Skill UI update - Some Mastery Passive icons will be changed. - The issue where the specified shortcut key was not displayed when specifying a shortcut key has been fixed. ■ Update on probability display in the store - A probability display button is added in [Shop > Exchange]. ■ Skill sound update - Some skill sounds will be polished. ㄴ Some weapon skill sounds will be changed to single-shot playback. ■ Monster related updates - Monsters using other monsters' animations will be modified to use normal animations. - Monsters that used to use only one skill will now be able to use multiple skills. - The size of regular monsters that were using named sizes has been adjusted to their original sizes. - The type information of monsters that were marked as magic type rather than the actual physical type will be modified. - Boss Undumiel difficulty adjustment ㄴ The health and attack power of the clone summoned by Undumiel that was set lower than intended will be corrected. (Adjusted to the level of the field named monster.) thank you
(Edited) August 1st update note information (08.07)
ALL CLASS MMORPG Road Nine hello. This is the Road Nine operation team. We will inform you of the Road Nine update notes on Wednesday, August 7th. ※ To use the update, you must download the latest version from Google Play Store (AOS)/App Store (IOS) for mobile devices. - Download AOS [Shortcut] - IOS Download [Shortcut] More details on the update notes can be found below. [ Major Update] 1. New update 2. Improvement updates 3. Balance update 4. Event/Product Information 5. Bug fix update [ New update] ■ Guild boss update 1) Guild boss update - Guild boss content is updated. - You can defeat the guild boss with members of the same guild. However, during the first week of joining a guild, you cannot participate until the next boss reset time. - The guild boss is reset at 4 AM on Monday, and there is an exit time for reset at 3:50 AM. - Guild bosses are free to enter at any time except Mondays 3:50 a.m. to 04:00 a.m. - Achievements related to guild bosses have been added. Achievement name Target count compensation silent waves Aigis 1 time (repeat) 50,000 gold 300 pieces of time 200 Tokens of Solidarity rolling waves Zephyrus 1 time (repeat) crashing waves Ikelotas 1 time (repeat) roaring waves juventa 1 time (repeat) wave of apocalypse Witia 1 time (repeat) 2) Guild boss stage - The guild boss consists of a total of 5 stages, and you must clear the previous stage to enter the next stage. - You can check the cleared level information on the guild boss screen of the guild. step Guild level required boss information One 10 Level 60 Aegis 2 11 Level 65 Zephyrus 3 12 Level 70 Ikelotas 4 13 Level 75 Juventa 5 14 Level 80 Witia 3) Guild Boss Battle - The battle with the guild boss takes place by entering a dedicated map that only guild members can enter. - If you die during battle with the guild boss, a resurrection waiting time is applied. ㄴ It automatically respawns after a certain period of time and respawns in the respawn area of the guild boss map. ㄴ A total of 3 stages of resurrection waiting time are applied depending on the number of individual character deaths. ㄴ You can be revived immediately by consuming diamonds, and the cost varies depending on the resurrection wait time stage. step Number of character deaths Resurrection waiting time Instant resurrection One 1~3 10 seconds 20 diamonds 2 4~6 20 seconds 40 diamonds 3 7 or more 30 seconds 60 diamonds - After defeating the guild boss, you will be given 5 minutes to leave and all items must be acquired within 3 minutes. ㄴ Items not acquired within the time limit will not be paid out or recovered. - If there are less than 5 minutes left in the forced exit time for reset by 3:50 a.m., the remaining time will be displayed as the exit time. - After defeating the guild boss, you can check contribution information about the number of participants in the [Guild]-[Guild Boss] menu. - Contribution information is calculated based on the amount of damage inflicted on the boss. - The guild boss' pattern attacks the target in a different pattern from existing bosses, so caution is required. ■ Gathering system update 1) Create a gathering - The gathering system that allows you to create parties of 50 people will be updated. - Gathering is available after joining a guild. - You can create a gathering by clicking on the existing icon below and clicking on Create Gathering. - There are 10 units in the gathering, and 5 people can join each unit. (maximum 50 people) - When a gathering is created, the creator becomes the ‘commander’ and is listed in the order of joining the gathering. As the number of troops is filled, up to 9 ‘Unit Commanders’ are created. - Gathering authority is created by commander, unit commander, and unit members. ㄴ Commander: Invitation/Disband/Designate assembly point/Share location/Change unit location/Dismissal/Change reward distribution/Disband assembly ㄴ Unit Commander: Vote to change location sharing/reward distribution ㄴ Unit member: location sharing 2) Designate/move assembly point - If you set up a gathering point where the commander is located, all units in the gathering can share the gathering location and move around. - Only the commander can designate the assembly point, and the assembly location can be set through assembly management. - When the commander sets the assembly point, a [Move to assembly point] pop-up is displayed to unit members, allowing them to move quickly. 3) Share location - All unit members in a rally share their location through party/gathering chat. - When you click the location sharing button, a link containing your location is automatically sent to the party/gathering chat. - All unit members in the gathering can click the link, and when they click, their location is confirmed on the world map. 4) Change of unit location - Commanders can change unit members’ positions in the rally management pop-up. - Click on the unit member whose location you want to change and then click on the location you want to change to change the location. - If the commander wants to delegate authority to another unit member, he or she can delegate the commander authority by clicking on himself and then clicking on a member of the same guild. 5) Item reward distribution - Item reward distribution is individual/sequential, commander & unit commander priority acquisition, You can select 1 of 3 to set the distribution of rewards across your unit . - Item reward distribution is measured per unit. Applies only to unit members belonging to the unit. - If the commander wants to change the reward distribution criteria, a pop-up can be sent to the unit commander asking for opinions for/against, and if the majority agrees, the distribution criteria can be changed. 6) Others - You cannot join a party and rally at the same time. - Party chat will be changed to party/gathering chat. - Rally cannot be used in the tutorial or Tower of Trials. - For guild dungeons, quest story sessions, and dungeons, the function of specifying a gathering point/sharing location is limited. ■ Subquest update - Three new subquests will be updated. - White Lie: Lindris – You can receive a new quest from the cold-hearted Homun. - Time Travel: Land of Glory – You can receive a new quest from Jin. - A Windy Night: Barbas – You can receive a new quest from an unidentified corpse. - [Inherited Story] related to the new sub-quest in [Log] will be updated.[ Improvement Update] ■ Battle - When setting the automatic battle range, improvements will be made so that combat is only possible within that range. ㄴ When a first-attacking monster outside the range attacks, the first-attacking monster is defeated and then returns. ㄴ When returning from outside the auto-hunting range, if there is a target monster that matches the settings within the auto-hunting range, it will be improved to attack without going to the starting point. - Improvements will be made so that AUTO mode is maintained in the following situations, except when moving from a dungeon or Tower of Trials to a village. ㄴ Tower of Trials: Challenge the next stage / Exit / Automatic exit after 30 seconds ㄴ Dungeon: When usage time ends / Exit the dungeon - The default values of the automatic hunting game settings are changed when creating a character. ㄴ Automatic acquisition - Acquire items dropped by other players: (Before) On > ( Change) Off ㄴ Auto Hunt - Attack monsters first: (Before) On > ( Change) Off ㄴ Manual hunting - Attack monsters first: (Before) On > ( Change) Off - A more intuitive effect is added when the player dies. - Directions for player kill support during PVP have been added. - A scene for your character's death has been added. - A buff shortcut key setting exclusive to the Tower of Trials has been added to the in-game settings. ■ Skill - The phenomenon of the toggle skill being canceled when entering a village has been improved. (Can also be maintained in town) - Improvements will be made to disable toggle skills that remain active when a character dies. - Movement skills are improved to be affected by the MP consumption limit setting when using the skill. ■ Homun Menu - We have reduced the rendering time when entering the Homun menu, allowing for faster entry. - When cultivating and synthesizing Homun, the excessively bright production effect has been adjusted to be darker than before. - A mutation icon is displayed in the list of homonyms. ■ Avatar - The name will now be displayed when you click on the avatar icon in the avatar composition results window. - Improvements will be made so that the avatar's name is always displayed on the confirmation result screen. ■ map - The inconvenient movement caused by the trigger at the entrance to the dungeon below will be improved. ㄴ Contaminated Basin > Increased area movement trigger size at the secret laboratory entrance ㄴ Desert of the Screaming > Tiriosa's Tomb entrance area movement trigger size increased ■ mail - Level restrictions have been added for personal and guild mail use. ㄴ Based on the highest weapon mastery level > level 35 ■ Item log - “+” spacing and color have been added to the reinforcement log. - An issue where a log of items acquired by other users remains when defeating a world boss has been fixed. - An issue where the world boss item acquisition log is not displayed while in a party will be fixed. ■ Others - Item acquisition location > Changed so that only categories with acquisition location information are exposed. - Fast travel and walking buttons are added in Item Obtaining Location > World Boss, Named, and Field Boss Obtaining Location. - Change ticket text notation has been added to the customization screen. - [In possession] notation will be added to mounts already owned in the mount shop/crafting. ㄴ Additional purchases and additional production are possible. - The favorite UI for item history, exchange, crafting, and boss schedule has been changed to be the same. - Change the common pop-up UI where goods consumption information is displayed to be the same. - The maximum item display is expanded from 9,999,999 to 99,999,999. - When setting up auto-save, the default setting to normal grade has been corrected. ㄴ When automatically storing for the first time, you can use the function after setting the grade. - A comma as a thousand separator is added to the achievement score/PVP record season score. - The subquest [Shadow of Creation] acceptability icon has been improved to be more visible on the world map. - The automatic exit countdown time (30 seconds) is displayed in the Tower of Trials results window. - The Exchange button is activated for items in some content menus. 1) Production 2) Mount - Equipment Enhancement 3) Monster Knowledge - Loot 4) Boss Schedule - Reward Items 5) World Map - Hunting Ground - Trophy 6) Ability - Upgrade information - Upgrade certificate item - When disassembling and discarding items, select [Automatic selection option] - [Other (excluding recordable items)] settings. Improvements will be made so that you can distinguish between the “non-reinforced” state and the “recordable when strengthened” state. [ Balance update] ■ Occupational balance - The balance of some ability jobs has been adjusted. 1) Shadow Blade job passive Adjustment details existing change Level 1 [Living] Skill cooldown time and Adjust duration Cooldown: 10 seconds Duration: 3 seconds Cooldown: 15 seconds Duration: 5 seconds Level 200 additional effect upward adjustment Critical +60 +10% Critical Strike Damage Attack Speed +10% Critical +60 Critical Strike Damage +12% Attack Speed +12% Level 400 additional effect upward adjustment Critical +70 +10% Critical Strike Damage Attack Speed +10% Critical +70 Critical Strike Damage +14% Attack Speed +14% 500 levels change effect Critical +50 +5% Critical Strike Damage PVP All Damage +2.5% Critical +50 +5% Critical Strike Damage +2.5% to all damage 2) Paladin job passive Adjustment details existing change level 400 change effect Max HP +550 Potion recovery rate 4.5% 500 levels Increased effect Attack power +40 Max HP +500 Patience +20 Attack Power +75 Max HP +500 Patience +20 3) Holy Counter job passive Adjustment details existing change Level 1 [Counterattack] Skill cooldown time and Adjust duration Cooldown 60 seconds Duration: 5 seconds, 6 seconds, 7 seconds Cooldown 37 seconds Duration: 3 seconds, 4 seconds, 5 seconds Change activation conditions Activates with a 20% chance when defending a shield Activates with 100% chance when defending a shield Level 300 change effect Critical +50 +3.5% Critical Strike Damage4) Dark Knight job passive Adjustment details existing change Level 1 [Vampirism] Change activation conditions Activates with 3% chance during basic attack Activates with a 15% chance when performing a basic attack 5) Dark Mage job passive Adjustment details existing change Level 100 change effect Max HP +400 Defense Penetration +40 Level 400 change effect Magic attack power +65 Attack Speed +6% 6) Blitz Blade job passive Adjustment details existing change Level 1 [Sense of Rhythm] change duration Duration: 3 seconds Duration: 15 seconds 7) Blood Seeker job passive Adjustment details existing change Level 1 [Dense Blood Smell] Change activation conditions When the target is bleeding during a basic attack, Deals an additional 200 damage and increases movement speed for 3 seconds. Basic attacks deal an additional 200 damage, and movement speed increases for 3 seconds when the target is bleeding. ■ Boss Schedule 1) The appearance time of bosses that appear at regular intervals has been adjusted. ㄴ Depending on the appearance time adjustment, the drop rate of some boss hero equipment will be slightly increased. boss existing change Venatus 2 hours 4 hours (+2) Biorent 2 hours 4 hours (+2) lady dahlia 4 hours 10 hours (+6) ego 6 hours 12 hours (+6) rivera 8 hours 14 hours (+6) Undumiel 8 hours 14 hours (+6) Gareth 14 hours 20 hours (+6) amentis 12 hours 18 hours (+6) Broudmore 14 hours 20 hours (+6) Araneo 8 hours 14 hours (+6) Aculeus 12 hours 18 hours (+6) Titor 18 hours 24 hours (+6) wanitas 46 hours 30 hours (-16) methus 46 hours 30 hours (-16) catena 20 hours no change Schreyer 18 hours 20 hours (+2) Larva 18 hours 20 hours (+2) duplican 52 hours 30 hours (-22) secreta 24 hours 40 hours (+16) ordo 28 hours 40 hours (+12) Asta 36 hours 40 hours (+4) Supor 40 hours no change 2) The appearance cycle of schedule bosses has been adjusted. boss existing change clementis Monday, Wednesday, Friday 19:00 no change Saphirus Tue, Thu, Sat 19:00 no change thumele Monday, Thursday, Friday 20:00 Monday, Thursday, Sunday 20:30 Neutro Wed, Fri 19:00 Wed, Fri 20:30 Milabe Sat, Sun 21:00 Tue, Sun 21:00 Langor Sat, Sun 21:00 Wed, Sun 22:00 Roderick Friday, Saturday, Sunday 22:00 Monday, Thursday, Saturday 21:00 Aurak Friday, Saturday, Sunday 22:00 Monday, Wednesday, Friday 23:00 Shapelock Sat 23:00 no change Benji Sun 20:00 Sun 23:00 ※ The changed boss schedule takes effect from the time each boss that appears after the update maintenance is defeated. ■ Monster - The spawn range and radius of first-attack monsters in some regions and the roaming distance of first-attack monsters have been adjusted. 1) The distance of the attacking monsters in the area below has been adjusted to be wider than before, lowering the hunting difficulty. ㄴ Ulan Gorge > Recapture assembly point, Jin's farm ㄴ Guardian's Ruins > Nesha's Shrine ㄴ Desert of the Screaming > Dust Storm Zone, Shaking Desert, Cursed Hills 2) Additional first-attack monsters are placed in the area below, slightly increasing hunting difficulty. ㄴ Red Silver Grass Plain > Additional long-range type first-attack monsters placed around the Waylink area of Carlion's Tomb ㄴ Entrance to the Land of the Dead 1st floor entrance area > Additional placement in areas where there were no first-attack monsters ■ Others - The drop rate of rare equipment in the secret laboratory is adjusted downward. [Event/Product Information] ■ New products (Shop/Summon Shop) - A new mount ‘Euthyphro’ is added. - The [Skin] menu has been added to the store, and you can check the newly added skins in the skin menu. ㄴNew skin ‘Desert Red Aqua’ is added. ㄴThe new skins include temporary skins and skins that can be held permanently. 1) Limited-time skin: Can be purchased for 1 gold at the store ㄴ Sales period: After maintenance on 8/7 ~ Sale ends at 04:00 on 9/4 ㄴ Period of use: After maintenance on 8/7 ~ Sale ends at 04:00 on 9/4 2) Permanent skin - can be purchased at the store for 55,000 won ㄴ Sales period: After maintenance on 8/7 ~ Sale ends at 04:00 on 9/4 ㄴ Period of use: Permanent use after purchase - Battle Pass Season 2 sales begin. (Period: After maintenance on 8/7 ~ Sale ends at 8/28 04:00) ㄴBattle Pass Season 2 rewards can be received until 04:00 on 9/4. - New avatar ‘Ashen Heinkel’ pickup summon has been added. (Period: After maintenance on 8/7 ~ can be summoned until 8/21 04:00:00 ) - The number of times the weekly avatar summon package can be purchased will be reset at 8/21 04:00:00 . ■ New event - The Silla cultural heritage restoration event is now open. (Period: After maintenance on 8/7 ~ until 04:00 on 9/4) ■ End event - The launch commemorative diamond bonus event has ended. (~Until 8/7 10:00 (KST)) ■ PC payment service - Updated so that you can purchase cash items in the store through PC payment. ㄴ PC payment is available when accessing/using the game in a PC environment. - When making PC payments, you can use the payment methods below. ㄴ STOVEPay, my bank account payment, Kakao Pay, Toss, Naver Pay, Payco, other payment methods - For other payment methods, the payment methods below are provided. ㄴ Credit card, Culture Land gift certificate, account transfer, simple credit card, simple account transfer, book gift certificate (Edited 8/7 13:31)[ Bug fix update] ■ Auto Battle - When returning to the origin due to the 15M range setting during automatic battle QUEST mode The phenomenon of switching from automatic battle mode QUEST to AUTO is fixed. - In case of two quest objectives, an issue where AUTO turns off when there is no target after moving to the target point has been fixed. - Bugs where other automatic battles did not work properly will be fixed and defense logic will be applied. ■ Exchange - An issue where the list of registered items is not visible when registering favorites on the exchange has been fixed. - The phenomenon of not being able to adjust the price when re-registering an item on the exchange will be fixed. - An issue where the scroll position is updated when registering to purchase/sell an item on the exchange will be fixed. ■ World Boss - An issue where the Pagwaja World Boss is created repeatedly has been fixed. ■ Item - An issue where another player's drop item acquisition settings conflicted with the item acquisition priority settings during battle will be fixed. - An issue where the inventory mounting slot and automatic potion use setting pop-up overlap will be fixed. - The selling price of recovery potions (low, middle, high) is adjusted to 1 gold. ■ Vehicle collection effect bug fix - An issue where the vehicle collection effect was applied at a higher level than indicated has been fixed. ㄴ When calculating the amount of vehicles collected, the amount of vehicles collected in the previous step must be included in the count. By counting only the required quantity at each stage, the effect was applied at a higher level than the actual level. (In the case of stage 3, a total of 8 must be possessed, but the effect is applied only by counting the required quantity of 5) Therefore, the calculation at each stage is modified to include the mount quantity from the previous stage. ㄴ Modification example: (Existing) If you have 8 vehicles: Tier 4 effect applied ( Modified) If you have 8 vehicles: Apply level 3 *Level 2 (3 units), Level 3 (5 units) ※ After the update, the collection effect level is applied normally, so related stats and combat power may decrease. ■ Others - An issue where the color of the achievement score changes when completing an achievement after completing a daily/weekly mission has been fixed. - An issue where the emotional expression quick slot would close when the chat window or status pop-up was exposed has been fixed. - When using the exchange button in the item tooltip during NPC store sales/warehouse storage The issue of the store and exchange UI being exposed overlapping will be fixed. - An issue where the [Leap for Growth] achievement is not completed even if the conditions are met in certain situations will be fixed. - An issue where the Alchemist's Time Piece buff effect was not displayed will be fixed. - When strengthening equipment with pure enhancement stones in the equipment workshop, the expected enhancement level of level 20 will be displayed as MAX. - An issue where when changing the MP consumption automatic use option, the HP potion use setting is also applied in certain situations has been fixed. - An issue where the connected/disconnected status of enemies and blocked opponents is not applied in real time has been fixed. - An issue where abnormal text is displayed on the PVP record screen will be fixed. - An issue where a locked item can be registered in the disassembly box when disassembling is registered has been fixed. - An issue where items acquired by other players do not disappear from the screen and leave an afterimage has been fixed. - The coordinate error in the Contaminated Basin > Escaped Goblin Rider mission will be fixed. - An issue where the location of the boss monster Sufor's hit effect appears abnormally has been fixed. - An issue where the shield increase rate among the Secreta engraving options was displayed as the shield increase amount on iOS devices has been fixed. - An issue where the SKIP button is temporarily not exposed during timeline production will be fixed. - An issue where the UI does not work properly when the presentation is executed after entering a story session in power saving mode has been fixed. - [Control] - An issue where the settings were not saved when the [Move when touching the ground] setting is set to [Off] is fixed.thank you
(Edited) July 3rd update note information (07.31)
ALL CLASS MMORPG Road Nine hello. This is the Road Nine operation team. Here are the Road Nine update notes for Wednesday, July 31st. ※ To use the update, you must download the latest version from Google Play Store (AOS)/App Store (IOS) for mobile devices. - Download AOS [ Go here ] - IOS Download [ Shortcut ] [ Major Update] 1. Improvement update 2. Balance update 3. Event information 4. Bug fix update [ Improvement Update] ■ Battle - Options for character movement when touching the ground are updated. (Can be set in Settings-Battle-Control) - Camera shake setting options among skill production effects are updated. (Can be set in Settings-Environment-Graphics) - The text ‘Target search range’ is updated to ‘Automatic combat range’. - The phenomenon of approaching a target without attacking when attacking a nearby target during PVP has been improved. - The target retention option settings have been improved when moving to the keyboard or virtual pad. (You can check it in Settings - Battle.) ㄴ Existing: Cannot select target while moving ㄴ Change: Target is released when movement starts, target can be selected while moving ■ party - The number of party members will be expanded and updated from 4 to 5 people. - When activating the party UI, it will be improved and updated so that it is maintained even when using other UIs. - Some skills/ability job skills applied to party members are updated from 4 to 5 people. - Improvements will be made so that the party leader's target sharing function can be used with the shortcut key (X). ■ Equipment workshop - The maximum number of registrations for multiple emotions/enhancements has been expanded. (10 > 20) - When using pure enhancement stones, the entire enhancement range is updated to be visible. - If the record includes unidentified items that can be registered when dismantled/discarded, the record icon will be updated to display on the item. - When disassembling an item, select the gear on the right and uncheck [Exclude recorded items] to automatically register the item. (Added at 7/31 18:00) ■ NPC store/warehouse - The standard for potion purchase settings during the automatic purchase settings at the miscellaneous goods store will be updated to change from 'Number' to 'Weight'. ㄴ This function can only be set for one of the potions available for purchase. - Auto-purchase settings are updated to allow saving to ‘default state’. - When using the store, equipped items are updated to be shaded and sorted in lower priority. - The item list is updated so that it does not update when storing/removing items from the warehouse. - Items that cannot be stored in the warehouse are updated to be shaded and sorted in lower priority. ■ Map/Dungeon - The shortcut key (Y) display UI within the scan icon for nearby targets is updated. - Updated so that scanning is maintained even when using other systems while scanning for nearby targets is enabled. - Updated lock icon for inactive dungeons. - The policy regarding the use of [Dungeon Recharge Ticket] will be updated. ㄴ Existing: Time can be recharged with [Dungeon Recharge Ticket] regardless of the remaining recharge time. ㄴ Change: If the remaining charging time is less than the charging time with [Dungeon Charging Ticket], charging is not possible. - The [Quick Move] function is updated for bosses and named monsters in the Monster Knowledge/World Map Movement category. (excluding dungeons) ■ Exchange -Updated to allow up to 20 purchases in bulk. - If an abnormality is detected when using the exchange, a warning pop-up will be displayed when accepting a sale/purchase. - If there is an item that can be settled within the exchange, it will be displayed at the top. - A red dot is displayed when a sale is completed within the exchange, a personal transaction request is made, or a purchase reservation is available for receipt. - Updated to allow cancellation while waiting for item registration on the exchange. - The method of activating the search option within the exchange will be changed. ㄴ Enable grade option/disable enhancement level option in the top category ㄴ Disable grade option/enable reinforcement level option in subcategories ■ Item records - Equipment without an enhancement level in the item record will be updated so that unidentified items can be registered together. - Changes will be made to expose unappraised items in the item list of the item record, and improvements will be made to enable appraisal. - Recording of new [events] in the item record will end after 4 a.m. on Wednesday, July 31 . ■ Ranking - Improvements will be made so that when a specific server is inspected, the inspected server will also be exposed in the world rankings. - When a specific server is inspected, the server ranking is updated, but the world ranking is updated to maintain the previous information. ㄴ The world ranking will be updated when the entire server operates normally after the maintenance of a specific server is completed. ■ Cash Store - When purchasing gold products, bulk purchases will be possible. (Excluding vehicle equipment) - The red dot will be updated to be displayed in the cash store locker when purchasing a cash payment product. - Sales of Battle Pass Season 1 products have ended. ㄴ Battle Pass Season 1 missions will remain until 4 PM on Wednesday, August 7, and previously purchased Battle Passes can be used until that period. ■ Game sound - The sound for when a character's HP is low has been improved and updated. - Replaces the Secret Laboratory, Tiriosa Tomb, and Land of the Dead BGM. - Improvements and updates will be made to the ability dark weapon hitting sound. - Change the attribute value of the voice sound of a normal monster from a battle sound effect to a voice sound effect. ㄴ You can adjust the voice volume control in Settings > Environment > Sound. - The battle sound effects for human female bow type monsters have been improved and updated. - The voice effects of some attacking monsters that did not have existing voice effects will be updated. ㄴ Ancient Drake, Thardus of the Collapsed Wreck, Thardus the Rugged Hammer, Slave of the Devourer - Removes the sound of being hit by named monsters that do not have a hit motion. - The interaction sound effect is improved and updated when registering an item in the item record. - Vehicle skill sound effects are improved and updated. ■ Others - Prerequisite quest conditions required to proceed with the character journal are displayed. - It will be updated so that it can be used from mastery level 35 or higher during world/server chat. - Restrictions on the use of some prohibited words have been lifted. - Inventory category ON/OFF settings are updated to be maintained. - When acquiring a new item, a red dot is displayed in the inventory and the acquired item icon. - This will be updated so that you can check the amount of experience gained after executing sleep mode. - The emoticon location is adjusted and updated to match the chat window location. [ Balance update] ■ Stat Balance - Grants additional abilities to some stats. ㄴ When STR increases by 1, additional critical hit +2 is applied ㄴ When INT increases by 1, additional skill damage + 0.3% is applied ㄴ When VIT increases by 1, additional potion recovery amount + 1 is applied. - Some stats are increased. ㄴ When LUK increases by 1 (existing) Ignore patience + 2 > (Change) Ignore patience + 3 improvement applied ㄴ When VIT increases by 1, (existing) maximum HP + 75 > (changed) maximum HP + 100 improvement applied ■ Skill balance - The usage method and range of some of the bare-handed skills are adjusted, and the cooldown time is partially adjusted according to the range adjustment. 1) Right hand: Protection/enhancement: Improved so that it can be used based on the surroundings rather than the target. ㄴ Improved application range (existing) 2.5m > (changed) 4m ㄴ Cool time adjustment (existing) 14 seconds > (changed) 18 seconds (+4 seconds) 2) Restorative Blow (all traits) ㄴ Improved application range (existing) 2.5m > (changed) 4m ㄴ Cool time adjustment (existing) 30 seconds > (changed) 38 seconds (+8 seconds) 3) Regime: Protect/Protect+/Inspire ㄴ Improved application range (existing) 2.5m > (changed) 4m ㄴ Cool time adjustment (existing) 28 seconds > (changed) 36 seconds (+8 seconds) - According to the skill adjustment above, the effect size of the corresponding skills is also adjusted. ㄴTarget skill: Right hand: Protection/Enhancement, Healing Blow (attribute), Regime: Protection/Protection+/Inspiring, Protective Blow ㄴ Protective Blow: As the Restorative Blow is adjusted, the effect exposure range of the Protective Blow is also increased. - The effect will be improved so that you can check the skill application range for all victory assistants. ■ Engraving balance adjustment information Due to the value of the option related to “shield increase amount” among the current Secreta’s engraving options, We have confirmed that some shield-related skills are working differently than planned. In relation to the inevitable option to increase the shield of the Secreta engraving, It has been determined that adjustments are necessary, and we would like to make adjustments as follows. - The application method of “Shield Increase” among the 4th/8th/12th options for Secreta’s engraving has been changed. ㄴ (Existing) Shield increase: 20 ~ 300 > (Change) Shield increase rate: 0.2% ~ 3% ※ Example: When using the beginner effect of the ability “Create shield” (Existing) When applying shield increase amount of 300: 1100 (800+300) (Change) When applying 3% shield increase rate: 824 (800+24) -Due to this option adjustment, all skills related to the shield will be affected and the shield value may be lower than before. We are well aware that balance adjustments like this are important and will have a big impact on all road users. Accordingly, compensation due to balance adjustments will be paid to all Lords. ※ Secreta's Engraving Balance Adjustment Reward: 2,500 Pieces of Time (Payment will be made sequentially after maintenance ends on July 31st.) We apologize for any inconvenience caused due to balance adjustments. ■ Monster - The appearance period of the Greedy Plunder Exploration Team is changed from 15 seconds to 25 seconds. [Event Information] ■ New event - Homun Lab event is now open. (Period: After maintenance on 7/31 ~ until 8/28 09:59) ■ Event extension - The period for the additional 10% diamond payment event will be extended until the 8/7 maintenance. ■ End event - The Black Lab event will end after maintenance on 7/31, and the Black Lab dungeon will be locked. ㄴ If there is still charging time left after using the dungeon recharge ticket, it can be used later when the Black Laboratory reopens. ㄴ Black Lab Armor obtained through the event can be used for crafting even after the event ends. [ Bug fix update] ■ Skill/Weapon Characteristics/Combat Power - An issue where the actual skill cooldown and the cooltime progress bar UI notation do not match will be fixed. - An issue where the skill was not maintained when moving the map after activating a toggle-type skill has been fixed. - An issue where an error message appears in some cases when strengthening sword and shield/bow skills in weapon characteristics has been fixed. - An issue where the combat power calculation for the healing received stat was being excessively applied will be fixed. ㄴ If you have this stat, your combat power may decrease. ■ Exchange - An issue where the maximum quantity sold on the exchange is fixed will be fixed. - An issue where the exchange button for tradable items in the exchange was intermittently disabled will be fixed. - An issue where the item list in the exchange is updated every time a character uses a potion has been fixed. ■ Boss schedule and defeat box - An issue where the Destroyer Boss was not registered as favorites will be fixed. - Destroyer The item drop probability of boss defeat boxes has been partially adjusted. (Only the drop probability of the boss defeat box has been adjusted, and there are no changes to the destroyer, so please do not be confused when using it.) ■ Dungeon/Tower of Trials - An issue where the entrance fee is deducted even if the character dies while entering a dungeon and does not enter the dungeon has been fixed. - An issue in the Tower of Trials where the first floor UI is exposed instead of the next level when the last monster is killed using the Great Sword – Charge skill has been fixed. ■ Monster - An issue where Guardian Parto’s wide-area skills were not applied will be fixed. - Add attack motion for escaped Goblin Rider. - The hit motion of the failed test subject is modified. - [Named] An issue where laboratory followers do not attack in certain situations will be fixed. - The coordinate error phenomenon when moving missions and knowledge for Black Sand Bandits Mage/Assassin will be fixed. ■ Others - An issue where the region detailed description pop-up text located on the minimap leaves the UI will be fixed. - An issue where the deducted gold is not announced when the world boss is instantly moved has been fixed. - An error that occurs through repeated use of the Cultivate Homun button will be fixed. - A graphical error in the head parts of the 1st generation Homun battlefield warrior will be fixed. - An issue where the resolution is reset to the existing resolution information when switching to windowed mode while downloading a patch in a PC environment has been fixed. - An issue where some combat modes do not switch to certain battle modes after arriving at the destination during automatic movement has been fixed. - An issue where shutdown processing due to multiple logins does not work properly in the iOS environment has been fixed. - An issue where the tiger gate and weapon shape remain and are exposed on the map when a character dies has been fixed. - An issue where colors for each level were not applied to NPC names will be fixed. - An issue where a gold notification is displayed even though the level has not been achieved will be fixed. - An issue where the monster information that drops a skill book/ability book at the item acquisition location is incorrectly displayed will be fixed. - The coordinates to which you move after the story of the Crusade Battleground [Revenge Ending] quest's story ends have been modified. - An issue where the recommended level in some sub-quests is different from the level of the actual monster that appears will be fixed. - An issue where AUTO is temporarily turned off during quest auto battle has been fixed. - An issue where the warehouse and inventory slot quantities appear different is fixed. - When selecting a character creation restricted server, a creation restriction pop-up notification window will be displayed. - An issue where menu manipulation was possible when a character dies will be fixed. - An issue where the item collection effect was displayed in the avatar collection effect will be fixed. thank you
(Edited) July 2nd update note information (07.24)
ALL CLASS MMORPG Road Nine hello. This is the Road Nine operation team. Here are the Road Nine update notes for Wednesday, July 24th. ※ For mobile devices, update information can be found in Google Play Store (AOS)/App Store (IOS). You must download the latest version to use it. - Download AOS [ Go here ] - IOS Download [ Shortcut ] More details on the update notes can be found below. [Major Update] 1. Improvement update 2. Balance update 3. Event 4. Other updates 5. Product information 6. Bug fix update [Improvement Update] [map] - The scale of the minimap has been adjusted to allow a wider area to be seen. - The campsite icon that caused unnecessary touches on the world map has been removed. [item] - The cooldown time for the teleportation spell has been adjusted. - The casting motion of the teleportation spell has been reduced so that it can be used more quickly. - When randomly warping in a dungeon, locations that can be warped are added. - The weekly purchase quantity of teleportation orders that can be purchased at the general store has been adjusted to 20. ㄴ Existing: Available for purchase 10 times a week ㄴ Change: Available for purchase 20 times a week ※ During the maintenance on 7/24 (Wed), the number of weekly purchases of the instantaneous movement order will be reset. EX: Purchased 3 times before maintenance on 7/24 (Wed) (3/5 times per week) → Reset to after maintenance (0/20 times per week) - Equipment appraisal cost is lowered from 2,000 gold to 500 gold. - The retention time for dropped items is changed from 2 minutes to 1 minute. [Avatar] - When wearing a Legendary or Mythical avatar, the visual effect will be adjusted to be more visible. [party] - The information displayed on the party buff will be changed to display status abnormalities, debuffs, and buffs. [character] - When a character is resurrected, the location in the village is adjusted to respawn at a random location. - The death penalty icon has been improved to be more visible. - Effects related to the shield will be improved to appear around the character even when riding a vehicle. - The penalty death penalty recovery cost is adjusted downward to reduce recovery fatigue from battle. contents existing change Stat Recovery Cost 50,000 10,000 ( 40,000 ▼ ) general equipment 5,000 1,000 ( 4,000 ▼ ) advanced equipment 10,000 2,500 ( 7,500 ▼ ) rare equipment 50,000 10,000 ( 40,000 ▼ ) hero equipment 200,000 40,000 ( 160,000 ▼ ) legendary equipment 400,000 120,000 ( 280,000 ▼ ) [monster] - Death motions are improved when killing ogres, rock golems, and undead monsters. [boss] - Riding vehicles becomes impossible in the field/world boss area. - The issue of gaining contribution points depending on the weapon when progressing through a world boss has been improved. - Boss Venatus' reward payment criteria will be changed to be based on the last kill in order to further maximize gameplay diversity. - Boss Venatus' health will be lowered by 40%, and some rewards will be changed to match the health adjustment. - Boss Venatus' boss zone range is adjusted to be wider than the reset range. - Boss Biorent's health will be lowered by 40%, and some rewards will be changed to match the health adjustment. - The issue where Boss Ego's skills were displayed to targets other than Ego has been corrected. - An issue where the spawn time indicated on the boss schedule is different from the actual spawn time has been fixed. boss Current notation → Change notation (actual) amentis 14 hours → 12 hours Baron Broudmoore 18 hours → 14 hours Schreyer 24 hours → 18 hours Larva 28 hours → 18 hours Araneo 18 hours → 8 hours Aculeus 8 hours → 12 hours Gareth 12 hours → 14 hours Titor 12 hours → 18 hours catena 14 hours → 20 hours secreta 40 hours → 24 hours ordo 46 hours → 28 hours Asta 46 hours → 36 hours Supor 52 hours → 40 hours methus 18 hours → 46 hours wanitas 20 hours → 46 hours duplican 36 hours → 52 hours Shapelock Sun 23:00 → Sat 23:00 Aurak Sat, Sun 21:00 → Fri, Sat, Sun 22:00 Ringor Friday, Saturday, Sunday 20:00 → Saturday, Sunday 21:00 [produce] - The production cost of some items has been adjusted. ㄴ For Lords who made mobile seats before the update, the changed gold difference will be paid sequentially. Crafting Items existing change Secret Laboratory Lee Dong-seok I 500,000 50,000 ( 450,000 ▼ ) Secret Laboratory Lee Dong-seok II 1,000,000 100,000 ( 900,000 ▼ ) Secret Laboratory Lee Dong-seok III 2,000,000 200,000 ( 1,800,000 ▼ ) Secret Laboratory Lee Dong-seok IV 4,000,000 400,000 ( 3,600,000 ▼ ) Secret Laboratory Lee Dong-seok V 8,000,000 800,000 ( 7,200,000 ▼ ) Tiriosa Tomb Moving Stone I 500,000 50,000 ( 450,000 ▼ ) Tiriosa Tomb Moving Stone II 1,000,000 100,000 ( 900,000 ▼ ) Tiriosa Tomb Moving Stone III 2,000,000 200,000 ( 1,800,000 ▼ ) Tiriosa Tomb Moving Stone IV 4,000,000 400,000 ( 3,600,000 ▼ ) Tiriosa Tomb Moving Stone V 8,000,000 800,000 ( 7,200,000 ▼ ) Land of the Dead Idongseok I 500,000 50,000 ( 450,000 ▼ ) Land of the Dead Lee Dong-seok II 1,000,000 100,000 ( 900,000 ▼ ) Land of the Dead Idongseok III 2,000,000 200,000 ( 1,800,000 ▼ ) Land of the Dead Lee Dong-seok IV 4,000,000 400,000 ( 3,600,000 ▼ ) Land of the Dead Lee Dong-seok V 8,000,000 800,000 ( 7,200,000 ▼ ) [exchange] - The number of daily uses of exchange-private transactions is increased. ㄴPrevious: 5 times ㄴChange: 20 times ※ Personal transaction details prior to maintenance will not be reset and will be maintained. (EX: If you make 3 personal transactions before the maintenance, you can trade an additional 17 times at 3/20 times a day after the maintenance) [Balance update] [Weapon Mastery] - The basic attack damage of some weapons has been adjusted. ㄴBasic bare-handed attack power has increased by 8%. ㄴ The basic attack power of the battle baton has been increased by 11%. - The basic attack and skill range of some weapons have been adjusted. ㄴ The skill range of bare hands, sword/shield, baton, battle shield, dagger, and great sword has been changed from 1.25m to 1.4m. - When strengthening or augmenting the Half Moon Slash skill, the skill range is expanded from 1.25m to 3m. (Half-moon cut: Enhanced, Half-moon cut: Enhanced+, Half-moon cut: Enhanced, Half-moon cut: Enhanced+) - The bow's basic attack movement has been improved to be more natural. ※ Improvements have been made to the basic attack motion when using a character weapon, and attack speed is not affected. (content added at 7/24 16:15) [etc] - Improvements will be made to display the HP recovery value when absorbing life force. - When the frame rate is lowered, the maximum number of characters expressed through automatic graphic quality has been changed from 'no limit' to '10'. - The notification location for in-game announcements has been changed. - The BGM for the Dark Forest, Forest of Fragments, and Corrupted Labyrinth dungeon will be changed. - The sound effect volume of some skills will be adjusted to a lower level. [event] - The Black Lab event will be held. 2024.07.24 ~ 2024.7.31 (Lasts for 1 week) - It can be accessed through the dungeon menu and can be used for 1 hour every day. - Dungeon usage hours are reset at 04:00 every day. - Event-exclusive crafting recipes have been added. - Please refer to the event progress notice for more details. [Product Information] - Summoning a new avatar that can be guaranteed to be acquired will begin at the summon shop. ㄴ Summon Xergios of the Sun ~ Can be summoned until 2024.8.7 04:00:00 - The summoning of Elsie from the Unknown Enlightenment has ended at the summon shop. ※ The counting of Elsie’s confirmed number of previously unknown enlightenments ends when the summon ends. When summoning a new pickup avatar, the counting number is reset. - A new mount, Hellfire, is added to the store. - The number of times you can purchase the weekly avatar summon package will be reset. - A page is provided where you can check the actual acquisition probability of probability content. (Shortcuts) [Bug fix update] ■ Ability - An issue where, when acquiring a skill book-type ability, it is judged to be passive and the passive ability is applied even if not equipped, has been fixed. ※ This phenomenon has been corrected and the combat power applied passively has been normalized. (content added at 7/24 16:15) ■ map - The part where the icons of some village exchange merchant NPCs are different will be fixed. - An issue where the movement coordinates of some missions in the Twilight Hills are incorrect will be fixed. ■ Achievements An issue where the number of boss kills for the Bounty Hunter achievement should increase cumulatively but did not increase has been fixed. ㄴEX: The number of kills required after completing an achievement is normally increased to 1, 2, 3, etc. ㄴ The number of boss kills for the Bounty Hunter achievement will be reset after the update, so please receive the reward before the update. ※ Achievement scores may change due to corrections to the phenomenon. (content added at 7/24 16:15) ■ knowledge - Crusade Battleground – Zone of Condemnation – Battlefield of Condemnation An issue where (unused) items were exposed to Exler monsters will be fixed. ■ Information notation - An issue where some UIs are exposed overlapping will be fixed. - An issue where a door is visible when the scene is displayed during a quest will be fixed. - An issue where the texture of the little thief Homun appeared broken will be fixed. - An issue where the debuff effect output location of golem-type monsters is abnormal has been fixed. ■ Dungeon - An issue where the effect was excessively dazzling in the Forest of Darkness and the Forest of Fragments will be fixed. - An error where the Garbana underground water time was reset to 04:00 every Sunday has been fixed. ㄴ It is scheduled to be reset every Monday at 04:00. ■ Monster - An issue where name monster's wide-area attacks do not apply damage in a wide area has been fixed. - An issue where certain boss skill effects are not displayed during the story will be fixed. ■ system - An issue where the appearance change is applied to other users when changing the appearance of a vehicle and making it invisible has been fixed. - An issue where some weapon passive skills do not apply to combat power will be fixed. - An issue where some of the genes for the Homun weapon type do not apply to combat power has been fixed. - An issue where ownership settings do not work properly when in a party has been fixed. - An issue where the screen occasionally turns white on mobile devices will be fixed. thank you
(Edited) July 1st update note information (07.18)
ALL CLASS MMORPG Road Nine hello. This is the Road Nine operation team. Here are the Road Nine update notes for Thursday, July 18th. ※ To use the update, you must download the latest version from Google Play Store (AOS)/App Store (IOS) for mobile devices. - Download AOS [Shortcut] - IOS Download [Shortcut] More details on the update notes can be found below. [Major Update] 1. Improvement update 2. Balance update 3. Other updates 4. Bug fix update [Improvement Update] [Improved combat convenience] - The “Maintain automatic combat when moving” option is updated to allow you to set skill use during basic attacks. ㄴ Turn on the setting: Automatically use skills during basic attacks ㄴ Turn off the setting: Manually use skills during basic attacks - The “Whether to maintain basic attack when moving” option is updated to allow you to set whether to maintain basic attack when moving. ㄴ Turn on the setting: When moving, the basic attack is maintained without being released. ㄴ Turn off the setting: Cancel when the target is killed or released - Nearby target search shortcut keys and option settings will be changed as follows. ㄴ The “Scan Destination Priority” setting is excluded from scan settings. The “Engaged Targets” setting has been removed from scan preferences. ㄴ The shortcut for activating scans of nearby targets has been changed, and a scan refresh shortcut has been added. List existing change Activate scan T Y Refresh scan (add shortcut key) doesn't exist T - The “Vertical Sync” option in the PC version game settings is updated. If you need to set the frame rate in the PC version, please turn on that option. ㄴ Turn on settings: Apply PC version frame rate settings ㄴ Turn off the setting: PC version frame rate setting is not applied [ information] - The ⓘ button is added to the mini map. You can check the map information through the ㄴ ⓘ button. - Improvements will be made so that you can preview reinforcement material information for vehicles you do not own. [ Achievements] - Achievements related to named hunting will be added. ㄴThis achievement can only be obtained by the top 10 contributors to Named Hunting. [ Exchange] - Item grade color display has been improved in search results when searching in the exchange, crafting, or item history. - Improvements will be made so that when entering an amount using the number pad on the exchange, the entered number is immediately updated. - The text in the sales confirmation pop-up on the exchange will be changed. ㄴExisting: Total settlement amount ㄴChange: Total sales amount - The diamond stack notation on the diamond input number pad at the exchange will be removed. [ Homun] - When the maximum level of Homun is achieved, the notation changes from “Level 10” to “Maximum Level.” [ item] - Improvements will be made to allow selling/discarding skill books. (Sell amount: 100 gold) - An issue where friendship certificate items were not marked as bound will be fixed. (Edited 7/18 16:54) (*The actual nature of the item is correct, and the problem of no marking has been corrected.) [ Item Record] - The list of completed records in item records has been improved to be sorted at the bottom. - In the item record, if the item you own is lower than the level of enhancement required for record registration, it will be displayed in red. [ shop] - Improvements have been made so that when selling an item in a store, if you have an item that cannot be sold, the item will be shaded. - The start period for limited-time summons in the summon shop will be changed so that it is not displayed. [ Guild] - Registration restrictions for alliance/hostile guilds will be expanded. ㄴExisting: 10 registrations possible ㄴChange: 25 can be registered [etc] - A feature to prevent excessive chatting and emoticon input is added. ㄴ If you chat continuously more than 10 times within 5 seconds, chatting is prohibited for 60 seconds. ㄴ If you chat with an emoticon more than 6 times in 6 seconds, chatting will be prohibited for 10 seconds. - Improvements will be made to allow accepting or rejecting guild membership applications from guild level “elite members”. - When downloading the client patch, the mute and windowed mode buttons are updated in the upper right corner. ㄴOnly a mute function is provided additionally on mobile. - It will be changed so that shortcut keys cannot be used while the ability preset is locked. [ Balance update] 1) Decomposition update - The gold required when disassembling equipment is adjusted downward. ㄴPrevious: 1,500 gold ㄴChange: 500 gold 2) Skill update - The staff's skill projectile speed is adjusted upward. ㄴ Magic Ball: Flame (projectile speed 18.75) > Magic Ball: Flame (projectile speed 28) ㄴ Fireball (projectile speed 18.75) > Fireball (change projectile & change projectile start location & projectile speed 28) ㄴ Magic sphere (projectile speed 18.75) > Magic sphere (projectile speed 28) ㄴ Ice Spike (projectile speed 18.75) > Ice Spike (projectile speed 28) 3) Monster update - The attack power of some monsters is adjusted downward. ㄴ Decrease the attack power of monsters level 41 or higher by 10% ㄴ Reduce the stamina of normal/named monsters by 10% ㄴ Boss monster health reduced by 20% ㄴ Boss health in main quest and sub-quest story reduced by 10% - The level of regular monsters that appear in some story quests will be lowered. ㄴ [Thorn Offering] Dahlia’s loyal lieutenant: 54 > 51 ㄴ [Thorn Offering] Loyal servant of Dahlia: 54 > 51 ㄴ [True or False] Recaptured Slaves: 58 > 55 ㄴ [Truth or Lie] Flocking pursuers: 58 > 55 ㄴ [True or False] Recaptured elite soldiers: 58 > 55 ㄴ [True or False] Recapture Vanguard: 58 > 55 ㄴ [True or False] Bound Golem: 58 > 55 ㄴ [Executioner of the Curse] Greed’s Plunder Exploration Team: 70 > 67 ㄴ [Executor of the Curse] Message of the Fallen Kingdom: 70 > 67 ㄴ [Executor of the Curse] Golem of the Fallen Kingdom: 70 > 67 ㄴ [End of Footprints] Dangerous Assassin: 75 > 74 ㄴ [End of Footprints] Angry Assassin: 75 > 74 ㄴ [Reason for downfall] Guards of the collapsed royal palace: 72 > 67 ㄴ [Reason for downfall] Guardian of the collapsed palace: 72 > 67 ㄴ [Revenge Ending] Broodmore’s loyalists: 90 > 87 ㄴ [Revenge Ending] Brodmore’s alter ego: 90 > 87 - The tendency increase value when killing a monster is adjusted. 4) Dungeon update - The quantity of Time Pieces that can be obtained from the Fragment Forest has been increased. [ Notice on change in summons probability] - The probability of [Adventure Avatar Summoning Ticket] obtainable from exchange merchants will be changed as follows. *With this change, the individual acquisition probabilities of rare avatars and hero avatars will be adjusted together. division existing change Adventure Avatar Summon Ticket 1 time (Rare ~ Heroic) Rare 99.75% Hero0.25% Rare 97.5% Hero 2.5% [ Bug fix update] ■ Battle - An issue where the immunity buff was not applied when using the “Shadow Charge: Immunity” skill will be fixed. - The issue of approaching the battle target excessively during automatic attack has been fixed. - An issue where Auto temporarily stops during cooldown after using a basic attack enhancement skill has been fixed. - An error in calculating skill threat in item acquisition contribution has been fixed. - An issue where the Milabe skill does not appear will be fixed. - Crossbow - Blinking of the explosive shooting skill has been fixed. - Great Sword: Sharp Sword - The missing notation of where to obtain Tiriosa's Tomb will be corrected. ■ Quests & Achievements [Additional information] We would like to provide additional information regarding the achievement count. (Edited 7/18 18:50) - All kill counts in [Battle Achievements] are changed from counting the last hit (last hit) to counting the top 10 contributors. ㄴExisting: Counting only one user who made the last hit ㄴChange: Counting the achievements of the top 10 users in terms of contribution - Recommended levels for main quest story monsters have been modified. - An issue where the daily mission kill count was calculated based on the last hit (last hit) will be fixed. - An issue where the weekly named kill mission count was based on the last hit will be fixed. - An issue where the named kill mission count was based on the last hit (last hit) will be fixed. - An issue where achievements and missions for killing certain areas were counted based on the last hit will be fixed. - An issue where the named kill achievement count was calculated based on the last hit (last hit) will be fixed. - An issue where the boss kill achievement was counted based on the last hit (last hit) will be fixed. - An issue where the achievement count for defeating a specific race was counted based on the last hit (last hit) will be fixed. - An issue where the quest list disappears from the quest list when progressing the quest will be fixed. - An issue where the UI is exposed at the top during quest presentation and the UI cannot operate has been fixed. - An issue where the progress status display for the [Strengthen Barding] achievement was not displayed properly will be fixed. - An issue where the progress status display for the [Strengthen the Saddle] achievement was not displayed properly will be fixed. - An issue where the progress status display for the [Sniper Horseshoes] achievement was not displayed properly will be fixed. - An issue where the progress status display for the [Power of Liberation] achievement was not displayed properly will be fixed. - The error in the [Measure of Growth] guild joining quest will be fixed. - The phenomenon of some skills that turn off monster aggro will be fixed. ■ Item records - An issue where the item record link for strengthened items was not activated will be fixed. ■ Exchange - An issue where the links for some items in the exchange were not activated will be fixed. ■ Information notation - An issue where the previous stage's stats were displayed as the current stage's stats in the relic strengthening display will be fixed. - An issue where the numbers at the bottom of the required material icons during crafting were all displayed as 1 will be fixed. - An issue where text is displayed overlapping in the mail slot will be fixed. - A system message will be displayed when there is a shortage of goods required for automatic purchase. - An issue where equipment enhancement notification messages were not applied anonymously will be fixed. - An issue where the dungeon update time was not updated in the UI display will be fixed. - An issue where the additional ability job effect appears to be applied only when you raise the level by one level higher than the required level has been fixed. - An issue where the UI size was displayed abnormally when adjusting the game scale while using power saving mode in PC windowed mode has been fixed. - An issue where the item was abnormally displayed as acquired when closing the pop-up after checking item information on the exchange has been fixed. (*No actual items were obtained.) - An issue where the World Boss HP bar information is not displayed will be fixed. - An issue where the server name was displayed as a number in rankings will be fixed. - An issue where a pop-up notifying that unconfirmed reforging options will disappear will not be displayed if you press the ESC shortcut when reforging confirmation is possible has been fixed. - The issue where whetstone and oil items were not exposed to the acquisition location [Exchange Merchant] will be fixed. ■ Others - Screen transition speed is improved when selecting the next floor in the dungeon UI. - [Community] Menu link connection error will be fixed. - The initial language setting is changed to be set based on the system language. (Hangul -> Korea, Others -> Traditional Chinese) - An issue where the production skip button does not work has been fixed. - An issue where the colors of vehicle equipment are blurred will be fixed. - An issue where the texture of the small version of the goods icon appears blurred will be fixed. - The issue where avatar synthesis is not possible due to a grade error will be fixed. - An issue where some vehicles cannot or cannot be mounted in a dungeon will be fixed. - The blinking phenomenon in the cash shop has been fixed. - An issue where the Tower of Trials results pop-up is closed with ESC and you cannot exit the Tower of Trials has been fixed. - An issue where whispers are not sent properly has been fixed. - An error where limited-term products could not be purchased from NPC stores will be fixed. thank you